Anima in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 1.0.3 · First seen in 1.0.2
Anima is a mod in FTB Evolution 2 1.4.0, where it is version 1.0.3. No verified summary yet. A full guide is planned.
Anima guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026
- Sections
- 5
- Recipes shown
- 7
- Items named
- 28
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Anima?
1 part
This pack includes Anima 1.0.3, built for NeoForge. It was already part of the pack in version 1.0.2 or earlier, so it is not a recent addition.[1]
Anima ships its own in-game codex, and that is the best place to learn it. The codex has nine chapters: Beginnings, Components, Magic, Spells, Infusion, Soulwork, Gods, Golems and Advanced.[2][3][4][5][6][7][8][9][10][11]
What the Advanced chapter covers
A big part of the Advanced chapter is about gods and devotion. It has entries on gods, the pantheon, god choices, devotion, offerings, priests, shrine travel, avatar combat and the deity hammer.[12][13][14][15][16][17][18][19][20]
The same chapter also has a group of entries that are about golems and the totems. Here is what is in there:[21][22][23][24][25][26][27][28][29]
- Golems: entries on golems, golem controls, the pilot golem and workers.[21][22][23][29]
- Totems: breeding, forestry, gathering, harvesting and shepherding each get their own entry.[24][25][26][27][28]
- Soul and machine entries: the soul breaker, the soul placer, the reconstructor, the synthetic resonator and the relay.[30][31][32][33][34]
- The robe has its own entry too.[35]
The codex text itself is not in the sources here, only these entry names. Open the codex in game for the actual details on each topic.[2]
How do you get started with Anima?
5 parts
Anima is a soul-and-glass magic mod, and the first few steps are about getting your guide book and your first crystal. The steps below follow the mod's own advancement descriptions, which are the clearest hints in the sources here for what to do first. The sources do not spell out a strict order, so treat this as a sensible route rather than a rule.[36]
Step 1: The Necronomicon
Start by making The Necronomicon. It is the mod's guide book, and the first advancement asks you to craft it. Here is the in-pack recipe.[36]
This is the in-pack recipe for the guide book.
Step 2: Your first soul
Next, get a bottled soul. The first-soul advancement says to catch a released spirit with a glass bottle. Souls are what the rest of the mod runs on, so it is worth grabbing one early.[36]
Step 3: Blue crystal
Blue crystal comes from a cluster that you start yourself: soulbone and lapis in water over stone. Once it grows, you harvest Blue Crystal from it.[36][37]
Here the pack changes the mod's values. Each growth stage takes 12,000 ticks (crystals.crystal_phase_ticks), where the mod default is 24,000, and there are three stages to maturity. So crystals grow twice as fast as in the base mod. The chance that a mature crystal is yellow is 0.2 (crystals.yellow_probability), up from the mod default of 0.125.[38]
A Blue Crystal Block can be turned back into 9 Blue Crystal.
Step 4: Glassworking tools
Glassworking starts with a Blow Mold and Bellows, which is what the glassworking advancement asks for. The mod also has buckets of molten glass, blue crystal and yellow crystal to collect.[36]
Crafting Shaped
| Stone | Dropper | Stone |
| Stone | Stone | Stone |
| Empty slot | Stone | Empty slot |
Recipe id: anima:blow_mold
The Blow Mold, one half of your glassworking setup.
Crafting Shaped
| Leather | Iron Casing | Leather |
| any plank | any plank | any plank |
Recipe id: anima:bellows
The Bellows, the other half.
Step 5: A Blue Gem and crystal armor
A Blue Gem comes from molten blue crystal and a Gem Mold. There is also an advancement for collecting all four pieces of Crystal Armor: Blue Crystal Helmet, Blue Crystal Chestplate, Blue Crystal Leggings and Blue Crystal Boots.[36][37]
Crafting Shaped
| Sand | Stone | Sand |
| Stone | Sand | Stone |
| Sand | Stone | Sand |
Recipe id: anima:gem_mold
The Gem Mold, used with molten blue crystal.
How does Anima work?
7 parts
Anima is built around souls, glass and crystal, and bound workers. The in-game codex text is not available to me here, so this section sticks to what the pack's config, the mod's advancement text and its data files confirm. Everything below is how the mod behaves in this pack.[36][38]
Crystals and molten materials
Blue crystal comes from clusters. You start one with soulbone and lapis in water over stone. A cluster grows in three stages, and the pack shortens each stage: crystals.crystal_phase_ticks is 12,000 ticks here, where the mod default is 24,000.[36][38]
The pack also makes yellow crystal more common. crystals.yellow_probability is 0.2 here, against a mod default of 0.125. A mature yellow cluster drops yellow crystal, and other clusters drop Blue Crystal (Blue Crystal).[38][39]
Unverified Which blocks count as valid supports for a growing crystal cluster is defined in the data file data/anima/tags/block/crystal_support.json. The sources here do not show that file, so check the quest book or the codex in game.
