XNet guide for FTB Skies 2 1.0.1 to 1.4.1

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What is XNet?

1 part

XNet is a logistics mod built around one single cable. With that networking cable you can move items, fluids, energy and information instantly, and the mod's two big selling points are efficiency and flexibility.[1]

On the efficiency side, the cables aren't even tile entities. The mod's author tested two chests separated by a cable 12,000 blocks long with no lag, so huge networks are not a problem. On the flexibility side, the Controller is where you configure how everything gets distributed.[1]

If you like building big automated bases and want to run all your transport through one cable type instead of juggling a separate pipe for every resource, XNet is built for you.[1]

In this pack

The pack ships XNet 1.21-7.0.6, and it has been included since FTB Skies 2 1.0.1 or earlier.[2]

XNet appears in the pack's logistics quest chapter. The quest a quest in "?" asks you to obtain a Controller and one connector. Any of the four colors counts: Red Connector, Blue Connector, Green Connector or Yellow Connector.[3]

Unverified The sources don't say when in the pack's progression XNet becomes available or what it takes to unlock it, and no in-jar guidebook was found for the mod, so check the quest chapter in-game for the intended order.

How do you get started with XNet?

5 parts

Same as in the FTB Skies 2 1.22.0 guide

XNet is a single-cable networking mod: one kind of cable that can move items, fluids, energy and information. This pack covers it with two quests in the rftools_series chapter, and they give you a sensible order to build things in.[1][4]

Start with the Controller

Everything starts with the Controller. The first quest in the chain, a quest in "?", asks you to craft one. The controller is what lets you configure how your network distributes things, so it is the heart of every setup. Here is the in-pack recipe:[1][4]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Lay some cable

Next you need cable to link things together. XNet has Red, Green, Blue, Yellow and Routing network cables. Start with the Red Network Cable:[5]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

The other colors have their own recipes, such as Green Network Cable. For the Red, Green, Blue and Yellow cables there is also a shapeless dye recipe that turns any XNet cable into that color, so you can recolor instead of crafting from scratch.[5]

Add connectors

Cables carry the network, and connectors attach it to your machines and inventories. The next quest, a quest in "?", asks for a connector in any color, an advanced connector in any color, and a Facade. Start with the Red Connector:[4][5]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

The mod's tooltips show that a connector can insert items into the connected block or extract items from it, and that you can name each connector and give it a redstone mode.[6]

Craft a Facade

The same quest also needs a Facade, so make one now:[4]

16× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Paperany woolPaper
any woolany glass blocksany wool
Paperany woolPaper

Recipe id: xnet:facade

Upgrade to an advanced connector

The last part of that quest is an advanced connector in any color. The pack changed this recipe compared to the mod's default, so use the version below, and have the regular connector of the same color ready first. Here is the red one, Advanced Red Connector:[4][5]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

This recipe is changed by the pack.

The pack also changes the recipe for the Connector Upgrade Kit, so go by this one rather than the mod's default:[5]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

This recipe is changed by the pack.

Tip: Connectors and advanced connectors can be recolored with a dye in a shapeless craft instead of being rebuilt. The recipes are listed for each color, for example the red dye recipe for the advanced connector.[5]

How does XNet work?

10 parts

Same as in the FTB Skies 2 1.22.0 guide

XNet adds a single kind of block, the networking cable, and that one cable can instantly move items, fluids, energy and information. The mod is built around efficiency: huge networks are meant to run without lag, and the cables themselves are not tile entities. Flexibility comes from the Controller, which is where you configure how everything gets distributed.[1][5]

Cables, connectors and colors

Cables come in blue, green, red, yellow and routing versions: Blue Network Cable, Green Network Cable, Red Network Cable, Yellow Network Cable and Routing Network Cable. Connectors follow the same colors, such as Blue Connector and Routing Connector. Each has an advanced version, for example Advanced Blue Connector.[5]

You can recolor an existing cable or connector by crafting it with a dye of the target color. Advanced connectors can be recolored the same way.[5]

The controller and its power

The controller is the brain of the network. It stores up to 100,000 RF (general.controllerMaxRF) and can receive 1,000 RF per tick (general.controllerRfPerTick). Running costs are small: 1 RF per tick for each active channel (general.controllerChannelRFT) and 2 RF per tick for each operation a channel performs (general.controllerOperationRFT). The flat running cost regardless of activity (general.controllerRFPerTick) is 0. This pack leaves all of these at the mod defaults.[7]

Watch the capitalization: two similarly named options, controllerRfPerTick and controllerRFPerTick, do different jobs. One is the receive limit, the other is the flat idle cost.[7]

Channels

The controller GUI is organized into channels, and each channel has a type and an enable toggle for processing. Connectors on a channel can be named, copied, pasted or removed. You can also copy a whole channel to the clipboard and paste it as a new one, which saves a lot of clicking on repeated setups.[6]

