XNet in FTB Skies 2

FTB Skies 2 1.24.0 ships version 1.21-7.0.7 · First seen in 1.0.1

Checked Sep 17, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json · Modrinth

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Also in 5 other packs →

XNet is a mod in FTB Skies 2 1.24.0, where it is version 1.21-7.0.7. A highly optimized networking cable system for items, energy, fluids, information, etc. (Summary from the mod's Modrinth page.)

What is XNet?

1 part

XNet is a cable mod built around one single cable type. With those networking cables you can move items, fluids, energy and information instantly, so it's a great fit if you want one tidy network instead of a mess of different pipes and wires.[1]

The mod focuses on efficiency and flexibility. On the efficiency side, the cables are not even tile entities, and the mod's author tested two chests joined by a 12,000-block cable with no lag. On the flexibility side, the Controller lets you configure in detail how things get distributed across the network.[1]

This pack includes XNet 1.21-7.0.7.[2]

Where it fits in the pack

XNet has its own steps in the pack's rftools_series quest chapter. The first one asks you to obtain the Controller, and it unlocks after an earlier quest in that chapter.[3]

The next quest, "XNet Connectors" quest, follows "XNet Management" quest and asks for three things: a connector (any of the red, green, blue or yellow versions, such as the Red Connector), an advanced connector (any colour, such as the Advanced Red Connector), and a Facade.[3]

Tip: The connectors come in red, green, blue and yellow, and each has a standard and an advanced version. For the quest you only need one of any colour in each category.[3]

Unverified The sources don't say where XNet sits in the ATM Star path, so treat it as an optional logistics mod rather than a required step for that goal.

How do you get started with XNet?

5 parts

XNet is a single-cable networking mod: one kind of cable that can move items, fluids, energy and information. This pack covers it with two quests in the rftools_series chapter, and they give you a sensible order to build things in.[1][3]

Start with the Controller

Everything starts with the Controller. The first quest in the chain, "XNet Management" quest, asks you to craft one. The controller is what lets you configure how your network distributes things, so it is the heart of every setup. Here is the in-pack recipe:[1][3]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Lay some cable

Next you need cable to link things together. XNet has Red, Green, Blue, Yellow and Routing network cables. Start with the Red Network Cable:[4]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

The other colors have their own recipes, such as Green Network Cable. For the Red, Green, Blue and Yellow cables there is also a shapeless dye recipe that turns any XNet cable into that color, so you can recolor instead of crafting from scratch.[4]

Add connectors

Cables carry the network, and connectors attach it to your machines and inventories. The next quest, "XNet Connectors" quest, asks for a connector in any color, an advanced connector in any color, and a Facade. Start with the Red Connector:[3][4]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

The mod's tooltips show that a connector can insert items into the connected block or extract items from it, and that you can name each connector and give it a redstone mode.[5]

Craft a Facade

The same quest also needs a Facade, so make one now:[3]

16× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Paperany woolPaper
any woolany glass blocksany wool
Paperany woolPaper

Recipe id: xnet:facade

Upgrade to an advanced connector

The last part of that quest is an advanced connector in any color. The pack changed this recipe compared to the mod's default, so use the version below, and have the regular connector of the same color ready first. Here is the red one, Advanced Red Connector:[3][4]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

This recipe is changed by the pack.

The pack also changes the recipe for the Connector Upgrade Kit, so go by this one rather than the mod's default:[4]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

This recipe is changed by the pack.

Tip: Connectors and advanced connectors can be recolored with a dye in a shapeless craft instead of being rebuilt. The recipes are listed for each color, for example the red dye recipe for the advanced connector.[4]

How does XNet work?

10 parts

XNet adds a single kind of block, the networking cable, and that one cable can instantly move items, fluids, energy and information. The mod is built around efficiency: huge networks are meant to run without lag, and the cables themselves are not tile entities. Flexibility comes from the Controller, which is where you configure how everything gets distributed.[1][4]

Cables, connectors and colors

Cables come in blue, green, red, yellow and routing versions: Blue Network Cable, Green Network Cable, Red Network Cable, Yellow Network Cable and Routing Network Cable. Connectors follow the same colors, such as Blue Connector and Routing Connector. Each has an advanced version, for example Advanced Blue Connector.[4]

You can recolor an existing cable or connector by crafting it with a dye of the target color. Advanced connectors can be recolored the same way.[4]

