
Animus in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 5.2.19 · First seen in 1.0.2
Animus is a mod in FTB Evolution 2 1.4.0, where it is version 5.2.19. Putting more Magic in your Blood Magic. (Summary from the mod's Modrinth page.)
Animus guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:FTB Skies 2: Aero 1.6.0 to 1.10.0
- Sections
- 6
- Recipes shown
- 8
- Items named
- 54
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Animus?
3 parts
Animus is an add-on that puts more magic into Blood Magic. It adds new sigils, rituals, weapons and a Tier 6 Blood Altar, and it links Blood Magic to other magic mods. This pack includes Animus 5.2.16.[1][2]
What it adds
- New sigils powered by your Soul Network. Examples are the Sigil of the Storm for summoning lightning, the Sigil of Equivalency for mass-replacing blocks, and the Sigil of the Free Soul, which gives a ghost mode for scouting and also works as a Totem of Undying.[1]
- New rituals for automation and world control. Examples are Persistence, which keeps chunks loaded, Serenity, which prevents hostile mob spawns in a large radius, and Culling, an upgraded Well of Suffering.[1]
- Imperfect Rituals, quick rituals where you place a block on an Imperfect Ritual Stone and activate it. Regression removes repair costs, Enhancement upgrades all enchantments by 1 level, and Clear Skies stops rain and thunder.[1]
- Weapons and tools such as throwable spears, the Bound Spear, the Sentient Spear, the Sentient Shield and the Sanguine Diviner.[1]
- A Tier 6 Blood Altar, made possible by Crystallized Demon Will Blocks, plus Willful Stone in 16 colors and the Transcendent Blood Orb for massive LP storage.[1]
- Corruption and nature: AntiLife, a corrupting fluid made when lightning strikes Life Essence, and Blood Trees whose apples restore hunger and LP.[1]
Playing with friends
The Key of Binding lets a team share one Soul Network. You bind the key to your network and give it to a friend. When they hold it in their offhand or a curio slot, their sigils and bound items draw from your LP. That suits servers where one player focuses on LP generation and the others fight.[1]
Links to other magic mods
Animus has integration with Iron's Spellbooks, Botania, Ars Nouveau and Malum. With Iron's Spellbooks you can cast spells using Life Essence instead of mana. Botania gets LP-powered mana through the Sigil of Boundless Nature, Ars Nouveau gets an altar rune powered by Source, and Malum gets the Runic Sentient Scythe and the Hand of Death.[1]
How do you get started with Animus?
4 parts
Animus builds on Neo Vitae with new sigils, rituals, weapons and a sixth altar tier. Its recipes use Neo Vitae's crafting types, such as the Ara Vitae recipe type, so the early game is about getting the right tools into your hands first. Here is the order I'd go in.[1][3]
First, make the Codex Animus
Start with Codex Animus, the mod's guide book. It is a plain shapeless crafting recipe, so you don't need an altar for it.[3]
Next, craft the Sanguine Diviner
The mod's first advancement asks you to craft a Sanguine Diviner to begin your journey into the deeper arts of Vitaemancy. It is useful too: it diagnoses altar issues, shows ritual info and can auto-place upgrades. It uses an Ara Vitae recipe from Neo Vitae, so you make it at the altar rather than on a crafting table.[1][3][4]
Then, a few early extras
The Blood Sapling lets you grow your own Blood Wood trees.[4]
The Fragment of Healing is a permanent passive health buff, so it is worth grabbing early.[4]
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/fragment_healing
Where it leads
The big long-term goal is the sixth altar tier. The Transcendent Orb of Vitae is the highest-capacity Orb of Vitae in the mod, and the Crystallized Spiritus Block is an alternate capstone for the Transcendent Ara Vitae.[4]
Ara Vitae Recipe (neovitae)
Recipe id: animusnv:ara_vitae/blood_orb_transcendent
After that, the sigils are portable tools powered by your Soul Network, for example Sigil of Equivalency for mass block replacement and Sigil of Temporal Dominance to speed up block entities.[1]
Weapons empowered by Spiritus come later too: the Sentient Javelin, the Sentient Shield and the Runic Sentient Scythe.[4]
How does Animus work?
