SecurityCraft in All the Mods 10: To the Sky

All the Mods 10: To the Sky 2.1.0 ships version 1.10.2.1 · First seen in 1.0

Checked Sep 17, 2026All the Mods 10: To the Sky 2.1.0Sources: All the Mods 10: To the Sky 2.1.0 modlist.json · Modrinth

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Also in 2 other packs →

SecurityCraft is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.10.2.1. Adds plenty of blocks and items to defend and secure your base with. (Summary from the mod's Modrinth page.)

SecurityCraft guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 2.0.4 · also fits 2.0.3 to 2.1.0 · updated Oct 17, 2026

Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 17, 2026 · text last changed Oct 17, 2026

Also applies to:All the Mods 10 0.32 to 8.3All the Mons 0.3.0-beta to 1.1.1

Sections
7
Recipes shown
21
Items named
42
Quests covered
6

5 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.

What is SecurityCraft?

2 parts

SecurityCraft is a base-defense mod. It adds plenty of blocks and items to defend and secure your base. Every block belongs to the player who placed it, and only that owner can interact with it or break it. Team ownership through the scoreboard is optional and is turned on in the config.[1]

This pack (All the Mods 10: To the Sky 2.0.4) includes SecurityCraft 1.10.2.1.[2]

What you get

  • Reinforced blocks: unbreakable versions of many vanilla blocks, slightly darker in tint. Vanilla pistons can't move them, but reinforced pistons can.[1]
  • Defensive tech: a block change detector, an inventory scanner, a keycard reader, a rift stabilizer, security cameras, sentries and a trophy system that explodes incoming projectiles.[1]
  • Modules: upgrades that add functions to many of the mod's blocks. The disguise module makes a block look like any other block, and the allowlist module lets chosen players be ignored by it.[1]
  • Passcode-protected blocks and mines: blocks locked behind a numerical code, plus mines you can arm, defuse or detonate remotely with the mine remote access tool.[1]

Where it sits in the quest book

In the quest sources I have, SecurityCraft doesn't get a chapter of its own. It appears once, inside the Hostile Neural Networks chapter, in the quest "The Data Center" quest. That quest comes after "Creating Loot" quest, and no other quest in the chapter lists it as a prerequisite.[3]

The Data Center is a 7x7x7 multiblock whose walls and ceiling are made of black stained glass. The glass task accepts several kinds of black glass, and one of them is Reinforced Black Stained Glass. So SecurityCraft is an optional glass choice for that build, not a requirement.[3]

Nothing in the quest sources puts SecurityCraft on the ATM Star path.[3]

How do you get started with SecurityCraft?

5 parts

SecurityCraft adds plenty of blocks and items to defend and secure your base. Here is the order I would tackle it in.[1]

Step 1: Craft the manual

Make the SecurityCraft Manual first. The mod's own description points to the in-game manual for the complete list of its blocks and items, so it is your best reference while you play.[1][4]

Crafting Shapeless

Recipe id: securitycraft:sc_manual

Step 2: Understand ownership

Every block in the mod is owned by the player who placed it. Only the owner can interact with a block, and only the owner can break it. Many blocks also ignore their owner, so their functions only apply to other players. You can turn that off per block in the screen that opens when you right-click it with a Universal Block Modifier.[1]

Step 3: Reinforce your base

Reinforced blocks are unbreakable versions of vanilla blocks, with a slightly darker tint. Vanilla pistons cannot move them. You make them with a universal block reinforcer, and the higher levels have more durability. Level 2 and up can also remove the reinforcement again. Not every vanilla block has a reinforced version, and modded blocks are not supported.[1]

This pack adds Create recipes for working with reinforced blocks. For example, you can turn Reinforced Acacia Log into Reinforced Stripped Acacia Log, and sandpaper polishing turns Reinforced Andesite into Reinforced Polished Andesite.[4]

Cutting (create)

Recipe id: create:cutting/runtime_generated/compat/securitycraft/reinforced_acacia_log_to_reinforced_stripped_acacia_log

Sandpaper Polishing (create)

Recipe id: create_dragons_plus:sandpaper_polishing/securitycraft/reinforced_andesite

Step 4: Add your first defenses and tools

The Block Change Detector detects block changes in a certain range around it, and logs the position, player, time and block state of each change. Its recipe uses a Username Logger as one of the ingredients.[1][4]

Crafting Shaped

Crafting Shaped
any iron ingotRedstone Torchany iron ingot
any iron ingotUsername Loggerany iron ingot
any iron ingotany iron ingotany iron ingot

