Silent Gear in All the Mods 11

All the Mods 11 0.12.0-beta ships version 4.2.3 · First seen in 0.0.16

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Also in 4 other packs →

Silent Gear is a mod in All the Mods 11 0.12.0-beta, where it is version 4.2.3. Upgradeable tools, weapons, and armor. Completely customizable with data packs! (Summary from the mod's Modrinth page.)

What is Silent Gear?

2 parts

Silent Gear is all about tools, weapons and armor, which the mod calls "gear". Instead of grabbing a fixed iron pickaxe, you build each piece from parts and materials, so you decide what it is made of and how it performs. This pack includes Silent Gear 4.2.3, and the mod needs Silent Lib to run.[1][2]

It is a great fit if you like tinkering with your equipment and chasing better stats. Materials can come from vanilla (wood, stone, iron, diamond, netherite and more), from Silent Gear's own metals like crimson steel, azure electrum and tyrian steel, and from common modded metals such as tin, silver and lead. Silent Gear does not add the items needed to use those modded metals.[1]

What you can build

  • Tools: pickaxes, shovels, axes, paxels, hoes, mattocks, sickles, prospector hammers that search for ores, hammers (area-of-effect pickaxes), excavators (area-of-effect shovels) and a saw that cuts down whole trees.[1]
  • Weapons: swords, tridents, machetes, katana, daggers, knives, bows, crossbows and slingshots.[1]
  • Armor, elytra and curios such as rings and bracelets.[1]

How it works at a glance

Every gear item needs a main part, and tools and weapons also need a rod. Blueprints and templates are essential for crafting gear. A blueprint is reusable forever, while a template is used up after one craft. Almost all recipes are shapeless and work in a normal crafting grid, and the mod recommends checking JEI if you are unsure about a recipe.[1]

You can also improve your materials. The material grader rolls a grade from E up to MAX and consumes one catalyst per attempt. Better catalysts give better average grades. Later on, the metal alloyer, recrystallizer and refabricator can combine up to four materials into one compound. The mod describes these blocks as mid to late game.[1]

Tip: Repair works differently from vanilla: you cannot repair gear by crafting two similar items together. Use repair kits or an anvil instead.[1]

Unverified The sources I have do not show where Silent Gear fits in this pack's progression, and they show no quests or ATM Star path involvement for it. The pack's own recipe and config changes for this mod are also unconfirmed, so check JEI in your world for the real recipes. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.

How do you get started with Silent Gear?

4 parts

Silent Gear is all about customizable tools, weapons and armor, which the mod calls gear. Blueprints and templates are essential for crafting any gear item. Here is a sensible order for your first steps, with the exact in-pack recipes shown under each item.[1]

Start with a crude knife

Make the Crude Knife first. The mod's own advancement text says it is meant for use on your stone anvil. A knife or dagger is also what you use with a log to craft template boards, and the mod describes both as weak but fast, with some crafting uses.[3][4]

Crude KnifeMod recipe

Crafting Shaped

Crafting Shaped
any cobblestone
Crude Tool Parts

Recipe id: silentgear:crude_knife

Get blueprint paper and your first blueprint or template

A blueprint can be reused infinitely, while a template is consumed with one use. Otherwise they are identical.[1]

The mod has an advancement for crafting Blueprint Paper. Below are its recipe, plus the axe blueprint and the axe template as an example of the two kinds.[3][4]

Crafting Shapeless

  • any paper
  • any paper
  • any paper
  • any paper
  • any blue dye

Recipe id: silentgear:blueprint_paper

Axe BlueprintMod recipe

Crafting Shaped

Crafting Shaped
any blueprint paperany blueprint paper
any blueprint paperany wooden rod
Empty slotany wooden rod

Recipe id: silentgear:axe_blueprint

Axe TemplateMod recipe

Crafting Shaped

Crafting Shaped
any template boardany template board
any template boardany wooden rod
Empty slotany wooden rod

Recipe id: silentgear:axe_template

Once you have a few blueprints, the Blueprint Book is worth making. The mod says it stores blueprints and acts like them, which keeps your inventory tidy.[3][4]

Blueprint BookMod recipe

Crafting Shapeless

  • Book
  • any wool
  • any gold ingot
  • any template board
  • any template board
  • any template board

Recipe id: silentgear:blueprint_book

Build your first tool

Every gear item needs a main part, such as a tool head or blade. Tools and weapons also need a rod, and some need a cord. To make a main part, combine the blueprint or template with the right number of materials. The materials must all be the same, though they can have different grades. Then craft the main part with a rod. A plain stick works as a rod if you have nothing else, and most tools also have a quick recipe that skips the separate steps.[1]

