SecurityCraft guide for All the Mods 10 0.32 to 7.2
SecurityCraft guide for All the Mods 10
Last verified for All the Mods 10 v7.2 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.1.1
- Sections
- 7
- Recipes shown
- 22
- Items named
- 30
- Quests covered
- 1
3 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 7.2's own files.
What is SecurityCraft?
2 parts
SecurityCraft is all about defending and locking down your base. It adds plenty of blocks and items built around one idea: every block you place belongs to you, its owner. Only you can interact with it or break it, and many blocks only affect other players, so your own defenses leave you alone.[1]
All the Mods 10 7.2 ships SecurityCraft 1.10.2.1, and the mod has been in the pack since version 2.25 or earlier.[2]
What you get
- Reinforced blocks: unbreakable, slightly darker versions of many vanilla blocks, made with a universal block reinforcer. Modded blocks are not supported.[1]
- Technical blocks such as the keycard reader, inventory scanner, security camera, sentry, trophy system, rift stabilizer and block change detector.[1]
- Modules that add features to many blocks. The disguise module lets blocks look like any other block, and the allowlist module lets you name players the block should ignore.[1]
- Passcode-protected blocks, including a chest and furnaces that work like their vanilla versions but only open for players who know the code.[1]
- Explosives, including block mines that look like ordinary stone, dirt, sand or ores and explode when a non-owner breaks them.[1]
Who it's for
If you play on a multiplayer server and want to keep other players out of your stuff, or you just like building sneaky traps and camera setups, this mod is for you. Scoreboard team ownership can be turned on in the config, so everyone on a team shares ownership of the team's blocks.[1]
Unverified The sources don't show where SecurityCraft fits in this pack's progression or whether the pack changes any of its recipes or config values.
How do you get started with SecurityCraft?
5 parts
Same as in the All the Mods 10 8.1 guide
SecurityCraft is all about defending your base. Before you craft anything, know this: every block is owned by the player who placed it. Only the owner can interact with it, and only the owner can break it. Many blocks also ignore their owner, so their effects only hit other players.[1]
First, reinforce your base
Your first job is making your walls tougher. SecurityCraft has reinforced versions of many vanilla blocks. They are unbreakable variants of the originals, they have a slightly darker tint, and vanilla pistons can't move them, but reinforced pistons can push them. You make them by reinforcing normal blocks with a universal block reinforcer. Higher reinforcer levels simply have more durability.[1]
Next, find out who is messing with your base
Make a Block Change Detector. It detects block changes in a certain range around it and logs the position, player, time and block state of each change. It's a handy way to see what happened while you were away.[1]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: securitycraft:block_change_detector
Then, hide your defenses
Many SecurityCraft blocks can be upgraded with modules. The Disguise Module is a great early one, because it lets SecurityCraft blocks look like any other block in the game. That makes for stealthy base defenses.[1]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: securitycraft:disguise_module
Reinforced glass and the Data Center
Reinforced Black Stained Glass has its own crafting recipe in the pack. It matters beyond security: the quest "The Data Center" quest lists it as one of the glass types you can use for the Data Center's walls and ceiling.[3][4]
Crafting Shaped
| any black dye | ||
Recipe id: securitycraft:reinforced_black_stained_glass
A note on ore mines
The pack has changed the recipes for the ore mines, including the coal, copper and diamond versions and the deepslate ore variants. So don't rely on what you remember from the base mod. Use the recipe shown here instead.[4]
Crafting Shapeless
- any coal ore
Mine
Recipe id: securitycraft:coal_mine
This recipe is changed by the pack.
How does SecurityCraft work?
