
XNet in FTB Skies 2
FTB Skies 2 1.24.0 ships version 1.21-7.0.7 · First seen in 1.0.1
XNet is a mod in FTB Skies 2 1.24.0, where it is version 1.21-7.0.7. A highly optimized networking cable system for items, energy, fluids, information, etc. (Summary from the mod's Modrinth page.)
XNet guide for FTB Skies 2
Last verified for FTB Skies 2 v1.24.0 on Oct 16, 2026 · text last changed Oct 16, 2026
Also applies to:All the Mods 10 1.6 to 2.6FTB StoneBlock 4 1.1.1 to 1.23.0
- Sections
- 8
- Recipes shown
- 12
- Items named
- 30
- Quests covered
- 2
7 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2 1.24.0, read from the running game on Oct 13, 2026.
What is XNet?
1 part
XNet is a cable mod built around one single cable type. With those networking cables you can move items, fluids, energy and information instantly, so it's a great fit if you want one tidy network instead of a mess of different pipes and wires.[1]
The mod focuses on efficiency and flexibility. On the efficiency side, the cables are not even tile entities, and the mod's author tested two chests joined by a 12,000-block cable with no lag. On the flexibility side, the Controller lets you configure in detail how things get distributed across the network.[1]
This pack includes XNet 1.21-7.0.7.[2]
Where it fits in the pack
XNet has its own steps in the pack's rftools_series quest chapter. The first one asks you to obtain the Controller, and it unlocks after an earlier quest in that chapter.[3]
The next quest, "XNet Connectors" quest, follows "XNet Management" quest and asks for three things: a connector (any of the red, green, blue or yellow versions, such as the Red Connector), an advanced connector (any colour, such as the Advanced Red Connector), and a Facade.[3]
Unverified The sources don't say where XNet sits in the ATM Star path, so treat it as an optional logistics mod rather than a required step for that goal.
How do you get started with XNet?
5 parts
XNet is a single-cable networking mod: one kind of cable that can move items, fluids, energy and information. This pack covers it with two quests in the rftools_series chapter, and they give you a sensible order to build things in.[1][3]
Start with the Controller
Everything starts with the Controller. The first quest in the chain, "XNet Management" quest, asks you to craft one. The controller is what lets you configure how your network distributes things, so it is the heart of every setup. Here is the in-pack recipe:[1][3]
Crafting Shaped
| any iron ingot | any gold ingot | any iron ingot |
Recipe id: xnet:controller
Lay some cable
Next you need cable to link things together. XNet has Red, Green, Blue, Yellow and Routing network cables. Start with the Red Network Cable:[4]
The other colors have their own recipes, such as Green Network Cable. For the Red, Green, Blue and Yellow cables there is also a shapeless dye recipe that turns any XNet cable into that color, so you can recolor instead of crafting from scratch.[4]
Add connectors
Cables carry the network, and connectors attach it to your machines and inventories. The next quest, "XNet Connectors" quest, asks for a connector in any color, an advanced connector in any color, and a Facade. Start with the Red Connector:[3][4]
Crafting Shaped
| any red dye | any chest | any red dye |
| any gold ingot | ||
| any red dye | any red dye |
Recipe id: xnet:connector_red
The mod's tooltips show that a connector can insert items into the connected block or extract items from it, and that you can name each connector and give it a redstone mode.[5]
Craft a Facade
The same quest also needs a Facade, so make one now:[3]
Crafting Shaped
| any wool | ||
| any wool | any glass blocks | any wool |
| any wool |
Recipe id: xnet:facade
Upgrade to an advanced connector
The last part of that quest is an advanced connector in any color. The pack changed this recipe compared to the mod's default, so use the version below, and have the regular connector of the same color ready first. Here is the red one, Advanced Red Connector:[3][4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_red
This recipe is changed by the pack.
The pack also changes the recipe for the Connector Upgrade Kit, so go by this one rather than the mod's default:[4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:connector_upgrade
This recipe is changed by the pack.
How does XNet work?
