
XNet in FTB StoneBlock 4
FTB StoneBlock 4 1.23.0 ships version 1.21-7.0.7 · First seen in 1.0.0
XNet is a mod in FTB StoneBlock 4 1.23.0, where it is version 1.21-7.0.7. A highly optimized networking cable system for items, energy, fluids, information, etc. (Summary from the mod's Modrinth page.)
XNet guide for FTB StoneBlock 4
Last verified for FTB StoneBlock 4 v1.23.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:FTB Skies 2 1.0.1 to 1.24.0
- Sections
- 8
- Recipes shown
- 14
- Items named
- 26
- Quests covered
- 1
6 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.
What is XNet?
1 part
XNet is a logistics mod built around one idea: a single networking cable. With it you can instantly move items, fluids, energy and information from one place to another, so you don't need a different pipe for each resource.[1]
The mod focuses on efficiency and flexibility. The cables aren't tile entities, and the mod's author says huge networks run without lag. That was tested with two chests joined by a cable 12,000 blocks long. The flexibility comes from the Controller, which lets you configure in detail how things are distributed across the network.[1]
In this pack
The pack ships XNet version 1.21-7.0.7. The sources show no changes to its recipes or values, so you can expect the mod's normal behavior.[2]
You'll run into XNet in the processing and automation quest chapter. There, quest "XNet" quest has the Controller as one of its tasks. That makes it a good fit once you're ready to automate your machines and storage instead of hauling everything by hand.[3]
Unverified The sources don't show where XNet falls in the wider progression beyond that quest chapter, so check the quest book in your own world for the exact placement.
How do you get started with XNet?
4 parts
XNet adds one kind of cable, and that cable can instantly move items, fluids, energy and information. It is built to stay efficient: the cables are not even tile entities, and the mod's page mentions a test with two chests joined by a cable 12,000 blocks long and no lag. Here is what to make first, in order.[1]
Step one: network cables
Everything starts with cable. Cables come in red, blue, green, yellow and routing versions, and each has its own recipe. Start with Red Network Cable. This is the mod's normal recipe, not a pack change.[4]
Crafting Shaped
| any red dye | ||
| any gold nugget | ||
Recipe id: xnet:netcable_red
Mod recipe, unchanged by the pack.
You can also turn an existing cable into another color with a dye. The dye recipes are shapeless and accept any XNet cable, for example when making Blue Network Cable.[4]
Step two: connectors
Next comes a connector, which is what you set up for the block it touches. Red Connector is a good first one, and it is also the mod's normal recipe.[4][5]
Crafting Shaped
| any red dye | any chest | any red dye |
| any gold ingot | ||
| any red dye | any red dye |
Recipe id: xnet:connector_red
Mod recipe, unchanged by the pack.
In a connector's interface you can set it to insert items into the connected block or extract items from it. You can also pick how items are extracted, how many move per operation, the speed in ticks per operation, and a redstone mode.[5]
Step three: the Controller
The Controller is where the mod's flexible configuration for distributing items, fluids, energy and information lives. This pack's quest book has a quest in its processing and automation chapter with the Controller among its tasks, so it makes a good milestone: "XNet" quest.[1][3]
Step four: advanced connectors
Once the basics work, you can move on to advanced connectors such as Advanced Red Connector. The pack changed these recipes, so do not rely on the mod's defaults. The same goes for the Connector Upgrade Kit kit.[4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_red
This recipe is changed by the pack.
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:connector_upgrade
This recipe is changed by the pack.
How does XNet work?