7 parts
Same as in the All the Mods 10 8.1 guide
SecurityCraft is a defense mod, so most of its systems are about who owns a block and who is allowed to touch it. This section covers the ownership, reinforcement, module, passcode and mine mechanics that the sources explain.[1]
Ownership
Every block in the mod belongs to one player, the owner, who is whoever placed it. Only the owner can interact with the block or break it. Many blocks also ignore their owner, so their effects only hit other players. You can turn that off per block in the screen that opens when you right-click it with a Universal Block Modifier.[1]
The mod also has optional scoreboard team ownership, enabled in its config. With it on, everyone on a team owns every block placed by any player on that team. If you run Jade or The One Probe, their overlay shows who owns a block.[1]
Reinforced blocks
Reinforced blocks are unbreakable versions of many vanilla blocks. You make them by reinforcing the vanilla block with a Universal Block Reinforcer. Higher reinforcer levels have more durability, and level 2 and up can also remove the reinforcement. Vanilla pistons can't move reinforced blocks, but reinforced pistons can push them. Not every vanilla block has a reinforced version, and modded blocks aren't supported.[1]
Reinforced blocks look slightly darker than their vanilla versions. In this pack that tint is switched on with reinforced_block_tint. The shade comes from reinforced_block_tint_color, which this pack sets to 10,066,329. The valid range is 0 to 16,777,215 in 0xRRGGBB format, and grayscale values look best. A server can force the tint setting on clients, but it can't override the color.[5]
The pack also sets sayThanksMessage to false, so you won't get the tips message when joining a world.[5]
Modules
Many SecurityCraft blocks can be upgraded with modules. Modules can add things like redstone output or let a block act faster. The disguise module makes a block look like any other block. The allowlist module lets the owner list player names, and those players are ignored by the block and by any password protection or targeting it has.[1]
This pack also has the Denylist Module, and its in-pack recipe is below.[4]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: securitycraft:blacklist_module
The Denylist Module as crafted in this pack.
Passcode-protected blocks
Passcode-protected blocks open only for players who know the numeric code the owner set. They include a chest and several furnaces that work like their vanilla versions. Most have no crafting recipe. You make them by right-clicking the vanilla block with a key panel.[1]
The Codebreaker can bypass these blocks. Each attempt has a 33% chance of working, and the item has 3 uses. On success, the block opens or activates for you.[1]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any gold ingot | any nether star | any gold ingot |
| any redstone dust | any emerald gem | any redstone dust |
Recipe id: securitycraft:codebreaker
Mods like Jade and The One Probe could once show an owner their own passcode. The project page says that as of SecurityCraft v1.9.7 nobody can see it, not even with those mods.[1]
Mines
Block mines copy common blocks such as stone, dirt, deepslate, sand and all the ores. They look identical to the real block but are explosive. If a player who isn't the owner breaks one, it explodes and leaves a fiery crater.[1]
You craft a block mine by combining the Mine with the block it should imitate. Here is the Cobblestone Mine as an example.[4]
The pack changed the recipes for the Coal Ore Mine and the Copper Ore Mine. Each now takes the matching ore through an ore tag, so check the in-pack recipes below instead of assuming the mod defaults.[4]
Crafting Shapeless
- any coal ore
Mine
Recipe id: securitycraft:coal_mine
Changed by the pack.
Crafting Shapeless
- any copper ore
Mine
Recipe id: securitycraft:copper_mine
Changed by the pack.
Detection and monitoring
The Block Change Detector watches a set range around itself. It logs the position, player, time and block state of every change it sees.[1]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: securitycraft:block_change_detector
The keycard reader only emits a redstone signal when the correct card has been inserted. The Security Camera lets you look through it from anywhere in your world, and you view it with the Camera Monitor.[1][4]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: securitycraft:camera_monitor
Block Pocket
This pack has the Block Pocket Manager and Block Pocket Wall, and both have in-pack recipes.[4]
Crafting Shaped
Recipe id: securitycraft:block_pocket_manager
How do you progress through SecurityCraft?