Recipe id: securitycraft:block_change_detector

Mines are one place where this pack differs from the mod: the pack changed the Coal Ore Mine, the Copper Ore Mine and the Deepslate Coal Ore Mine. The recipe for the Coal Ore Mine is shown below.[4]

Coal Ore MineChanged by the pack

Crafting Shapeless

Recipe id: securitycraft:coal_mine

Reinforced glass and the quest book

Reinforced Black Stained Glass shows up in the quest book. The Data Center quest "The Data Center" quest sits in the Hostile Neural Networks chapter after Creating Loot, and it lists this block as one of the accepted options for the glass part of the multiblock.[3]

Crafting Shaped

Crafting Shaped
Reinforced GlassReinforced GlassReinforced Glass
Reinforced Glassany black dyeReinforced Glass
Reinforced GlassReinforced GlassReinforced Glass

Recipe id: securitycraft:reinforced_black_stained_glass

How does SecurityCraft work?

6 parts

Same as in the All the Mons 1.1.1 guide

SecurityCraft is all about ownership, reinforcement and traps. The sources for this pack don't cover any power, fluid or item-pipe handling, so this section sticks to the rules the mod itself describes: who owns a block, how reinforced blocks work, how modules and passcodes protect things, and how this pack's recipes tie in.[1]

Ownership

Every block in the mod is owned by the player who placed it. Only that owner can interact with the block, and only the owner can break it. Many blocks also ignore their owner, so their effects only hit other players. You can turn that off per block in the screen that opens when you right-click the block with a Universal Block Modifier.[1]

The mod also has optional scoreboard team ownership. When it is enabled in the config, everyone on a team owns every block placed by a teammate. This pack has no SecurityCraft config file in the sources I was given, so whether team ownership is on here is unverified.[1]

Reinforced blocks

Reinforced blocks are unbreakable versions of vanilla blocks, with a slightly darker tint so you can tell them apart. Vanilla pistons can't move them, but reinforced pistons can push them. Not every vanilla block has a reinforced version, and modded blocks are not supported.[1]

You make them by reinforcing a block with a Universal Block Reinforcer. Higher levels of the reinforcer have more durability, and level 2 and up can also remove the reinforcement.[1]

The pack adds Create compatibility for some reinforced blocks. Cutting a Reinforced Acacia Log gives a Reinforced Stripped Acacia Log. Cutting the reinforced acacia family gives 6 Reinforced Acacia Planks. Sandpaper polishing turns Reinforced Andesite into Reinforced Polished Andesite.[5]

Cutting (create)

Recipe id: create:cutting/runtime_generated/compat/securitycraft/reinforced_acacia_log_to_reinforced_stripped_acacia_log

Added by the pack.

Sandpaper Polishing (create)

Recipe id: create_dragons_plus:sandpaper_polishing/securitycraft/reinforced_andesite

Added by the pack.

The mod's own recipes also include smelting, for example Reinforced Black Terracotta into Reinforced Black Glazed Terracotta. There are 232 stonecutting recipes that take SecurityCraft blocks and make SecurityCraft blocks, covering 161 different results.[5]

Smelting

Recipe id: securitycraft:reinforced_black_glazed_terracotta

Technical blocks and modules

The mod's defensive blocks each do one job. The Block Change Detector logs the position, player, time and block state of changes in its range. The Inventory Scanner can confiscate prohibited items the owner has set, or stop a player carrying one from getting through. The Keycard Reader only emits a redstone signal when the correct card is inserted. The Projector projects fake blocks into the world. Other examples are the Rift Stabilizer, the Security Camera, the Sentry and the Trophy System.[1]

Fake Lava and Fake Water look like the real thing but act completely differently. Both exist in this pack's language file.[1][6]

Modules customise these blocks. They can add things like redstone output or let a block act faster. The disguise module makes a block look like any other block. The allowlist module lists player names the block should ignore, including any password protection or targeting. This pack also has a Denylist Module, which the pack names the Denylist Module.[1][5][6]

Denylist ModuleMod recipe

Crafting Shaped

Crafting Shaped
any iron ingotany iron ingotany iron ingot
any iron ingotPaperany iron ingot
any iron ingotInk Sacany iron ingot

Recipe id: securitycraft:blacklist_module

The Alarm is crafted in the pack like this:[5]