7 parts
Animus plugs straight into Neo Vitae: its recipes are made in Neo Vitae stations like the Hellfire Forge, the array, the alchemy table and the Ara Vitae. Most costs in the pack's config are measured in EV. This section covers how the mod's world-changing blocks, rituals and power conversions behave in this pack.[3][5]
AntiLife and its fluid
AntiLife is a corrupting substance you create with the Sigil of Consumption. It spreads to adjacent blocks of the same type as the original converted block. Each spread consumes Essentia Vitae from the caster who created it, and the corruption reaches up to 8 blocks from its origin.[4]
In this pack the sigil's range is set by animusnv.sigils.antiLifeRange (8 blocks), and the cost is animusnv.sigils.antiLifeConsumption (25 EV per block).[5]
Breaking any AntiLife block starts a decay chain reaction. Adjacent AntiLife blocks begin decaying, the decay spreads to connected AntiLife, and decayed blocks are removed entirely. That stops infinite expansion and lets you clean up corrupted areas. Blocks tagged animusnv:disallow_antilife are protected from conversion.[4]
AntiLife fluid is made by placing Essentia Vitae fluid and striking it with lightning, using a Lightning Rod or the Sigil of the Storm. The change is instant and cannot be reversed. The fluid spreads like water, consumes blocks it touches, and can be collected in buckets. Touched blocks become AntiLife blocks, which keep spreading. Where the fluid contacts Essentia Vitae fluid, it spreads as fluid instead, corrupting large volumes quickly.[4]
The pack changes one AntiLife-related value: the block the Ritual of Siphon places where it extracts fluid (animusnv.rituals.siphonReplacementBlock) is set to animusnv:block_antilife here, where the mod default is animusnv:antilife.[5]
Blood trees and the Blood Core
Plant a Blood Sapling and wait, or speed it up with bonemeal. The tree grows 4 to 6 blocks tall, with a Blood Wood trunk, a Blood Leaves canopy and a Blood Core at the apex.[4][6]
Right-click the Blood Core to toggle it. An active core searches for nearby grass or dirt, places Blood Saplings, instantly grows them into trees, and builds a blood forest over time. With a silk touch tool the core drops itself; otherwise it drops Blood Wood.[4][7]
The spreading pace is set in the config: animusnv.bloodCore.treeSpreadInterval is 600 ticks between attempts, animusnv.bloodCore.treeSpreadRadius is 16 blocks, and animusnv.bloodCore.leafRegrowthSpeed is 100 ticks (5 seconds) between leaf regrowth attempts. Each Blood Apple adds 50 blood to an altar (animusnv.general.bloodPerApple).[5]
Crystallized Spiritus Block
The Crystallized Spiritus Block counts as a CRYSTAL block for altar construction. It can stand in for the crystal cluster capstones on the highest tier Ara Vitae, the Transcendent one.[4]
Stonecutting
Recipe id: animusnv:crystallized_spiritus_block_from_crystal_cluster
Made by cutting a Crystal Cluster on a stonecutter.
Sanguine Rectifier: fluid handling
The Sanguine Rectifier works with an altar it finds nearby and holds EvilCraft blood in an internal tank. Its pack settings: it searches a cube of radius 10 for an altar (animusnv.sanguineRectifier.searchRange), transfers 100 mB per tick at base speed, scaling with altar speed runes (animusnv.sanguineRectifier.baseTransferRate), and holds 16,000 mB (animusnv.sanguineRectifier.tankCapacity). Producing blood costs 1 EV per 1 mB (animusnv.sanguineRectifier.evPerBlood); setting that to 0 disables EV-to-blood conversion.[5]
Rituals: ranges, timing and costs
Each ritual runs on a refresh timer, and many drain EV every cycle. These are the values this pack ships for the main ones. The ritual ranges are also mirrored in the startup config file, with the same values.[5][8]
- Culling: 10 blocks horizontally and 10 vertically (above and below the stone), refreshing every 25 ticks, draining 75 EV from the owner's Anima per entity culled. Killing bosses costs an extra 25,000 EV, and boss kills are allowed.[5]
- Culling with raw Spiritus: mobs are killed as if the ritual owner killed them (so player-only drops like blaze rods work), with a 0.1 chance per kill to consume 1 raw Spiritus.[5]
