Ender Drives in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 1.5.23 · First seen in 1.0.3

Checked Sep 30, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json

Report a mistake on this page

Also in 3 other packs →

Ender Drives is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.5.23. EnderDrives is a mod that offers a way to store your items in the End, but digitally (Summary from the mod's Modrinth page.)

What is Ender Drives?

4 parts

Same as in the All the Mods 10 8.1 guide

Ender Drives gives you a different way to store items. Drives link together by frequency, so every drive with the same frequency and privacy shares the same contents, no matter who crafted it. It works whether the drive sits in your AE2 system, in another dimension, or in another player's system.[1][2]

The pack includes Ender Drives 1.5.23 for NeoForge 1.21.1. It has been in the pack since version 2.42 or earlier.[3]

What every drive is set with

  • Frequency: drives on the same frequency share one virtual inventory.[2]
  • Scope: Global (the default, open to any player on that frequency), Private (tied to your UUID, though other users of your ME system can still access the storage) or Team (shared with your FTB Team).[2]
  • Mode: Bidirectional (the default), Input-Only or Output-Only.[2]

Types, not bytes

Unlike traditional AE2 drives, an Ender Drive is limited only by item types. Each type can hold up to 9,223,372,036,854,775,807 items (2^63 - 1). The power cost grows with the number of items stored at that frequency, so a huge stockpile isn't free to run.[2]

How many types your server can handle depends on the server. The mod's guide describes an autobenchmark command that you can use to test it.[2]

Tape Disks for NBT-heavy gear

The mod also adds Tape Disks, AE2-compatible storage cells for items with NBT data, such as enchanted armor, tools and other non-stackable gear. They keep these items out of the type space on your big drives. Tape Drives do not tell AE2 that they are preferred for matching items, so use ME Drive priority to control where items go.[1][4]

Who it's for

If you run an AE2 setup and want storage shared across dimensions, bases or teammates, this mod is for you. Tape Disks are useful when your drives fill up with unique gear.[1][2][4]

Unverified Where Ender Drives fits in this pack's progression is unconfirmed. The sources show no quests for the mod and no ATM Star path involvement.

How do you get started with Ender Drives?

6 parts

Same as in the All the Mods 10 8.1 guide

Ender Drives give you storage that is shared by frequency. Every drive with the same frequency and privacy shares the same contents, no matter who crafted it, which dimension it is in, or whose ME system it sits in. So the plan is simple: make one cell, set it up, and build from there.[1][2]

Step 1: Make a 1k Ender Storage Component

Everything starts with the 1k Ender Storage Component. It is the smallest tier of the component line, and it is the part that gives a cell its capacity. The pack changed this recipe, so don't rely on what you remember from the mod's defaults.[5]

Step 2: Make an Ender Item Housing

Next you need the Ender Item Housing, the shell that a component goes into. The pack changed this recipe too.[5]

Then combine them into a 1k Ender Item Storage Cell

Put the housing and the component together to get your first 1k Ender Item Storage Cell. This recipe is the mod's own, unchanged by the pack. It is shapeless, so the arrangement in the grid doesn't matter.[5]

Crafting Shapeless

Recipe id: enderdrives:ender_disk_1k_storage

Before you use it

Every Ender Drive is set up with a frequency, a scope and a mode. Drives with the same frequency and scope all access the same virtual inventory. The mode defaults to Bidirectional (insert and extract freely), and the scope defaults to Global.[2]

Watch out: Global is public. Any player using the same frequency can access that shared inventory. If you don't want that, switch to Private, which ties the frequency to your UUID, or Team, which shares it with your FTB Team.[2]
Tip: Don't put two Ender Disks with the same frequency and scope in one ME network. The second one shows as inactive, because another disk with that frequency and scope is already active on the network.[6]

Step 4: Scale up

Once the 1k cell works for you, the pack has recipes for the 4k Ender Storage Component, 16k Ender Storage Component, 64k Ender Storage Component and 256k Ender Storage Component, and each of those recipes is marked as changed by the pack. Each component pairs with a housing to make the matching cell, such as the 4k Ender Item Storage Cell or the 256k Ender Item Storage Cell. Here is the 4k component as an example of the step up.[5]

The 4k component is built from the 1k component, and the pack changed this recipe.