10 parts
Same as in the FTB Skies 2 1.22.0 guide
XNet adds a single kind of block, the networking cable, and that one cable can instantly move items, fluids, energy and information. The mod is built around efficiency: huge networks are meant to run without lag, and the cables themselves are not tile entities. Flexibility comes from the Controller, which is where you configure how everything gets distributed.[1][6]
Cables, connectors and colors
Cables come in blue, green, red, yellow and routing versions: Blue Network Cable, Green Network Cable, Red Network Cable, Yellow Network Cable and Routing Network Cable. Connectors follow the same colors, such as Blue Connector and Routing Connector. Each has an advanced version, for example Advanced Blue Connector.[6]
You can recolor an existing cable or connector by crafting it with a dye of the target color. Advanced connectors can be recolored the same way.[6]
The controller and its power
The controller is the brain of the network. It stores up to 100,000 RF (general.controllerMaxRF) and can receive 1,000 RF per tick (general.controllerRfPerTick). Running costs are small: 1 RF per tick for each active channel (general.controllerChannelRFT) and 2 RF per tick for each operation a channel performs (general.controllerOperationRFT). The flat running cost regardless of activity (general.controllerRFPerTick) is 0. This pack leaves all of these at the mod defaults.[7]
Watch the capitalization: two similarly named options, controllerRfPerTick and controllerRFPerTick, do different jobs. One is the receive limit, the other is the flat idle cost.[7]
Channels
The controller GUI is organized into channels, and each channel has a type and an enable toggle for processing. Connectors on a channel can be named, copied, pasted or removed. You can also copy a whole channel to the clipboard and paste it as a new one, which saves a lot of clicking on repeated setups.[8]
Copy and paste packets have no size cap in this pack (general.controllerMaxPaste is -1), and packets that are too large are split. The server config also has a list of blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. That list only helps with pasting channels. In this pack it contains the vanilla chest and trapped chest, plus some RFTools blocks (general.unsidedBlocks).[7][9]
Item handling
A connector can be set to insert items into, or extract items from, the block it touches. The tooltips describe these options:[8]
- Channel distribution mode is either priority or round robin.[8]
- Extraction can take from the first available slot, from slots in order, or from a random slot.[8]
- Items per operation can be a single item, a full stack, or a specified count.[8]
- A blacklist mode can be enabled on the item filter.[8]
- A connector can be disabled if the destination inventory holds too few or too many items.[8]
- A speed setting controls the number of ticks between operations.[8]
Redstone control
Connectors have a redstone mode setting: ignored, off to activate, on to activate, or pulse, which does one operation per pulse.[8]
Energy and fluid
Energy connectors have a rate setting, and the GUI shows it is limited per tick. They can also be set to shut off when the energy level is too low or too high. Normal connectors store 50,000 RF and have a maximum rate of 10,000 RF. Advanced connectors store 500,000 RF and have a maximum rate of 100,000 RF. These are the mod defaults, unchanged in this pack (general.maxRfConnector, general.maxRfAdvancedConnector, general.maxRfRateNormal, general.maxRfRateAdvanced).[7][8]
Fluids work the same way, with a rate setting and min/max cutoffs. A normal connector handles up to 1,000 mb per operation and an advanced one up to 5,000 mb (general.maxFluidRateNormal, general.maxFluidRateAdvanced), again at the mod defaults.[7][8]
Logic and sensors
A connector in logic mode either outputs a redstone signal to the connected block, or acts as a sensor on it and outputs a signal based on what it reads. Sensors can scan energy, fluid in mb, item counts (with a target item you set), or the redstone signal itself, and compare against an amount you choose.[8]
The output can be shaped with a filter: AND, OR, NAND, NOR, XOR, XNOR, direct, inverted, static, counter, latch or timer. The counter fires after a set number of input signals. The latch toggles its output on every input. The timer fires every set number of game ticks, where 20 ticks is normally 1 second. Impulse mode makes the connector emit a short pulse instead of a constant signal, and you can set the pulse length in ticks.[8]
Routing and wireless
A routing channel can support up to 32 published channels (general.maxPublishedChannels). The wireless router that publishes channels stores up to 100,000 RF and can receive 5,000 RF per tick (general.wirelessRouterMaxRF, general.wirelessRouterRfPerTick). The per-channel cost depends on the tier: at most 20 RF per tick for tier 1, 50 for tier 2 and 200 for the infinite tier (general.wireless1RfPerChannel, general.wireless2RfPerChannel, general.wirelessInfRfPerChannel).[7]
Antenna range is 100 for a tier 1 antenna and 500 for a tier 2 antenna (general.antennaTier1Range, general.antennaTier2Range). The related parts are the Antenna, Antenna Base and Antenna Dish.[6][7]
Facades
The Facade is the item that covers cables. In this pack, cables that are not in a facade are still shown while you sneak (general.showNonFacadedCablesWhileSneaking is true).[6][9]
Pack recipe changes
The pack changes the recipes for the advanced connectors, the antenna base and the Connector Upgrade Kit, so don't rely on the mod's default recipes. Here are the in-pack versions of the upgrade kit, one advanced connector and the antenna base. The other advanced colors and the routing version follow the same pattern with their own base connector.[6]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:connector_upgrade
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_blue
Crafting Shaped
| Empty slot | any iron ingot | Empty slot |
| Empty slot | any iron ingot | Empty slot |
| any iron ingot | any iron storage block | any iron ingot |
Recipe id: xnet:antenna_base
How do you progress through XNet?