10 parts
XNet adds a single kind of block, the networking cable, and that one cable can instantly move items, fluids, energy and information. The mod is built around efficiency: huge networks are meant to run without lag, and the cables themselves are not tile entities. Flexibility comes from the Controller, which is where you configure how everything gets distributed.[1][4]
Cables, connectors and colors
Cables come in blue, green, red, yellow and routing versions: Blue Network Cable, Green Network Cable, Red Network Cable, Yellow Network Cable and Routing Network Cable. Connectors follow the same colors, such as Blue Connector and Routing Connector. Each has an advanced version, for example Advanced Blue Connector.[4]
You can recolor an existing cable or connector by crafting it with a dye of the target color. Advanced connectors can be recolored the same way.[4]
The controller and its power
The controller is the brain of the network. It stores up to 100,000 RF (general.controllerMaxRF) and can receive 1,000 RF per tick (general.controllerRfPerTick). Running costs are small: 1 RF per tick for each active channel (general.controllerChannelRFT) and 2 RF per tick for each operation a channel performs (general.controllerOperationRFT). The flat running cost regardless of activity (general.controllerRFPerTick) is 0. This pack leaves all of these at the mod defaults.[6]
Watch the capitalization: two similarly named options, controllerRfPerTick and controllerRFPerTick, do different jobs. One is the receive limit, the other is the flat idle cost.[6]
Channels
The controller GUI is organized into channels, and each channel has a type and an enable toggle for processing. Connectors on a channel can be named, copied, pasted or removed. You can also copy a whole channel to the clipboard and paste it as a new one, which saves a lot of clicking on repeated setups.[5]
Copy and paste packets have no size cap in this pack (general.controllerMaxPaste is -1), and packets that are too large are split. The server config also has a list of blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. That list only helps with pasting channels. In this pack it contains the vanilla chest and trapped chest, plus some RFTools blocks (general.unsidedBlocks).[6][7]
Item handling
A connector can be set to insert items into, or extract items from, the block it touches. The tooltips describe these options:[5]
- Channel distribution mode is either priority or round robin.[5]
- Extraction can take from the first available slot, from slots in order, or from a random slot.[5]
- Items per operation can be a single item, a full stack, or a specified count.[5]
- A blacklist mode can be enabled on the item filter.[5]
- A connector can be disabled if the destination inventory holds too few or too many items.[5]
- A speed setting controls the number of ticks between operations.[5]
Redstone control
Connectors have a redstone mode setting: ignored, off to activate, on to activate, or pulse, which does one operation per pulse.[5]
Energy and fluid
Energy connectors have a rate setting, and the GUI shows it is limited per tick. They can also be set to shut off when the energy level is too low or too high. Normal connectors store 50,000 RF and have a maximum rate of 10,000 RF. Advanced connectors store 500,000 RF and have a maximum rate of 100,000 RF. These are the mod defaults, unchanged in this pack (general.maxRfConnector, general.maxRfAdvancedConnector, general.maxRfRateNormal, general.maxRfRateAdvanced).[5][6]
Fluids work the same way, with a rate setting and min/max cutoffs. A normal connector handles up to 1,000 mb per operation and an advanced one up to 5,000 mb (general.maxFluidRateNormal, general.maxFluidRateAdvanced), again at the mod defaults.[5][6]
Logic and sensors
A connector in logic mode either outputs a redstone signal to the connected block, or acts as a sensor on it and outputs a signal based on what it reads. Sensors can scan energy, fluid in mb, item counts (with a target item you set), or the redstone signal itself, and compare against an amount you choose.[5]
The output can be shaped with a filter: AND, OR, NAND, NOR, XOR, XNOR, direct, inverted, static, counter, latch or timer. The counter fires after a set number of input signals. The latch toggles its output on every input. The timer fires every set number of game ticks, where 20 ticks is normally 1 second. Impulse mode makes the connector emit a short pulse instead of a constant signal, and you can set the pulse length in ticks.[5]
Routing and wireless
A routing channel can support up to 32 published channels (general.maxPublishedChannels). The wireless router that publishes channels stores up to 100,000 RF and can receive 5,000 RF per tick (general.wirelessRouterMaxRF, general.wirelessRouterRfPerTick). The per-channel cost depends on the tier: at most 20 RF per tick for tier 1, 50 for tier 2 and 200 for the infinite tier (general.wireless1RfPerChannel, general.wireless2RfPerChannel, general.wirelessInfRfPerChannel).[6]
Antenna range is 100 for a tier 1 antenna and 500 for a tier 2 antenna (general.antennaTier1Range, general.antennaTier2Range). The related parts are the Antenna, Antenna Base and Antenna Dish.[4][6]
Facades
The Facade is the item that covers cables. In this pack, cables that are not in a facade are still shown while you sneak (general.showNonFacadedCablesWhileSneaking is true).[4][7]
Pack recipe changes
The pack changes the recipes for the advanced connectors, the antenna base and the Connector Upgrade Kit, so don't rely on the mod's default recipes. Here are the in-pack versions of the upgrade kit, one advanced connector and the antenna base. The other advanced colors and the routing version follow the same pattern with their own base connector.[4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:connector_upgrade
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_blue
Crafting Shaped
| Empty slot | any iron ingot | Empty slot |
| Empty slot | any iron ingot | Empty slot |
| any iron ingot | any iron storage block | any iron ingot |
Recipe id: xnet:antenna_base
How do you progress through XNet?