AlarmMod recipe

Crafting Shaped

Crafting Shaped
Reinforced GlassReinforced GlassReinforced Glass
Reinforced GlassNote BlockReinforced Glass
Reinforced Glassany redstone dustReinforced Glass

Recipe id: securitycraft:alarm

Passcode-protected blocks

Passcode-protected blocks open only for players who know the numerical code the owner set. The chest and the furnace types work like their vanilla counterparts. Most of them have no crafting recipe. You make them by right-clicking the vanilla block with a Key Panel.[1]

The pack's language file lists a Passcode-protected Barrel, Blast Furnace, Chest, Furnace and Smoker. A codebreaker can bypass these blocks with a 33% chance of success, and it has 3 uses. On success the block opens or activates for that player.[1][6]

Passcode-protected chests are used as an ingredient in the Briefcase and in the security boats, such as the Acacia Security Sea Boat and the Bamboo Security Sea Raft.[5]

BriefcaseMod recipe

Crafting Shaped

Crafting Shaped
any wooden rodany wooden rodany wooden rod
any iron ingotPasscode-protected Chestany iron ingot
any iron ingotany iron ingotany iron ingot

Recipe id: securitycraft:briefcase

Mines

Block mines imitate common blocks such as stone, dirt, deepslate, sand and every ore. They look like the normal block but explode if a player who isn't the owner breaks them, leaving a fiery crater.[1]

In this pack the Coal Ore Mine recipe is changed from the mod's version. The Ancient Debris Mine uses a recipe from the mod itself. Both start from a plain Mine.[5]

Coal Ore MineChanged by the pack

Crafting Shapeless

Recipe id: securitycraft:coal_mine

Changed by the pack.

Crafting Shapeless

Recipe id: securitycraft:ancient_debris_mine

Crystal quartz and the Block Pocket

Crystal Quartz is made in batches of 9. The stonecutter turns a Block of Crystal Quartz block into Chiseled Crystal Quartz Block or Crystal Quartz Bricks. A Block Pocket Wall is crafted from a Reinforced Block of Crystal Quartz. The language file also lists a Block Pocket Manager.[5][6]

Crafting Shaped

Crafting Shaped
any prismarine gemany quartz gemany prismarine gem
any quartz gemany prismarine gemany quartz gem
any prismarine gemany quartz gemany prismarine gem

Recipe id: securitycraft:crystal_quartz_item

Crafting Shapeless

Recipe id: securitycraft:block_pocket_wall

Unverified How the Block Pocket Manager and Block Pocket Wall combine into a multiblock, and their size limits, are not explained in the sources I was given.

Tip: The mod has an in-game manual that lists every block and item. Craft the SecurityCraft Manual to read about anything not covered here.[1][5]

Crafting Shapeless

Recipe id: securitycraft:sc_manual

How do you progress through SecurityCraft?

5 parts

The sources show no official tier list for SecurityCraft in this pack, so the order below is a suggested grouping based on which recipes lead into which. Use it as a guide, not as the pack's own progression.[3][4]

Where the quest book uses it

The only quest in the sources that touches SecurityCraft is "The Data Center" quest in the Hostile Neural Networks chapter, which unlocks after "Creating Loot" quest. The Data Center is a 7x7x7 multiblock, and its walls and ceiling must be Black Stained Glass. The quest's glass task accepts Reinforced Black Stained Glass as one of its options, next to several Connected Glass variants.[3]

Crafting Shaped

Crafting Shaped
Reinforced GlassReinforced GlassReinforced Glass
Reinforced Glassany black dyeReinforced Glass
Reinforced GlassReinforced GlassReinforced Glass

Recipe id: securitycraft:reinforced_black_stained_glass

This is the in-pack recipe for the SecurityCraft glass that the Data Center quest accepts.

Step 1: the manual and reinforced blocks

Start with the SecurityCraft Manual, the mod's own manual.[4]

Crafting Shapeless

Recipe id: securitycraft:sc_manual

Reinforced blocks are the backbone of the mod, and many later recipes build on them. The recipe dump counts 290 shaped crafting recipes that take SecurityCraft items and make SecurityCraft items, plus 232 stonecutting recipes. A few examples: Reinforced Bookshelf is crafted, and the reinforced glazed terracotta blocks such as Reinforced Black Glazed Terracotta are smelted from their reinforced terracotta.[4]

Crystal Quartz is a second building material. The Crystal Quartz recipe is shown below. The Block of Crystal Quartz block, Crystal Quartz Bricks, Crystal Quartz Pillar, Chiseled Crystal Quartz Block and Crystal Quartz Slab all have stonecutting recipes.[4]

