XNet in FTB StoneBlock 4

FTB StoneBlock 4 1.23.0 ships version 1.21-7.0.7 · First seen in 1.0.0

Checked Sep 17, 2026FTB StoneBlock 4 1.23.0Sources: FTB StoneBlock 4 1.23.0 modlist.json · Modrinth

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Also in 5 other packs →

XNet is a mod in FTB StoneBlock 4 1.23.0, where it is version 1.21-7.0.7. A highly optimized networking cable system for items, energy, fluids, information, etc. (Summary from the mod's Modrinth page.)

What is XNet?

1 part

XNet is a logistics mod built around one idea: a single networking cable. With it you can instantly move items, fluids, energy and information from one place to another, so you don't need a different pipe for each resource.[1]

The mod focuses on efficiency and flexibility. The cables aren't tile entities, and the mod's author says huge networks run without lag. That was tested with two chests joined by a cable 12,000 blocks long. The flexibility comes from the Controller, which lets you configure in detail how things are distributed across the network.[1]

In this pack

The pack ships XNet version 1.21-7.0.7. The sources show no changes to its recipes or values, so you can expect the mod's normal behavior.[2]

You'll run into XNet in the processing and automation quest chapter. There, quest "XNet" quest has the Controller as one of its tasks. That makes it a good fit once you're ready to automate your machines and storage instead of hauling everything by hand.[3]

Unverified The sources don't show where XNet falls in the wider progression beyond that quest chapter, so check the quest book in your own world for the exact placement.

How do you get started with XNet?

4 parts

XNet adds one kind of cable, and that cable can instantly move items, fluids, energy and information. It is built to stay efficient: the cables are not even tile entities, and the mod's page mentions a test with two chests joined by a cable 12,000 blocks long and no lag. Here is what to make first, in order.[1]

Step one: network cables

Everything starts with cable. Cables come in red, blue, green, yellow and routing versions, and each has its own recipe. Start with Red Network Cable. This is the mod's normal recipe, not a pack change.[4]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

Mod recipe, unchanged by the pack.

You can also turn an existing cable into another color with a dye. The dye recipes are shapeless and accept any XNet cable, for example when making Blue Network Cable.[4]

Step two: connectors

Next comes a connector, which is what you set up for the block it touches. Red Connector is a good first one, and it is also the mod's normal recipe.[4][5]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

Mod recipe, unchanged by the pack.

In a connector's interface you can set it to insert items into the connected block or extract items from it. You can also pick how items are extracted, how many move per operation, the speed in ticks per operation, and a redstone mode.[5]

Tip: Connectors can be recolored with a matching dye, the same way cables can, so you do not have to craft a new one from scratch to change its color.[4]

Step three: the Controller

The Controller is where the mod's flexible configuration for distributing items, fluids, energy and information lives. This pack's quest book has a quest in its processing and automation chapter with the Controller among its tasks, so it makes a good milestone: "XNet" quest.[1][3]

Step four: advanced connectors

Once the basics work, you can move on to advanced connectors such as Advanced Red Connector. The pack changed these recipes, so do not rely on the mod's defaults. The same goes for the Connector Upgrade Kit kit.[4]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

This recipe is changed by the pack.

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

This recipe is changed by the pack.

How does XNet work?

10 parts

Same as in the FTB Skies 2 1.22.0 guide

XNet adds a single kind of block, the networking cable, and that one cable can instantly move items, fluids, energy and information. The mod is built around efficiency: huge networks are meant to run without lag, and the cables themselves are not tile entities. Flexibility comes from the Controller, which is where you configure how everything gets distributed.[1][6]

Cables, connectors and colors

Cables come in blue, green, red, yellow and routing versions: Blue Network Cable, Green Network Cable, Red Network Cable, Yellow Network Cable and Routing Network Cable. Connectors follow the same colors, such as Blue Connector and Routing Connector. Each has an advanced version, for example Advanced Blue Connector.[6]

You can recolor an existing cable or connector by crafting it with a dye of the target color. Advanced connectors can be recolored the same way.[6]

The controller and its power

The controller is the brain of the network. It stores up to 100,000 RF (general.controllerMaxRF) and can receive 1,000 RF per tick (general.controllerRfPerTick). Running costs are small: 1 RF per tick for each active channel (general.controllerChannelRFT) and 2 RF per tick for each operation a channel performs (general.controllerOperationRFT). The flat running cost regardless of activity (general.controllerRFPerTick) is 0. This pack leaves all of these at the mod defaults.[7]

