Anima in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.0.3 · First seen in 1.0.2

Checked Oct 17, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json

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Anima is a mod in FTB Evolution 2 1.4.0, where it is version 1.0.3. No verified summary yet. A full guide is planned.

What is Anima?

1 part

This pack includes Anima 1.0.3, built for NeoForge. It was already part of the pack in version 1.0.2 or earlier, so it is not a recent addition.[1]

Anima ships its own in-game codex, and that is the best place to learn it. The codex has nine chapters: Beginnings, Components, Magic, Spells, Infusion, Soulwork, Gods, Golems and Advanced.[2][3][4][5][6][7][8][9][10][11]

What the Advanced chapter covers

A big part of the Advanced chapter is about gods and devotion. It has entries on gods, the pantheon, god choices, devotion, offerings, priests, shrine travel, avatar combat and the deity hammer.[12][13][14][15][16][17][18][19][20]

The same chapter also has a group of entries that are about golems and the totems. Here is what is in there:[21][22][23][24][25][26][27][28][29]

  • Golems: entries on golems, golem controls, the pilot golem and workers.[21][22][23][29]
  • Totems: breeding, forestry, gathering, harvesting and shepherding each get their own entry.[24][25][26][27][28]
  • Soul and machine entries: the soul breaker, the soul placer, the reconstructor, the synthetic resonator and the relay.[30][31][32][33][34]
  • The robe has its own entry too.[35]

The codex text itself is not in the sources here, only these entry names. Open the codex in game for the actual details on each topic.[2]

How do you get started with Anima?

5 parts

Anima is a soul-and-glass magic mod, and the first few steps are about getting your guide book and your first crystal. The steps below follow the mod's own advancement descriptions, which are the clearest hints in the sources here for what to do first. The sources do not spell out a strict order, so treat this as a sensible route rather than a rule.[36]

Step 1: The Necronomicon

Start by making The Necronomicon. It is the mod's guide book, and the first advancement asks you to craft it. Here is the in-pack recipe.[36]

Crafting Shapeless

  • Book
  • Bone

Recipe id: anima:anima_codex

This is the in-pack recipe for the guide book.

Step 2: Your first soul

Next, get a bottled soul. The first-soul advancement says to catch a released spirit with a glass bottle. Souls are what the rest of the mod runs on, so it is worth grabbing one early.[36]

Step 3: Blue crystal

Blue crystal comes from a cluster that you start yourself: soulbone and lapis in water over stone. Once it grows, you harvest Blue Crystal from it.[36][37]

Here the pack changes the mod's values. Each growth stage takes 12,000 ticks (crystals.crystal_phase_ticks), where the mod default is 24,000, and there are three stages to maturity. So crystals grow twice as fast as in the base mod. The chance that a mature crystal is yellow is 0.2 (crystals.yellow_probability), up from the mod default of 0.125.[38]

Crafting Shapeless

Recipe id: anima:crystal_shards_from_block

A Blue Crystal Block can be turned back into 9 Blue Crystal.

Step 4: Glassworking tools

Glassworking starts with a Blow Mold and Bellows, which is what the glassworking advancement asks for. The mod also has buckets of molten glass, blue crystal and yellow crystal to collect.[36]

Blow MoldMod recipe

Crafting Shaped

Crafting Shaped
StoneDropperStone
StoneStoneStone
Empty slotStoneEmpty slot

Recipe id: anima:blow_mold

The Blow Mold, one half of your glassworking setup.

BellowsMod recipe

Crafting Shaped

Crafting Shaped
LeatherIron CasingLeather
any plankany plankany plank

Recipe id: anima:bellows

The Bellows, the other half.

Step 5: A Blue Gem and crystal armor

A Blue Gem comes from molten blue crystal and a Gem Mold. There is also an advancement for collecting all four pieces of Crystal Armor: Blue Crystal Helmet, Blue Crystal Chestplate, Blue Crystal Leggings and Blue Crystal Boots.[36][37]

Gem MoldMod recipe

Crafting Shaped

Crafting Shaped
SandStoneSand
StoneSandStone
SandStoneSand

Recipe id: anima:gem_mold

The Gem Mold, used with molten blue crystal.

Tip: No quests in this pack cover Anima, so the Necronomicon and the mod's advancements are your best guide. The advancement list is a handy checklist of what to try next.[36]

How does Anima work?