4 parts
The pack's quest book puts XNet in the processing and automation chapter. The quest "XNet" quest has a task to get the Controller, so that is the quest book's entry point for the mod. The quest data I have is cut off after that first task, so I can't tell you what comes next.[3]
Basic tier: cables and connectors
You start with the colored network cables and connectors. Cables come in red, green, blue and yellow, plus a routing variant, for example Red Network Cable and Routing Network Cable. Connectors come in the same colors, for example Red Connector, plus the Routing Connector. All of these use the mod's own recipes, unchanged by the pack.[4]
Crafting Shaped
| any red dye | ||
| any gold nugget | ||
Recipe id: xnet:netcable_red
Red is shown here. The other colors use their own dye in the mod's recipe.
Crafting Shaped
| any red dye | any chest | any red dye |
| any gold ingot | ||
| any red dye | any red dye |
Recipe id: xnet:connector_red
Basic connectors use the mod's recipe in this pack.
There are also shapeless dye recipes that turn a cable or connector you already have into another color, so you don't need to craft a new one from scratch.[4]
Advanced tier: advanced connectors
The next step up is the advanced connectors, such as Advanced Red Connector and Advanced Blue Connector. Each one builds on the matching basic connector, so you need the basic tier first. The pack has changed these recipes, so don't rely on what you remember from the mod's defaults.[4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_red
Changed by the pack. The green, blue and yellow versions are changed too.
The pack also changed the recipe for the Advanced Routing Connector (NOT), which builds on the routing connector. The Connector Upgrade Kit recipe is changed by the pack as well.[4]
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:advanced_connector_routing
Crafting Shaped
| any ender pearl | |
| any diamond gem |
Recipe id: xnet:connector_upgrade
Like the basic ones, advanced connectors can be recolored with dye. Those dye recipes are the mod's own.[4]
Routing and wireless
The Router and Wireless Router both use the mod's own recipes in this pack.[4]
Crafting Shaped
| any iron ingot | any ender pearl | any iron ingot |
Recipe id: xnet:router
Crafting Shaped
| any ender pearl | any ender pearl | |
| any ender pearl | any ender pearl |
Recipe id: xnet:wireless_router
There are also antenna parts: the Antenna, Antenna Base and Antenna Dish. Only the antenna base recipe is changed by the pack. The antenna and antenna dish are the mod's own.[4]
Crafting Shaped
| Empty slot | any iron ingot | Empty slot |
| Empty slot | any iron ingot | Empty slot |
| any iron ingot | any iron storage block | any iron ingot |
Recipe id: xnet:antenna_base
Changed by the pack.
Crafting Shaped
| any ender pearl | ||
| Empty slot | any iron ingot | Empty slot |
Recipe id: xnet:antenna_dish
Extras
- Redstone Proxy has its own recipe, and Redstone Proxy (update) has a separate shapeless recipe. Both are the mod's recipes.[4]
- Facade also uses the mod's own recipe.[4]
How does XNet work with other mods?
