IntegratedTerminals guide for All the Mods - Gravitas 2.4 to 2.9
IntegratedTerminals guide for All the Mods - Gravitas
Last verified for All the Mods - Gravitas v2.9 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (4.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 0.61FTB Skies 2: Aero 1.0.3Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 6
- Recipes shown
- 7
- Items named
- 12
3 sections are written for this pack; 3 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods - Gravitas 2.9's own files.
What is IntegratedTerminals?
IntegratedTerminals is included in the pack at version 1.4.7, built for Minecraft 1.18.2 (the file is IntegratedTerminals-1.18.2-1.4.7.jar). It has been in the pack since version 2.4 or earlier, so it is a long-standing part of the mod list and not a recent addition.[1]
Unverified The sources I have don't describe what IntegratedTerminals does, who it is aimed at, or how its items work. There is no in-jar guidebook and no platform page to draw on, so I'm not going to guess at its features here.
Unverified Progression: no pack quests that involve this mod were found, and it is not on the ATM Star quest path. Nothing confirms where it fits in the pack's progression, so treat it as an optional extra rather than a required step.
How do you get started with IntegratedTerminals?
4 parts
Same as in the All the Mods - Gravitas 4.0 guide
IntegratedTerminals is an extension to Integrated Dynamics that lets you manage and overview your Integrated Dynamics networks through a GUI. Everything below is the order I'd make things in, starting with the glass that all the terminals need.[2]
Step 1: Menril Glass
Before you can craft the Storage Terminal, you need Menril Glass, a self-illuminating glass. You make it by drying Menril Resin onto plain glass in a Drying Basin.[2][3]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
The pack also has a Mechanical Drying Basin version of the same recipe, so you can automate it later.[3]
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Step 2: The Storage Terminal part
This is the main item of the mod. Part Terminal Storage is a part you place on a cable to get GUI-based storage management for the attached network. Along with Menril Glass, the recipe uses Integrated Dynamics items such as the input and output variable transformers.[2][3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Once it's placed, you can interact with your storage networks, such as attached energy batteries. Other mods that add storage capabilities, like the item and fluid capabilities from Integrated Tunnels, work with it too.[2]
Step 3: A portable version
If you don't want to be tied to a cable, you can attach Crystalized Menril Chunks to your Storage Terminal part to get the Portable Storage Terminal.[2][3]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Optional extras
- Chorus Glass is made the same way as Menril Glass, but with liquid chorus, and entities can pass through it. There is a Mechanical Drying Basin version too (recipe id integratedterminals:mechanical_drying_basin/chorus_glass).[2][3]
- Part Terminal Crafting Job lets you see and cancel all running crafting jobs in the network. It also uses Menril Glass in its recipe.[2][3]
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Unverified Whether Integrated Crafting is actually included in this pack could not be confirmed from the available sources, and no quests for this mod were found, so you'll need to check in-game before relying on autocrafting.
How does IntegratedTerminals work?
