Modular Routers in FTB StoneBlock 4

FTB StoneBlock 4 1.23.0 ships version 13.2.7 · First seen in 1.0.0

Checked Sep 17, 2026FTB StoneBlock 4 1.23.0Sources: FTB StoneBlock 4 1.23.0 modlist.json · Modrinth

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Modular Routers is a mod in FTB StoneBlock 4 1.23.0, where it is version 13.2.7. A flexible mod for moving items, fluids, and energy around the world (Summary from the mod's Modrinth page.)

What is Modular Routers?

3 parts

Modular Routers is a flexible mod for moving items, fluids and energy around the world. Think of it as a super-configurable hopper on steroids. This pack includes version 13.2.7.[1][2][3]

It all starts with one block, the Modular Router. On its own it only acts as a one-slot inventory that hoppers and other piping systems can fill and empty. To make it useful, you plug in up to nine modules.[4][5]

Every time the router ticks, it runs each installed module in order. The in-game guide says that is once per second by default. Each module works on the item in the router's buffer or on the world around the router.[4]

What you can do with it

Who it's for

If you want item-handling automation without a separate block for every job, this mod is for you. You swap modules in the same router to change what it does. There are 20 module types, and each has 9 filter slots to control which items it processes.[1][7]

You can tune a router further. It has 5 upgrade slots, with 8 upgrade types to choose from. Each module also has 4 augment slots.[7][8]

Smart Filters can go into a module's filter slots in place of regular items. The Bulk Item Filter, for example, can match up to 54 different items. Smart Filter items from FTB Filter System work in module filter slots too. They can't be reconfigured while installed, so keep the filter item in your inventory to change it.[9][10][11]

Where it fits in the pack

The mod shows up in the automation part of the quest book. The quest "Modular Routers" quest in the processing automation chapter asks you to have a Modular Router plus one of these modules: Energy Distributor Module, Vacuum Module, Fluid Module Mk1, Distributor Module, Activator Module or Breaker Module.[6]

How do you get started with Modular Routers?

5 parts

Modular Routers is a mod for moving items around the world, a bit like a super-configurable hopper. You build one block, plug in modules, and that block pulls, sends, places, breaks or drops things for you. Here's the order I'd tackle it in.[2]

Step 1: The router itself

The Modular Router is the central block of the whole system. On its own it only acts as a one-slot inventory that hoppers and other piping can feed. To make it useful you install modules, up to nine of them. By default the router ticks once per second and runs every installed module in order.[4]

Tip: The automation quest "Modular Routers" quest has two tasks: hand in a Modular Router, then hand in any one of these modules: Energy Distributor Module, Vacuum Module, Fluid Module Mk1, Distributor Module, Activator Module or Breaker Module.[6]

Step 2: Blank Module

Nearly every module in this pack is crafted from a Blank Module, so make a few of these first.[12]

Crafting Shaped

Crafting Shaped
Empty slotany redstone dustEmpty slot
PaperPaperPaper
any gold nuggetany gold nuggetany gold nugget

Recipe id: modularrouters:blank_module

Step 3: Your first working setup

The classic starter is a pull and a send. The Puller Module Mk1 takes items out of an inventory next to the router, and the Sender Module Mk1 pushes items from the router into another inventory.[2][12]

Crafting Shapeless

Recipe id: modularrouters:puller_module_1

The Sender Mk1 has two recipes in this pack. This is the simpler one.[12]

Crafting Shapeless

Recipe id: modularrouters:sender_module_1_alt

To aim a module at an inventory, sneak and right-click that inventory with the module. Sneak and right-click a non-inventory block to clear the target.[13]

If you'd rather clean up an area, the Vacuum Module absorbs dropped items. It also counts for the quest above.[1][6][12]

Vacuum ModuleMod recipe

Crafting Shapeless

Recipe id: modularrouters:vacuum_module

Step 4: Configure with filters

Right-click a module in hand to open its GUI. Every module has 9 filter slots, and you can switch between whitelisting and blacklisting there. You can also middle-click an installed module in the router GUI, so you don't have to take it out.[7]

Tip: An empty whitelist never lets the module run, while an empty blacklist always does. If a new module seems to do nothing, check this first.[13]

Once you're sorting lots of items, make a Bulk Item Filter. It matches up to 54 different items, and you can sneak and right-click an inventory to copy its contents into the filter.[10][12]

Crafting Shaped

Crafting Shaped
any iron ingotany glass blocksany iron ingot
Blank Moduleany diamond gemBlank Module
any iron ingotany glass blocksany iron ingot