5 parts
XNet's progression in this pack is short. It follows the rftools_series quest chapter, where XNet has two quests in a straight line: first the Controller, then the connectors and the Facade. The other XNet items do not appear in those quests.[3]
First step: the Controller
The first XNet quest, "XNet Management" quest, asks you to get a Controller. It unlocks after an earlier quest in the same chapter. The in-pack recipe for the Controller is the mod's own, unchanged.[3][4]
Crafting Shaped
| any iron ingot | any gold ingot | any iron ingot |
Recipe id: xnet:controller
Next step: connectors, advanced connectors and the Facade
The next quest, "XNet Connectors" quest, unlocks once the Controller quest is done. It has three tasks. The first is any one basic connector: Red Connector, Green Connector, Blue Connector or Yellow Connector. The second is any one advanced connector: Advanced Red Connector, Advanced Green Connector, Advanced Blue Connector or Advanced Yellow Connector. The third is a Facade. You only need one colour for each of the first two tasks.[3]
Basic connectors use the mod's own recipes. Here is the red one as an example. The other colours follow the same pattern with their own dye.[4]
Crafting Shaped
| any red dye | any chest | any red dye |
| any gold ingot | ||
| any red dye | any red dye |
Recipe id: xnet:connector_red
Each colour also has its own network cable, such as the Red Network Cable. These are the mod's own recipes too.[4]
Advanced connectors are changed by the pack
This is the step where the pack differs from the mod. The recipes for all four coloured advanced connectors are marked as changed by the pack, so don't rely on recipes you remember from other XNet setups. Here is the in-pack red version. The other colours work the same way with their matching basic connector.[3][4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_red
The pack also changed the Connector Upgrade Kit recipe, so check the one below instead of assuming the mod default.[4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:connector_upgrade
Facade
The Facade is the last task of the connector quest. Its recipe is the mod's own.[3][4]
Crafting Shaped
| any wool | ||
| any wool | any glass blocks | any wool |
| any wool |
Recipe id: xnet:facade
Beyond the quests
The quest sources here cover only the Controller, the connectors and the Facade. The rest of the mod still has in-pack recipes: the Router, the Wireless Router, the Redstone Proxy and its update version Redstone Proxy (update), the routing pieces (Routing Network Cable and Routing Connector), and the antenna parts (Antenna, Antenna Base and Antenna Dish).[3][4]
Two of these are pack-changed: the Antenna Base recipe and the recipe for the Advanced Routing Connector (NOT), shown as Advanced Routing Connector (NOT). The recipes below are the in-pack versions.[3][4]
Crafting Shaped
| Empty slot | any iron ingot | Empty slot |
| Empty slot | any iron ingot | Empty slot |
| any iron ingot | any iron storage block | any iron ingot |
Recipe id: xnet:antenna_base
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_routing
The Router recipe, by contrast, is the mod's own and is not marked as changed by the pack.[4]
Crafting Shaped
| any iron ingot | any ender pearl | any iron ingot |
Recipe id: xnet:router
How does XNet work with other mods?