Armor is different. It only needs a main part called plates, and there is no quick recipe. Craft the plates first, then craft the plates into armor.[1]

Prepare for repairs

The mod's advancements say any variety of repair kit can repair your broken gear, and that a tool that has shattered can be repaired by crafting it with a filled repair kit. The Crude Repair Kit is the first one to look at.[3][4]

Crafting Shaped

Crafting Shaped
Empty slotany wooden rodEmpty slot
any template boardany iron ingotany template board
any template boardany template boardany template board

Recipe id: silentgear:crude_repair_kit

Tip: Most vanilla items can be converted into a Silent Gear equivalent by placing them alone in a crafting grid.[1]
Tip: If you are ever unsure about a recipe, check JEI in-game.[1]

How does Silent Gear work?

6 parts

Silent Gear is less about big machines and more about a handful of special blocks that process materials and gear. This section covers the crafting flow, the material grader, compound making, the starlight charger, the salvager and repairs, using what the available sources confirm.[1][4]

Crafting gear: blueprints, parts and the crafting station

Every gear item needs a main part, such as a tool head or blade. Tools and weapons also need a rod, and some need a cord. Blueprints and templates are how you make those parts. A blueprint can be reused infinitely, while a template is consumed on use. They are identical otherwise.[1]

In a plain crafting grid, all the materials going into a part must be the same material, though they can have different grades. If you use the crafting station, you can mix materials instead.[1][4]

If you want to keep your blueprints tidy, the Blueprint Book stores blueprints and acts like them.[3][4]

Blueprint BookMod recipe

Crafting Shapeless

  • Book
  • any wool
  • any gold ingot
  • any template board
  • any template board
  • any template board

Recipe id: silentgear:blueprint_book

This is the Blueprint Book recipe as it is used in this pack.

This pack leaves blueprint types at BOTH, so you can use blueprints and templates. It also does not hand out a starter blueprint package or a material book when you join a new world.[5]

The material grader

The material grader gives materials a grade, a modifier that multiplies some of their stats. Grades run from lowest to highest: E, D, C, B, A, S, SS, SSS and MAX. Each grading attempt consumes one catalyst, and the grade is picked randomly from a normal distribution.[1]

There are three default catalysts: glowing dust (tier 1), Blazing Dust (tier 2) and glittery dust (tier 3). Higher tiers give better average grades. Five tiers exist in total, but only three have items by default.[1][3][4]

You can put an already graded material back in to re-grade it. A higher roll replaces the grade. An equal or lower roll changes nothing, but the catalyst is still used up.[1]

Making compounds (alloys)

Compound materials, which players often call alloys, are made in dedicated blocks: the metal alloyer, recrystallizer and refabricator. They combine up to four materials into one compound. You put two or more unique, simple (not compound) materials in the input slots, then toggle the Work button once you like the preview.[1]

There is also a super mixer, described in the mod's text as making alloys of any material. The crude mixer produces crude alloys, and in this pack compounds.crude_mixer.property_multiplier is 0.8, the mod default. A value below 1 reduces some numerical properties of those compounds.[4][5]

The starlight charger

The starlight charger gives material items the star charged enchantment, which substantially enhances material stats. Its screen shows that it gains charge when exposed to starlight. It also tells you to allow up to 30 seconds for the structure level display to update.[4]

Salvager

The salvager can break down some items into their components. When it salvages gear, the parts come back as parts and you can optionally salvage them individually, because salvager.break_down_parts_with_gear is false in this pack.[4][5]

Some material can be lost along the way. The loss rate depends on remaining durability, with salvager.part_loss_rate.min at 0 (no loss) and salvager.part_loss_rate.max at 0.5. Both are the mod defaults.[5]

Repairing gear

You can't repair gear by crafting two similar gear items together. Repair kits are the quick option: craft them with materials to fill them, or with a stick to empty them. Then craft the kit with a gear item to repair it. The repair material's tier must be the same or higher than the tier of the gear's primary part.[1][4]

Anvil repairs work at 0.5 effectiveness here, the mod default, and setting gear.repairs.anvil_effectiveness to 0 would disable them. Repairing with loose materials and no kit has an efficiency of 0 in this pack, because item.repair_kits.efficiency.missing is 0, so you want a repair kit.[5]

Tip: In this pack gear does not break permanently, because gear.breaks_permanently is false. A broken tool can still be repaired by crafting it with a filled repair kit.[4][5]

How do you progress through Silent Gear?