Molten glass, molten blue crystal and molten yellow crystal can all be collected in buckets. Each has a fluid tag in the mod's data. Blue and yellow gems come from the molten crystal plus a Gem Mold. For glassworking you need a Blow Mold and Bellows, and blowing one bucket of molten material takes 40 ticks (machines.blow_ticks, unchanged from the mod default).[36][38][40][41]
Cages and glassware extraction
The Bone Cage holds creatures for extraction, and a cage you own can capture a creature. It pulls from a radius of 6 blocks (ranges.cage_range), which rises to 12 with an active Synthetic Resonator (ranges.boosted_cage_range).[36][38]
Extraction itself uses glassware: a Funnel, Decanter, Splitter, Gourd and Spiral are collected for it, and the extraction advancement asks for a correct four-piece extraction from a cage you own. Each extraction step takes 20 ticks (machines.extraction_step_ticks).[36][38]
Soul Wells, Relays and the Soul Forge
A Soul Well is a ring of twelve stones. You can complete the ring, or deposit a soul into a working well, and a well stores souls of eight kinds over time. A Soul Relay guides loose souls toward a well.[36]
- Storage: each well holds up to 64 souls per soul kind (souls.well_capacity). Lowering the cap does not delete stored souls, and deposits wait until there is room.[38]
- Soul attraction: a well draws souls from 10 blocks (ranges.well_soul_range).[38]
- Machine supply: a well supplies machines within 32 blocks (ranges.well_machine_range).[38]
- Relay: a Soul Relay connects over 10 blocks (ranges.relay_range).[38]
Machines that need worker souls take them from a nearby well. The Soul Forge is the example the advancements use, and starting one smelt costs 5 worker cost (machines.smelt_cost). Forging Raw Saronite takes 200 ticks (machines.saronite_ticks).[36][38]
A fresh worker soul gets durability 20 (machines.worker_durability). One of the preferred soul kind gets 30 (machines.affinity_durability). Both values match the mod defaults.[38]
Infusion and reconstruction
The Infusion Table needs eight Plinth blocks placed around it, all on Soul Stone. One infusion ritual takes 200 ticks (machines.infusion_ticks).[36][38]
Crafting Shaped
| Chiseled Quartz Block | Soul Relay | Chiseled Quartz Block |
| Ponderance Lattice | ||
| Quantifier |
Recipe id: anima:infusion_table
The Corporeal Reconstructor needs its ring and a cage built near a well with a Wise soul. It rebuilds an undead captive from a cage you own, and a reconstruction takes 200 ticks (machines.reconstruction_ticks).[36][38]
Automation machines
The advancements count seven automation machines: the Soul Breaker, the Soul Placer and five totems. Each job costs worker cost, and these values are all the mod defaults in this pack.[36][38]
- Soul Breaker: 2 worker cost per broken block (automation.break_cost).[36][38]
- Soul Placer: 2 per placement (machines.work_cost), the same cost as a crop harvest.[36][38]
- Totem of Gathering: collects dropped items, paying 1 per batch of 16 (automation.gather_cost, automation.gather_batch). It reaches 4 blocks horizontally and 2 vertically (automation.gather_reach, automation.gather_height).[36][38]
- Totem of Harvesting: harvests and replants a mature crop at the 2 worker cost of machines.work_cost.[36][38]
- Totem of Forestry: fells a tree and replants a sapling for 10 (automation.fell_cost). It searches a radius of 4 (automation.forest_reach), collects at most 256 logs per tree (automation.tree_limit) and follows branches up to 8 from the trunk (automation.tree_spread).[36][38]
- Totem of Breeding: feeds a pair of animals for 10 per bred pair (automation.feed_cost). The population limit is 12 per animal kind (automation.herd_limit).[36][38]
- Totem of Shepherding: shears sheep for 4 per animal (automation.shear_cost). Breeding and shearing share a radius of 4 (automation.herd_reach).[36][38]
Research Table and Circuit Stamper
The Research Table writes and translates spell books. A translation attempt takes 300 ticks, costs 5 and succeeds with probability 0.25 (machines.research_time, machines.research_cost, machines.research_chance). Scribing an encrypted spell book is faster and cheaper but far less likely to work: 100 ticks, cost 2, probability 0.05 (machines.scribe_time, machines.scribe_cost, machines.scribe_chance). All of these match the mod defaults.[36][38]
The Circuit Stamper works on a redstone pulse, which stamps its four inputs. It is the source of the Foci used to cast spells and of Soulbone Splinters.[36]
Spell and shrine tuning
Spell costs and cooldowns are scaled by magic.spell_cost_multiplier and magic.spell_cooldown_multiplier, both 1 here. Setting the cost multiplier to zero makes spells free. The Flight spell and the Ring of Power's survival flight are both enabled in this pack (magic.spell_flight, magic.ring_flight).[38]
Travelling between two shrines of the same god spends worship. A trip costs 1 worship with a 60 tick cooldown (deities.travel_cost, deities.travel_rest), and worshipping has a 6,000 tick cooldown (deities.worship_rest).[36][38]
How do you progress through Anima?