9 parts
IntegratedTerminals is an add-on for Integrated Dynamics. It gives you screens to see and manage your Integrated Dynamics networks. The main one is the Storage Terminal, a part you place on a cable to get GUI-based storage management for the network it's attached to.[2]
What the Storage Terminal shows
The terminal has a tab for every active storage network on the attached network, optionally split by channel. If you have several Energy Batteries attached, the energy tab shows the sum of all energy. Other mods can add storage types too. The item and fluid capabilities from Integrated Tunnels show up as tabs you can interact with. The bottom of each tab shows the total and maximum quantity.[2]
The mod calls things that can be stored, such as items, fluids and energy, ingredients. You click to pick one up and click again to place it, like in any inventory. For energy and fluids, you have to click with a container item in your inventory, such as a battery or a tank. Shift-click moves things in bulk.[2]
Moving and adjusting quantities
Once you select an ingredient in a storage tab, clicking its slot again raises the amount a little and shift-clicking raises it more. Right-clicking or scrolling over it adjusts the amount too. With a selection, right-clicking moves a small quantity, left-clicking moves everything you hold, and middle-clicking moves half of what you hold.[2]
The pack sets the starting and step sizes in the common config. Clicking an item selects 64 (machine.general.guiStorageItemInitialQuantity) and right-clicking removes 1 (machine.general.guiStorageItemIncrementalQuantity). Fluids and energy start at 100,000 (machine.general.guiStorageFluidInitialQuantity and machine.general.guiStorageEnergyInitialQuantity), with a step of 1,000 (machine.general.guiStorageFluidIncrementalQuantity and machine.general.guiStorageEnergyIncrementalQuantity).[4]
Sorting, searching and filtering
The left-hand buttons toggle sorting. Items can sort by internal registry ID or by stack size. Fluids can sort by registry ID or by amount in mB. The search box filters ingredients by name. You can add more parameters separated by a space, and write or-conditions with a pipe character.[2]
If the text filters aren't enough, you can feed your own predicates in through Variable Cards. A predicate takes the ingredient type as input and returns a Boolean. The mod has an advancement for dynamically filtering enchantable items this way, using a Variable.[2]
Crafting grid and settings
The terminal's crafting grid has buttons to auto-refill after crafting, to spread equal items evenly over the slots, and to clear the grid. Shift-clicking the clear button sends the contents into your player inventory. With JEI installed, you can shift-click a JEI recipe to fill the grid quickly, and you can sync the JEI search field with the terminal's.[2]
In the pack, shift-clicking the crafting result is not limited to a single result (general.general.shiftClickCraftingResultLimit is false). The pack also keeps search box and button states synchronized between the item storage and crafting tabs (general.general.syncItemStorageAndCraftingTabStates is true).[4]
Terminal settings (buttons, search boxes, tabs and so on) are saved per player and per terminal. The anvil button at the bottom right of the GUI lets you choose which settings newly placed terminals start with.[2]
GUI scale
A scale button sets the size of the storage grid. The pack's presets are 9 columns by 5 rows for small, 10 by 7 for medium and 11 by 9 for large. Scaling tops out at 32 columns and 20 rows. The relevant keys are general.general.guiStorageScaleSmallColumns, general.general.guiStorageScaleSmallRows, general.general.guiStorageScaleMediumColumns, general.general.guiStorageScaleMediumRows, general.general.guiStorageScaleLargeColumns, general.general.guiStorageScaleLargeRows, general.general.guiStorageScaleMaxColumns and general.general.guiStorageScaleMaxRows.[2][4]
Crafting the terminals
The Storage Terminal needs a self-illuminating glass called Menril Glass (Menril Glass), which you make in a Drying Basin. Chorus Glass (Chorus Glass) is made the same way and lets entities pass through it. The pack has both a Drying Basin and a Mechanical Drying Basin version of each recipe.[2][5]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
Here is the recipe for the Storage Terminal part (Part Terminal Storage):[5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Portable Storage Terminal
The Portable Storage Terminal is a portable variant of the terminal. To link it to a network, the network needs an Omni-Directional Connector. Right-click the connector with the portable terminal to link them. You can also configure a hotkey that opens the first Portable Storage Terminal in your inventory.[2]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
Autocrafting and the Crafting Job Terminal
If your network contains crafting recipes, you can start crafting jobs from inside the Storage Terminal. Available recipes appear in their own tabs and channels. Clicking one opens a screen to pick how many times to run it. Then a crafting plan lists the required and missing ingredients, and after that the job starts. Shift-clicking a recipe skips the amount screen and goes straight to the plan.[2]
A job can show one of these statuses:[2]
- Queueing: waiting for other jobs to finish.[2]
- Pending dependencies: waiting for dependencies to finish.[2]
- Pending inputs: missing input ingredients.[2]
- Crafting: the job started and is waiting for outputs.[2]
- Finished: the job completed and the outputs were received.[2]
- Invalid: storage ingredients are missing.[2]
- Invalid inputs: the recipe inputs could not be inserted into the crafting target.[2]
The Crafting Job Terminal (Part Terminal Crafting Job) lists every running job in the network and lets you cancel them. Click a job for a detailed view with its remaining sub-jobs, status, duration, owner and channel. Hovering a sub-job gives more detail on its status.[2][5]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
Energy use and performance settings
In this pack the base energy usage is 2 for the Storage Terminal (general.general.terminalStorageBaseConsumption) and 1 for the crafting terminal (general.general.terminalCraftingBaseConsumption).[4]
Multithreading for the crafting planner is switched off here (core.general.craftingPlannerEnableMultithreading is false), and the thread count option is set to 2 (core.general.craftingPlannerThreads). The crafting jobs GUI refreshes every 1,000 milliseconds (machine.general.guiTerminalCraftingJobsUpdateFrequency).[4]
If you see packet overflows on big networks, you can lower the packet limits. The number of terminal storage instances per packet is set to 1,024 (core.general.terminalStoragePacketMaxInstances), and the number of crafting recipes per packet is set to 128 (core.general.terminalStoragePacketMaxRecipes).[4]
How do you progress through IntegratedTerminals?
