Structurize guide for All the Mods 10 2.12

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What is Structurize?

Structurize is included in this pack as version 1.0.758-1.21.1-snapshot, shipped as the file structurize-1.0.758-1.21.1-snapshot.jar. It has been part of the pack since version 0.57 or earlier, so it's a long-standing member of the mod list rather than a recent addition.[1]

Unverified I couldn't confirm from the available sources what Structurize does in this pack, who it is aimed at, or where it fits in progression. No in-jar guidebook was found and no platform description is stored for it, so I'm not going to guess at its features, recipes or configs.

Unverified I found no quests in this pack that involve Structurize, and it is not on the ATM Star quest path. That means you shouldn't expect it to gate or unlock anything in the questbook.

How do you get started with Structurize?

4 parts

Same as in the All the Mods 10 8.1 guide

Structurize gives you a set of tools for placing and scanning blueprints, plus a few placeholder blocks. Every item below has a crafting recipe in this pack, so you can start right away. Here is the order I'd go in.[2]

Step one: the Build Tool

Start with the Build Tool. It's the tool the game refers to as the Buildtool when it positions a blueprint on the floor, and some blueprints, like Integrated Buildings or Mineshafts, are hidden from it. The pack uses the mod's own recipe for it.[2][3]

Build ToolMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany stone crafting material
Empty slotany wooden rodEmpty slot
any wooden rodEmpty slotEmpty slot

Recipe id: structurize:sceptergold

This is the mod's own recipe, not changed by the pack.

Once a preview is out, use the arrow buttons on the right (or your configured keys) to move it around. You can exit with Esc to reposition, then right click again to re-enter. If you place something you don't like, the list of recent operations lets you click the left arrow to undo and the right arrow to redo.[3]

Step two: the Scan Tool

Next, make the Scan Tool. The pack changed this recipe, so don't rely on what you remember from the mod's defaults. Its screen includes a placeholder filler function for the top parts of a schematic, which helps schematics fit more naturally into their environment.[2][3]

Scan ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany iron ingot
Empty slotany wooden rodEmpty slot
any wooden rodEmpty slotEmpty slot

Recipe id: structurize:sceptersteel

The pack changed this recipe.

Step three: Shape Tool and Calipers

The Shape Tool also has a recipe changed by the pack. Its recipe id uses the minecolonies namespace, so look for that id if you search recipes. The Calipers uses the mod's own recipe.[2]

Shape ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany emerald gem
Empty slotStickEmpty slot
StickEmpty slotEmpty slot

Recipe id: minecolonies:shapetool

The pack changed this recipe.

CalipersMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany iron ingot
Empty slotany wooden rodany wooden rod
any coalEmpty slotany iron nugget

Recipe id: structurize:caliper

This is the mod's own recipe, not changed by the pack.

Step four: placeholder blocks

Last come three placeholder blocks: the Placeholder Block, the Solid Placeholder and the Fluid Placeholder. The pack changed the recipes for the Placeholder Block and the Solid Placeholder. The Fluid Placeholder uses the mod's own recipe.[2]

32× Placeholder BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any logany wooden rodEmpty slot
any wooden rodany iron ingotany wooden rod
Empty slotany wooden rodany log

Recipe id: structurize:light_substitution

The pack changed this recipe.

32× Solid PlaceholderChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany logany wooden rod
any logany iron ingotany log
any wooden rodany logEmpty slot

Recipe id: structurize:solid_substitution

The pack changed this recipe.

Crafting Shaped

Crafting Shaped
Empty slotany logany wooden rod
any logBucketany log
any wooden rodany logEmpty slot

Recipe id: structurize:fluid_substitution

This is the mod's own recipe, not changed by the pack.

Unverified The sources here do not show exactly what the Shape Tool, the Calipers and the three placeholder blocks do in this pack. No in-game guidebook was found for the mod, and no quests in this pack involve it, so check these items in-game before relying on specific behavior.

How does Structurize work?

