Lootr guide for All the Mods 10 0.52 to 2.11

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What is Lootr?

3 parts

Same as in the All the Mods 10 8.1 guide

Lootr makes sure nobody misses out on loot. Every container that has a loot table gets its own inventory for each player who opens it. That covers chests, trapped chests, barrels, shulkers and minecarts. When you open a structure chest, you get your own loot, and nobody can have emptied it before you.[1]

Lootr containers also look different from vanilla ones. They show up gold, and the colour changes to blue once you have opened that container, so you can tell at a glance which ones you have already looted.[1]

Why it matters

It is great for multiplayer. There is no race to reach a structure first, and you never open a chest to find someone else's leftovers. It also encourages everyone to explore existing structures instead of generating new chunks, which helps keep the world size down.[1]

Lootr only changes the containers. The loot itself is generated the same way vanilla chests generate it.[1]

In this pack

The pack includes Lootr 1.11.38.124 for Minecraft 1.21.1 on NeoForge.[2]

Lootr is currently required on both the server and the client, and there is no server-only version, so everyone joining a server needs it installed.[1]

Good to know

  • Players who try to break a container get a warning that all containers are per-player. By default they can still break it by sneaking, unless that option is disabled in the configuration.[1]
  • There is a client-side option to use the default vanilla skin for containers, but then you lose the visual hint that a container was already opened.[1]
  • Removing the mod later also removes every Lootr container from your world, and the conversion can't be undone.[1]
  • Operators can make a shared starter chest: fill a vanilla chest, stand on it and run the /lootr custom command.[1]

How do you get started with Lootr?

2 parts

Same as in the All the Mods 10 2.12 guide

Good news: there's nothing to craft for Lootr. The mod adds no recipes you need to make, so your first step isn't at a crafting table. Lootr changes how loot containers work, so getting started means heading out and finding some.[1]

What changes when you explore

Every container that has a loot table gives each player their own separate inventory when they open it. That covers chests, trapped chests, barrels, shulkers and minecarts. Your friend can raid a structure before you get there and you'll still find your own loot waiting.[1]

These containers look different from normal ones. Their colour changes from gold to blue once you've opened them, so you can see at a glance which ones you've already looted.[1]

Loot inside is generated the same way as in vanilla chests. Lootr only changes the containers, not what goes in them.[1]

Your first goals

Lootr has its own set of advancements, and they make a nice checklist for your early exploring.[3]

  1. Open your first Loot chest, barrel, minecart and shulker. Each one has its own advancement.[3]
  2. Work your way up through the milestones for opening 10, 25, 50 and then 100 instanced Loot containers.[3]
  3. Go for the big one: open one of every type of instanced Loot container in the world.[3]
Tip: Since loot is per player, there's no race to be first to a structure. Exploring structures that already exist is worth it, and it also means fewer new chunks get generated, which keeps the world size down.[1]
Watch out: Don't smash Loot containers out of habit. By default, trying to break one gives you a warning and a reminder that every container is available per player. You can still break them while sneaking unless that option has been turned off in the config.[1]

Unverified Lootr also has config options for blacklisting loot tables or dimensions, for making containers decay after being opened, and for making them refresh their contents after a set time. The provided sources don't show whether this pack changes any of these settings or the sneak-to-break default, so it's unverified how they behave here.

How does Lootr work?

8 parts

Lootr doesn't add machines or power. It changes how loot containers work. Any container that has a loot table creates its own inventory for each player who opens it. You and your friends each get your own rewards from the same chest, so there's no race to reach a structure first and you'll never find someone else's leftover trash.[1]

The mod has to be installed on both the server and the client. You can't join a Lootr server without it on your side.[1]

Which containers get converted

Lootr only converts containers that use a loot table. These container types are supported:[1]

  • Chests and trapped chests[1]
  • Barrels[1]
  • Shulkers[1]
  • Minecarts[1]

Lootr doesn't change what loot you get. It only changes the containers. Loot is generated exactly the way vanilla chests generate it, and changing loot tables is outside what Lootr does.[1]

Watch out: Some containers never convert. The axe chest in the vanilla Woodland Mansion has no loot table, so it stays a normal chest. A modded container that is already full, or always holds the same items, is probably being filled directly by its mod rather than through a loot table. Lootr can't convert those either.[1]

Telling opened and unopened containers apart

Lootr containers look different from normal ones, so you can spot them in the world. Their colour changes from gold to blue once you've opened them, which makes it easy to see which chests in a structure you've already looted.[1]

There's a client-side option that makes containers use the vanilla look instead. If you turn it on, you lose the gold-to-blue hint that shows which containers you've already opened.[1]

Breaking Lootr containers

By default in the mod, trying to break a Lootr container just gives you a warning and a reminder that every container is per-player. You can still break one by sneaking while you break it, unless that option has been disabled in the config.[1]

Unverified The sources don't include this pack's Lootr config, so it's unconfirmed whether the pack keeps the mod's default breaking behaviour or changes it.