3 parts
Here is the honest picture for Anima in this pack: the sources I have show what you can craft and which chapters the in-game guide has, but they do not show a tier order. I won't invent one. What follows is what is confirmed.[37]
Where to start
The in-game guide for Anima is the The Necronomicon, and its chapters sit under an "advanced" category. The codex itself is a shapeless crafting recipe, and every Anima recipe in the pack is listed as a mod recipe.[3][37]
Craft the codex first so you can read the chapters in-game.
What the codex covers
The chapter titles give you a map of the mod's topics. Only the titles are visible in the sources here, not the chapter text, so the order below is a grouping by topic and not a confirmed progression.[3][12][13][14][15][16]
- Gods and worship: chapters on gods, god choices, devotion, worship, the pantheon, offerings and priests. The Pantheon, Deity Shrine, Offering Plate and Priest Rod all have crafting recipes.[14][15][16][17][18][19][37][42]
- Idols: one chapter each for the Idol of Breeding, Idol of Forestry, Idol of Gathering, Idol of Harvesting and Idol of Shepherding.[24][25][26][27][28][37]
- Golems: chapters on golems, golem controls, piloting a golem, avatar combat, workers and the reconstructor. The Golem Fabricator, Golem Part Assembler and Corporeal Reconstructor have recipes.[12][21][22][23][29][30][37]
- Tools and gear: chapters on the deity hammer, the ceremonial robe, the soul relay, the soul breaker, the soul placer, the synthetic resonator and shrine travel, plus a help chapter.[13][20][31][32][33][34][35][43]
Several chapters (deity hammer, golems, pilot golem, relay, robe, workers) have "before" and "next" entries, so the codex does link some topics together. What those entries say is not shown in the sources here.[13][22][23][29][31][35]
Crafting material notes
One thing the recipes do confirm is how Blue Crystal packs down and unpacks. A Blue Crystal Block breaks back into 9 Blue Crystal.[37]
One block gives 9 Blue Crystal.
Some recipes make more than one item: the Offering Plate recipe makes 3, the Soul Stone recipe makes 4 and the Saronite Arrow recipe makes 4. Anima also has a full set of Blue Crystal armor and Saronite tools with recipes in the pack.[37]
Unverified Which Anima item or station unlocks the next one, and in what order, is not shown in the sources here. The pack's quest book is where a tier order would be told, and the sources here show no Anima quest.
Which Anima config options matter?
5 parts
Everything for Anima lives in one file, config/anima-server.toml. This pack only changes two values from the mod defaults, and both are in the crystals section. Everything else is left at the mod default, so what you see below is what you get.[38]
What the pack changed
- crystals.crystal_phase_ticks is 12,000 in this pack, down from the mod default of 24,000. It is the number of ticks per crystal growth stage, and there are three stages to maturity. Stages that were already scheduled finish on their original schedule, so you will not see the change on crystals that are already growing.[38]
- crystals.yellow_probability is 0.2 in this pack, up from the mod default of 0.125. It is the chance that a mature crystal is yellow, where 0 means never and 1 means always.[38]
Worker costs and durability
Automation workers pay a cost per action, and the pack keeps the mod defaults: automation.break_cost is 2 per broken block, automation.fell_cost is 10 per felled tree, automation.feed_cost is 10 per bred pair, automation.shear_cost is 4 per sheared animal, and automation.gather_cost is 1 per gathered batch of automation.gather_batch items (16). machines.work_cost is 2 per placement or crop harvest.[38]
A fresh worker soul gets machines.worker_durability durability (20), and a worker of the preferred soul kind gets machines.affinity_durability (30). Both are mod defaults.[38]
Ranges and storage
- ranges.cage_range is 6 blocks for Bone Cage suction, and ranges.boosted_cage_range is 12 with an active Synthetic Resonator.[38]
- ranges.relay_range is 10 blocks for Soul Relay connections.[38]
- ranges.well_machine_range is 32 blocks for the Soul Well supply radius, and ranges.well_soul_range is 10 blocks for how far a Well attracts souls.[38]
- souls.well_capacity is 64 per soul kind. Lowering it later does not delete souls already stored, and deposits wait until there is room.[38]
Magic settings
Spells are not rebalanced here. magic.spell_cost_multiplier and magic.spell_cooldown_multiplier are both 1, and setting the cost multiplier to zero would make spells free. magic.spell_flight and magic.ring_flight are both true, so the Flight spell and the Ring of Power's survival flight are allowed. magic.disabled_spells is an empty list, so no spells are disabled.[38]
Machine timing and chances
Machine timings and odds are also at the mod defaults. machines.research_chance is 0.25 per translation attempt and machines.scribe_chance is 0.05 per scribing attempt. Translation takes machines.research_time ticks (300) and scribing takes machines.scribe_time ticks (100). Infusion rituals take machines.infusion_ticks ticks (200).[38]