6 parts

The sources for Structurize don't describe machines, power, fluids or automation. What they do explain is how the tools work: previews you move around, placeholders, the order blocks get placed in, and undo/redo. This section covers those.[4][5]

The tools

You get the Build Tool (Build Tool), the Scan Tool (Scan Tool), the Shape Tool (Shape Tool) and the Calipers (Calipers). The pack changes the Scan Tool and Shape Tool recipes, so don't rely on the mod's defaults for those.[6]

Build ToolMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany stone crafting material
Empty slotany wooden rodEmpty slot
any wooden rodEmpty slotEmpty slot

Recipe id: structurize:sceptergold

Build Tool, mod recipe.

Scan ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany iron ingot
Empty slotany wooden rodEmpty slot
any wooden rodEmpty slotEmpty slot

Recipe id: structurize:sceptersteel

Scan Tool, changed by the pack.

Shape ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany emerald gem
Empty slotStickEmpty slot
StickEmpty slotEmpty slot

Recipe id: minecolonies:shapetool

Shape Tool, changed by the pack.

CalipersMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany iron ingot
Empty slotany wooden rodany wooden rod
any coalEmpty slotany iron nugget

Recipe id: structurize:caliper

Calipers, mod recipe.

Moving previews and undoing mistakes

While a preview is up, use the arrow buttons on the right of the screen to move it, or use the configured keys. You can leave with Esc, reposition yourself, then right click again to re-enter.[4]

The undo/redo window lists your recent operations. Click the left arrow to undo one and the right arrow to redo it.[4]

Placeholders

The pack has Placeholder Block (Placeholder Block), Fluid Placeholder (Fluid Placeholder) and Solid Placeholder (Solid Placeholder). The recipes for the Placeholder Block and Solid Placeholder are changed by the pack, and the Fluid Placeholder uses the mod's recipe.[6]

32× Placeholder BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any logany wooden rodEmpty slot
any wooden rodany iron ingotany wooden rod
Empty slotany wooden rodany log

Recipe id: structurize:light_substitution

Placeholder Block, changed by the pack.

32× Solid PlaceholderChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany logany wooden rod
any logany iron ingotany log
any wooden rodany logEmpty slot

Recipe id: structurize:solid_substitution

Solid Placeholder, changed by the pack.

Crafting Shaped

Crafting Shaped
Empty slotany logany wooden rod
any logBucketany log
any wooden rodany logEmpty slot

Recipe id: structurize:fluid_substitution

Fluid Placeholder, mod recipe.

In previews, placeholders show as normal blocks by default because blueprint.renderer.render_placeholders_nice is false in the pack. If you turn it on, the preview renders them like this: light placeholders show nothing, fluid placeholders (blue) show the dimension's default fluid, solid placeholders (brown) show the worldgen block, and tag placeholders (transparent) show the content block.[5]

Watch out: The fluid and solid previews only work properly in singleplayer or for the LAN owner. Otherwise the preview is a best guess, and it currently doesn't auto-update.[5]

Unverified The sources don't say which placeholder item matches which preview type, or what each item does once placed in the world, so check that in-game.

Fill placeholder function

The scan tool screen has a placeholder filler for the top parts of a schematic. It helps schematics fit more naturally into their environment. Its settings are:[4]

  • Block distance sets the minimum distance placeholders keep from existing blocks. It is additive, for example 2.[4]
  • Height offset shifts the y-limit that placeholders generate up to. It is additive, for example -1.[4]
  • Radius grows or shrinks the excluded center circle. It is multiplicative, for example 0.5.[4]
  • Y-stretch grows or shrinks the height of that excluded center circle. It is multiplicative, for example 1.5.[4]

Placement order

Structurize has several iterators that control the order blocks are placed in:[4]

  • Default places blocks row by row.[4]
  • Hilbert places blocks based on mathematical proximity.[4]
  • Random places blocks in the x/z plane in a random order.[4]
  • Inward circle places blocks in a circle starting from the outside.[4]
  • Inward circle height 1 to 4 works the same way but places the outer rows up to 1, 2, 3 or 4 higher.[4]

