Ex Nihilo: Sequentia guide for All the Mods - Gravitas 2.0 to 2.9

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Ex Nihilo: Sequentia guide for All the Mods - Gravitas

Written for All the Mods - Gravitas 2.9 · also fits 2.0 to 2.8a · updated Oct 7, 2026

Last verified for All the Mods - Gravitas v2.9 on Oct 17, 2026 · text last changed Oct 7, 2026

A newer release (4.0) is out Guide for the current version

Sections
6
Recipes shown
7
Items named
10

5 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods - Gravitas 2.9's own files.

What is Ex Nihilo: Sequentia?

Ex Nihilo: Sequentia is part of this pack. The pack ships version 1.18.2-20221113-044349 of the mod, and it has been in the pack since version 1.1 or earlier.[1]

Unverified I can't confirm from the pack files what the mod does here, who it suits best, or where it fits in the pack's progression. I also can't confirm whether it is on the ATM Star path or tied to any quests. Check in-game before relying on any of that.

How do you get started with Ex Nihilo: Sequentia?

3 parts

Ex Nihilo: Sequentia is about getting resources from a bare start, and this page walks through the first items to make in this pack, in order. Each step points to the exact in-pack recipe.[2]

Start with a Silkworm

The Silkworm comes from crook recipes. Ordinary leaves can give you a silkworm, and so can Infested Leaves. These are the mod's own recipes, unchanged by the pack.[2]

SilkwormMod recipe

Crook (exnihilosequentia)

  • any leave

Recipe id: exnihilosequentia:crook/ens_leaves

Crook recipe that turns any leaves into a Silkworm.

SilkwormMod recipe

Crook (exnihilosequentia)

Recipe id: exnihilosequentia:crook/ens_silkworm

Crook recipe that turns Infested Leaves into a Silkworm.

Set up your special waters

Next come the fluids. Sea Water and Witch Water are both made with fluid transform recipes, and neither is changed by the pack.[2]

Sea WaterMod recipe

Fluid Transform (exnihilosequentia)

Recipe id: exnihilosequentia:fluid_transform/ens_sea_water

Fluid transform recipe for Sea Water.

Witch WaterMod recipe

Fluid Transform (exnihilosequentia)

Recipe id: exnihilosequentia:fluid_transform/ens_witch_water

Fluid transform recipe for Witch Water.

It pays to get these going early, because the mod's dolls use them. Going by the mod's tooltips, the Bee, Enderman and Shulker dolls go into a barrel of witch water, and the Guardian doll goes into a barrel of sea water. The Blaze doll goes into a barrel of lava.[3]

Upgrade your meshes

The pack changed the Emerald Mesh crafting recipe, so do not rely on older guides or the mod's defaults. Use the recipe below.[2]

Emerald MeshChanged by the pack

Crafting Shaped

Crafting Shaped
any emerald gemEmpty slotany emerald gem
any emerald gemDesh Ingotany emerald gem
any emerald gemEmpty slotany emerald gem

Recipe id: exnihilosequentia:ens_emerald_mesh

This recipe is changed by the pack.

The Netherite Mesh is a smithing upgrade of the emerald mesh, so it comes after it. This one is the mod's own recipe, not a pack change.[2]

Netherite MeshMod recipe

Smithing

Recipe id: exnihilosequentia:ens_netherite_mesh

Smithing recipe that upgrades the Emerald Mesh to Netherite Mesh.

How does Ex Nihilo: Sequentia work?

9 parts

Ex Nihilo: Sequentia is built around a handful of machines and tools: the barrel, the crucible, the crook and the meshes. This section covers what the pack's config, tooltips and recipes tell us about how they behave. Anything the sources don't show is left out.[2][4]

Barrels

The barrel composts, transforms fluids and spawns mobs. In this pack a barrel holds 1 bucket, set by barrel.barrelNumberOfBuckets.[4]

Rain tops a barrel up by 2 units of fluid per iteration, set by barrel.rainFillAmount.[4]

barrel.woodBarrelMaxTemp is the maximum temperature a barrel accepts. It is 300 in the pack, and the config comment notes that water is 300.[4]