7 parts

Anima is built around souls, glass and crystal, and bound workers. The in-game codex text is not available to me here, so this section sticks to what the pack's config, the mod's advancement text and its data files confirm. Everything below is how the mod behaves in this pack.[36][38]

Crystals and molten materials

Blue crystal comes from clusters. You start one with soulbone and lapis in water over stone. A cluster grows in three stages, and the pack shortens each stage: crystals.crystal_phase_ticks is 12,000 ticks here, where the mod default is 24,000.[36][38]

The pack also makes yellow crystal more common. crystals.yellow_probability is 0.2 here, against a mod default of 0.125. A mature yellow cluster drops yellow crystal, and other clusters drop Blue Crystal (Blue Crystal).[38][39]

Unverified Which blocks count as valid supports for a growing crystal cluster is defined in the data file data/anima/tags/block/crystal_support.json. The sources here do not show that file, so check the quest book or the codex in game.

Molten glass, molten blue crystal and molten yellow crystal can all be collected in buckets. Each has a fluid tag in the mod's data. Blue and yellow gems come from the molten crystal plus a Gem Mold. For glassworking you need a Blow Mold and Bellows, and blowing one bucket of molten material takes 40 ticks (machines.blow_ticks, unchanged from the mod default).[36][38][40][41]

Cages and glassware extraction

The Bone Cage holds creatures for extraction, and a cage you own can capture a creature. It pulls from a radius of 6 blocks (ranges.cage_range), which rises to 12 with an active Synthetic Resonator (ranges.boosted_cage_range).[36][38]

Extraction itself uses glassware: a Funnel, Decanter, Splitter, Gourd and Spiral are collected for it, and the extraction advancement asks for a correct four-piece extraction from a cage you own. Each extraction step takes 20 ticks (machines.extraction_step_ticks).[36][38]

Bone CageMod recipe

Crafting Shaped

8 × Soulbone

Recipe id: anima:bone_cage

Soul Wells, Relays and the Soul Forge

A Soul Well is a ring of twelve stones. You can complete the ring, or deposit a soul into a working well, and a well stores souls of eight kinds over time. A Soul Relay guides loose souls toward a well.[36]

Machines that need worker souls take them from a nearby well. The Soul Forge is the example the advancements use, and starting one smelt costs 5 worker cost (machines.smelt_cost). Forging Raw Saronite takes 200 ticks (machines.saronite_ticks).[36][38]

A fresh worker soul gets durability 20 (machines.worker_durability). One of the preferred soul kind gets 30 (machines.affinity_durability). Both values match the mod defaults.[38]

Infusion and reconstruction

The Infusion Table needs eight Plinth blocks placed around it, all on Soul Stone. One infusion ritual takes 200 ticks (machines.infusion_ticks).[36][38]

Infusion TableMod recipe

Crafting Shaped

Crafting Shaped
Chiseled Quartz BlockSoul RelayChiseled Quartz Block
Soul StonePonderance LatticeSoul Stone
Soul StoneQuantifierSoul Stone

Recipe id: anima:infusion_table

The Corporeal Reconstructor needs its ring and a cage built near a well with a Wise soul. It rebuilds an undead captive from a cage you own, and a reconstruction takes 200 ticks (machines.reconstruction_ticks).[36][38]

Automation machines

The advancements count seven automation machines: the Soul Breaker, the Soul Placer and five totems. Each job costs worker cost, and these values are all the mod defaults in this pack.[36][38]

Research Table and Circuit Stamper

The Research Table writes and translates spell books. A translation attempt takes 300 ticks, costs 5 and succeeds with probability 0.25 (machines.research_time, machines.research_cost, machines.research_chance). Scribing an encrypted spell book is faster and cheaper but far less likely to work: 100 ticks, cost 2, probability 0.05 (machines.scribe_time, machines.scribe_cost, machines.scribe_chance). All of these match the mod defaults.[36][38]

The Circuit Stamper works on a redstone pulse, which stamps its four inputs. It is the source of the Foci used to cast spells and of Soulbone Splinters.[36]

Spell and shrine tuning

Spell costs and cooldowns are scaled by magic.spell_cost_multiplier and magic.spell_cooldown_multiplier, both 1 here. Setting the cost multiplier to zero makes spells free. The Flight spell and the Ring of Power's survival flight are both enabled in this pack (magic.spell_flight, magic.ring_flight).[38]

Travelling between two shrines of the same god spends worship. A trip costs 1 worship with a 60 tick cooldown (deities.travel_cost, deities.travel_rest), and worshipping has a 6,000 tick cooldown (deities.worship_rest).[36][38]

How do you progress through Anima?