Preview rendering settings

The client config sets how previews look. blueprint.renderer.light_level is 15 in the pack, which is also the mod default. The range is -1 to 15: -1 follows the current vanilla world light, and 0 to 15 is a fixed light level from minimum to maximum.[5]

blueprint.renderer.transparency is -1 in the pack, which means disabled. Values from 0 (transparent) to 1 (opaque) turn it on. It's marked as an alpha feature, so reported bugs may not get fixed.[5]

The client config also has options for sharing previews with other players, and both are off in the pack. blueprint.renderer.share_previews sends most of your active previews to nearby players. blueprint.renderer.see_shared_previews lets you see previews from other players within a sensible distance.[5]

How do you progress through Structurize?

2 parts

Same as in the All the Mods 10 8.1 guide

In this pack, the recipe data shows Structurize items as plain shaped crafting recipes. Nothing in these sources links them into a step-by-step tier ladder, so I'll split the items by whether the pack changed their recipe.[2]

Unverified The sources here do not show any quest involving Structurize, or a place for it on the quest path. If you want to know whether the quest book mentions it, check the quest book in the pack itself.

Recipes the pack leaves at the mod's version

The Build Tool (Build Tool) uses the mod's own recipe, so the pack didn't touch it.[2]

Build ToolMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany stone crafting material
Empty slotany wooden rodEmpty slot
any wooden rodEmpty slotEmpty slot

Recipe id: structurize:sceptergold

The Calipers (Calipers) and the Fluid Placeholder (Fluid Placeholder) are also unchanged mod recipes.[2]

CalipersMod recipe

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany iron ingot
Empty slotany wooden rodany wooden rod
any coalEmpty slotany iron nugget

Recipe id: structurize:caliper

Crafting Shaped

Crafting Shaped
Empty slotany logany wooden rod
any logBucketany log
any wooden rodany logEmpty slot

Recipe id: structurize:fluid_substitution

Recipes the pack changed

The pack changed the recipe for the Scan Tool (Scan Tool), so don't rely on what you remember from the mod's defaults.[2]

Scan ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany iron ingot
Empty slotany wooden rodEmpty slot
any wooden rodEmpty slotEmpty slot

Recipe id: structurize:sceptersteel

The Shape Tool (Shape Tool) is also a pack-changed recipe. Its recipe id sits under the MineColonies namespace, not Structurize's, which is easy to miss if you search by namespace.[2]

Shape ToolChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotEmpty slotany emerald gem
Empty slotStickEmpty slot
StickEmpty slotEmpty slot

Recipe id: minecolonies:shapetool

Some placeholder blocks have pack-changed recipes as well: the Placeholder Block (Placeholder Block) and the Solid Placeholder (Solid Placeholder).[2]

32× Placeholder BlockChanged by the pack

Crafting Shaped

Crafting Shaped
any logany wooden rodEmpty slot
any wooden rodany iron ingotany wooden rod
Empty slotany wooden rodany log

Recipe id: structurize:light_substitution

32× Solid PlaceholderChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany logany wooden rod
any logany iron ingotany log
any wooden rodany logEmpty slot

Recipe id: structurize:solid_substitution

Tip: Check the recipe blocks above before you craft. The Scan Tool, Shape Tool, Placeholder Block and Solid Placeholder all differ from the mod's defaults in this pack.[2]

How does Structurize work with other mods?

4 parts

In this pack, Structurize connects to other mods through crafting. The Build Tool Build Tool is part of the recipe for MineColonies items, from hut blocks to the Clipboard and Quest Log. If you want to build a colony, you'll be crafting with the Build Tool a lot.[6]

Starting a colony

The Town Hall is the simplest recipe in the set. It's the Build Tool combined with one other basic material, and the pack leaves it as the mod's own recipe.[6]

Town HallMod recipe

Crafting Shaped

Crafting Shaped
any plankBuild Toolany plank
any plankBuild Toolany plank
any plankany plankany plank

Recipe id: minecolonies:blockhuttownhall

The Builder's Hut uses the Build Tool too, and it's also unchanged from the mod's recipe.[6]