These values match the mod defaults listed in the config comments, so the pack hasn't changed them. There are also cosmetic toggles, barrel.showParticles and barrel.netherBarrelSoundsEnabled, and the pack leaves them on.[4]

Fluid transformation

Sea Water and Witch Water both come from fluid transform recipes, and both are unmodified mod recipes.[2]

Sea WaterMod recipe

Fluid Transform (exnihilosequentia)

Recipe id: exnihilosequentia:fluid_transform/ens_sea_water

Witch WaterMod recipe

Fluid Transform (exnihilosequentia)

Recipe id: exnihilosequentia:fluid_transform/ens_witch_water

These fluids matter for mob spawning. The doll tooltips say that Bee, Enderman and Shulker dolls go into a barrel of witch water, a Guardian doll goes into sea water, and a Blaze doll goes into lava.[3]

Crucibles

As with barrels, the nether crucible sounds can be switched off with crucible.netherCrucibleSoundsEnabled, which is true in the pack.[4]

Crooks and infested leaves

The crook turns leaves into Silkworm, and it also works on Infested Leaves. Both are mod recipes, not pack changes.[2]

SilkwormMod recipe

Crook (exnihilosequentia)

  • any leave

Recipe id: exnihilosequentia:crook/ens_leaves

SilkwormMod recipe

Crook (exnihilosequentia)

Recipe id: exnihilosequentia:crook/ens_silkworm

Infested leaves spread on their own. Spread attempts happen every 100 ticks (infested_leaves.ticksBetweenSpreadAttempt), each with a 0.3 chance (infested_leaves.spreadChance). Leaves take 10 seconds to become completely infested (infested_leaves.secondsToTransformLeaves).[4]

Crook durability

The pack changes the gold and iron crook durabilities from the mod defaults. The gold crook has 64 durability instead of the default 32, and the iron crook has 512 instead of the default 256.[4]

Hammer durability

The hammer values all match the defaults in the config comments.[4]

Mesh durability

The config comments say mesh durability values are only useful if mesh durability is enabled. The values in the pack are below, and they all match the defaults.[4]

Mesh crafting

The pack changed the recipe for Emerald Mesh. It now uses a Desh Ingot from another mod, so check the recipe below rather than relying on the mod's default.[2]

Emerald MeshChanged by the pack

Crafting Shaped

Crafting Shaped
any emerald gemEmpty slotany emerald gem
any emerald gemDesh Ingotany emerald gem
any emerald gemEmpty slotany emerald gem

Recipe id: exnihilosequentia:ens_emerald_mesh

Netherite Mesh is a smithing upgrade of the emerald mesh, and that recipe is unchanged from the mod.[2]

Netherite MeshMod recipe

Smithing

Recipe id: exnihilosequentia:ens_netherite_mesh

Ore toggles

The config has per-metal switches for aluminum, copper, gold, iron, lead, nickel and platinum, for example ore.enableCopper. They only work when ore.enableOreOverride is true, and the pack leaves that false, so the per-metal switches have no effect here.[4]

Tip: Your barrel only holds 1 bucket (barrel.barrelNumberOfBuckets), so plan fluid transformations one bucket at a time. Each transformation takes 10 seconds (barrel.fluid_transform.secondsToTransformFluid).[4]

How do you progress through Ex Nihilo: Sequentia?

3 parts

The recipes for Ex Nihilo: Sequentia in this pack show a clear chain of upgrades. You start with silkworms, move up through the meshes, and use fluid transformations for special fluids.[2]

Silkworms from a crook

Your first goal is Silkworm. You get it with a crook, and both crook recipes are the mod's own, so the pack leaves them unchanged. One works on any leaves block, and the other works on Infested Leaves.[2]

SilkwormMod recipe

Crook (exnihilosequentia)

  • any leave

Recipe id: exnihilosequentia:crook/ens_leaves

Crook recipe for silkworms from leaves, a mod recipe unchanged by the pack.

SilkwormMod recipe

Crook (exnihilosequentia)

Recipe id: exnihilosequentia:crook/ens_silkworm

Crook recipe for silkworms from infested leaves, also unchanged by the pack.