The controller and its power

The controller is the brain of the network. It stores up to 100,000 RF (general.controllerMaxRF) and can receive 1,000 RF per tick (general.controllerRfPerTick). Running costs are small: 1 RF per tick for each active channel (general.controllerChannelRFT) and 2 RF per tick for each operation a channel performs (general.controllerOperationRFT). The flat running cost regardless of activity (general.controllerRFPerTick) is 0. This pack leaves all of these at the mod defaults.[6]

Watch the capitalization: two similarly named options, controllerRfPerTick and controllerRFPerTick, do different jobs. One is the receive limit, the other is the flat idle cost.[6]

Channels

The controller GUI is organized into channels, and each channel has a type and an enable toggle for processing. Connectors on a channel can be named, copied, pasted or removed. You can also copy a whole channel to the clipboard and paste it as a new one, which saves a lot of clicking on repeated setups.[5]

Copy and paste packets have no size cap in this pack (general.controllerMaxPaste is -1), and packets that are too large are split. The server config also has a list of blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. That list only helps with pasting channels. In this pack it contains the vanilla chest and trapped chest, plus some RFTools blocks (general.unsidedBlocks).[6][7]

Item handling

A connector can be set to insert items into, or extract items from, the block it touches. The tooltips describe these options:[5]

  • Channel distribution mode is either priority or round robin.[5]
  • Extraction can take from the first available slot, from slots in order, or from a random slot.[5]
  • Items per operation can be a single item, a full stack, or a specified count.[5]
  • A blacklist mode can be enabled on the item filter.[5]
  • A connector can be disabled if the destination inventory holds too few or too many items.[5]
  • A speed setting controls the number of ticks between operations.[5]

Redstone control

Connectors have a redstone mode setting: ignored, off to activate, on to activate, or pulse, which does one operation per pulse.[5]

Energy and fluid

Energy connectors have a rate setting, and the GUI shows it is limited per tick. They can also be set to shut off when the energy level is too low or too high. Normal connectors store 50,000 RF and have a maximum rate of 10,000 RF. Advanced connectors store 500,000 RF and have a maximum rate of 100,000 RF. These are the mod defaults, unchanged in this pack (general.maxRfConnector, general.maxRfAdvancedConnector, general.maxRfRateNormal, general.maxRfRateAdvanced).[5][6]

Fluids work the same way, with a rate setting and min/max cutoffs. A normal connector handles up to 1,000 mb per operation and an advanced one up to 5,000 mb (general.maxFluidRateNormal, general.maxFluidRateAdvanced), again at the mod defaults.[5][6]

Logic and sensors

A connector in logic mode either outputs a redstone signal to the connected block, or acts as a sensor on it and outputs a signal based on what it reads. Sensors can scan energy, fluid in mb, item counts (with a target item you set), or the redstone signal itself, and compare against an amount you choose.[5]

The output can be shaped with a filter: AND, OR, NAND, NOR, XOR, XNOR, direct, inverted, static, counter, latch or timer. The counter fires after a set number of input signals. The latch toggles its output on every input. The timer fires every set number of game ticks, where 20 ticks is normally 1 second. Impulse mode makes the connector emit a short pulse instead of a constant signal, and you can set the pulse length in ticks.[5]

Routing and wireless

A routing channel can support up to 32 published channels (general.maxPublishedChannels). The wireless router that publishes channels stores up to 100,000 RF and can receive 5,000 RF per tick (general.wirelessRouterMaxRF, general.wirelessRouterRfPerTick). The per-channel cost depends on the tier: at most 20 RF per tick for tier 1, 50 for tier 2 and 200 for the infinite tier (general.wireless1RfPerChannel, general.wireless2RfPerChannel, general.wirelessInfRfPerChannel).[6]

Antenna range is 100 for a tier 1 antenna and 500 for a tier 2 antenna (general.antennaTier1Range, general.antennaTier2Range). The related parts are the Antenna, Antenna Base and Antenna Dish.[4][6]

Facades

The Facade is the item that covers cables. In this pack, cables that are not in a facade are still shown while you sneak (general.showNonFacadedCablesWhileSneaking is true).[4][7]

Pack recipe changes

The pack changes the recipes for the advanced connectors, the antenna base and the Connector Upgrade Kit, so don't rely on the mod's default recipes. Here are the in-pack versions of the upgrade kit, one advanced connector and the antenna base. The other advanced colors and the routing version follow the same pattern with their own base connector.[4]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Advanced Blue ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Blue Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_blue

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

How do you progress through XNet?