3 parts
Same as in the All the Mods - Gravitas 4.0 guide
In this pack, IntegratedTerminals progression is a short crafting chain. You make a special glass, turn it into terminal parts, and then optionally upgrade the storage terminal part into a portable terminal.[3]
The glass
The chain starts with a glass made in a Drying Basin. Menril Glass is the one the terminal part recipes use. Chorus Glass is made the same way, from liquid chorus instead of menril resin.[3]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
If you've automated your setup, the Mechanical Drying Basin has its own recipe for each glass.[3]
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
The terminal parts
Next come the terminal parts. Part Terminal Storage is the storage terminal part, and it is the one the portable terminal is built from later.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
Part Terminal Crafting Job is the crafting job terminal part. It also uses Menril Glass, so the glass comes first here too.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
The portable terminal
The last link in the chain is the Portable Storage Terminal. It is crafted from the storage terminal part, so make that part first.[3]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
How does IntegratedTerminals work with other mods?
3 parts
Same as in the All the Mods - Gravitas 4.0 guide
In this pack, every recipe that connects IntegratedTerminals with another mod points to the same place: Integrated Dynamics. The terminal parts and the glass blocks are built from Integrated Dynamics items, and the glass is made in Integrated Dynamics drying basins. So you'll want some Integrated Dynamics progress before you get far with terminals.[3]
Terminal parts
The Part Terminal Storage is crafted from Integrated Dynamics components, including the Part Display Panel, the Input Variable Transformer and the Output Variable Transformer. It also needs Menril Glass, which is one of this mod's own blocks.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| any glowstone dust | Empty slot | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_storage
The storage terminal part mixes Integrated Dynamics parts with Menril Glass.
The Part Terminal Crafting Job also starts from an Integrated Dynamics display panel and Menril Glass. It adds a Crafting Table as the vanilla piece.[3]
Crafting Shaped
| any glowstone dust | any glowstone dust | |
| Empty slot | Empty slot | |
| any glowstone dust | any glowstone dust |
Recipe id: integratedterminals:crafting/part_terminal_crafting_job
The crafting job terminal part uses a display panel, Menril Glass and a crafting table.
Portable Storage Terminal
The Portable Storage Terminal combines the storage terminal part with a Crystallized Menril Chunk, so you'll need that Integrated Dynamics material on hand.[3]
Crafting Shaped
Recipe id: integratedterminals:crafting/terminal_storage_portable
The portable terminal is the storage terminal part plus a Crystallized Menril Chunk.
Menril Glass and Chorus Glass
Both decorative glass blocks, Menril Glass and Chorus Glass, are made in Integrated Dynamics machines rather than a crafting grid. Each has a Drying Basin recipe and a Mechanical Drying Basin recipe. Menril Glass uses Menril Resin, Chorus Glass uses Liquid Chorus, and both also take any colorless glass.[3]
Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:drying_basin/menril_glass
Menril Glass in the Drying Basin.