Recipe id: modularrouters:bulk_item_filter

Step 5: Upgrades and augments

A router has 5 upgrade slots, and upgrades speed it up or let it handle more items. Upgrades start from a Blank Upgrade.[4][8][12]

Crafting Shaped

Crafting Shaped
PaperPaperany gold nugget
Paperany lapi gemsany gold nugget
Empty slotPaperany gold nugget

Recipe id: modularrouters:blank_upgrade

Augments go into modules rather than the router, with 4 augment slots per module. They start from an Augment Core.[7][12][14]

Crafting Shapeless

Recipe id: modularrouters:augment_core

Watch out: The pack changed the Void Module recipe. It now uses a Blank Module and a lava bucket, so check the recipe viewer rather than relying on the mod's defaults.[12]

How does Modular Routers work?

9 parts

Modular Routers (Modular Routers) is built around one block, the Modular Router. On its own it is just a one-slot inventory. The real work is done by up to nine modules you plug into it, and by upgrades in its 5 upgrade slots. Think of it as a hopper you can reprogram by swapping parts.[4][5][8][15]

The router, its buffer and its tick

  • The buffer is a single slot that can hold up to a stack of items. It behaves like a normal inventory, so hoppers and other mods' pipes can put items in and take them out. A comparator placed against the router reads how full the slot is.[15]
  • Each time the router runs, it executes every installed module in turn, from left to right. Module order therefore matters.[15][16]
  • The button at the top right of the router GUI sets redstone control: always run (the default), only run with no signal, only run with a signal, do not run at all, or run once when a redstone pulse arrives.[15]

By default a router ticks every 20 server ticks, which is once per second, and the pack keeps that value (Router.baseTickRate). Each Speed Upgrade shortens the interval by 2 ticks (Router.ticksPerUpgrade). The floor is 2 ticks, or 10 runs per second (Router.hardMinTickRate).[16][17]

Eco Mode is an optional switch on the router. If the router does no work for 100 server ticks (5 seconds), it drops into low-power mode and only ticks once every 100 ticks, whatever its Speed Upgrades. As soon as it does any work, it goes back to normal speed. The two timings are Router.ecoTimeout and Router.lowPowerTickRate. It is a good fit for slow jobs, like a Vacuum Module collecting wool from a sheep farm.[15][17]

Modules and filters

Every module has 9 filter slots, and many have a direction relative to the router's facing. Some also have module-specific settings, and every module has 4 augment slots. Right-click a module in hand to configure it. You can also configure an installed module without removing it, by middle-clicking it in the router GUI or pressing the configure key while hovering over it.[7]

A module only operates when the item in the router's buffer matches its filter. In whitelist mode, an empty filter never lets the module run. In blacklist mode, an empty filter always lets it run. The filter buttons also control whether item damage, item components such as enchantments, and item tags are taken into account.[7][13]

Termination is a per-module switch (the T button under the filter slots). When it is on and the module does any work, the router stops for that tick and no modules to its right run. For example, put a Void Module whitelisting Cobblestone before a Sender Module. With Termination on the Void Module, the Sender only runs once the Void Module has nothing left to do, so the Cobblestone is not partly voided and partly sent on.[18]

Watch out: The Void Module permanently destroys items in the router's buffer. It is strongly recommended to give it a whitelist filter so it cannot delete something valuable.[19]

Smart filters

Smart filters go in a module's filter slots in place of regular items and match items in cleverer ways.[9][20]

  • Bulk Item Filter: matches up to 54 items. Sneak-right-click an inventory to merge its contents into the filter. Inside an installed module, buttons let you merge or load the targeted inventory's items. It pairs well with a Sender Module for sorting, because the filter remembers what should be in an inventory even after it is emptied.[10]
  • Mod Filter: matches by the mod an item belongs to, with up to 6 mods per filter. Vanilla items count as the mod Minecraft.[21]
  • Regex Filter: matches a regular expression against the part of the registry name after the colon. It holds up to 6 entries and ignores case. One use is a Player Module extracting everything matching _ore from your inventory and sending it home.[22]
  • Inspection Filter: matches integer properties such as fluid or energy level as a percentage, highest enchantment level, durability percentage, or food value. Items without the property return -1, which is different from 0. It is handy for pulling out damaged or discharged items.[23]
  • Tag Filter: the module's own tag-matching button matches anything sharing a tag with a filter item. The Tag Filter is the option for more precise tag matching.[13]
  • FTB Filter System smart filters can also go in module filter slots, but they cannot be configured while installed. You need the item in your inventory to change it.[11]