2 parts
Same as in the All the Mods 10 2.6 guide
XNet is a cable mod, and the sources for this pack only show one real link to other mods: its crafting recipes. There are no quest connections to cover, so this section stays short.[1][8]
The Machine Frame is the common link
Every XNet block you can craft in this pack is built around the Machine Frame from RFTools Base. That includes the Controller, the Redstone Proxy, the Router and the Wireless Router. If you want to set up an XNet network, get Machine Frames first.[8]
Recipes
The Controller is the heart of a network, and it takes both a gold ingot and an iron ingot. Any ingot from the gold and iron ingot tags works, so you aren't locked to one mod's metals.[8]
Crafting Shaped
| any iron ingot | any gold ingot | any iron ingot |
Recipe id: xnet:controller
The Redstone Proxy is the simplest craft of the four, and it still needs a Machine Frame.[8]
Crafting Shaped
Recipe id: xnet:redstone_proxy
Both routers accept any ender pearl from the shared ender pearl tag. The Router also needs a Powered Rail and an iron ingot, which can come from any mod's iron.[8]
Crafting Shaped
| any iron ingot | any ender pearl | any iron ingot |
Recipe id: xnet:router
Crafting Shaped
| any ender pearl | any ender pearl | |
| any ender pearl | any ender pearl |
Recipe id: xnet:wireless_router
Unverified Which other mods' inventories, machines or energy and fluid storage XNet cables can connect to in this pack has not been confirmed from the available sources.
Which FTB Skies 2 quests use XNet?
2 parts
XNet shows up in one quest chapter in this pack: "rftools_series". It has two XNet quests, and both are untitled in the quest file. They go in a fixed order, so you do the Controller first and the connectors and facade second.[3]
Step 1: the Controller
The first quest, "XNet Management" quest, asks you to get the Controller. It unlocks after another quest in the chapter, which the sources don't describe, so I can't tell you what it asks for.[3]
Step 2: connectors and a facade
"XNet Connectors" quest unlocks once the Controller quest is done. It has three tasks.[3]
- Any one basic connector: Red Connector, Green Connector, Blue Connector or Yellow Connector.[3]
- Any one advanced connector: Advanced Red Connector, Advanced Green Connector, Advanced Blue Connector or Advanced Yellow Connector.[3]
- A Facade.[3]
Unverified The sources don't say what these quests reward, what the earlier quest in the chain asks for, or how any of these items are crafted in this pack.
Which XNet config options matter?
4 parts
Good news: every XNet option in this pack that lists a mod default is set to exactly that default. The pack hasn't changed any of these values, so what you know from the base mod applies. These are the options you're most likely to run into.[6][7]
Controller power
- general.controllerMaxRF is 100,000. That's the most RF the controller can store.[6]
- general.controllerRfPerTick is 1,000. That's the most RF the controller can receive per tick.[6]
- general.controllerChannelRFT is 1. That's the power the controller uses per active channel.[6]
- general.controllerOperationRFT is 2. That's the power used per operation performed by one of the channels.[6]
- general.controllerRFPerTick is 0. That's the power the controller uses regardless of what it's doing, so an idle controller costs nothing in this pack.[6]
Connector throughput
- A normal connector stores up to 50,000 RF (general.maxRfConnector) and an advanced connector up to 500,000 RF (general.maxRfAdvancedConnector).[6]
- For RF input and output, a normal connector is capped at 10,000 (general.maxRfRateNormal) and an advanced one at 100,000 (general.maxRfRateAdvanced).[6]
- For fluids, a normal connector moves up to 1,000 per operation (general.maxFluidRateNormal) and an advanced one up to 5,000 (general.maxFluidRateAdvanced).[6]
Wireless and antennas
- general.maxPublishedChannels is 32. That's the most published channels a routing channel can support.[6]
- To publish a channel, a tier 1 wireless router needs up to 20 RF per tick (general.wireless1RfPerChannel), tier 2 needs 50 (general.wireless2RfPerChannel) and the infinite tier needs 200 (general.wirelessInfRfPerChannel).[6]
- The wireless router stores up to 100,000 RF (general.wirelessRouterMaxRF) and can receive 5,000 RF per tick (general.wirelessRouterRfPerTick).[6]
- Antenna range is 100 for tier 1 (general.antennaTier1Range) and 500 for tier 2 (general.antennaTier2Range).[6]
Client and pasting options
- general.controllerMaxPaste is -1, which means no maximum packet size when you paste copied channels or connectors. Large pastes are split into several packets instead.[7]
- general.showNonFacadedCablesWhileSneaking is true, so cables that aren't in a facade are also shown while you sneak.[7]
- general.unsidedBlocks lists the blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. The list includes Chest and Trapped Chest, and it's currently only used to help with pasting channels.[6]
What changed in XNet between versions?