3 parts
XNet is built to plug into the rest of the pack's tech. The clearest links are in its crafting recipes, where the pack ties XNet items to a Machine Frame from another mod, and in an extra pack-added recipe for the Controller.[1][4]
Machine Frame as the common link
The Machine Frame is the shared starting point for the Redstone Proxy, the Router and the Wireless Router. Each one is a normal shaped crafting recipe, so you can make them at a regular crafting table. Here is how each is crafted in the pack:[4]
Crafting Shaped
Recipe id: xnet:redstone_proxy
Crafting Shaped
| any iron ingot | any ender pearl | any iron ingot |
Recipe id: xnet:router
Crafting Shaped
| any ender pearl | any ender pearl | |
| any ender pearl | any ender pearl |
Recipe id: xnet:wireless_router
The router recipes use item tags for the ender pearl, and the router also uses one for iron ingots. Any item in those tags works, so you don't need one specific mod's pearl or ingot.[4]
A pack-added Controller recipe
The pack adds its own custom machine recipe with the id ftb:world_engine/xnet_controller for the Controller, shown below. It brings the Calculation Processor from Applied Energistics 2 into the picture. It also brings in the Electrum Wire from FTB Materials. This recipe is added by the pack, not a mod default.[4]
Custom Machine (custommachinery)
Recipe id: ftb:world_engine/xnet_controller
Quest tie-in
The quest "XNet" quest in the processing and automation chapter has the Controller as one of its tasks. XNet is part of the pack's intended automation path.[3]
Which FTB StoneBlock 4 quests use XNet?
XNet shows up in one quest chapter in this pack: the Processing and Automation chapter. The quest there is "XNet" quest, and it has no title.[3]
One of its tasks is to obtain the Controller. That's the core block of an XNet network, so this quest is your cue to start looking at automating with XNet.[3]
Unverified The quest lists a second item task, but the item isn't identified in the available data. Its rewards, its dependencies and where it sits in the chapter's order are also unconfirmed, so check the quest book in-game for the details.
Which XNet config options matter?
4 parts
Same as in the FTB Skies 2 1.22.0 guide
Good news: every XNet option in this pack that lists a mod default is set to exactly that default. The pack hasn't changed any of these values, so what you know from the base mod applies. These are the options you're most likely to run into.[7][9]
Controller power
- general.controllerMaxRF is 100,000. That's the most RF the controller can store.[7]
- general.controllerRfPerTick is 1,000. That's the most RF the controller can receive per tick.[7]
- general.controllerChannelRFT is 1. That's the power the controller uses per active channel.[7]
- general.controllerOperationRFT is 2. That's the power used per operation performed by one of the channels.[7]
- general.controllerRFPerTick is 0. That's the power the controller uses regardless of what it's doing, so an idle controller costs nothing in this pack.[7]
Connector throughput
- A normal connector stores up to 50,000 RF (general.maxRfConnector) and an advanced connector up to 500,000 RF (general.maxRfAdvancedConnector).[7]
- For RF input and output, a normal connector is capped at 10,000 (general.maxRfRateNormal) and an advanced one at 100,000 (general.maxRfRateAdvanced).[7]
- For fluids, a normal connector moves up to 1,000 per operation (general.maxFluidRateNormal) and an advanced one up to 5,000 (general.maxFluidRateAdvanced).[7]
Wireless and antennas
- general.maxPublishedChannels is 32. That's the most published channels a routing channel can support.[7]
- To publish a channel, a tier 1 wireless router needs up to 20 RF per tick (general.wireless1RfPerChannel), tier 2 needs 50 (general.wireless2RfPerChannel) and the infinite tier needs 200 (general.wirelessInfRfPerChannel).[7]
- The wireless router stores up to 100,000 RF (general.wirelessRouterMaxRF) and can receive 5,000 RF per tick (general.wirelessRouterRfPerTick).[7]
- Antenna range is 100 for tier 1 (general.antennaTier1Range) and 500 for tier 2 (general.antennaTier2Range).[7]
Client and pasting options
- general.controllerMaxPaste is -1, which means no maximum packet size when you paste copied channels or connectors. Large pastes are split into several packets instead.[9]
- general.showNonFacadedCablesWhileSneaking is true, so cables that aren't in a facade are also shown while you sneak.[9]
- general.unsidedBlocks lists the blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. The list includes Chest and Trapped Chest, and it's currently only used to help with pasting channels.[7]
What changed in XNet between versions?
FTB StoneBlock 4 1.21.0 ships with XNet 1.21-7.0.7. XNet has been in the pack since FTB StoneBlock 4 1.0.0 or earlier, so it is not a late addition.[2]
The one changelog entry available for this version says the Patchouli manual documentation was updated and expanded. If you get stuck, the in-game manual is a good place to look.[10]
Unverified No pack changelog entries for XNet were available, so any changes the pack itself made to this mod across its releases are unverified.