Moving items between inventories

Range is where the module tiers differ. These are the values in this pack's config, and they match the mod's own defaults:[17]

  • Sender Module Mk1: 8 blocks, up to 16 with Range Up Augments (Module.sender1BaseRange, Module.sender1MaxRange). The target must sit directly along the X, Y or Z axis with clear line of sight. Glass, fences and iron bars do not block it.[17][24]
  • Sender Module Mk2: 24 blocks, up to 48 (Module.sender2BaseRange, Module.sender2MaxRange). No line of sight is needed. Sneak-right-click the target inventory with the module in hand to set it.[17][25]
  • Sender Module Mk3: can send to any inventory in any dimension, as long as the target is chunk-loaded. The pack's dimension blacklist is empty (Module.dimensionBlacklist). That setting also limits where the Player Module can operate.[17][26]
  • Puller Module Mk1 pulls from the adjacent inventory in its direction. Puller Module Mk2 reaches 12 blocks, up to 24 with Range Up Augments, without line of sight, and is targeted by sneak-right-clicking (Module.puller2BaseRange, Module.puller2MaxRange).[17][27][28]
  • Distributor Module: an extended Sender Mk2 with up to 8 targets. Its strategy is Round Robin, Random, Nearest or Furthest.[29]
  • Player Module: moves items between the router and a player's main inventory, armor, offhand or Ender inventory, from anywhere in any dimension. It is keyed to one player, shown in its tooltip.[30]

The Vacuum Module scans for dropped items in a 13x13x13 area around the router (6 blocks each way). The pack's base and max range are 6 and 12 (Module.vacuumBaseRange, Module.vacuumMaxRange), so Range Up Augments can grow the area to 25x25x25 and Range Down Augments can shrink it to 3x3x3. With a direction other than All, the area shifts that way.[17][31]

Working on the world

The Dropper Module drops items with zero velocity, unlike a vanilla dropper. The Flinger Module also gives them a speed, pitch and yaw. The Placer Module places a buffer item as a block next to the router and follows normal placement rules.[32][33][34]

The Breaker, Placer and Activator modules act as a fake player. By default that is a player named [Modular Routers], but with a Security Upgrade installed they act as the upgrade's owner, which is safer with claim protection. The Breaker takes its harvest level from the pickaxe used to craft it, and the pack keeps that limit switched on (Module.breakerHarvestLevelLimit). A Breaker filter matches the drops by default, not the block itself.[17][35][36]

The Activator Module uses the buffer item on nearby blocks or entities, with an attack mode. In this pack attack mode costs 150 FE per operation ([[config:config/modularrouters-common.toml#Energy Costs.activatorModuleEnergyCostAttack]]), the same as the mod default. Weapon cooldowns still apply, so extra Speed Upgrades just waste energy and durability.[17][37]

Extruder Module Mk1 extends and withdraws a row of blocks taken from the router's buffer. By default it extends while the router has a redstone signal and withdraws when it does not. Extruder Mk2 places from a 9-slot template inside the module instead. Its blocks are virtual and drop nothing, so it suits doors and bridges rather than farming. The in-game manual still quotes older ranges (12 to 24 for Mk1, 24 to 48 for Mk2). The pack's config says Mk1 is 16 base and 32 max, and Mk2 is 32 base and 64 max, so go by the config (Module.extruder1BaseRange, Module.extruder1MaxRange, Module.extruder2BaseRange, Module.extruder2MaxRange).[17][38][39]

Tip: Building a wide door or bridge from several routers with Extruder Modules? A Sync Upgrade helps make them all run on the same tick. A Mimic Augment on the Extruder Mk2 makes its fake blocks take on the properties of the block they copy, for example Obsidian being hard to break.[38][40]

Fluids

A router has no internal tank. It handles fluids only through a single fluid container item, such as a bucket, in its buffer. The Fluid Module Mk1 either pulls fluid from the adjacent block into that container, or pushes it out to the world or an adjacent tank. Fluid pipes from other mods can also pump fluid in and out of the container without a Fluid Module. The Fluid Module Mk2 reaches 12 blocks (24 with Range Up Augments) in this pack (Module.fluid2BaseRange, Module.fluid2MaxRange).[17][41][42]