5 parts

XNet's progression in this pack is short. It follows the rftools_series quest chapter, where XNet has two quests in a straight line: first the Controller, then the connectors and the Facade. The other XNet items do not appear in those quests.[3]

First step: the Controller

The first XNet quest, "XNet Management" quest, asks you to get a Controller. It unlocks after an earlier quest in the same chapter. The in-pack recipe for the Controller is the mod's own, unchanged.[3][4]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Next step: connectors, advanced connectors and the Facade

The next quest, "XNet Connectors" quest, unlocks once the Controller quest is done. It has three tasks. The first is any one basic connector: Red Connector, Green Connector, Blue Connector or Yellow Connector. The second is any one advanced connector: Advanced Red Connector, Advanced Green Connector, Advanced Blue Connector or Advanced Yellow Connector. The third is a Facade. You only need one colour for each of the first two tasks.[3]

Basic connectors use the mod's own recipes. Here is the red one as an example. The other colours follow the same pattern with their own dye.[4]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

Each colour also has its own network cable, such as the Red Network Cable. These are the mod's own recipes too.[4]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

Tip: You don't have to craft every colour from scratch. There are shapeless dye recipes that combine a dye with an existing connector, advanced connector or cable to give you the new colour.[4]

Advanced connectors are changed by the pack

This is the step where the pack differs from the mod. The recipes for all four coloured advanced connectors are marked as changed by the pack, so don't rely on recipes you remember from other XNet setups. Here is the in-pack red version. The other colours work the same way with their matching basic connector.[3][4]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

The pack also changed the Connector Upgrade Kit recipe, so check the one below instead of assuming the mod default.[4]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Facade

The Facade is the last task of the connector quest. Its recipe is the mod's own.[3][4]

16× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Paperany woolPaper
any woolany glass blocksany wool
Paperany woolPaper

Recipe id: xnet:facade

Beyond the quests

The quest sources here cover only the Controller, the connectors and the Facade. The rest of the mod still has in-pack recipes: the Router, the Wireless Router, the Redstone Proxy and its update version Redstone Proxy (update), the routing pieces (Routing Network Cable and Routing Connector), and the antenna parts (Antenna, Antenna Base and Antenna Dish).[3][4]

Two of these are pack-changed: the Antenna Base recipe and the recipe for the Advanced Routing Connector (NOT), shown as Advanced Routing Connector (NOT). The recipes below are the in-pack versions.[3][4]

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

Crafting Shaped

Crafting Shaped
Routing Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_routing

The Router recipe, by contrast, is the mod's own and is not marked as changed by the pack.[4]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

How does XNet work with other mods?

2 parts

Same as in the All the Mods 10 2.6 guide

XNet is a cable mod, and the sources for this pack only show one real link to other mods: its crafting recipes. There are no quest connections to cover, so this section stays short.[1][8]

Every XNet block you can craft in this pack is built around the Machine Frame from RFTools Base. That includes the Controller, the Redstone Proxy, the Router and the Wireless Router. If you want to set up an XNet network, get Machine Frames first.[8]

Recipes

The Controller is the heart of a network, and it takes both a gold ingot and an iron ingot. Any ingot from the gold and iron ingot tags works, so you aren't locked to one mod's metals.[8]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

The Redstone Proxy is the simplest craft of the four, and it still needs a Machine Frame.[8]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

Both routers accept any ender pearl from the shared ender pearl tag. The Router also needs a Powered Rail and an iron ingot, which can come from any mod's iron.[8]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Tip: The Controller, Router and Wireless Router recipes all use a Comparator. Craft a few extra before you start building.[8]

Unverified Which other mods' inventories, machines or energy and fluid storage XNet cables can connect to in this pack has not been confirmed from the available sources.

Which FTB Skies 2 quests use XNet?

2 parts

XNet shows up in one quest chapter in this pack: "rftools_series". It has two XNet quests, and both are untitled in the quest file. They go in a fixed order, so you do the Controller first and the connectors and facade second.[3]

Step 1: the Controller

The first quest, "XNet Management" quest, asks you to get the Controller. It unlocks after another quest in the chapter, which the sources don't describe, so I can't tell you what it asks for.[3]

Step 2: connectors and a facade

"XNet Connectors" quest unlocks once the Controller quest is done. It has three tasks.[3]

Tip: Each connector task accepts any one of its four colors, so you don't need all of them. Pick whichever colors you plan to use in your network.[3]

Unverified The sources don't say what these quests reward, what the earlier quest in the chain asks for, or how any of these items are crafted in this pack.