Crafting Shaped

Crafting Shaped
any prismarine gemany quartz gemany prismarine gem
any quartz gemany prismarine gemany quartz gem
any prismarine gemany quartz gemany prismarine gem

Recipe id: securitycraft:crystal_quartz_item

The pack adds its own Create recipes for reinforced blocks, and these are not mod defaults. Examples are cutting Reinforced Acacia Log into Reinforced Stripped Acacia Log, and sandpaper polishing Reinforced Andesite into Reinforced Polished Andesite. The dump counts 87 Create cutting recipes and 19 sandpaper polishing recipes for this mod.[4]

Step 2: access control and monitoring

Once you have reinforced materials, the everyday security gear opens up: the Key Panel, the Level 1 Keycard, the Alarm, the Camera Monitor, the Denylist Module and the Incognito Mask. The recipes for the Key Panel and the Alarm are shown below.[4]

AlarmMod recipe

Crafting Shaped

Crafting Shaped
Reinforced GlassReinforced GlassReinforced Glass
Reinforced GlassNote BlockReinforced Glass
Reinforced Glassany redstone dustReinforced Glass

Recipe id: securitycraft:alarm

Step 3: mines and traps

Next come the explosive and trap items: the Bouncing Betty, the Claymore and the Cage Trap. Their in-pack recipes are shown below.[4]

Bouncing BettyMod recipe

Crafting Shaped

Crafting Shaped
Empty slotHeavy Weighted Pressure PlateEmpty slot
any iron ingotany gunpowderany iron ingot

Recipe id: securitycraft:bouncing_betty

ClaymoreMod recipe

Crafting Shaped

Crafting Shaped
Tripwire Hookany stringTripwire Hook
any stringBouncing Bettyany string
any redstone dustany gunpowderany redstone dust

Recipe id: securitycraft:claymore

Cage TrapMod recipe

Crafting Shaped

Crafting Shaped
Reinforced Iron BarsReinforced Iron BarsReinforced Iron Bars
any gold ingotany redstone dustany gold ingot
Reinforced Block of IronReinforced Block of IronReinforced Block of Iron

Recipe id: securitycraft:cage_trap

The ore-disguised mines all start from the base Mine. Some are plain mod recipes, like Ancient Debris Mine, Blast Furnace Mine and Cobbled Deepslate Mine. The pack changed three of them: Coal Ore Mine, Deepslate Coal Ore Mine and Copper Ore Mine.[4]

Coal Ore MineChanged by the pack

Crafting Shapeless

Recipe id: securitycraft:coal_mine

This is the in-pack coal mine recipe, one of the three the pack changed.

Step 4: advanced security

The later items build on earlier SecurityCraft gear and reinforced blocks: the Block Change Detector, the Protecto and the Block Pocket Wall. Their in-pack recipes are shown below.[4]

Crafting Shaped

Crafting Shaped
any iron ingotRedstone Torchany iron ingot
any iron ingotUsername Loggerany iron ingot
any iron ingotany iron ingotany iron ingot

Recipe id: securitycraft:block_change_detector

This one builds on the Username Logger.

Crafting Shapeless

Recipe id: securitycraft:block_pocket_wall

This one is made from the Reinforced Block of Crystal Quartz.

The Codebreaker recipe includes a Nether Star. If you are also working through the Hostile Neural Networks chapter, its Loot Fabricator quest lists Withers for Nether Stars as an example.[3][4]

CodebreakerMod recipe

Crafting Shaped

Crafting Shaped
any diamond gemRedstone Torchany diamond gem
any gold ingotany nether starany gold ingot
any redstone dustany emerald gemany redstone dust

Recipe id: securitycraft:codebreaker

The Briefcase and the boats, such as the Acacia Security Sea Boat and Bamboo Security Sea Raft, all use a Passcode-protected Chest. The boats also use reinforced planks.[4]

Tip: Reinforced Black Stained Glass is the SecurityCraft item the quest book actually asks about. If you plan to build the Data Center, craft this glass early.[3][4]

Which All the Mods 10: To the Sky quests use SecurityCraft?