The router's base fluid rate is 50 mB per tick in each direction (Router.fluidBaseTransferRate). Each Fluid Transfer Upgrade adds 10 mB per tick (Router.mBperFluidUpgade), up to 400 (Router.fluidMaxTransferRate). That means at most 35 Fluid Transfer Upgrades. Speed Upgrades only make transfers happen more often in smaller amounts, not faster overall.[17][42][43]

Watch out: Be careful with Fluid Module settings when the buffer holds something dangerous like a lava bucket. The router will happily pour it over you.[42]

Energy

The Energy Upgrade gives the router an internal energy buffer. Each upgrade adds 50,000 FE of capacity and 1,000 FE of transfer per router tick, and this pack uses those values (Router.fePerEnergyUpgrade, Router.feXferPerEnergyUpgrade). A router tick is every 20 server ticks with no Speed Upgrades, so real throughput can be lower than you expect.[17][44]

The Energy Output Module pushes FE to an adjacent block. The Energy Distributor Module does the same for up to 8 nearby blocks. Both draw from the internal buffer first, or from an energy-holding item in the item buffer. An energy item in the buffer can also be charged from the router, or drained into it, using a switchable button in the router GUI.[44][45][46]

Modules cost no energy to run in this pack. Every module's cost in the config is 0, except the Activator in attack mode at 150 FE. Costs are configurable, and module tooltips show them where they apply.[17][44]

Augments

Augments are like upgrades, but they go into a module's 4 augment slots instead of the router. Not every module accepts every augment, and some augments stack.[7][14]

  • Range Up and Range Down: each adds or removes one block of range on any module with a range (Sender Mk1/Mk2, Puller Mk1/Mk2, Extruder Mk1/Mk2, Fluid Mk2, Vacuum).[47][48]
  • Stack Augment: each one doubles the items a module handles per tick, up to the item's natural stack size. A module's Stack Augments override the router's Stack Upgrades.[49]
  • Regulator Augment: adds a numeric limit to the GUI. For senders it caps how many of an item the target holds. For pullers it sets a minimum to leave behind. For fluid modules it can be a percentage of tank capacity or an amount in mB.[50]
  • Redstone Augment: lets a module define its own redstone behaviour, instead of running whenever the router runs.[51]
  • Fast Pickup (Vacuum only) skips the normal pickup delay on dropped items. XP Vacuum (Vacuum only) absorbs experience orbs instead of items and turns them into Bottles o' Enchanting.[52][53]
  • Pickup Delay (Dropper and Flinger) adds 10 ticks of pickup delay per augment. Pushing (Extruders) increases how hard entities are shoved.[54][55]

Crafting the basics

Crafting Shaped

Crafting Shaped
Empty slotany redstone dustEmpty slot
PaperPaperPaper
any gold nuggetany gold nuggetany gold nugget

Recipe id: modularrouters:blank_module

One craft makes 6 Blank Modules, the base for the other modules and filters.

Crafting Shaped

Crafting Shaped
PaperPaperany gold nugget
Paperany lapi gemsany gold nugget
Empty slotPaperany gold nugget

Recipe id: modularrouters:blank_upgrade

One craft makes 4 Blank Upgrades, the base for upgrades.

Crafting Shapeless

Recipe id: modularrouters:augment_core

One craft gives you 4 Augment Cores.

A couple of other upgrades are worth knowing. The Muffler Upgrade silences the router: adding more of them disables first the sounds, then the particle effects, then the active animation. The Blast Upgrade makes the router immune to explosions and boss mobs.[56][57]

How do you progress through Modular Routers?

3 parts

Modular Routers progression is one block with a lot of add-ons. The Modular Router is the only block in the mod, modules define what it does, and most modules are crafted starting from a Blank Module.[5][12][58]

The quest source for this mod shows one quest, in the automation chapter. It's untitled, and it asks you to get a Modular Router plus one of these modules: Energy Distributor Module, Vacuum Module, Fluid Module Mk1, Distributor Module, Activator Module or Breaker Module. See "Modular Routers" quest.[6]

Module tiers

Most of the progression is upgrading one module into the next. These are the chains in this pack:[12]

Crafting Shapeless

Recipe id: modularrouters:sender_module_1

Crafting Shapeless

Recipe id: modularrouters:sender_module_2

Crafting Shapeless

Recipe id: modularrouters:sender_module_3

Crafting Shapeless

Recipe id: modularrouters:puller_module_2

Player ModuleMod recipe

Crafting Shaped

Crafting Shaped
Empty slotDiamond HelmetEmpty slot
Sender Module Mk3Wither Skeleton SkullPuller Module Mk2
Empty slotDiamond ChestplateEmpty slot

Recipe id: modularrouters:player_module

One recipe is different in this pack. The Void Module recipe is changed by the pack, so don't rely on the mod's default recipe.[12]

Void ModuleChanged by the pack

Crafting Shapeless

Recipe id: modularrouters:void_module

This recipe is changed by the pack.