- Siphon: 32 blocks horizontally, up to 128 deep, refreshing every 10 ticks, 50 EV per fluid block extracted.[5]
- Relentless Tides: 32 blocks horizontally, up to 128 deep, refreshing every 10 ticks, 50 EV per fluid block placed.[5]
- Serenity: stops spawns in a 48 block radius for 1 EV per tick, checked every 20 ticks.[5]
- Persistence: loads a 3 chunk radius for 100 EV per tick, checked every 20 ticks.[5]
- Sol and Luna: 32 blocks horizontally and 64 blocks below the ritual stone, refreshing every 5 ticks at 1 EV per refresh. Setting the vertical range to -1 searches all the way to the world bottom.[5]
- Nolite Ignem: puts out fire in a 64 block radius, 10 EV per fire block, refreshing every 20 ticks.[5]
- Reparare: every 100 ticks it repairs up to 1 damage per item, at 50 EV per damage point.[5]
- Steadfast Heart: reaches 128 blocks, refreshes every 60 ticks and drains 100 EV per affected player. The maximum absorption amplifier is 4, which gives 5 hearts.[5]
- Source Vitaeum and Ars Vitae: Source Vitaeum turns 10 Source into 1 EV, and Ars Vitae turns 10 EV into 1 Source, so round-tripping loses value. Each other Master Ritual Stone within 10 blocks doubles the conversion cost, and both rituals refresh every 40 ticks.[5]
Converting power between mods
- EV spell casting is enabled: 100 EV per mana point, so a spell costing 50 mana needs 5,000 EV. Hybrid casting is allowed, mixing mana and EV, and a Blood Orb in your inventory or a curio slot is required.[5]
- Sanguine Scrolls cost mana times EV per mana times 1.5.[5]
- The Blood Bullet drains 50 EV from the shooter's network per shot.[5]
- Botania conversion rates in the pack: 2 for EV to mana and 250 for Spiritus to mana. The Rune of Unleashed Nature uses 10 mana per second to keep its acceleration bonus.[5]
- The Arcane Rune drains 20 Source every 200 ticks.[5]
Sigil costs
- Sigil of Equivalency: default radius 1, replaces 5 blocks per tick and costs 1 EV per block replaced.[5]
- Sigil of the Fast Builder (Sigil of the Fast Builder): range 64 blocks.[5]
- Sigil of the Free Soul: 5,000 EV per use, 10 seconds of spectator mode, and a 60 second cooldown before it can prevent death again.[5]
How do you progress through Animus?
2 parts
The sources for this pack don't lay out a tier-by-tier path for Animus, so there's no ladder to invent here. What they do show is which crafting station makes each Animus item. Every station except plain crafting and stonecutting is a Neo Vitae recipe type, so that's the map to follow.[3]
The Codex Animus is a shapeless crafting recipe.
Where each item is made
- Ara Vitae recipes: Fragile Activation Crystal, Blood Bullet, Transcendent Orb of Vitae, Blood Sapling, Fragment of Healing, Key of Binding and Sanguine Diviner.[3]
- Alchemy array recipes: Runic Sentient Scythe, Bound Javelin and the sigils Sigil of the Fast Builder, Sigil of the Phantom Chain, Sigil of Consumption, Sigil of Equivalency, Sigil of the Free Soul, Sigil of Heavenly Wrath, Sigil of Nature's Leach, Sigil of the Demon Monk, Sigil of Remedium, Sigil of Reparare, Sigil of the Storm, Sigil of Temporal Dominance and Sigil of Transposition.[3]
- Hellfire Forge recipes: Hand of Death, Hellforged Bow, Sanguine Rectifier, Sentient Bow, Sentient Shield, Sentient Javelin, Spirit Powder and Willful Stone.[3]
- Hellfire Forge reagents: Reagent: Boundless Nature, Reagent: Builder, Reagent: Chains, Reagent: Consumption, Reagent: Equivalency, Reagent: Free Soul, Reagent: Heavenly Wrath, Reagent: Leach, Reagent: Remedium, Reagent: Reparare, Reagent: Storm, Reagent: Temporal Dominance and Reagent: Transposition.[3]
- Alchemy table recipes: Living Terra Bucket and Reagent: Fist.[3]
- Ordinary crafting: Iron Javelin, Diamond Javelin, the Blood Wood set (Blood Wood Planks, Blood Wood Slab, Blood Wood Stairs, Blood Wood Fence, Blood Wood Fence Gate) and the dyed Willful Stone variants.[3]
- Stonecutting: Crystallized Spiritus Block is cut from a crystal cluster.[3]
The javelin line
Hellfire Forge (neovitae)
Recipe id: animusnv:hellfire_forge/spear_sentient
The javelin line spans several stations: the Iron and Diamond Javelins are crafted normally, the Bound Javelin comes from an alchemy array, and the Sentient Javelin is made in the Hellfire Forge, shown here.
Which Animus config options matter?