Sources
- XNet project page (modrinth) · official mod data
- FTB StoneBlock 4 1.21.0 mod list · pack file
- FTB StoneBlock 4 1.21.0 quests: "processing__automation" · pack file
- FTB StoneBlock 4 1.21.0 recipe dump: recipes making XNet items · pack recipe dump
- xnet tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 recipe dump: recipes making XNet items · pack recipe dump
- FTB Skies 2 1.22.0 config: config/xnet-server.toml · pack file
- xnet tooltips and descriptions (English lang file) · official mod data
- FTB Skies 2 1.22.0 config: config/xnet-client.toml · pack file
- XNet 1.21-7.0.7 changelog · changelog
Where this guide comes from
Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
48 releases, first in 1.0.0
| FTB StoneBlock 4 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.23.0 Oct 12, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.22.0 Sep 22, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.21.0 Sep 9, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.20.1 Sep 1, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.20.0 Aug 26, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.19.1 Aug 12, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.19.0 Aug 11, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.18.0 Aug 9, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.17.2 Jul 29, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.17.1 Jul 28, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.17.0 Jul 24, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.16.0 Jul 2, 2026 | 1.21-7.0.7 | xnet-1.21-7.0.7.jar | From the published release |
| 1.15.3 Jun 17, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.15.2 Jun 16, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.15.0 Jun 13, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.2 Jun 3, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.1 May 31, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.14.0 May 27, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.1 May 12, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.13.0 May 12, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.12.0 May 7, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.11.1 Apr 24, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.11.0 Apr 16, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.10.0 Apr 8, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.6 Apr 3, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.5 Apr 1, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.4 Mar 25, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.3 Mar 23, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.1 Mar 19, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.9.0 Mar 17, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.8.1 Mar 11, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.8.0 Feb 10, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.7.3 Feb 3, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.7.2 Feb 3, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.7.0 Jan 30, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.6.0 Jan 7, 2026 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.5.0 Dec 16, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.4.0 Dec 9, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.3.0 Dec 4, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.2.1 Nov 26, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.2.0 Nov 25, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.1.2 Nov 18, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.1.1 Nov 17, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.0.8 Nov 6, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.0.7 Nov 4, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.0.3 Nov 1, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.0.1 Oct 30, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
| 1.0.0 Oct 29, 2025 | 1.21-7.0.6 | xnet-1.21-7.0.6.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
25 items from the 1.23.0 recipe dump.
Advanced Blue Connector
Advanced Green Connector
Advanced Red Connector
Advanced Routing Connector (NOT)
Advanced Yellow Connector
Antenna
Antenna Base
Antenna Dish
Blue Connector
Green Connector
Red Connector
Routing Connector
Connector Upgrade Kit
Yellow Connector
Controller
Facade
Blue Network Cable
Green Network Cable
Red Network Cable
Routing Network Cable
Yellow Network Cable
Redstone Proxy
Redstone Proxy (update)
Router
Wireless Router
FTB StoneBlock 4 quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Logistics & Automation (1)
- XNet
Config options (how FTB StoneBlock 4 sets them)
22 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB StoneBlock 4 value | Mod default |
|---|---|---|
general.showNonFacadedCablesWhileSneaking If true then cables are also shown when sneaking even if they are not in a facade config/xnet-client.toml | true | not documented |
general.unsidedBlocks This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels config/xnet-server.toml | ["minecraft:chest","minecraft:trapped_chest","rftools:modular_storage","rftools:storage_scanner","rftools:pearl_injector"] | not documented |
general.controllerMaxPaste Maximum size of the packet used to send copy/pasted channels/connectors to the server. -1 means no maximum (packets are split) config/xnet-client.toml | -1 | -1 |
general.antennaTier1Range Range for a tier 1 antenna config/xnet-server.toml | 100 | 100 |
general.antennaTier2Range Range for a tier 2 antenna config/xnet-server.toml | 500 | 500 |
general.controllerChannelRFT Power usage for the controller per active channel config/xnet-server.toml | 1 | 1 |
Which FTB StoneBlock 4 mods work with XNet?
The FTB StoneBlock 4 mods that share the most recipes with XNet. Highlighted ones have a guide.
Comments and tips
Loading comments...