Watch the capitalization: two similarly named options, controllerRfPerTick and controllerRFPerTick, do different jobs. One is the receive limit, the other is the flat idle cost.[7]

Channels

The controller GUI is organized into channels, and each channel has a type and an enable toggle for processing. Connectors on a channel can be named, copied, pasted or removed. You can also copy a whole channel to the clipboard and paste it as a new one, which saves a lot of clicking on repeated setups.[8]

Copy and paste packets have no size cap in this pack (general.controllerMaxPaste is -1), and packets that are too large are split. The server config also has a list of blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. That list only helps with pasting channels. In this pack it contains the vanilla chest and trapped chest, plus some RFTools blocks (general.unsidedBlocks).[7][9]

Item handling

A connector can be set to insert items into, or extract items from, the block it touches. The tooltips describe these options:[8]

  • Channel distribution mode is either priority or round robin.[8]
  • Extraction can take from the first available slot, from slots in order, or from a random slot.[8]
  • Items per operation can be a single item, a full stack, or a specified count.[8]
  • A blacklist mode can be enabled on the item filter.[8]
  • A connector can be disabled if the destination inventory holds too few or too many items.[8]
  • A speed setting controls the number of ticks between operations.[8]

Redstone control

Connectors have a redstone mode setting: ignored, off to activate, on to activate, or pulse, which does one operation per pulse.[8]

Energy and fluid

Energy connectors have a rate setting, and the GUI shows it is limited per tick. They can also be set to shut off when the energy level is too low or too high. Normal connectors store 50,000 RF and have a maximum rate of 10,000 RF. Advanced connectors store 500,000 RF and have a maximum rate of 100,000 RF. These are the mod defaults, unchanged in this pack (general.maxRfConnector, general.maxRfAdvancedConnector, general.maxRfRateNormal, general.maxRfRateAdvanced).[7][8]

Fluids work the same way, with a rate setting and min/max cutoffs. A normal connector handles up to 1,000 mb per operation and an advanced one up to 5,000 mb (general.maxFluidRateNormal, general.maxFluidRateAdvanced), again at the mod defaults.[7][8]

Logic and sensors

A connector in logic mode either outputs a redstone signal to the connected block, or acts as a sensor on it and outputs a signal based on what it reads. Sensors can scan energy, fluid in mb, item counts (with a target item you set), or the redstone signal itself, and compare against an amount you choose.[8]

The output can be shaped with a filter: AND, OR, NAND, NOR, XOR, XNOR, direct, inverted, static, counter, latch or timer. The counter fires after a set number of input signals. The latch toggles its output on every input. The timer fires every set number of game ticks, where 20 ticks is normally 1 second. Impulse mode makes the connector emit a short pulse instead of a constant signal, and you can set the pulse length in ticks.[8]

Routing and wireless

A routing channel can support up to 32 published channels (general.maxPublishedChannels). The wireless router that publishes channels stores up to 100,000 RF and can receive 5,000 RF per tick (general.wirelessRouterMaxRF, general.wirelessRouterRfPerTick). The per-channel cost depends on the tier: at most 20 RF per tick for tier 1, 50 for tier 2 and 200 for the infinite tier (general.wireless1RfPerChannel, general.wireless2RfPerChannel, general.wirelessInfRfPerChannel).[7]

Antenna range is 100 for a tier 1 antenna and 500 for a tier 2 antenna (general.antennaTier1Range, general.antennaTier2Range). The related parts are the Antenna, Antenna Base and Antenna Dish.[6][7]

Facades

The Facade is the item that covers cables. In this pack, cables that are not in a facade are still shown while you sneak (general.showNonFacadedCablesWhileSneaking is true).[6][9]

Pack recipe changes

The pack changes the recipes for the advanced connectors, the antenna base and the Connector Upgrade Kit, so don't rely on the mod's default recipes. Here are the in-pack versions of the upgrade kit, one advanced connector and the antenna base. The other advanced colors and the routing version follow the same pattern with their own base connector.[6]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Advanced Blue ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Blue Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_blue

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

How do you progress through XNet?