4 parts

The sources for this pack list Silent Gear recipes but do not give a tier order or any stats. So this section walks through the families of items the in-pack recipes cover, and you can check each recipe in the rendered blocks below.[3]

Crude gear

The crude items in the pack are Crude Hammer, Crude Knife, Crude Mixer, Crude Repair Kit and Crude Tool Parts. The Crude Hammer is shown below.[3]

Crude HammerMod recipe

Crafting Shaped

Crafting Shaped
any cobblestoneany cobblestone
Empty slotCrude Tool Parts

Recipe id: silentgear:crude_hammer

The Crude Hammer is a shaped crafting recipe from the mod.

Metals and the Alloy Forge

Silent Gear metals in this pack include Crimson Iron Ingot, Crimson Steel Ingot, Azure Silver Ingot, Azure Electrum Ingot and Blaze Gold Ingot. The Alloy Forge is shown below.[3]

Alloy ForgeMod recipe

Crafting Shaped

Crafting Shaped
any crimson steel ingotBlackstoneany crimson steel ingot
any crimson steel ingotEmpty slotany crimson steel ingot
Blackstoneany iron storage blockBlackstone

Recipe id: silentgear:alloy_forge

The Alloy Forge is a shaped crafting recipe from the mod.

Crimson Steel Ingot can be made in the crafting grid, and the recipe is shown below.[3]

Crafting Shaped

Crafting Shaped
any blaze rodEmpty slotany blaze rod
any crimson iron ingotMagma Creamany crimson iron ingot
any crimson iron ingotEmpty slotany crimson iron ingot

Recipe id: silentgear:crimson_steel_ingot

This is a shaped crafting recipe from the mod.

Pack changes: ore hammer dusts

The pack adds its own ore hammer recipes that turn ingots into dusts for Silent Gear metals. They cover Azure Electrum Dust, Azure Silver Dust, Blaze Gold Dust, Crimson Iron Dust, Crimson Steel Dust and Tyrian Steel Dust. These recipes come from the pack, not from Silent Gear itself.[3]

Repair kits, blueprints and templates

Repair kits in the pack include Crude Repair Kit, Crimson Repair Kit and Azure Repair Kit. You will also find Blueprint Paper, Blueprint Book and a long list of blueprints and templates for tools, weapons and armor, such as Axe Blueprint, Bow Template and Helmet Blueprint. The Advanced Upgrade Base and Coating Smithing Template are part of the mod's items too. The Advanced Upgrade Base recipe is shown below.[3]

Crafting Shaped

Crafting Shaped
any diamond nuggetany diamond nuggetany diamond nugget
any blue dyeUpgrade Baseany blue dye
any gold nuggetany gold nuggetany gold nugget

Recipe id: silentgear:advanced_upgrade_base

The Advanced Upgrade Base is a shaped crafting recipe from the mod.

How does Silent Gear work with other mods?

4 parts

In this pack, Silent Gear connects to other mods through recipes. The links below come from the pack's recipe data: Productive Trees, Productive Bees and a metal-casting setup built around Uru Metal.[3]

Productive Trees: Netherwood Planks

The pack adds its own sawmill recipe that turns Sawdust into Netherwood Planks. It's a pack addition, so you won't find it in the mods on their own.[3]

6× Netherwood PlanksAdded by the pack

Sawmill (productivetrees)

Recipe id: allthemods:productivetrees/sawing/silentgear/netherwood_planks

Added by the pack, made in the Productive Trees sawmill.

Productive Bees: Raw Metals from Honeycombs

Productive Bees can give you Silent Gear's raw metals. The centrifuge recipes for the azure silver and crimson iron honeycombs each output Wax plus Raw Azure Silver or Raw Crimson Iron. These are the mods' own recipes, not pack changes, and the recipe data shows no item inputs for them.[3]

Centrifuge (productivebees)

    Recipe id: productivebees:centrifuge/silentgear/honeycomb_azure_silver

    Mod recipe from Productive Bees.

    Centrifuge (productivebees)

      Recipe id: productivebees:centrifuge/silentgear/honeycomb_crimson_iron

      Mod recipe from Productive Bees.