3 parts

Here is the honest picture for Anima in this pack: the sources I have show what you can craft and which chapters the in-game guide has, but they do not show a tier order. I won't invent one. What follows is what is confirmed.[37]

Where to start

The in-game guide for Anima is the The Necronomicon, and its chapters sit under an "advanced" category. The codex itself is a shapeless crafting recipe, and every Anima recipe in the pack is listed as a mod recipe.[3][37]

Crafting Shapeless

  • Book
  • Bone

Recipe id: anima:anima_codex

Craft the codex first so you can read the chapters in-game.

What the codex covers

The chapter titles give you a map of the mod's topics. Only the titles are visible in the sources here, not the chapter text, so the order below is a grouping by topic and not a confirmed progression.[3][12][13][14][15][16]

Several chapters (deity hammer, golems, pilot golem, relay, robe, workers) have "before" and "next" entries, so the codex does link some topics together. What those entries say is not shown in the sources here.[13][22][23][29][31][35]

Crafting material notes

One thing the recipes do confirm is how Blue Crystal packs down and unpacks. A Blue Crystal Block breaks back into 9 Blue Crystal.[37]

Crafting Shapeless

Recipe id: anima:crystal_shards_from_block

One block gives 9 Blue Crystal.

Some recipes make more than one item: the Offering Plate recipe makes 3, the Soul Stone recipe makes 4 and the Saronite Arrow recipe makes 4. Anima also has a full set of Blue Crystal armor and Saronite tools with recipes in the pack.[37]

Unverified Which Anima item or station unlocks the next one, and in what order, is not shown in the sources here. The pack's quest book is where a tier order would be told, and the sources here show no Anima quest.

Which Anima config options matter?

5 parts

Everything for Anima lives in one file, config/anima-server.toml. This pack only changes two values from the mod defaults, and both are in the crystals section. Everything else is left at the mod default, so what you see below is what you get.[38]

What the pack changed

  • crystals.crystal_phase_ticks is 12,000 in this pack, down from the mod default of 24,000. It is the number of ticks per crystal growth stage, and there are three stages to maturity. Stages that were already scheduled finish on their original schedule, so you will not see the change on crystals that are already growing.[38]
  • crystals.yellow_probability is 0.2 in this pack, up from the mod default of 0.125. It is the chance that a mature crystal is yellow, where 0 means never and 1 means always.[38]

Worker costs and durability

Automation workers pay a cost per action, and the pack keeps the mod defaults: automation.break_cost is 2 per broken block, automation.fell_cost is 10 per felled tree, automation.feed_cost is 10 per bred pair, automation.shear_cost is 4 per sheared animal, and automation.gather_cost is 1 per gathered batch of automation.gather_batch items (16). machines.work_cost is 2 per placement or crop harvest.[38]

A fresh worker soul gets machines.worker_durability durability (20), and a worker of the preferred soul kind gets machines.affinity_durability (30). Both are mod defaults.[38]

Ranges and storage

Magic settings

Spells are not rebalanced here. magic.spell_cost_multiplier and magic.spell_cooldown_multiplier are both 1, and setting the cost multiplier to zero would make spells free. magic.spell_flight and magic.ring_flight are both true, so the Flight spell and the Ring of Power's survival flight are allowed. magic.disabled_spells is an empty list, so no spells are disabled.[38]

Machine timing and chances

Machine timings and odds are also at the mod defaults. machines.research_chance is 0.25 per translation attempt and machines.scribe_chance is 0.05 per scribing attempt. Translation takes machines.research_time ticks (300) and scribing takes machines.scribe_time ticks (100). Infusion rituals take machines.infusion_ticks ticks (200).[38]