5 parts
Same as in the FTB Skies 2: Aero 1.10.0 guide
Animus is configured through two files in this pack: the common file and the startup file. Every option that lists a mod default matches it, with one exception: the block the Ritual of Siphon leaves behind. Start there.[9][10]
The one value the pack changed
animusnv.rituals.siphonReplacementBlock is the block placed where the Ritual of Siphon extracts fluid. This pack sets it to "animusnv:block_antilife", while the mod default is "animusnv:antilife".[9]
Casting spells with EV
The EV casting options decide how your Anima pays for spells. In this pack animusnv.ironsSpells.evCasting.enableEVCasting is on, and so is animusnv.ironsSpells.evCasting.allowHybridCasting, which lets a spell use both mana and EV when you don't have enough of either.[9]
- animusnv.ironsSpells.evCasting.evPerMana is 100, so a spell costing 50 mana needs 5,000 EV.[9]
- animusnv.ironsSpells.evCasting.requireBloodOrb is true, so you need a Blood Orb in your inventory or a curio slot to cast with EV.[9]
- animusnv.ironsSpells.sanguineScrolls.evCostMultiplier is 1.5.[9]
- animusnv.ironsSpells.sanguineScrolls.durabilityMultiplier is 1.[9]
Blood-Infused Spellbooks have one EV cost option per tier. These are the values this pack uses:[9]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier1EVCost is 5,000 EV.[9]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier2EVCost is 10,000 EV.[9]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier3EVCost is 25,000 EV.[9]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier4EVCost is 50,000 EV.[9]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier5EVCost is 100,000 EV.[9]
- animusnv.ironsSpells.bloodInfusedSpellbook.tier6EVCost is 175,000 EV.[9]
Ritual costs and ranges
- Culling cost: animusnv.rituals.refresh.cullingCost is 75 EV per entity culled.[9]
- Culling horizontal range: animusnv.rituals.cullingRange is 10 blocks.[9]
- Culling vertical range: animusnv.rituals.cullingVerticalRange is 10 blocks, above and below the ritual stone.[9]
- Culling bosses: animusnv.rituals.killBoss is true, so the ritual may kill bosses, and animusnv.rituals.bossCost adds 25,000 EV for them.[9]
- Siphon cost: animusnv.rituals.siphonEVPerExtraction is 50 EV per fluid block extracted.[9]
- Siphon horizontal range: animusnv.rituals.siphonRange is 32 blocks.[9]
- Siphon depth: animusnv.rituals.siphonDepth is 128 blocks.[9]
- Persistence range: animusnv.rituals.persistenceChunkRadius is 3 (in chunks, not blocks).[9]
- Persistence cost: animusnv.rituals.persistenceEVPerTick is 100 EV each second the ritual is active.[9]
- Serenity: animusnv.rituals.serenityRadius is 48 blocks for spawn prevention.[9]
- Nature's Leach: animusnv.rituals.naturesLeachRange is 32 blocks, the most the Ritual Tinkerer can expand it to (it starts at 8).[9]
The startup file also lists ritual ranges for Culling, Endless Greed, Nolite Ignem, Persistence, Relentless Tides, Serenity and Siphon. In this pack they hold the same values as the matching common file options. For example, startup.ritualRanges.culling.horizontalRange is 10.[9][10]
Iframes (hurt cooldown)
animusnv.hurtCooldown.mode is set to BLACKLIST here. In that mode every damage source except the listed ones has no iframes. The list in animusnv.hurtCooldown.sources is inFire, inWall, cactus, lightningBolt, lava and outOfWorld. animusnv.hurtCooldown.affectPlayers and animusnv.hurtCooldown.affectBosses are both false.[9]
Sigil of the Free Soul
animusnv.sigils.freeSoulEVCost is 5,000 EV per use. animusnv.sigils.freeSoulDuration is 10 seconds of spectator mode, and animusnv.sigils.freeSoulCooldown is 60 seconds before it can prevent death again.[9]
What changed in Animus between versions?