      Uru Metal Casting

      The biggest link is the casting recipes in the sgearmetalworks namespace. Each one is an item-casting recipe that outputs an Uru Metal Ingot along with a Silent Gear part. The pack has changed these recipes from the mod versions, and most of them take Silent Unobtainium Plate as the input.[3]

      Parts you can cast this way include Sword Blade, Pickaxe Head, Axe Head, Shovel Head, Hammer Head, Bow Limbs, Crossbow Limbs, Helmet Plates, Chestplate Plates, Legging Plates, Boot Plates and Shield Plate. Jewelry parts like Ring Shank, Necklace Chain and Bracelet Band are cast the same way. Here is an example:[3]

      Sword BladeChanged by the pack

      Item Casting (productivemetalworks)

      Recipe id: sgearmetalworks:casting/uru/sword_blade

      Changed by the pack.

      Spearhead Casting

      Spearhead has a pair of casting recipes. The mod's own recipe takes Tyrian Steel Ingot. The pack also adds a recipe called spear_tip that takes Silent Unobtainium Plate instead. Both give you the spearhead and an Uru Metal Ingot.[3]

      SpearheadMod recipe

      Item Casting (productivemetalworks)

      Recipe id: sgearmetalworks:casting/uru/spearhead

      Mod recipe, using a Tyrian Steel Ingot.

      SpearheadAdded by the pack

      Item Casting (productivemetalworks)

      Recipe id: sgearmetalworks:casting/uru/spear_tip

      Added by the pack, using the silent unobtainium plate.

      Which Silent Gear config options matter?

      5 parts

      Silent Gear keeps all its settings in one file, config/silentgear-common.toml. Here are the ones you're most likely to notice while playing, with the exact values this pack uses. Every value in the file that lists a mod default matches that default, so for those options the pack hasn't changed anything.[5]

      Breaking, enchanting and repairs

      Repair kit capacity

      Kit capacities are the mod defaults: 8 for very crude (item.repair_kits.capacity.very_crude), 16 for crude (item.repair_kits.capacity.crude), 32 for sturdy (item.repair_kits.capacity.sturdy), 48 for crimson (item.repair_kits.capacity.crimson) and 64 for azure (item.repair_kits.capacity.azure). Azure kits also have an efficiency of 0.5 (item.repair_kits.efficiency.azure).[5]

      Starting out

      Machines

      Tool behavior

      Unverified The file lists no mod default for several options, such as the breaks-permanently, enchanting, starter item, material grader median and starlight charger work-time settings. Whether the pack changed any of them from the mod's own defaults can't be confirmed from the available sources.

      What changed in Silent Gear between versions?

      4 parts

      All the Mods 11 0.8.0-beta ships Silent Gear 4.2.3. The mod has been in the pack since 0.0.16 or earlier. Below are the notable changes from the mod's own changelogs, oldest first.[2]

      Unverified The sources here include no pack changelog entries for Silent Gear, so this history only covers the mod's own changelogs.

      4.2.0 (2026-05-11)

      This is the big one: the paint mixer and paint arrived. The paint mixer makes paint from dyes, gear materials and other paints, so you can mix and match.[6]

      • Paint and dyes customize the colors of gear items, and each part is colored separately.[6]
      • Craft a gear item with paint or dyes to color the main part.[6]
      • Craft a gear item with a mod kit and paint or dyes to color a specific part.[6]
      • Craft a part with paint or dyes to color the part itself.[6]
      • Color mixing now uses a new algorithm that produces more vibrant and realistic colors. It applies to alloys and paint.[6]
      • Fixed the blueprint book and mod kit items not cycling correctly with the Z and C keys in many cases.[6]

      4.2.1

      • Added GearRecaculateEvent.Pre and GearRecaculateEvent.Post, events that fire when gear data is recalculated. This one is mainly for mod developers.[7]
      • The quick paint recipe (paint plus gear) now paints the coating instead of the main part if a coating is present.[7]
      • Updated the pt_br localization.[7]
      • Fixed some items receiving invalid data components, which caused serialization issues.[7]
      • Fixed arrows only crafting one at a time.[7]
      • Fixed seeds not having the correct localized name.[7]
      • Fixed arrows not allowing rod swaps and fishing rods not allowing cord swaps.[7]

      4.2.2 (2026-08-02)

      • JEI support has been updated.[8]
      • Fixed a crash when salvaging some items on a server. Now an exception is listed in the log and no items are returned. The developer believes this only affected spawned-in gear items, not ones crafted normally.[8]

      4.2.3 (2026-08-25)

      This is the version in the pack right now, and it is all fixes.[2][9]