Ender Drives are limited by the number of item types, not by item count, so you can store a huge amount of each type. Just remember that the power cost rises with the amount stored on the drive at that frequency.[2]

Optional: fluids and NBT-heavy gear

For fluids, the same flow applies with the Ender Fluid Housing, which has its own pack-changed recipe. Combine it with a component to get a cell like the 1k Ender Fluid Storage Cell.[5]

Crafting Shapeless

Recipe id: enderdrives:ender_fluid_disk_1k_storage

If your normal drives are filling up with armor, tools and enchanted gear, look at the Tape Disk Item Storage Cell. It only accepts items with non-standard NBT, armor, tools or non-stackable items, and it keeps them out of your big drives' type space. The pack changed its recipe.[4][5]

Tip: Tape Disks don't tell AE2 that they are preferred for matching items, so use ME Drive priority to control where items go.[4]

How does Ender Drives work?

7 parts

Same as in the All the Mods 10 8.1 guide

Ender Drives work differently from normal AE2 drives. Instead of keeping items inside the cell you carry, every drive points at a shared virtual inventory. All drives with the same frequency and privacy share the same contents, whoever crafted them. That holds in your own AE2 system, in another dimension, or on another player's system.[1][2]

Frequency, scope and mode

Each Ender Drive is configured with three settings. The frequency decides which shared inventory you are using. The scope decides who can access it. The mode decides how items flow. Drives with the same frequency and scope all access the same virtual inventory, no matter where they are.[2]

Transfer modes

  • Bidirectional (the default): standard ME drive behavior, so you can insert and extract freely.[2]
  • Input Only: items can go in but not come out. This is handy for buffers or syncing inputs.[2]
  • Output Only: items can be extracted but not inserted. This suits output buffers or read-only access.[2]

The current mode shows in the cell's tooltip, next to a count of used and available types.[6]

Scope and privacy

  • Global (the default): public. Any player using the same frequency can access the shared inventory.[2]
  • Private: tied to your UUID, so only you can create drives that access that frequency. Other users of your ME system can still access the storage.[2]
  • Team: shared with your FTB Team. All members can create drives with access to the same frequency.[2]
Watch out: Only one Ender Disk with a given frequency and scope is active on an ME network. A second copy on the same network shows an "Inactive" tooltip, so don't expect to stack capacity by adding duplicates to one system.[6]

Limits are about types, not item counts

Unlike traditional AE2 drives, the only hard limit on an Ender Drive is the number of item types. Each type can hold up to 2^63 - 1 items, which is 9,223,372,036,854,775,807. The catch is that the power cost rises with the number of items stored on the drive at that frequency.[2]

How many types your server can handle depends on the server. You can test it with the autobenchmark command. Open a terminal with a drive on Private at the frequency you want to test. The benchmark keeps running until TPS drops below 18, which can take a few minutes. The mod author's personal average is about 275,000 types, but they have seen higher and lower suggestions. That type limit is shared between everyone using the drives on the same world.[2]

The exact command syntax isn't covered in the sources I have, so check in-game for it.[2]

Item and fluid cells

The item cells run from 1k Ender Item Storage Cell up through 4k Ender Item Storage Cell, 16k Ender Item Storage Cell, 64k Ender Item Storage Cell and 256k Ender Item Storage Cell. Fluid versions also exist, such as 1k Ender Fluid Storage Cell, 16k Ender Fluid Storage Cell and 256k Ender Fluid Storage Cell. Fluid cells report their usage as fluid types in the tooltip, and cells can show how many items or fluids they are partitioned to.[5][6]

Each cell can be made from a housing plus a matching storage component. Item cells use Ender Item Housing and fluid cells use Ender Fluid Housing. This is the mod's own recipe, shown here for the 1k item cell:[5]

Crafting Shapeless

Recipe id: enderdrives:ender_disk_1k_storage

The pack also changed the "advanced" recipes, which are an alternative route to the same cells. Here is the pack's version for the 1k item cell:[5]

The fluid cells have their own advanced recipe in the pack, shown here for the 1k fluid cell:[5]