6 parts
Same as in the All the Mods 10 8.1 guide
SecurityCraft is not on the ATM Star quest path, and the quest data I have shows only one quest that touches it: "The Data Center" quest in the Hostile Neural Networks chapter, which comes after Creating Loot. So your progression with this mod is mostly about which recipes lead into which, and the pack's recipe list is what we follow here.[3][4]
The only quest link: reinforced black glass
The Data Center quest has you build a multiblock whose walls and ceiling must be black stained glass. One of the glass options accepted by the quest task is Reinforced Black Stained Glass, so SecurityCraft can supply part of a Hostile Neural Networks build.[3]
Crafting Shaped
| any black dye | ||
Recipe id: securitycraft:reinforced_black_stained_glass
This is the SecurityCraft glass that the Data Center quest task accepts.
Keycard tiers
The clearest tier ladder in the pack is the four keycard levels: Level 1 Keycard, Level 2 Keycard, Level 3 Keycard and Level 4 Keycard. The recipe blocks below show the exact in-pack recipe for each one.[4]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any gold ingot | any gold ingot | any gold ingot |
Recipe id: securitycraft:keycard_lv1
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any normal brick | any normal brick | any normal brick |
Recipe id: securitycraft:keycard_lv2
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any nether brick | any nether brick | any nether brick |
Recipe id: securitycraft:keycard_lv3
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any magenta dye | any magenta dye | any magenta dye |
Recipe id: securitycraft:keycard_lv4
Once you have keycards, the Keycard Lock and the Keycard Holder both have their own recipes in the pack.[4]
Building up the defences
The recipes chain together in a natural order. Start with the Bouncing Betty, which leads on to the Claymore and the Intelligent Munitions System. The Laser Block leads on to the Inventory Scanner, and the Reinforced Block of Iron leads on to the Cage Trap, the IMS and the Block Pocket Manager. The recipe blocks below show the exact recipes.[4]
Crafting Shaped
| Empty slot | Empty slot | |
| any iron ingot | any gunpowder | any iron ingot |
Recipe id: securitycraft:bouncing_betty
Crafting Shaped
| any string | ||
| any string | any string | |
| any redstone dust | any gunpowder | any redstone dust |
Recipe id: securitycraft:claymore
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot |
Recipe id: securitycraft:ims
Crafting Shaped
| any stone crafting material reinforced | any stone crafting material reinforced | any stone crafting material reinforced |
| any stone crafting material reinforced | any stone crafting material reinforced | |
| any stone crafting material reinforced | any ender chest | any stone crafting material reinforced |
Recipe id: securitycraft:inventory_scanner
Crafting Shaped
| any gold ingot | any redstone dust | any gold ingot |
Recipe id: securitycraft:cage_trap
Crystal quartz and Block Pockets
If you want a Block Pocket, start with Crystal Quartz, which becomes the Block of Crystal Quartz block. The Block Pocket Wall and Block Pocket Manager are both built from the Reinforced Block of Crystal Quartz. Their recipes are shown below.[4]
Crafting Shaped
| any prismarine gem | any quartz gem | any prismarine gem |
| any quartz gem | any prismarine gem | any quartz gem |
| any prismarine gem | any quartz gem | any prismarine gem |
Recipe id: securitycraft:crystal_quartz_item
Crafting Shaped
Recipe id: securitycraft:block_pocket_manager
Ore mines were changed by the pack
Heads up if you've played SecurityCraft elsewhere. The ore mine recipes are marked as changed by the pack: coal, copper, iron, gold, diamond and emerald, plus the deepslate versions of coal, copper, iron, gold, diamond, emerald, lapis and redstone. They all build on the basic Mine, and the Diamond Ore Mine recipe below is one example. Simpler mines like Cobblestone Mine, Dirt Mine and End Stone Mine use unchanged mod recipes.[4]
Crafting Shapeless
- any diamond ore
Mine
Recipe id: securitycraft:diamond_mine
This recipe is marked as changed by the pack.
A late-game goal
If you want something to aim for, look at the Codebreaker. Its recipe calls for a nether star from the common tag, plus diamond, emerald and gold, so it makes a good late-game target.[4]
Crafting Shaped
| any diamond gem | any diamond gem | |
| any gold ingot | any nether star | any gold ingot |
| any redstone dust | any emerald gem | any redstone dust |
Recipe id: securitycraft:codebreaker
How does SecurityCraft work with other mods?