3 parts

In this pack's quest book, SecurityCraft shows up in the Hostile Neural Networks chapter, in a single quest. There, Reinforced Black Stained Glass is one of the blocks the quest accepts for building a multiblock.[3]

The path to the Data Center quest

The chapter opens with "Welcome to Hostile Neural Networks!" quest. "Learning Mobs" quest and "Modeling Mobs" quest both come after it. "Simulating Deaths" quest follows those two, and "Creating Loot" quest comes after that.[3]

"The Data Center" quest is the one that involves SecurityCraft, and it comes after Creating Loot. The chapter also has a long run of Prediction quests that follow Creating Loot, but they ask only for Hostile Neural Networks items.[3]

What the Data Center quest asks for

The Data Center is a 7x7x7 multiblock that combines the functions of the Simulation Chamber and the Loot Fabricator. The quest has several item tasks, including the Data Center itself and the Data Center IO Port.[3]

One task is a glass task. It accepts several Connected Glass black variants, or Reinforced Black Stained Glass. So if you already use SecurityCraft, its reinforced glass is a valid option for the glass in your build.[3]

Build rules from the quest text

  • The floor (first layer) must be made of Obsidian. The quest points you to its Obsidians task to see which forms of Obsidian are accepted.[3]
  • The walls and ceiling must be made of Black Stained Glass, which is where the reinforced glass comes in.[3]
  • The controller may substitute one bottom-wall block, and IO Ports can substitute Black Stained Glass.[3]

Which SecurityCraft config options matter?

2 parts

Same as in the All the Mods 10 8.1 guide

SecurityCraft's client config is short, and the options in it are all about how things look and what you see when you join a world. Here is exactly how this pack sets them.[7]

Reinforced block tint

Reinforced blocks normally look a little darker than their vanilla versions, so you can tell them apart at a glance. In this pack, reinforced_block_tint is set to true, so that darker tint is on.[1][7]

If you play on a server, keep in mind that the server can force this setting on your client with its own "force_reinforced_block_tint" option.[7]

The shade is controlled by reinforced_block_tint_color, which this pack sets to 10,066,329. The valid range is 0 to 16,777,215, and the value is a color in 0xRRGGBB format. It only applies while the tint is enabled. Servers cannot override it, and it is applied the same to every block. Grayscale values look best.[7]

Tip: If the darker look bothers you, set reinforced_block_tint to false. If you only want a lighter or darker shade, change reinforced_block_tint_color and stick to grayscale values.[1][7]

Welcome message

sayThanksMessage controls whether you get a welcome message with tips when you join the world. This pack sets it to false, so you won't see that message.[7]

Unverified The sources don't show the mod's default values, so it is unconfirmed which of these settings the pack changed. SecurityCraft also has an optional scoreboard team ownership setting in its config, and this pack's value for it is not confirmed.

What changed in SecurityCraft between versions?

3 parts

All the Mods 10: To the Sky 2.0.4 ships SecurityCraft 1.10.2.1 for Minecraft 1.21.1, and the mod has been in the pack since 1.0 or earlier. This section follows the mod's own changelogs for the last three releases, and only covers changes that apply to the 1.21.1 version used here.[2]

1.10.2.1 (the version in this pack)

This is a small fix release. It stops some SecurityCraft screens from closing immediately and/or kicking other players from the game.[8]

1.10.1

A bigger update that adds new features and fixes a lot of bugs. Here are the highlights.[9]

  • New: the Incognito Mask.[9]
  • New: the Reinforced Lightning Rod, listed for 1.21.1.[9]
  • New: a config option that limits how many chunks frame feeds may forceload, plus an in-game message when capturing a frame feed fails.[9]
  • New: a debug feature to help you find other mods that stop players from viewing a Security Camera.[9]
  • Change: the Motion-Activated Light has a new model and texture, and the Trophy System now shows its targeting laser even when disguised.[9]
  • Change: you can now set the signature of a Keycard Reader through a text box.[9]
  • Fix: several mod incompatibilities that stopped frame feeds from showing correctly, an inventory scanner crash, and several dupes and exploits.[9]
  • Fix: blocks disguised as vanilla blocks could be mined by anyone, and ownable blocks could be mined by drills from certain other mods.[9]
  • Fix: a crash when teleporting or respawning near Security Cameras, and Security Camera rotation desyncing between client and server.[9]

1.10

This release brought live camera feeds: cameras can now be viewed on Frames placed in the world. It also added several server and client config settings to control chunk loading in those feeds.[10]

Block breaking changed too. In the mod, all blocks can now be broken only by their owner with normal tools, and the Universal Block Remover is disabled by default. New configs let you re-enable the Universal Block Remover, change the tool requirement behaviour, allow other players to break anyone's blocks (disallowed by default), and set how much longer breaking another player's block takes.[10]