4 parts

The pack's quest book puts XNet in the processing and automation chapter. The quest "XNet" quest has a task to get the Controller, so that is the quest book's entry point for the mod. The quest data I have is cut off after that first task, so I can't tell you what comes next.[3]

Basic tier: cables and connectors

You start with the colored network cables and connectors. Cables come in red, green, blue and yellow, plus a routing variant, for example Red Network Cable and Routing Network Cable. Connectors come in the same colors, for example Red Connector, plus the Routing Connector. All of these use the mod's own recipes, unchanged by the pack.[4]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

Red is shown here. The other colors use their own dye in the mod's recipe.

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

Basic connectors use the mod's recipe in this pack.

There are also shapeless dye recipes that turn a cable or connector you already have into another color, so you don't need to craft a new one from scratch.[4]

Red ConnectorMod recipe

Crafting Shapeless

  • any red dye
  • any connector

Recipe id: xnet:connector_red_dye

Advanced tier: advanced connectors

The next step up is the advanced connectors, such as Advanced Red Connector and Advanced Blue Connector. Each one builds on the matching basic connector, so you need the basic tier first. The pack has changed these recipes, so don't rely on what you remember from the mod's defaults.[4]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

Changed by the pack. The green, blue and yellow versions are changed too.

The pack also changed the recipe for the Advanced Routing Connector (NOT), which builds on the routing connector. The Connector Upgrade Kit recipe is changed by the pack as well.[4]

Crafting Shaped

Crafting Shaped
Routing Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_routing

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Like the basic ones, advanced connectors can be recolored with dye. Those dye recipes are the mod's own.[4]

Routing and wireless

The Router and Wireless Router both use the mod's own recipes in this pack.[4]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

There are also antenna parts: the Antenna, Antenna Base and Antenna Dish. Only the antenna base recipe is changed by the pack. The antenna and antenna dish are the mod's own.[4]

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

Changed by the pack.

AntennaMod recipe

Crafting Shaped

Crafting Shaped
Iron Barsany iron ingotIron Bars
Iron Barsany iron ingotIron Bars
Empty slotany iron ingotEmpty slot

Recipe id: xnet:antenna

Antenna DishMod recipe

Crafting Shaped

Crafting Shaped
Iron TrapdoorIron TrapdoorIron Trapdoor
Iron Trapdoorany ender pearlIron Trapdoor
Empty slotany iron ingotEmpty slot

Recipe id: xnet:antenna_dish

Extras

Tip: Recipe changes in this pack only show up on the advanced connectors, the connector upgrade kit and the antenna base. Everything else listed here uses the mod's own recipe.[4]

How does XNet work with other mods?

3 parts

XNet is built to plug into the rest of the pack's tech. The clearest links are in its crafting recipes, where the pack ties XNet items to a Machine Frame from another mod, and in an extra pack-added recipe for the Controller.[1][4]

The Machine Frame is the shared starting point for the Redstone Proxy, the Router and the Wireless Router. Each one is a normal shaped crafting recipe, so you can make them at a regular crafting table. Here is how each is crafted in the pack:[4]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

The router recipes use item tags for the ender pearl, and the router also uses one for iron ingots. Any item in those tags works, so you don't need one specific mod's pearl or ingot.[4]

A pack-added Controller recipe

The pack adds its own custom machine recipe with the id ftb:world_engine/xnet_controller for the Controller, shown below. It brings the Calculation Processor from Applied Energistics 2 into the picture. It also brings in the Electrum Wire from FTB Materials. This recipe is added by the pack, not a mod default.[4]

Added by the pack

Custom Machine (custommachinery)

Recipe id: ftb:world_engine/xnet_controller

Quest tie-in

The quest "XNet" quest in the processing and automation chapter has the Controller as one of its tasks. XNet is part of the pack's intended automation path.[3]

Which FTB StoneBlock 4 quests use XNet?

XNet shows up in one quest chapter in this pack: the Processing and Automation chapter. The quest there is "XNet" quest, and it has no title.[3]

One of its tasks is to obtain the Controller. That's the core block of an XNet network, so this quest is your cue to start looking at automating with XNet.[3]

Unverified The quest lists a second item task, but the item isn't identified in the available data. Its rewards, its dependencies and where it sits in the chapter's order are also unconfirmed, so check the quest book in-game for the details.

Which XNet config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news: every XNet option in this pack that lists a mod default is set to exactly that default. The pack hasn't changed any of these values, so what you know from the base mod applies. These are the options you're most likely to run into.[7][9]

Controller power

Watch out: Two controller options are spelled almost identically: controllerRfPerTick (how much RF the controller can receive per tick, 1,000) and controllerRFPerTick (idle power usage, 0). Only the capitalisation differs, so check which one you're editing.[7]

Connector throughput

Wireless and antennas

Client and pasting options

What changed in XNet between versions?