Sources

  1. FTB Evolution 2 1.1.0 mod list · pack file
  2. In-game guide: book.anima.codex.name (anima) · official docs
  3. In-game guide: book.anima.codex.advanced.name (anima) · official docs
  4. In-game guide: book.anima.codex.beginnings.name (anima) · official docs
  5. In-game guide: book.anima.codex.components.name (anima) · official docs
  6. In-game guide: book.anima.codex.gods.name (anima) · official docs
  7. In-game guide: book.anima.codex.golems.name (anima) · official docs
  8. In-game guide: book.anima.codex.infusion.name (anima) · official docs
  9. In-game guide: book.anima.codex.magic.name (anima) · official docs
  10. In-game guide: book.anima.codex.soulwork.name (anima) · official docs
  11. In-game guide: book.anima.codex.spells.name (anima) · official docs
  12. In-game guide: book.anima.codex.advanced.avatar_combat.name (anima) · official docs
  13. In-game guide: book.anima.codex.advanced.deity_hammer.name (anima) · official docs
  14. In-game guide: book.anima.codex.advanced.devotion.name (anima) · official docs
  15. In-game guide: book.anima.codex.advanced.god_choices.name (anima) · official docs
  16. In-game guide: book.anima.codex.advanced.gods.name (anima) · official docs
  17. In-game guide: book.anima.codex.advanced.offerings.name (anima) · official docs
  18. In-game guide: book.anima.codex.advanced.pantheon.name (anima) · official docs
  19. In-game guide: book.anima.codex.advanced.priests.name (anima) · official docs
  20. In-game guide: book.anima.codex.advanced.shrine_travel.name (anima) · official docs
  21. In-game guide: book.anima.codex.advanced.golem_controls.name (anima) · official docs
  22. In-game guide: book.anima.codex.advanced.golems.name (anima) · official docs
  23. In-game guide: book.anima.codex.advanced.pilot_golem.name (anima) · official docs
  24. In-game guide: book.anima.codex.advanced.totem_of_breeding.name (anima) · official docs
  25. In-game guide: book.anima.codex.advanced.totem_of_forestry.name (anima) · official docs
  26. In-game guide: book.anima.codex.advanced.totem_of_gathering.name (anima) · official docs
  27. In-game guide: book.anima.codex.advanced.totem_of_harvesting.name (anima) · official docs
  28. In-game guide: book.anima.codex.advanced.totem_of_shepherding.name (anima) · official docs
  29. In-game guide: book.anima.codex.advanced.workers.name (anima) · official docs
  30. In-game guide: book.anima.codex.advanced.reconstructor.name (anima) · official docs
  31. In-game guide: book.anima.codex.advanced.relay.name (anima) · official docs
  32. In-game guide: book.anima.codex.advanced.soul_breaker.name (anima) · official docs
  33. In-game guide: book.anima.codex.advanced.soul_placer.name (anima) · official docs
  34. In-game guide: book.anima.codex.advanced.synthetic_resonator.name (anima) · official docs
  35. In-game guide: book.anima.codex.advanced.robe.name (anima) · official docs
  36. anima names, screen text and descriptions (English lang file) · official mod data
  37. FTB Evolution 2 1.1.0 recipe dump: recipes making Anima items · pack recipe dump
  38. FTB Evolution 2 1.1.0 config: config/anima-server.toml · pack file
  39. data/anima/loot_table/blocks/crystal_cluster.json (anima's jar) · official mod data
  40. data/anima/tags/fluid/molten_crystal.json (anima's jar) · official mod data
  41. data/anima/tags/fluid/molten_glass.json (anima's jar) · official mod data
  42. In-game guide: book.anima.codex.advanced.worship.name (anima) · official docs
  43. In-game guide: book.anima.codex.advanced.help.name (anima) · official docs
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.3.2
Oct 16, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.3.1
Oct 15, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.3.0
Oct 14, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.2.2
Oct 13, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.2.1
Oct 12, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.2.0
Oct 12, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.1.0
Oct 10, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release
1.0.2
Oct 8, 2026
1.0.3Anima-1.0.3+Neoforge-26.1.2.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

114 items from the 1.4.0 recipe dump.

...and 54 more.

Config options (how FTB Evolution 2 sets them)

44 settings shipped in the pack's config files; 2 differ from the mod's documented default.

See all 44 settings →

Show settings
SettingFTB Evolution 2 valueMod default
crystals.crystal_phase_ticks changed by FTB Evolution 2
Ticks per crystal growth stage; three stages to maturity. Existing scheduled stages finish on their original schedule.
config/anima-server.toml
1200024000
crystals.yellow_probability changed by FTB Evolution 2
Chance that a mature crystal is yellow: 0 never, 1 always.
config/anima-server.toml
0.20.125
magic.disabled_spells
Spell IDs disabled on this server, for example excavate, quench, frost_nova. Learned spells and books are retained.
config/anima-server.toml
[]not documented
magic.ring_flight
Allow the Ring of Power to grant survival flight.
config/anima-server.toml
truenot documented
magic.spell_flight
Allow the Flight spell. Does not disable astral projection.
config/anima-server.toml
truenot documented
automation.break_cost
Worker cost per broken block.
config/anima-server.toml
22

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