  • New: you can copy a Camera Monitor, Mine/Sentry Remote Access Tool or Sonic Security System by combining two of the same item in a crafting table, one empty and one with things bound to it.[10]
  • New: reinforced dispensers can use any level of Universal Block Reinforcer to reinforce or unreinforce the block in front of them.[10]
  • New: ProjectE compatibility was readded for 1.21.1.[10]
  • New: breaking a cage trap in creative mode now also breaks its iron bars.[10]
  • Change: the mod's default for the "inventoryScannerRange" setting went from 2 to 3.[10]
  • Change: the text in the bottom-right corner of the camera overlay now fades out after 10 seconds, and the Secure Redstone Interface has new visuals for receiving and outputting a redstone signal.[10]
Tip: These changelogs describe the mod's defaults. If you see different behaviour for block breaking or scanner range in the pack, it may have been adjusted by the pack, and the sources here don't say either way.[10]

Sources

  1. SecurityCraft project page (modrinth) · official mod data
  2. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  3. All the Mods 10: To the Sky 2.0.4 quests: "Hostile Neural Networks" · pack file
  4. All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making SecurityCraft items · pack recipe dump
  5. All the Mons 1.1.1 recipe dump: recipes making SecurityCraft items · pack recipe dump
  6. securitycraft names, screen text and descriptions (English lang file) · official mod data
  7. All the Mods 10 8.1 config: config/securitycraft-client.toml · pack file
  8. SecurityCraft 1.10.2.1 changelog · changelog
  9. SecurityCraft 1.10.1 changelog · changelog
  10. SecurityCraft 1.10 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 2.0.1 to 2.0.2 · 1.0 to 2.0.0

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Version in each release

25 releases, first in 1.0
All the Mods 10: To the SkyVersionJarWhere it came from
2.1.0
Oct 15, 2026
1.10.2.1[1.21.1] SecurityCraft v1.10.2.1.jarFrom the published release
2.0.7
Oct 5, 2026
1.10.2.1[1.21.1] SecurityCraft v1.10.2.1.jarFrom the published release
2.0.6
Sep 21, 2026
1.10.2.1[1.21.1] SecurityCraft v1.10.2.1.jarFrom the published release
2.0.5
Sep 21, 2026
1.10.2.1[1.21.1] SecurityCraft v1.10.2.1.jarFrom the published release
2.0.4
Sep 11, 2026
1.10.2.1[1.21.1] SecurityCraft v1.10.2.1.jarFrom the published release
2.0.3
Sep 9, 2026
1.10.2.1[1.21.1] SecurityCraft v1.10.2.1.jarFrom the published release
2.0.2
Apr 1, 2026
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
2.0.1
Mar 27, 2026
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
2.0.0
Feb 24, 2026
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
1.9.1
Feb 5, 2026
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
1.9
Feb 4, 2026
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
1.8
Dec 20, 2025
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
1.7
Nov 28, 2025
1.10.1[1.21.1] SecurityCraft v1.10.1.jarFrom the published release
1.6.1
Oct 23, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.6
Oct 17, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.5.1b
Oct 2, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.5
Sep 26, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.4
Sep 11, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.3.1
Sep 3, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.2.1
Aug 28, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.2
Aug 28, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.1.2
Aug 22, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.1.1
Aug 21, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.0.2
Aug 15, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release
1.0
Aug 14, 2025
1.10[1.21.1] SecurityCraft v1.10.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

500 items from the 2.1.0 recipe dump.

...and 440 more.

All the Mods 10: To the Sky quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Hostile Neural Networks (1)

Config options (how All the Mods 10: To the Sky sets them)

6 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 6 settings →

Show settings
SettingAll the Mods 10: To the Sky valueMod default
reinforced_block_tint
Should reinforced blocks' textures be slightly darker than their vanilla counterparts? Servers can force this setting on clients if the server config setting "force_reinforced_block_tint" is set to true.
config/securitycraft-client.toml
truenot documented
sayThanksMessage
Send a welcome message containing tips when joining the world
config/securitycraft-client.toml
falsenot documented
frame_feed_fps_limit
The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
config/securitycraft-client.toml
3030
frame_feed_render_distance
Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
config/securitycraft-client.toml
1616
frame_feed_resolution
Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
config/securitycraft-client.toml
512512
reinforced_block_tint_color
Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best. Format: 0xRRGGBB
config/securitycraft-client.toml
1006632910066329

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