Sources
- FTB Evolution 2 1.1.0 mod list · pack file
- In-game guide: book.anima.codex.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.name (anima) · official docs
- In-game guide: book.anima.codex.beginnings.name (anima) · official docs
- In-game guide: book.anima.codex.components.name (anima) · official docs
- In-game guide: book.anima.codex.gods.name (anima) · official docs
- In-game guide: book.anima.codex.golems.name (anima) · official docs
- In-game guide: book.anima.codex.infusion.name (anima) · official docs
- In-game guide: book.anima.codex.magic.name (anima) · official docs
- In-game guide: book.anima.codex.soulwork.name (anima) · official docs
- In-game guide: book.anima.codex.spells.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.avatar_combat.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.deity_hammer.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.devotion.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.god_choices.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.gods.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.offerings.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.pantheon.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.priests.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.shrine_travel.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.golem_controls.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.golems.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.pilot_golem.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.totem_of_breeding.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.totem_of_forestry.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.totem_of_gathering.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.totem_of_harvesting.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.totem_of_shepherding.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.workers.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.reconstructor.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.relay.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.soul_breaker.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.soul_placer.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.synthetic_resonator.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.robe.name (anima) · official docs
- anima names, screen text and descriptions (English lang file) · official mod data
- FTB Evolution 2 1.1.0 recipe dump: recipes making Anima items · pack recipe dump
- FTB Evolution 2 1.1.0 config: config/anima-server.toml · pack file
- data/anima/loot_table/blocks/crystal_cluster.json (anima's jar) · official mod data
- data/anima/tags/fluid/molten_crystal.json (anima's jar) · official mod data
- data/anima/tags/fluid/molten_glass.json (anima's jar) · official mod data
- In-game guide: book.anima.codex.advanced.worship.name (anima) · official docs
- In-game guide: book.anima.codex.advanced.help.name (anima) · official docs
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 1.0.3 | Anima-1.0.3+Neoforge-26.1.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
114 items from the 1.4.0 recipe dump.
The Necronomicon
Aquatic Soul
Bellows
Benign Soul
Blow Mold
Blue Gem
Bone Cage
Ceremonial Robe
Circuit Stamper
Condensed Stone Plate
Control Circuit
Corporeal Reconstructor
Blue Crystal Block
Blue Crystal Boots
Blue Crystal Chestplate
Crystal Cluster
Blue Crystal Helmet
Blue Crystal Leggings
Crystallized Soulbone
Blue Crystal
Altar of Souls
Decanter
Decanter Mold
Deity Fabricator
Deity Hammer
Deity Shrine
Doomed Soul
Emitter
Ender Soul
Funnel
Funnel Mold
Gem Mold
Glass Bottle Mold
Glass Pane Mold
God Soul
Golem Arm
Golem Armored Plate
Golem Core
Golem Fabricator
Golem Head
Golem Joint
Golem Leg
Golem Oculus
Golem Part Assembler
Golem Shoulder
Golem Thrust Unit
Golem Torso
Gourd
Gourd Mold
Infernal Soul
Infusion Table
Iron Casing
Large Button
Large Lever
Mirror
Bucket of Molten Blue Crystal
Bucket of Molten Glass
Bucket of Molten Yellow Crystal
Offering Plate
Pantheon
...and 54 more.
Config options (how FTB Evolution 2 sets them)
44 settings shipped in the pack's config files; 2 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
crystals.crystal_phase_ticks changed by FTB Evolution 2Ticks per crystal growth stage; three stages to maturity. Existing scheduled stages finish on their original schedule. config/anima-server.toml | 12000 | 24000 |
crystals.yellow_probability changed by FTB Evolution 2Chance that a mature crystal is yellow: 0 never, 1 always. config/anima-server.toml | 0.2 | 0.125 |
magic.disabled_spells Spell IDs disabled on this server, for example excavate, quench, frost_nova. Learned spells and books are retained. config/anima-server.toml | [] | not documented |
magic.ring_flight Allow the Ring of Power to grant survival flight. config/anima-server.toml | true | not documented |
magic.spell_flight Allow the Flight spell. Does not disable astral projection. config/anima-server.toml | true | not documented |
automation.break_cost Worker cost per broken block. config/anima-server.toml | 2 | 2 |
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