FTB StoneBlock 4 1.21.0 ships with XNet 1.21-7.0.7. XNet has been in the pack since FTB StoneBlock 4 1.0.0 or earlier, so it is not a late addition.[2]

The one changelog entry available for this version says the Patchouli manual documentation was updated and expanded. If you get stuck, the in-game manual is a good place to look.[10]

Unverified No pack changelog entries for XNet were available, so any changes the pack itself made to this mod across its releases are unverified.

Sources

  1. XNet project page (modrinth) · official mod data
  2. FTB StoneBlock 4 1.21.0 mod list · pack file
  3. FTB StoneBlock 4 1.21.0 quests: "processing__automation" · pack file
  4. FTB StoneBlock 4 1.21.0 recipe dump: recipes making XNet items · pack recipe dump
  5. xnet tooltips and descriptions (English lang file) · official mod data
  6. FTB Skies 2 1.22.0 recipe dump: recipes making XNet items · pack recipe dump
  7. FTB Skies 2 1.22.0 config: config/xnet-server.toml · pack file
  8. xnet tooltips and descriptions (English lang file) · official mod data
  9. FTB Skies 2 1.22.0 config: config/xnet-client.toml · pack file
  10. XNet 1.21-7.0.7 changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

48 releases, first in 1.0.0
FTB StoneBlock 4VersionJarWhere it came from
1.23.0
Oct 12, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.22.0
Sep 22, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.21.0
Sep 9, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.20.1
Sep 1, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.20.0
Aug 26, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.19.1
Aug 12, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.19.0
Aug 11, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.18.0
Aug 9, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.17.2
Jul 29, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.17.1
Jul 28, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.17.0
Jul 24, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.16.0
Jul 2, 2026
1.21-7.0.7xnet-1.21-7.0.7.jarFrom the published release
1.15.3
Jun 17, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.15.2
Jun 16, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.15.0
Jun 13, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.2
Jun 3, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.1
May 31, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.14.0
May 27, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.1
May 12, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.13.0
May 12, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.12.0
May 7, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.11.1
Apr 24, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.11.0
Apr 16, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.10.0
Apr 8, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.6
Apr 3, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.5
Apr 1, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.4
Mar 25, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.3
Mar 23, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.1
Mar 19, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.9.0
Mar 17, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.8.1
Mar 11, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.8.0
Feb 10, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.7.3
Feb 3, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.7.2
Feb 3, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.7.0
Jan 30, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.6.0
Jan 7, 2026
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.5.0
Dec 16, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.4.0
Dec 9, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.3.0
Dec 4, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.2.1
Nov 26, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.2.0
Nov 25, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.1.2
Nov 18, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.1.1
Nov 17, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.0.8
Nov 6, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.0.7
Nov 4, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.0.3
Nov 1, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.0.1
Oct 30, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release
1.0.0
Oct 29, 2025
1.21-7.0.6xnet-1.21-7.0.6.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

25 items from the 1.23.0 recipe dump.

FTB StoneBlock 4 quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Logistics & Automation (1)

Config options (how FTB StoneBlock 4 sets them)

22 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 22 settings →

Show settings
SettingFTB StoneBlock 4 valueMod default
general.showNonFacadedCablesWhileSneaking
If true then cables are also shown when sneaking even if they are not in a facade
config/xnet-client.toml
truenot documented
general.unsidedBlocks
This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
config/xnet-server.toml
["minecraft:chest","minecraft:trapped_chest","rftools:modular_storage","rftools:storage_scanner","rftools:pearl_injector"]not documented
general.controllerMaxPaste
Maximum size of the packet used to send copy/pasted channels/connectors to the server. -1 means no maximum (packets are split)
config/xnet-client.toml
-1-1
general.antennaTier1Range
Range for a tier 1 antenna
config/xnet-server.toml
100100
general.antennaTier2Range
Range for a tier 2 antenna
config/xnet-server.toml
500500
general.controllerChannelRFT
Power usage for the controller per active channel
config/xnet-server.toml
11

Which FTB StoneBlock 4 mods work with XNet?

The FTB StoneBlock 4 mods that share the most recipes with XNet. Highlighted ones have a guide.

Where does XNet appear in the FTB StoneBlock 4 quest book?

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