Upgrades

A router has 5 upgrade slots and 8 upgrade types, and each type has its own limit on how many you can install. Upgrades are built from the Blank Upgrade.[8][12]

  • Speed Upgrade: each one cuts the router's tick interval by 2 server ticks, from the default 20 down to a minimum of 2.[16]
  • Stack Upgrade: each one doubles the items a module processes per tick, up to 64 or the item's stack size. 6 is the most useful number to install.[59]
  • Fluid Transfer Upgrade: only affects the two Fluid Modules. It raises the base 50mB/tick rate by 10mB/tick each, up to 400mB/tick, which takes 35 upgrades.[43]
  • Energy Upgrade: gives the router an energy buffer. Each one adds 50,000 FE of buffer and 1,000 FE per router tick of transfer rate, and both figures are adjustable in the mod config.[44]
  • Security Upgrade: only whitelisted players can open the router. It holds 6 extra players on top of its creator.[36]
  • Blast Upgrade: makes the router immune to explosion damage and to being destroyed by boss mobs.[56]
  • Sync Upgrade: keeps routers with the same tuning value running on the same tick.[60]
  • Muffler Upgrade and Camouflage Upgrade: cosmetic and quality-of-life. Muffling cuts sounds, and with more upgrades particles and the active animation too. Camouflage disguises the router as another block.[57][61]
Tip: For performance, the in-game guide says to prefer Stack Upgrades over Speed Upgrades where you can, and to use Speed Upgrades only when you really need the throughput.[16]
Watch out: A Security Upgrade stops other players opening the router, but it doesn't stop them breaking it. Upgrades and modules stay inside a broken router.[36]

Augments and filters

Augments are made from an Augment Core. Some augments only fit certain modules.[12][40][52][62]

Crafting Shapeless

Recipe id: modularrouters:augment_core

Smart filters can go in any module's filter slots. The Bulk Item Filter is the base for the Inspection Filter, Mod Filter, Regex Filter and Tag Filter.[12][20]

How does Modular Routers work with other mods?

3 parts

Modular Routers connects to other mods in this pack in a few ways. An add-on mod provides two items that are built on Modular Routers parts. The pack also adds a recipe that uses one of the router modules. The in-game guide confirms one filter integration as well.[11][12]

Mekanistic Routers: chemicals

The Mekanistic Routers add-on adds the Chemical Module Mk1 and the Chemical Transfer Upgrade. The module is made from a Blank Module and the upgrade from a Blank Upgrade. Both are shaped crafting recipes that come from the add-on itself, not changes made by the pack.[12]

Crafting Shaped

Crafting Shaped
Empty slotany osmium ingotEmpty slot
any cheap glass blocksBlank Moduleany cheap glass blocks
Empty slotany osmium ingotEmpty slot

Recipe id: mekanisticrouters:chemical_module_mk1

Shaped crafting recipe from the add-on mod, starting from a Blank Module.

Crafting Shaped

Crafting Shaped
Empty slotany osmium ingotEmpty slot
any cheap glass blocksBlank Upgradeany cheap glass blocks
Empty slotany osmium ingotEmpty slot

Recipe id: mekanisticrouters:chemical_upgrade

Shaped crafting recipe from the add-on mod, starting from a Blank Upgrade.

A pack-added recipe using the Player Module

The pack adds its own custom machine recipe that takes the Player Module as an input. The other inputs are an Empowered Palis Crystal Block, an Soul Vial and a Book. The recipe block below shows it exactly as it is in the pack.[12]

Added by the pack

Custom Machine (custommachinery)

Recipe id: ftb:world_engine/enchanted_book_soulbound

Custom machine recipe added by the pack.

FTB Filter System

Because FTB Filter System is installed, its Smart Filter items can go in a module's filter slots and will filter items appropriately. There is one limitation: you can't configure these filters while they are installed in a module, as you can with Modular Routers' own filters. Keep the filter item in your inventory when you need to reconfigure it.[11]

Which FTB StoneBlock 4 quests use Modular Routers?