Copy and paste packets have no size cap in this pack (general.controllerMaxPaste is -1), and packets that are too large are split. The server config also has a list of blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. That list only helps with pasting channels. In this pack it contains the vanilla chest and trapped chest, plus some RFTools blocks (general.unsidedBlocks).[7][8]

Item handling

A connector can be set to insert items into, or extract items from, the block it touches. The tooltips describe these options:[6]

  • Channel distribution mode is either priority or round robin.[6]
  • Extraction can take from the first available slot, from slots in order, or from a random slot.[6]
  • Items per operation can be a single item, a full stack, or a specified count.[6]
  • A blacklist mode can be enabled on the item filter.[6]
  • A connector can be disabled if the destination inventory holds too few or too many items.[6]
  • A speed setting controls the number of ticks between operations.[6]

Redstone control

Connectors have a redstone mode setting: ignored, off to activate, on to activate, or pulse, which does one operation per pulse.[6]

Energy and fluid

Energy connectors have a rate setting, and the GUI shows it is limited per tick. They can also be set to shut off when the energy level is too low or too high. Normal connectors store 50,000 RF and have a maximum rate of 10,000 RF. Advanced connectors store 500,000 RF and have a maximum rate of 100,000 RF. These are the mod defaults, unchanged in this pack (general.maxRfConnector, general.maxRfAdvancedConnector, general.maxRfRateNormal, general.maxRfRateAdvanced).[6][7]

Fluids work the same way, with a rate setting and min/max cutoffs. A normal connector handles up to 1,000 mb per operation and an advanced one up to 5,000 mb (general.maxFluidRateNormal, general.maxFluidRateAdvanced), again at the mod defaults.[6][7]

Logic and sensors

A connector in logic mode either outputs a redstone signal to the connected block, or acts as a sensor on it and outputs a signal based on what it reads. Sensors can scan energy, fluid in mb, item counts (with a target item you set), or the redstone signal itself, and compare against an amount you choose.[6]

The output can be shaped with a filter: AND, OR, NAND, NOR, XOR, XNOR, direct, inverted, static, counter, latch or timer. The counter fires after a set number of input signals. The latch toggles its output on every input. The timer fires every set number of game ticks, where 20 ticks is normally 1 second. Impulse mode makes the connector emit a short pulse instead of a constant signal, and you can set the pulse length in ticks.[6]

Routing and wireless

A routing channel can support up to 32 published channels (general.maxPublishedChannels). The wireless router that publishes channels stores up to 100,000 RF and can receive 5,000 RF per tick (general.wirelessRouterMaxRF, general.wirelessRouterRfPerTick). The per-channel cost depends on the tier: at most 20 RF per tick for tier 1, 50 for tier 2 and 200 for the infinite tier (general.wireless1RfPerChannel, general.wireless2RfPerChannel, general.wirelessInfRfPerChannel).[7]

Antenna range is 100 for a tier 1 antenna and 500 for a tier 2 antenna (general.antennaTier1Range, general.antennaTier2Range). The related parts are the Antenna, Antenna Base and Antenna Dish.[5][7]

Facades

The Facade is the item that covers cables. In this pack, cables that are not in a facade are still shown while you sneak (general.showNonFacadedCablesWhileSneaking is true).[5][8]

Pack recipe changes

The pack changes the recipes for the advanced connectors, the antenna base and the Connector Upgrade Kit, so don't rely on the mod's default recipes. Here are the in-pack versions of the upgrade kit, one advanced connector and the antenna base. The other advanced colors and the routing version follow the same pattern with their own base connector.[5]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Advanced Blue ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Blue Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_blue

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

How do you progress through XNet?

5 parts

Same as in the FTB Skies 2 1.22.0 guide

XNet's progression in this pack is short. It follows the rftools_series quest chapter, where XNet has two quests in a straight line: first the Controller, then the connectors and the Facade. The other XNet items do not appear in those quests.[4]

First step: the Controller

The first XNet quest, a quest in "?", asks you to get a Controller. It unlocks after an earlier quest in the same chapter. The in-pack recipe for the Controller is the mod's own, unchanged.[4][5]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Next step: connectors, advanced connectors and the Facade

The next quest, a quest in "?", unlocks once the Controller quest is done. It has three tasks. The first is any one basic connector: Red Connector, Green Connector, Blue Connector or Yellow Connector. The second is any one advanced connector: Advanced Red Connector, Advanced Green Connector, Advanced Blue Connector or Advanced Yellow Connector. The third is a Facade. You only need one colour for each of the first two tasks.[4]

Basic connectors use the mod's own recipes. Here is the red one as an example. The other colours follow the same pattern with their own dye.[5]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