Tape Disks for NBT-heavy items

Tape Disks are AE2-compatible cells built for items with lots of NBT, such as tools, armor and enchanted gear, which normally eat type space on regular drives. A Tape Disk only accepts items with non-standard NBT, armor, tools or other non-stackable items. Plain stackable items with no NBT are rejected.[4]

Tape Disks enforce two limits. The type limit is the maximum number of unique item types stored. The byte limit is based on the NBT size of each item, so items with many tags, like Apotheosis gear, use more space. The tooltip shows how many bytes are used out of the total.[4][6]

  • Tape Drives do not tell AE2 that they are preferred for matching items, so use ME Drive priority to route items to them.[4]
  • A Tape Disk throttles itself automatically during IO Port transfers. This stops NBT-heavy items from being dumped all at once and freezing your game.[4]
  • Like Ender Disks, a second copy of the same Tape Disk on one ME network goes inactive.[6]

Admin commands and server settings

The mod includes an /enderdrives clear command. After a cell export (dumpcell), the EnderDrive data is not cleared automatically, so you are told to use the clear command once you have verified the export. A tape info command reports a tape's serialized bytes and whether it is loaded in memory. Servers can also disable these items, in which case the tooltip says so.[6]

Unverified This pack ships no config files for Ender Drives that I could check, so any server-side limits or power costs beyond what is described above are unverified.

How do you progress through Ender Drives?

5 parts

Same as in the All the Mods 10 8.1 guide

Ender Drives progression in this pack is a ladder of capacity tiers: 1k, 4k, 16k, 64k and 256k. The same ladder exists for item cells and for fluid cells. A separate Tape Disk sits beside the ladder for gear-type items. The pack changed most of the recipes along the way, so follow the recipe blocks below rather than the mod's defaults.[5]

Step 1: Storage components

Everything starts with the storage component. The entry point is the 1k Ender Storage Component, and the pack changed its recipe. From there the components climb through the 4k Ender Storage Component, 16k Ender Storage Component and 64k Ender Storage Component to the 256k Ender Storage Component. You craft them in that order, and the pack changed every one of these recipes.[5]

The entry-level component, with a recipe changed by the pack.

Each step up the ladder uses the previous component, and the pack changed these recipes too.

Step 2: Housings

To turn a component into a usable cell you can use a housing. The Ender Item Housing is for item cells and the Ender Fluid Housing is for fluid cells. In this pack both housings use changed recipes.[5]

Item housing, recipe changed by the pack.

Fluid housing, recipe changed by the pack.

Building the cells

Each cell tier can be made two ways. The first is the shapeless route: combine a housing with the matching component. That recipe is the mod's own and the pack did not change it. The second is the pack-changed shaped route, which builds the cell straight from the matching component with no separate housing needed.[5]

Crafting Shapeless

Recipe id: enderdrives:ender_disk_1k_storage

Housing plus component. Swap in the matching component for each tier up to 256k.

Crafting Shapeless

Recipe id: enderdrives:ender_disk_256k_storage

The same housing route at the top item tier, the 256k cell.

The one-craft route for the 1k item cell, changed by the pack.

The one-craft route for the 256k item cell, changed by the pack.

The item cells run from the 1k Ender Item Storage Cell up through the 4k Ender Item Storage Cell, 16k Ender Item Storage Cell and 64k Ender Item Storage Cell to the 256k Ender Item Storage Cell. The fluid cells follow the same sizes, from the 1k Ender Fluid Storage Cell up to the 256k Ender Fluid Storage Cell. The fluid versions of the one-craft route differ from the item versions, as the recipe below shows.[5]

The one-craft route for the 1k fluid cell, changed by the pack.

Crafting Shapeless

Recipe id: enderdrives:ender_fluid_disk_1k_storage

Fluid housing plus component, the mod's own recipe, unchanged by the pack.