2 parts
FTB Evolution 2 1.1.0 ships Animus 5.2.16. The mod was already in the pack in 1.0.2 or earlier. The sources here include no pack changelog entries for it, so this section only covers the mod's own changelogs for the two latest versions.[2]
5.2.16
- Added the Blood Bullet gun modifier for Iron's Arms 'n Artifice, which fires on EV instead of bullets.[11]
- Added the Spirit Powder gun modifier for Iron's Arms 'n Artifice, which soul snares targets and scales damage with your Spiritus.[11]
5.2.15
This one was a fix release, mostly for rituals. Here is what got fixed:[12]
- Nature's Leach no longer consumes soil blocks, no longer ignores short grass, and its range sizes and volume limits in the Ritual Tinkerer are corrected.[12]
- Sol, Luna, Siphon and Relentless Tides no longer ignore selected area boundaries.[12]
- Persistence now respects shifted and rectangular chunk selections.[12]
- Steadfast Heart's default radius and its range setting are fixed, so the range is no longer ignored.[12]
- Fluid rituals no longer accept multi-block tank selections.[12]
- Ritual volume limits no longer display zero in the Ritual Tinkerer.[12]
Since 1.1.0 includes 5.2.16, you get both the 5.2.15 fixes and the 5.2.16 gun modifiers.[2][11][12]
Sources
- Animus project page (modrinth) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- FTB Evolution 2 1.1.0 recipe dump: recipes making Animus items · pack recipe dump
- animusnv names, screen text and descriptions (English lang file) · official mod data
- FTB Evolution 2 1.1.0 config: config/animusnv-common.toml · pack file
- data/animusnv/worldgen/configured_feature/blood_tree.json (animusnv's jar) · official mod data
- data/animusnv/loot_table/blocks/blood_core.json (animusnv's jar) · official mod data
- FTB Evolution 2 1.1.0 config: config/animusnv-startup.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/animusnv-common.toml · pack file
- FTB Skies 2: Aero 1.10.0 config: config/animusnv-startup.toml · pack file
- Animus 5.2.16 changelog · changelog
- Animus 5.2.15 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 5.2.19 | animusnv-26.1.2-5.2.19.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 5.2.18 | animusnv-26.1.2-5.2.18.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 5.2.18 | animusnv-26.1.2-5.2.18.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 5.2.17 | animusnv-26.1.2-5.2.17.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 5.2.17 | animusnv-26.1.2-5.2.17.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 5.2.17 | animusnv-26.1.2-5.2.17.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 5.2.17 | animusnv-26.1.2-5.2.17.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 5.2.16 | animusnv-26.1.2-5.2.16.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 5.2.15 | animusnv-26.1.2-5.2.15.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
78 items from the 1.4.0 recipe dump.
Fragile Activation Crystal
AntiLife
AntiLife Bucket
Blood Apple
Blood Bullet
Blood Core
Blood Leaves
Transcendent Orb of Vitae
Blood Sapling
Blood Wood Log
Blood Wood Fence
Blood Wood Fence Gate
Blood Wood Planks
Blood Wood Slab
Blood Wood Stairs
Stripped Blood Wood Log
Crystallized Spiritus Block
Fragment of Healing
Codex Animus
Hand of Death
Hellforged Bow
Key of Binding
Living Terra Bucket
Mob Soul
Reagent: Boundless Nature
Reagent: Builder
Reagent: Chains
Reagent: Consumption
Reagent: Equivalency
Reagent: Fist
Reagent: Free Soul
Reagent: Heavenly Wrath
Reagent: Leach
Reagent: Remedium
Reagent: Reparare
Reagent: Storm
Reagent: Temporal Dominance
Reagent: Transposition
Runic Sentient Scythe
Sanguine Diviner
Sanguine Dynamo
Sanguine Rectifier
Sentient Bow
Sentient Shield
Sigil of the Fast Builder
Sigil of the Phantom Chain
Sigil of Consumption
Sigil of Equivalency
Sigil of the Free Soul
Sigil of Heavenly Wrath
Sigil of Nature's Leach
Sigil of the Demon Monk
Sigil of Remedium
Sigil of Reparare
Sigil of the Storm
Sigil of Temporal Dominance
Sigil of Transposition
Bound Javelin
Diamond Javelin
Iron Javelin
...and 18 more.
Config options (how FTB Evolution 2 sets them)
148 settings shipped in the pack's config files; 1 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
animusnv.rituals.siphonReplacementBlock changed by FTB Evolution 2Block to place where fluid is extracted by Ritual of Siphon Use format: modid:blockname Examples: animusnv:antilife, minecraft:stone, minecraft:cobblestone config/animusnv-common.toml | animusnv:block_antilife | animusnv:antilife |
animusnv.bloodCore.debug Enable debug logging for Blood Core tree spreading config/animusnv-common.toml | false | not documented |
animusnv.general.canKillBuffedMobs Allow rituals to kill mobs with potion effects config/animusnv-common.toml | true | not documented |
animusnv.general.muteDragon Mute the Ender Dragon death sound config/animusnv-common.toml | false | not documented |
animusnv.general.muteWither Mute the Wither spawn sound config/animusnv-common.toml | false | not documented |
animusnv.hurtCooldown.affectBosses If true, bosses will have no iframes config/animusnv-common.toml | false | not documented |
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