Builder's HutMod recipe

Crafting Shaped

Crafting Shaped
any plankBuild Toolany plank
any plankany wooden doorany plank
any plankany plankany plank

Recipe id: minecolonies:blockhutbuilder

Recipes the pack changed

Most of these recipes are the mod's own, but the pack changed several that include the Build Tool. Check the recipe viewer or the blocks below for the exact in-pack version, and don't rely on what you remember from the mod's defaults.[6]

Builder's GogglesChanged by the pack

Crafting Shaped

Crafting Shaped
any gold nuggetany iron ingotany gold nugget
Glass PaneBuild ToolGlass Pane
LeatherEmpty slotLeather

Recipe id: minecolonies:build_goggles

The pack changed this one.

BarracksChanged by the pack

Crafting Shaped

Crafting Shaped
any plankBuild Toolany plank
any plankany iron storage blockany plank
any plankany plankany plank

Recipe id: minecolonies:blockhutbarracks

Also changed by the pack.

Huts with more than one recipe

The Farm, Forester's Hut, Mine and Courier's Hut each have two recipes. Both versions use the Build Tool and make the same hut, and they differ only in the tool or armor piece they take.[6]

Other Build Tool recipes

The Build Tool is also used for colony utilities like the Clipboard, Quest Log, Resource Scroll and Colony Flag Banner. Storage blocks such as the Warehouse, Postbox and Stash use it as well.[6]

ClipboardMod recipe

Crafting Shaped

Crafting Shaped
StickBuild ToolStick
StickLeatherStick
StickStickStick

Recipe id: minecolonies:clipboard

Unverified No quests in this pack involve Structurize, so there's no questline tying it to other mods. Whether the Build Tool is used up when you craft with it isn't confirmed here.

Which Structurize config options matter?

1 part

Structurize only exposes a handful of options that you will actually notice, and they are all client-side, in the blueprint preview renderer. The good news is that this pack leaves every one of them at the mod default, so nothing here has been changed from vanilla Structurize behavior.[5]

Blueprint preview renderer

  • blueprint.renderer.light_level is set to 15, which is also the mod default. It accepts -1 to 15: -1 follows the light level of the current vanilla world, while 0 to 15 gives a static light level from minimum to maximum. At 15 you get the maximum static light level.[5]
  • blueprint.renderer.transparency is set to -1, the mod default. The range is -1.0 to 1.0, where 0 is transparent and 1 is opaque. Negative values mean the feature is disabled. The option is marked as an alpha feature, and reported bugs may not get fixed, so treat it as experimental if you turn it on.[5]
  • blueprint.renderer.render_placeholders_nice is false, the mod default. With it off, placeholders show up as normal blocks. If you enable it, the renderer draws them by type: any (light) as nothing, fluid (blue) as the dimension's default fluid, solid (brown) as the worldgen block, and tag (transparent) as the content block. Fluid and solid only work properly in singleplayer or for the LAN owner. Elsewhere it is just a best guess, and it currently does not auto-update.[5]
  • blueprint.renderer.share_previews is false, the mod default. Turning it on sends most of your active previews to nearby players.[5]
  • blueprint.renderer.see_shared_previews is false, the mod default. Turning it on lets you see previews from other players within a sensible distance.[5]
Tip: Playing on a server with friends and want to plan builds together? Enable the share previews option on the player placing the blueprint and the see shared previews option on everyone else. Both are off in this pack.[5]

Sources

  1. All the Mods 10 2.12 mod list · pack file
  2. All the Mods 10 8.1 recipe dump: recipes making Structurize items · pack recipe dump
  3. structurize tooltips and descriptions (English lang file) · official mod data
  4. structurize tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 10 2.12 config: config/structurize-client.toml · pack file
  6. All the Mods 10 2.12 recipe dump: recipes making Structurize items · pack recipe dump
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 8.2 to 8.3 · 2.13 to 8.1 · 1.17 to 2.11 · 1.16 · 0.57 to 1.15

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