1 part

In this pack, the quest sources show Modular Routers in a single quest, found in the processing automation chapter. There is no longer questline for the mod in the sources here.[6]

The Modular Router quest

The quest is "Modular Routers" quest, and it has no title in the quest file. It has two item tasks, listed in this order.[6]

  1. Submit a Modular Router.[6]
  2. Submit any one of these modules: Energy Distributor Module, Vacuum Module, Fluid Module Mk1, Distributor Module, Activator Module or Breaker Module.[6]

The second task accepts a choice of modules, so you only need one of the six to cover it.[6]

Which Modular Routers config options matter?

5 parts

Modular Routers has a lot of options, but only a handful change how your setups behave day to day. Every numeric value in this pack's common config is shown alongside the mod default, and they all match. So the pack hasn't changed any of these numbers, and you get the standard Modular Routers balance.[17]

Router speed and eco mode

Energy and fluids

Nearly every module has an energy cost of 0 FE per operation in this pack, for example [[config:config/modularrouters-common.toml#Energy Costs.breakerModuleEnergyCost]] and [[config:config/modularrouters-common.toml#Energy Costs.vacuumModuleEnergyCost]]. The exception is the Activator Module's left-click (attack) operation, which costs 150 FE through [[config:config/modularrouters-common.toml#Energy Costs.activatorModuleEnergyCostAttack]].[17]

Each Energy Upgrade adds 50,000 FE of capacity (Router.fePerEnergyUpgrade) and 1,000 FE/t of transfer rate (Router.feXferPerEnergyUpgrade).[17]

For fluids, a router moves 50 mB/t in each direction by default (Router.fluidBaseTransferRate). Each Fluid Transfer Upgrade adds 10 mB/t (Router.mBperFluidUpgade), up to a cap of 400 mB/t (Router.fluidMaxTransferRate).[17]

Module ranges

Base range is what you get with no range upgrades, and max range is the cap. Here is what this pack uses:[17]

Breaking, blacklists and XP

Watch out: Module.breakerHarvestLevelLimit is true in this pack. Breaker and Extruder Mk1 modules respect the harvest level of the pickaxe used to craft them, so a module crafted with an Iron Pickaxe can't break Obsidian.[17]

Module.dimensionBlacklist is an empty list here, so no dimensions are blocked for the Sender Mk3 or the Player Module. Router.blockBreakXPDrops is true, so block-breaking modules drop XP where appropriate, such as when mining ores.[17]

Client options

In the client config, Misc.alwaysShowSettings is true, so module tooltips show their settings without you holding Shift. Misc.heldRouterShowsCamoRouters is also true, so holding an Item Router highlights nearby camouflaged routers.[63]

Tip: Misc.renderFlyingItems is true, so you see items being transferred in the world. It looks good, but with many items moving it can cost you FPS, so turn it off if a big router network makes your game stutter.[63]

What changed in Modular Routers between versions?

4 parts

FTB StoneBlock 4 1.21.0 ships Modular Routers 13.2.7. Below are the notable changes from the mod's own changelogs for 13.2.3, 13.2.4, 13.2.5 and 13.2.7, newest first, so you can see what has already been fixed in the version you're playing.[3][64][65][66]

13.2.7

  • Fixed an item duping issue when routers containing items are assembled or disassembled to or from a Sable sublevel.[67]

13.2.5

  • Fixed the router GUI going blank if the router blockstate changed (for example active to inactive) while the GUI was open.[66]
  • Fixed the Distributor Module in pull mode not pulling from inventories with oversized itemstacks, such as Functional Storage drawers where stacks can go way over 64 items.[66]
  • Fixed the Fluid Module not transferring correctly from fluid handlers with multiple tanks when a filter is used.[66]
  • Added the modularrouters:player_module_blacklist item tag, which stops certain items being handled by the Player Module. It contains no items by default.[66]

13.2.4

  • Added the modularrouters:activator_blacklist item tag to stop certain items being used by the Activator Module. By default it contains the Acceleration Wand from Not Enough Wands, which the changelog warns can be a server-killer.[65]
  • Updated to work with the current release of FTB Filter System (21.1.4).[65]
  • Fixed items sometimes getting lost when clicking in filter screens.[65]