The Tape Disk

The Tape Disk Item Storage Cell is a different branch with no size tiers, and the pack changed its recipe. It only accepts NBT-heavy, non-stackable or customized items such as enchanted armor, tools, enchanted books and potions. Plain stackable items are refused.[4][5]

What a tier actually gives you

Ender Drives don't limit you by item count like normal AE2 drives. The only hard limit is the number of item types, and each type can hold up to 9,223,372,036,854,775,807 items. The catch is that power cost rises with the amount stored at that frequency. The in-game guide also notes that servers start to stress at different type counts, with a personal average of about 275,000 types.[2]

Tip: Frequency, scope and mode are set per drive. Drives with the same frequency and scope share one virtual inventory, even across dimensions or players, so decide on your frequency plan before you fill a big cell.[1][2]

How does Ender Drives work with other mods?

3 parts

Ender Drives is built around Applied Energistics 2. The drives sit in your AE2 system, and their contents are synchronized by frequency, so the same storage can show up in another dimension or on another player's ME system.[7][8]

Nearly every Ender Drives item in this pack is crafted with items from AE2 and from the advanced_ae namespace, such as the Quantum Processor, the Vibrant Quartz Glass and the Sky Stone Dust. That covers the housings, the storage components and the finished cells. The item-side recipes also use the Ender Chest, while the fluid-side recipes use the Sky Stone Tank instead.[9]

Here is the item housing recipe in this pack:[9]

The fluid housing has a separate recipe of its own:[9]

The storage component ladder

The 1k Ender Storage Component is the entry point. Every size above it is crafted from the size below: 4k from 1k, 16k from 4k, 64k from 16k, and 256k from 64k. Those upgrade steps also use items from AE2 and Advanced AE, so plan your AE2 progression alongside it.[9]

The first rung of the ladder, which also uses an Ender Pearl.

Each later step follows the same pattern, built on the previous component.

A finished cell, such as the 1k Ender Item Storage Cell, is then made from the matching storage component plus more AE2 and Advanced AE parts. The fluid cells, such as 1k Ender Fluid Storage Cell, work the same way with their own recipes.[9]

Tape Disk

The Tape Disk Item Storage Cell is an AE2-compatible storage cell for NBT-heavy items such as enchanted gear. Its in-pack recipe also mixes in AE2 items.[9][10]

Tip: Tape Disks do not tell AE2 that they are preferred for matching items, so use ME Drive priority to control where items go.[10]

Sources

  1. In-game guide: EnderDrives Introduction (enderdrives) · official docs
  2. In-game guide: Ender Item Storage Cell (enderdrives) · official docs
  3. All the Mods 10 8.1 mod list · pack file
  4. In-game guide: Tape Disk Item Storage Cell (enderdrives) · official docs
  5. All the Mods 10 8.1 recipe dump: recipes making Ender Drives items · pack recipe dump
  6. enderdrives tooltips and descriptions (English lang file) · official mod data
  7. In-game guide: EnderDrives Introduction (enderdrives) · official docs
  8. In-game guide: Ender Item Storage Cell (enderdrives) · official docs
  9. FTB Skies 2: Aero 1.10.0 recipe dump: recipes connecting Ender Drives with other mods · pack recipe dump
  10. In-game guide: Tape Disk Item Storage Cell (enderdrives) · official docs
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.0.3 to 1.5.1

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.12.1
Sep 22, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.12.0
Sep 21, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.10.0
Sep 8, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.9.1
Sep 2, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.9.0
Sep 1, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.8.0
Aug 25, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.7.3
Aug 19, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.7.2
Aug 18, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.7.1
Aug 18, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.6.1
Aug 13, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.6.0
Aug 11, 2026
1.5.23enderdrives-neoforge-1.21.1-1.5.23.jarFrom the published release
1.5.1
Aug 8, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.4.1
Aug 4, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.4.0
Aug 3, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.3.0
Jul 30, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.2.1
Jul 28, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.2.0
Jul 28, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.1.1
Jul 25, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.1.0
Jul 24, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release
1.0.3
Jul 17, 2026
1.4.4enderdrives-neoforge-1.21.1-1.4.4.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

20 items from the 1.10.0 recipe dump.

Which FTB Skies 2: Aero mods work with Ender Drives?

The FTB Skies 2: Aero mods that share the most recipes with Ender Drives. Highlighted ones have a guide.

Comments and tips

Loading comments...