1 part
There isn't much to report here. FTB Skies 2 1.22.0 ships XNet 1.21-7.0.7, and XNet has been in the pack since FTB Skies 2 1.0.1 or earlier.[2]
XNet 1.21-7.0.7
- The Patchouli manual documentation was updated and expanded, so the in-game manual is the best place to check how XNet works.[9]
I don't have any pack changelog entries for XNet, so I can't point to a specific pack release that changed it. Whether the pack changed any XNet values or recipes is unverified.[2]
Sources
- XNet project page (modrinth) · official mod data
- FTB Skies 2 1.22.0 mod list · pack file
- FTB Skies 2 1.22.0 quests: "rftools_series" · pack file
- FTB Skies 2 1.22.0 recipe dump: recipes making XNet items · pack recipe dump
- xnet tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 config: config/xnet-server.toml · pack file
- FTB Skies 2 1.22.0 config: config/xnet-client.toml · pack file
- All the Mods 10 2.6 recipe dump: recipes connecting XNet with other mods · pack recipe dump
- XNet 1.21-7.0.7 changelog · changelog
Where this guide comes from
Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.0.1 to 1.4.1
Report wrong info
Version in each release
44 releases, first in 1.0.1
| FTB Skies 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.24.0 Oct 12, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.23.0 Sep 24, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.22.0 Sep 3, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.21.1 Jul 29, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.20.1 Jul 29, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.20.0 Jul 27, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.19.0 Jul 24, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.18.2 Jun 21, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.18.1 Jun 16, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.18.0 May 31, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.17.0 May 27, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.16.0 May 13, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.15.0 May 1, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.3 Apr 1, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.2 Apr 1, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.1 Mar 27, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.0 Mar 21, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.4 Feb 27, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.3 Feb 19, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.2 Feb 17, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.1 Feb 13, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.0 Feb 12, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.12.0 Jan 6, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.11.0 Dec 10, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.10.2 Nov 24, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.10.1 Nov 20, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.2 Oct 7, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.1 Sep 29, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.0 Sep 22, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.8.0 Aug 27, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.7.0 Aug 23, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.6.1 Aug 8, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.6.0 Aug 6, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.5.2 Jul 24, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.5.1 Jul 23, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.5.0 Jul 22, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.4.1 Jul 15, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.4.0 Jul 15, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.3.1 Jul 9, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.3.0 Jul 8, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.2.0 Jul 6, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.1.1 Jul 2, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.1.0 Jul 1, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.0.1 Jul 1, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
25 items from the 1.24.0 recipe dump.
Advanced Blue Connector
Advanced Green Connector
Advanced Red Connector
Advanced Routing Connector (NOT)
Advanced Yellow Connector
Antenna
Antenna Base
Antenna Dish
Blue Connector
Green Connector
Red Connector
Routing Connector
Connector Upgrade Kit
Yellow Connector
Controller
Facade
Blue Network Cable
Green Network Cable
Red Network Cable
Routing Network Cable
Yellow Network Cable
Redstone Proxy
Redstone Proxy (update)
Router
Wireless Router
FTB Skies 2 quests (2)
Quests from the pack's FTB Quests book that ask for this mod's items.
RFTools Series (2)
- XNet Connectors
- XNet Management
Config options (how FTB Skies 2 sets them)
22 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Skies 2 value | Mod default |
|---|---|---|
general.showNonFacadedCablesWhileSneaking If true then cables are also shown when sneaking even if they are not in a facade config/xnet-client.toml | true | not documented |
general.unsidedBlocks This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels config/xnet-server.toml | ["minecraft:chest","minecraft:trapped_chest","rftools:modular_storage","rftools:storage_scanner","rftools:pearl_injector"] | not documented |
general.controllerMaxPaste Maximum size of the packet used to send copy/pasted channels/connectors to the server. -1 means no maximum (packets are split) config/xnet-client.toml | -1 | -1 |
general.antennaTier1Range Range for a tier 1 antenna config/xnet-server.toml | 100 | 100 |
general.antennaTier2Range Range for a tier 2 antenna config/xnet-server.toml | 500 | 500 |
general.controllerChannelRFT Power usage for the controller per active channel config/xnet-server.toml | 1 | 1 |
Which FTB Skies 2 mods work with XNet?
The FTB Skies 2 mods that share the most recipes with XNet. Highlighted ones have a guide.
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