13.2.3

  • The Activator Module is now a range module that accepts Range Augments. Its default base range is 5 blocks for both block and entity modes, and it can be extended to 10 blocks.[64]
  • Fixed the Sync Upgrade kicking players when given a tuning value of 0. Accepted values are now correctly 0..19, not 1..20.[64]
  • Fixed a dupe issue with Regulator Augments.[64]
  • Fixed the module GUI allowing too many augments, and the router GUI allowing too many upgrades, into their slots.[64]
  • Fixed filter item data sometimes getting lost during GUI edits when other settings were changed.[64]
  • Fixed module settings sometimes getting lost for the Sender Mk3 when the target was not chunkloaded.[64]
  • Fixed scroll wheel behaviour on float-value textfields, such as the flinger module settings.[64]
Tip: If you use the Activator Module with other mods' items, the activator_blacklist tag is where you'd stop a risky item from being used. The Acceleration Wand from Not Enough Wands is already in it by default.[65]

Sources

  1. Modular Routers project page (modrinth) · official mod data
  2. In-game guide: Overview (modularrouters) · official docs
  3. FTB StoneBlock 4 1.21.0 mod list · pack file
  4. In-game guide: Modular Router Overview (modularrouters) · official docs
  5. In-game guide: Modular Router (modularrouters) · official docs
  6. FTB StoneBlock 4 1.21.0 quests: "processing__automation" · pack file
  7. In-game guide: Modules (modularrouters) · official docs
  8. In-game guide: Upgrades (modularrouters) · official docs
  9. In-game guide: Smart Filters (modularrouters) · official docs
  10. In-game guide: Bulk Item Filter (modularrouters) · official docs
  11. In-game guide: FTB Filter System (modularrouters) · official docs
  12. FTB StoneBlock 4 1.21.0 recipe dump: recipes making Modular Routers items · pack recipe dump
  13. modularrouters tooltips and descriptions (English lang file) · official mod data
  14. In-game guide: Augments (modularrouters) · official docs
  15. In-game guide: Modular Router (modularrouters) · official docs
  16. In-game guide: Speed Upgrade (modularrouters) · official docs
  17. FTB StoneBlock 4 1.21.0 config: config/modularrouters-common.toml · pack file
  18. In-game guide: Termination (modularrouters) · official docs
  19. In-game guide: Void Module (modularrouters) · official docs
  20. In-game guide: Smart Filters (modularrouters) · official docs
  21. In-game guide: Mod Filter (modularrouters) · official docs
  22. In-game guide: Regex Filter (modularrouters) · official docs
  23. In-game guide: Inspection Filter (modularrouters) · official docs
  24. In-game guide: Sender Module Mk1 (modularrouters) · official docs
  25. In-game guide: Sender Module Mk2 (modularrouters) · official docs
  26. In-game guide: Sender Module Mk3 (modularrouters) · official docs
  27. In-game guide: Puller Module Mk1 (modularrouters) · official docs
  28. In-game guide: Puller Module Mk2 (modularrouters) · official docs
  29. In-game guide: Distributor Module (modularrouters) · official docs
  30. In-game guide: Player Module (modularrouters) · official docs
  31. In-game guide: Vacuum Module (modularrouters) · official docs
  32. In-game guide: Dropper Module (modularrouters) · official docs
  33. In-game guide: Flinger Module (modularrouters) · official docs
  34. In-game guide: Placer Module (modularrouters) · official docs
  35. In-game guide: Breaker Module (modularrouters) · official docs
  36. In-game guide: Security Upgrade (modularrouters) · official docs
  37. In-game guide: Activator Module (modularrouters) · official docs
  38. In-game guide: Extruder Module Mk1 (modularrouters) · official docs
  39. In-game guide: Extruder Module Mk2 (modularrouters) · official docs
  40. In-game guide: Mimic Augment (modularrouters) · official docs
  41. In-game guide: Fluid Module Mk2 (modularrouters) · official docs
  42. In-game guide: Fluid Module Mk1 (modularrouters) · official docs
  43. In-game guide: Fluid Transfer Upgrade (modularrouters) · official docs
  44. In-game guide: Energy Upgrade (modularrouters) · official docs
  45. In-game guide: Energy Distributor Module (modularrouters) · official docs
  46. In-game guide: Energy Output Module (modularrouters) · official docs
  47. In-game guide: Range Down Augment (modularrouters) · official docs
  48. In-game guide: Range Up Augment (modularrouters) · official docs
  49. In-game guide: Stack Augment (modularrouters) · official docs
  50. In-game guide: Regulator Augment (modularrouters) · official docs
  51. In-game guide: Redstone Augment (modularrouters) · official docs
  52. In-game guide: Fast Pickup Augment (modularrouters) · official docs
  53. In-game guide: XP Vacuum Augment (modularrouters) · official docs
  54. In-game guide: Pickup Delay Augment (modularrouters) · official docs
  55. In-game guide: Pushing Augment (modularrouters) · official docs
  56. In-game guide: Blast Upgrade (modularrouters) · official docs
  57. In-game guide: Muffler Upgrade (modularrouters) · official docs
  58. In-game guide: Modules (modularrouters) · official docs
  59. In-game guide: Stack Upgrade (modularrouters) · official docs
  60. In-game guide: Sync Upgrade (modularrouters) · official docs
  61. In-game guide: Camouflage Upgrade (modularrouters) · official docs
  62. In-game guide: Augments (modularrouters) · official docs
  63. FTB StoneBlock 4 1.21.0 config: config/modularrouters-client.toml · pack file
  64. Modular Routers 13.2.3 changelog · changelog
  65. Modular Routers 13.2.4 changelog · changelog
  66. Modular Routers 13.2.5 changelog · changelog
  67. Modular Routers 13.2.7 changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