Mesh upgrades

The Emerald Mesh recipe is changed by the pack, so don't rely on what you remember from the mod's defaults. Use the recipe below, which is the exact in-pack version.[2]

Emerald MeshChanged by the pack

Crafting Shaped

Crafting Shaped
any emerald gemEmpty slotany emerald gem
any emerald gemDesh Ingotany emerald gem
any emerald gemEmpty slotany emerald gem

Recipe id: exnihilosequentia:ens_emerald_mesh

This crafting recipe is changed by the pack.

The Netherite Mesh is the next step up. It is a smithing recipe that upgrades the Emerald Mesh, and it is the mod's own recipe, unchanged by the pack.[2]

Netherite MeshMod recipe

Smithing

Recipe id: exnihilosequentia:ens_netherite_mesh

Smithing recipe, a mod recipe unchanged by the pack.

Fluid transformations

The mod also has fluid transform recipes. Both are mod recipes, unchanged by the pack. One makes Sea Water and the other makes Witch Water.[2]

Sea WaterMod recipe

Fluid Transform (exnihilosequentia)

Recipe id: exnihilosequentia:fluid_transform/ens_sea_water

Fluid transform recipe for Sea Water, unchanged by the pack.

Witch WaterMod recipe

Fluid Transform (exnihilosequentia)

Recipe id: exnihilosequentia:fluid_transform/ens_witch_water

Fluid transform recipe for Witch Water, unchanged by the pack.

Unverified The sources here do not show any quest for this mod, so where it sits in the pack's quest book is not covered. The recipes above are the only progression detail confirmed here.

How does Ex Nihilo: Sequentia work with other mods?

2 parts

In this pack, Ex Nihilo: Sequentia links up with other mods through crafting recipes that mix its items with items from elsewhere. Those recipes are the connections the sources here confirm.[2]

Flux Hammer

The Flux Hammer is crafted from Ex Nihilo's Diamond Hammer, so the Ex Nihilo hammer is an input for the Flux Hammer. The recipe block below shows the exact layout, which also uses a Hopper.[2]

Flux HammerMod recipe

Crafting Shaped

Crafting Shaped
any glass panesany glass panesany glass panes
any glass panesDiamond Hammerany glass panes
any iron storage blockHopperany iron storage block

Recipe id: exmachinis:flux_hammer

The Diamond Hammer from Ex Nihilo: Sequentia is one of the inputs.

Emerald Mesh

The Emerald Mesh recipe has been changed by the pack. It uses a Desh Ingot, so this mesh depends on an item from another mod. The block below shows the exact in-pack recipe.[2]

Emerald MeshChanged by the pack

Crafting Shaped

Crafting Shaped
any emerald gemEmpty slotany emerald gem
any emerald gemDesh Ingotany emerald gem
any emerald gemEmpty slotany emerald gem

Recipe id: exnihilosequentia:ens_emerald_mesh

Changed by the pack, so it can differ from the mod's default recipe.

Which Ex Nihilo: Sequentia config options matter?

4 parts

Same as in the All the Mods - Gravitas 4.0 guide

Everything here lives in one file, config/exnihilosequentia-common.toml. Good news: the pack leaves almost every option at the mod default. Only two values differ, and both are crook durabilities.[5]

What the pack changed

Sieve settings

Barrels and crucibles

Crooks and infested leaves

Tip: The per-ore toggles, like ore.enableCopper, do nothing unless ore.enableOreOverride is true. In this pack it is false.[5]

Sources

  1. All the Mods - Gravitas 2.9 mod list · pack file
  2. All the Mods - Gravitas 2.9 recipe dump: recipes making Ex Nihilo: Sequentia items · pack recipe dump
  3. exnihilosequentia tooltips and descriptions (English lang file) · official mod data
  4. All the Mods - Gravitas 2.9 config: config/exnihilosequentia-common.toml · pack file
  5. All the Mods - Gravitas 4.0 config: config/exnihilosequentia-common.toml · pack file
Where this guide comes from

Written from what All the Mods - Gravitas itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 3.2 to 4.0 · 3.1

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