      • Fixed a crash on join with recent NeoForge versions.[9]
      • Removed invalid mod compat recipes.[9]
      • Fixed a crash when crafting machetes.[9]

      Sources

      1. Silent Gear project page (modrinth) · official mod data
      2. All the Mods 11 0.8.0-beta mod list · pack file
      3. All the Mods 11 0.8.0-beta recipe dump: recipes making Silent Gear items · pack recipe dump
      4. silentgear tooltips and descriptions (English lang file) · official mod data
      5. All the Mods 11 0.8.0-beta config: config/silentgear-common.toml · pack file
      6. Silent Gear 4.2.0 changelog · changelog
      7. Silent Gear 4.2.1 changelog · changelog
      8. Silent Gear 4.2.2 changelog · changelog
      9. Silent Gear 4.2.3 changelog · changelog
      Where this guide comes from

      Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

      Guide last verified Oct 17, 2026.

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      Version in each release

      23 releases, first in 0.0.16
      All the Mods 11VersionJarWhere it came from
      0.12.0-beta
      Oct 15, 2026
      4.2.3silent-gear-26.1.2-neoforge-4.2.3.jarFrom the published release
      0.10.0-beta
      Oct 4, 2026
      4.2.3silent-gear-26.1.2-neoforge-4.2.3.jarFrom the published release
      0.9.0-beta
      Sep 19, 2026
      4.2.3silent-gear-26.1.2-neoforge-4.2.3.jarFrom the published release
      0.8.0-beta
      Sep 7, 2026
      4.2.3silent-gear-26.1.2-neoforge-4.2.3.jarFrom the published release
      0.7.0-beta
      Aug 29, 2026
      4.2.3silent-gear-26.1.2-neoforge-4.2.3.jarFrom the published release
      0.6.0-beta
      Aug 21, 2026
      4.2.2silent-gear-26.1.2-neoforge-4.2.2.jarFrom the published release
      0.5.0-beta
      Aug 13, 2026
      4.2.2silent-gear-26.1.2-neoforge-4.2.2.jarFrom the published release
      0.4.0-beta
      Aug 3, 2026
      4.2.2silent-gear-26.1.2-neoforge-4.2.2.jarFrom the published release
      0.3.0-beta
      Aug 2, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.2.1
      Jul 14, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.2.0
      Jul 2, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.1.2
      Jun 23, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.1.1
      Jun 16, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.1.0
      Jun 10, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.24
      Jun 7, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.23
      Jun 3, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.22
      May 30, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.21
      May 24, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.20
      May 22, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.19
      May 20, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.18
      May 15, 2026
      4.2.1silent-gear-26.1.2-neoforge-4.2.1.jarFrom the published release
      0.0.17
      May 13, 2026
      4.2.0silent-gear-26.1.2-neoforge-4.2.0.jarFrom the published release
      0.0.16
      May 13, 2026
      4.2.0silent-gear-26.1.2-neoforge-4.2.0.jarFrom the published release

      "From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

      Items and blocks

      303 items from the 0.12.0-beta recipe dump.

      ...and 243 more.

      Config options (how All the Mods 11 sets them)

      42 settings shipped in the pack's config files; 0 differ from the mod's documented default.

      See all 42 settings →

      Show settings
      SettingAll the Mods 11 valueMod default
      debug.logging.properties
      Log property calculations in the log file every time gear properties are recalculated
      config/silentgear-common.toml
      falsenot documented
      gear.allow_conversion_recipes
      If set to false all conversion recipes (type 'silentgear:conversion') will be disabled An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe Note: This also affects conversion recipes added by data packs and other mods
      config/silentgear-common.toml
      truenot documented
      gear.aoe_tool.match_mode.ores
      Match mode for ore blocks (anything in the forge:ores block tag)
      config/silentgear-common.toml
      STRICTnot documented
      gear.aoe_tool.match_mode.standard
      Match mode for most blocks
      config/silentgear-common.toml
      MODERATEnot documented
      gear.breaks_permanently
      If true, gear breaks permanently, like vanilla tools and armor
      config/silentgear-common.toml
      falsenot documented
      gear.enchanting.allow_enchanting
      Allow gear items to be enchanted by normal means (enchanting table, etc.) There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed. Enchantments will not be removed from gear items that have them.
      config/silentgear-common.toml
      truenot documented

      Which All the Mods 11 mods work with Silent Gear?

      The All the Mods 11 mods that share the most recipes with Silent Gear. Highlighted ones have a guide.

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