48 releases, first in 1.0.0
FTB StoneBlock 4VersionJarWhere it came from
1.23.0
Oct 12, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.22.0
Sep 22, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.21.0
Sep 9, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.20.1
Sep 1, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.20.0
Aug 26, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.19.1
Aug 12, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.19.0
Aug 11, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.18.0
Aug 9, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.17.2
Jul 29, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.17.1
Jul 28, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.17.0
Jul 24, 2026
13.2.7modular-routers-13.2.7+mc1.21.1.jarFrom the published release
1.16.0
Jul 2, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.15.3
Jun 17, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.15.2
Jun 16, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.15.0
Jun 13, 2026
13.2.5modular-routers-13.2.5+mc1.21.1.jarFrom the published release
1.14.2
Jun 3, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.14.1
May 31, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.14.0
May 27, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.13.1
May 12, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.13.0
May 12, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.12.0
May 7, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.11.1
Apr 24, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.11.0
Apr 16, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.10.0
Apr 8, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.6
Apr 3, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.5
Apr 1, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.4
Mar 25, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.3
Mar 23, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.1
Mar 19, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.9.0
Mar 17, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.8.1
Mar 11, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.8.0
Feb 10, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.7.3
Feb 3, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.7.2
Feb 3, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.7.0
Jan 30, 2026
13.2.4modular-routers-13.2.4+mc1.21.1.jarFrom the published release
1.6.0
Jan 7, 2026
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.5.0
Dec 16, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.4.0
Dec 9, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.3.0
Dec 4, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.2.1
Nov 26, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.2.0
Nov 25, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.1.2
Nov 18, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.1.1
Nov 17, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0.8
Nov 6, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0.7
Nov 4, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0.3
Nov 1, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0.1
Oct 30, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release
1.0.0
Oct 29, 2025
13.2.3modular-routers-13.2.3+mc1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

52 items from the 1.23.0 recipe dump.

FTB StoneBlock 4 quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Logistics & Automation (1)

Config options (how FTB StoneBlock 4 sets them)

62 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 62 settings →

Show settings
SettingFTB StoneBlock 4 valueMod default
Misc.alwaysShowSettings
Should module tooltips always show module settings (without needing to hold Shift)?
config/modularrouters-client.toml
truenot documented
Misc.heldRouterShowsCamoRouters
When holding an Item Router, should nearby camouflaged routers be highlighted?
config/modularrouters-client.toml
truenot documented
Misc.moduleGuiBackgroundTint
Should module GUI's be tinted according to the module item colour?
config/modularrouters-client.toml
truenot documented
Misc.renderFlyingItems
Should items being transferred be rendered in-world? Looks good, but many items may incur an FPS hit.
config/modularrouters-client.toml
truenot documented
Module.breakerHarvestLevelLimit
Should Breaker & Extruder Mk1 Modules respect the harvest level of the pickaxe used to craft them? (e.g. craft with an Iron Pickaxe => can't break Obsidian
config/modularrouters-common.toml
truenot documented
Module.breakerParticles
Should Breaker modules show particle effects when working?
config/modularrouters-common.toml
truenot documented

Which FTB StoneBlock 4 mods work with Modular Routers?

The FTB StoneBlock 4 mods that share the most recipes with Modular Routers. Highlighted ones have a guide.

Where does Modular Routers appear in the FTB StoneBlock 4 quest book?

Comments and tips

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