1 part
SecurityCraft mostly stands on its own, but it does talk to info-overlay mods. If you have a mod like Jade or The One Probe installed, its overlay shows you who owns a SecurityCraft block. That's really handy, because every block in the mod belongs to the player who placed it, and only that owner can interact with it or break it.[1]
Unverified The sources don't confirm whether Jade or The One Probe is included in this pack, so check your mod list before relying on the ownership overlay.
Reinforced blocks and modded blocks
Don't expect to reinforce blocks from other mods. SecurityCraft's reinforced blocks are unbreakable versions of many vanilla blocks, and the developers say modded blocks are not and will not be supported by them. Plan your defenses around the vanilla-style reinforced blocks instead.[1]
There is one door left open. SecurityCraft has an easy-to-use API for adding new reinforced blocks, and the team offers to help other mods that want to add reinforced versions of their own blocks or of other mods' blocks. So reinforced modded blocks can only show up if another mod adds them through that API.[1]
Unverified The sources don't show whether any mod in this pack uses the SecurityCraft reinforced-block API, and they don't show any cross-mod recipes or quests involving SecurityCraft in this pack.
Which SecurityCraft config options matter?
2 parts
Same as in the All the Mods 10 8.1 guide
SecurityCraft's client config is short, and the options in it are all about how things look and what you see when you join a world. Here is exactly how this pack sets them.[5]
Reinforced block tint
Reinforced blocks normally look a little darker than their vanilla versions, so you can tell them apart at a glance. In this pack, reinforced_block_tint is set to true, so that darker tint is on.[1][5]
If you play on a server, keep in mind that the server can force this setting on your client with its own "force_reinforced_block_tint" option.[5]
The shade is controlled by reinforced_block_tint_color, which this pack sets to 10,066,329. The valid range is 0 to 16,777,215, and the value is a color in 0xRRGGBB format. It only applies while the tint is enabled. Servers cannot override it, and it is applied the same to every block. Grayscale values look best.[5]
Welcome message
sayThanksMessage controls whether you get a welcome message with tips when you join the world. This pack sets it to false, so you won't see that message.[5]
Unverified The sources don't show the mod's default values, so it is unconfirmed which of these settings the pack changed. SecurityCraft also has an optional scoreboard team ownership setting in its config, and this pack's value for it is not confirmed.
What changed in SecurityCraft between versions?
SecurityCraft has been part of All the Mods 10 since pack version 2.2 or earlier. In pack version 7.2 it ships as SecurityCraft 1.10.2.1, built for Minecraft 1.21.1.[2]
The pack changelogs record three SecurityCraft updates over the pack's life, listed below from oldest to newest.[6][7][8]
- All the Mods 10 2.47 updated SecurityCraft from 1.9.12 to 1.10.[8]
- All the Mods 10 4.15 updated SecurityCraft from 1.10 to 1.10.1.[7]
- All the Mods 10 7.2 updated SecurityCraft from 1.10.1 to 1.10.2.1. This is the version you're playing in this release.[2][6]
Unverified The specific features, fixes or balance changes in each of these SecurityCraft updates can't be confirmed here, because the mod's own changelogs for these versions aren't available. If a block or mechanic behaves differently from an older video or guide, check SecurityCraft's official changelog for the version you're on.
Sources
- SecurityCraft project page (modrinth) · official mod data
- All the Mods 10 7.2 mod list · pack file
- All the Mods 10 8.1 quests: "Hostile Neural Networks" · pack file
- All the Mods 10 8.1 recipe dump: recipes making SecurityCraft items · pack recipe dump
- All the Mods 10 8.1 config: config/securitycraft-client.toml · pack file
- All the Mods 10 changelog (All the Mods 10 7.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.15) · changelog
- All the Mods 10 changelog (All the Mods 10 2.47) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 7.3 to 8.3