Mechanical Drying Basin (integrateddynamics)
1000× Menril Resin
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/menril_glass
Menril Glass in the Mechanical Drying Basin.
Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:drying_basin/chorus_glass
Chorus Glass in the Drying Basin.
Mechanical Drying Basin (integrateddynamics)
1000× Liquid Chorus
- any colorless glass
Recipe id: integratedterminals:mechanical_drying_basin/chorus_glass
Chorus Glass in the Mechanical Drying Basin.
Which IntegratedTerminals config options matter?
5 parts
Everything below comes from the Integrated Terminals common config file in this pack, config/integratedterminals-common.toml. These are the values the pack ships with: a few performance and packet settings, plus the storage terminal's layout and click quantities.[4]
Crafting planner and packet limits
- core.general.craftingPlannerEnableMultithreading is false in this pack, so the crafting planners are not set to work on separate threads.[4]
- core.general.craftingPlannerThreads is 2. This is the number of threads the crafting plan calculator can use.[4]
- core.general.terminalStoragePacketMaxInstances is 1,024 and core.general.terminalStoragePacketMaxRecipes is 128. These cap how many storage instances and crafting recipes go into a single packet.[4]
Terminal behavior
- general.general.shiftClickCraftingResultLimit is false. Shift-clicking the crafting terminal's result slot is therefore not limited to a single result.[4]
- general.general.syncItemStorageAndCraftingTabStates is true, so the search box and button states stay synchronized between the item storage and crafting tabs.[4]
- general.general.guiStorageForceCraftingGridCenter is false. The crafting grid is responsive to your screen size instead of always sitting in the center.[4]
- machine.general.guiTerminalCraftingJobsUpdateFrequency is 1,000, which is the update frequency in milliseconds for the crafting jobs GUI.[4]
Storage terminal size
The storage terminal scales with your screen. In this pack the small layout is 9 columns by 5 rows, the medium layout is 10 columns by 7 rows, and the large layout is 11 columns by 9 rows. When scaling, it can grow to at most 32 columns and 20 rows. The height-based scale uses 9 columns and the width-based scale uses 5 rows.[4]
The matching options are general.general.guiStorageScaleSmallColumns, general.general.guiStorageScaleSmallRows, general.general.guiStorageScaleMediumColumns, general.general.guiStorageScaleMediumRows, general.general.guiStorageScaleLargeColumns, general.general.guiStorageScaleLargeRows, general.general.guiStorageScaleMaxColumns, general.general.guiStorageScaleMaxRows, general.general.guiStorageScaleHeightColumns and general.general.guiStorageScaleWidthRows.[4]
Click quantities in the storage terminal
- Items: clicking an item selects 64 (machine.general.guiStorageItemInitialQuantity), and right-clicking removes 1 (machine.general.guiStorageItemIncrementalQuantity).[4]
- Fluids: clicking a fluid selects 100,000 (machine.general.guiStorageFluidInitialQuantity), and right-clicking removes 1,000 (machine.general.guiStorageFluidIncrementalQuantity).[4]
- Energy: clicking energy selects 100,000 (machine.general.guiStorageEnergyInitialQuantity), and right-clicking removes 1,000 (machine.general.guiStorageEnergyIncrementalQuantity).[4]
Energy use and housekeeping
The base energy usage is 1 for the crafting terminal (general.general.terminalCraftingBaseConsumption) and 2 for the storage terminal (general.general.terminalStorageBaseConsumption).[4]
Both housekeeping options are true here. core.general.analytics allows an anonymous mod startup analytics request, and core.general.versionChecker enables the version checker.[4]
Sources
- All the Mods - Gravitas 2.9 mod list · pack file
- integratedterminals tooltips and descriptions (English lang file) · official mod data
- All the Mods - Gravitas 4.0 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
- All the Mods - Gravitas 2.9 config: config/integratedterminals-common.toml · pack file
- All the Mods - Gravitas 2.9 recipe dump: recipes making IntegratedTerminals items · pack recipe dump
Where this guide comes from
Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 3.3 to 4.0 · 3.2 · 3.1