Which XNet config options matter?

4 parts

Good news: every XNet option in this pack that lists a mod default is set to exactly that default. The pack hasn't changed any of these values, so what you know from the base mod applies. These are the options you're most likely to run into.[6][7]

Controller power

Watch out: Two controller options are spelled almost identically: controllerRfPerTick (how much RF the controller can receive per tick, 1,000) and controllerRFPerTick (idle power usage, 0). Only the capitalisation differs, so check which one you're editing.[6]

Connector throughput

Wireless and antennas

Client and pasting options

What changed in XNet between versions?

1 part

There isn't much to report here. FTB Skies 2 1.22.0 ships XNet 1.21-7.0.7, and XNet has been in the pack since FTB Skies 2 1.0.1 or earlier.[2]

XNet 1.21-7.0.7

  • The Patchouli manual documentation was updated and expanded, so the in-game manual is the best place to check how XNet works.[9]

I don't have any pack changelog entries for XNet, so I can't point to a specific pack release that changed it. Whether the pack changed any XNet values or recipes is unverified.[2]

Sources

  1. XNet project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. FTB Skies 2 1.22.0 quests: "rftools_series" · pack file
  4. FTB Skies 2 1.22.0 recipe dump: recipes making XNet items · pack recipe dump
  5. xnet tooltips and descriptions (English lang file) · official mod data
  6. FTB Skies 2 1.22.0 config: config/xnet-server.toml · pack file
  7. FTB Skies 2 1.22.0 config: config/xnet-client.toml · pack file
  8. All the Mods 10 2.6 recipe dump: recipes connecting XNet with other mods · pack recipe dump
  9. XNet 1.21-7.0.7 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.0.1 to 1.4.1

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Version in each release

44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.23.0
Sep 24, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.22.0
Sep 3, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.21.1
Jul 29, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.20.1
Jul 29, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.20.0
Jul 27, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.19.0
Jul 24, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.18.2
Jun 21, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.18.1
Jun 16, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.18.0
May 31, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.17.0
May 27, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.16.0
May 13, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.15.0
May 1, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.3
Apr 1, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.2
Apr 1, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.1
Mar 27, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.0
Mar 21, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.4
Feb 27, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.3
Feb 19, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.2
Feb 17, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.1
Feb 13, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.0
Feb 12, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.12.0
Jan 6, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.11.0
Dec 10, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.10.2
Nov 24, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.10.1
Nov 20, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.2
Oct 7, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.1
Sep 29, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.0
Sep 22, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.8.0
Aug 27, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.7.0
Aug 23, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.6.1
Aug 8, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.6.0
Aug 6, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.5.2
Jul 24, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.5.1
Jul 23, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.5.0
Jul 22, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.4.1
Jul 15, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.4.0
Jul 15, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.3.1
Jul 9, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.3.0
Jul 8, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.2.0
Jul 6, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.1.1
Jul 2, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.1.0
Jul 1, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.0.1
Jul 1, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

25 items from the 1.24.0 recipe dump.

FTB Skies 2 quests (2)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 2 quests →

RFTools Series (2)

Config options (how FTB Skies 2 sets them)

22 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 22 settings →

Show settings
SettingFTB Skies 2 valueMod default
general.showNonFacadedCablesWhileSneaking
If true then cables are also shown when sneaking even if they are not in a facade
config/xnet-client.toml
truenot documented
general.unsidedBlocks
This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
config/xnet-server.toml
["minecraft:chest","minecraft:trapped_chest","rftools:modular_storage","rftools:storage_scanner","rftools:pearl_injector"]not documented
general.controllerMaxPaste
Maximum size of the packet used to send copy/pasted channels/connectors to the server. -1 means no maximum (packets are split)
config/xnet-client.toml
-1-1
general.antennaTier1Range
Range for a tier 1 antenna
config/xnet-server.toml
100100
general.antennaTier2Range
Range for a tier 2 antenna
config/xnet-server.toml
500500
general.controllerChannelRFT
Power usage for the controller per active channel
config/xnet-server.toml
11

Which FTB Skies 2 mods work with XNet?

The FTB Skies 2 mods that share the most recipes with XNet. Highlighted ones have a guide.

Where does XNet appear in the FTB Skies 2 quest book?

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