Each colour also has its own network cable, such as the Red Network Cable. These are the mod's own recipes too.[5]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

Tip: You don't have to craft every colour from scratch. There are shapeless dye recipes that combine a dye with an existing connector, advanced connector or cable to give you the new colour.[5]

Advanced connectors are changed by the pack

This is the step where the pack differs from the mod. The recipes for all four coloured advanced connectors are marked as changed by the pack, so don't rely on recipes you remember from other XNet setups. Here is the in-pack red version. The other colours work the same way with their matching basic connector.[4][5]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

The pack also changed the Connector Upgrade Kit recipe, so check the one below instead of assuming the mod default.[5]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Facade

The Facade is the last task of the connector quest. Its recipe is the mod's own.[4][5]

16× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Paperany woolPaper
any woolany glass blocksany wool
Paperany woolPaper

Recipe id: xnet:facade

Beyond the quests

The quest sources here cover only the Controller, the connectors and the Facade. The rest of the mod still has in-pack recipes: the Router, the Wireless Router, the Redstone Proxy and its update version Redstone Proxy (update), the routing pieces (Routing Network Cable and Routing Connector), and the antenna parts (Antenna, Antenna Base and Antenna Dish).[4][5]

Two of these are pack-changed: the Antenna Base recipe and the recipe for the Advanced Routing Connector (NOT), shown as Advanced Routing Connector (NOT). The recipes below are the in-pack versions.[4][5]

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

Crafting Shaped

Crafting Shaped
Routing Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_routing

The Router recipe, by contrast, is the mod's own and is not marked as changed by the pack.[5]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

How does XNet work with other mods?

2 parts

XNet doesn't have a big web of crossovers in this pack. What the recipes and quests show is that it hooks into the Machine Frame (an item from another mod, under the rftoolsbase namespace) and a handful of vanilla redstone parts. That's still worth knowing, because the Machine Frame sits at the center of XNet's core blocks.[9]

The Machine Frame is the bridge

The Controller, Redstone Proxy, Router and Wireless Router all use a Machine Frame in their in-pack recipes. So you need to be able to make Machine Frames in this pack before you can build an XNet network. The recipe blocks below show the exact layouts.[9]

The vanilla side of the crossover is redstone parts: Redstone, Comparator, Repeater and Powered Rail each appear in at least one of these XNet recipes. Check the recipe blocks below to see exactly where each one goes.[9]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Quest tie-in

XNet shows up in the "logistics" quest chapter. Quest a quest in "?" asks you to obtain a Controller and a connector. Any connector color counts: Red Connector, Blue Connector, Green Connector or Yellow Connector.[3]

Tip: Get your Machine Frame production sorted first. The Controller, Redstone Proxy, Router and Wireless Router all need one, so it's the first bottleneck when you start a network.[9]

Which FTB Skies 2 quests use XNet?

XNet shows up in just one place in the quest book: the "logistics" chapter. There is a single quest there that involves the mod, so there is no long questline to follow for it.[3]

The quest a quest in "?" has no title in the pack files, and it has two item tasks. First, you hand in a Controller. Second, you hand in a connector, and any of the four colors counts: Red Connector, Blue Connector, Green Connector or Yellow Connector.[3]

Tip: Since any connector color satisfies the second task, just grab whichever one you already have on hand.[3]

Unverified The sources don't say what this quest rewards you with, where it sits in the chapter's order, or which quests it depends on, so check the in-game quest book for those details.

Which XNet config options matter?

4 parts

Same as in the FTB Skies 2 1.22.0 guide

Good news: every XNet option in this pack that lists a mod default is set to exactly that default. The pack hasn't changed any of these values, so what you know from the base mod applies. These are the options you're most likely to run into.[7][8]

Controller power

Watch out: Two controller options are spelled almost identically: controllerRfPerTick (how much RF the controller can receive per tick, 1,000) and controllerRFPerTick (idle power usage, 0). Only the capitalisation differs, so check which one you're editing.[7]

Connector throughput

Wireless and antennas

Client and pasting options

Sources

  1. XNet project page (modrinth) · official mod data
  2. FTB Skies 2 1.4.1 mod list · pack file
  3. FTB Skies 2 1.4.1 quests: "logistics" · pack file
  4. FTB Skies 2 1.22.0 quests: "rftools_series" · pack file
  5. FTB Skies 2 1.22.0 recipe dump: recipes making XNet items · pack recipe dump
  6. xnet tooltips and descriptions (English lang file) · official mod data
  7. FTB Skies 2 1.22.0 config: config/xnet-server.toml · pack file
  8. FTB Skies 2 1.22.0 config: config/xnet-client.toml · pack file
  9. FTB Skies 2 1.4.1 recipe dump: recipes connecting XNet with other mods · pack recipe dump
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 1.5.0 to 1.24.0

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