Decay, refresh and blacklists

Lootr has several options server owners can use, which is especially handy for dungeon mods. Specific loot tables, all loot tables from a particular mod, or whole dimensions can be blacklisted so their containers are never converted.[1]

Containers can also be set to decay based on their loot table. A set time after a container is first opened, the next person who tries to open it destroys the block instead. The opposite also exists: refreshing containers regenerate their contents once the set time has passed.[1]

Unverified It's unconfirmed whether this pack uses any blacklists, decay or refresh settings, or what timers it uses.

Custom starter chests

Lootr can also make custom per-player inventories that look like a Lootr chest. Place a vanilla chest, fill it with the items you want everyone to get, then stand on it and run /lootr custom. This command needs operator privileges, so it's mainly useful if you run your own server.[1]

Existing worlds and removing the mod

Lootr can convert containers in a world that already exists, with one catch. Loot containers that were already opened won't convert, because vanilla loot generation removes the container's loot table and Lootr can't recover it.[1]

Watch out: Removing Lootr also removes every container it converted, and the conversion can't be undone. Back up your world before you take the mod out.[1]

Why it helps your world

Every player gets their own loot from each structure, so it's worth exploring structures that other players already found instead of running off to generate new chunks. That keeps the world size down, which is nice on a shared server.[1]

Tracking your progress

Lootr has advancements to track your looting. You get one for opening your first Lootr chest, barrel, minecart and shulker, then more at 10, 25, 50 and 100 opened containers. There's also one for opening one of every type of Lootr container in the world.[3]

Unverified The sources don't say whether hoppers, pipes or other automation can pull items out of Lootr containers, or whose inventory they would pull from.

Which Lootr config options matter?

There's nothing to report here: the pack ships no config file for this mod, so it runs on whatever the mod does out of the box. Nothing has been tweaked or overridden for you, which means the behaviour you read about elsewhere in this guide is simply how the mod behaves by default.[1]

That default behaviour is the part that actually matters for play. Every container that has a loot table (chests, trapped chests, barrels, shulkers and minecarts) gives each player their own instanced inventory, and those containers look distinct, shifting from gold to blue once you've opened them.[1]

Watch out: The mod is required on both the client and the server, so you can't drop it from one side to change how it behaves. There is no server-only version.[1]

Unverified Specific config keys, such as options for which containers get converted, decay or refresh timers, or blacklists for particular structures, can't be confirmed for this pack because no config file for the mod is included in it. Don't assume any value you see quoted for other packs applies here.

What changed in Lootr between versions?

6 parts

All the Mods 10 2.11 ships Lootr 1.21-1.10.34.86, and the mod has been in the pack since 0.32 or earlier. Below are the notable changes from the mod's own changelogs, newest first, for the builds I have changelogs for.[4]

Unverified No pack changelog entries for Lootr were available, so I can't say what changed for this mod between individual pack releases.

1.10.34.86 (the version in 2.11)

  • Fix #492: Lootr now force-refreshes when a position or dimension changes.[5]
  • New tags for custom eligibility, and custom containers were adjusted to use tags.[5]
  • A new /lootr convert command that acts similarly to /fill.[5]
  • A configuration option to drop the player's loot when the container is broken.[5]
  • Renderers for items and blocks are now registered properly, and new Portuguese (Brazilian) and Chinese (Traditional) translations were added.[5]

1.10.33.85

  • The default refresh and decay tags were removed, and the generated tags were fixed.[6]

1.10.33.84

This was a big one. The changelog is truncated in my source, so this is only part of the list.[7]

  • Structure blacklisting and whitelisting, plus decay structures and refresh structures. Desert pyramids got special handling.[7]
  • Block entities without loot tables are now handled as an edge case.[7]
  • getPhysicalOpenerCount was implemented, and the cat sit-on-block mixin now uses it.[7]
  • Opened textures were adjusted to include the correct visual elements.[7]
  • A default implementation of the Lootr API was added, and LootrAPI::getPlayer was deprecated.[7]

1.10.33.82

  • Entity conversion started moving to tags, and minecart creation was vastly improved.[8]
  • Fixed issues with early-loading trying to access the registry, and block resources are now generated.[8]

1.10.33.81

  • Trapped chests were reinstated with the old texture, the old textures are the default, and built-in resource packs were added for the new textures.[9]
  • Better error reporting for bad data packs, and the force-loading of the config was removed.[9]
  • Fix for #464: Lootr no longer holds on to the dispatcher.[9]

1.10.33.80

  • Resolve #461: lock codes are now copied over, and the lock key is checked before opening a container.[10]
  • The data copy was re-implemented, with better interface compatibility with conversion.[10]

Sources

  1. Lootr project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. lootr tooltips and descriptions (English lang file) · official mod data
  4. All the Mods 10 2.11 mod list · pack file
  5. Lootr 1.21-1.10.34.86 changelog · changelog
  6. Lootr 1.21-1.10.33.85 changelog · changelog
  7. Lootr 1.21-1.10.33.84 changelog · changelog
  8. Lootr 1.21-1.10.33.82 changelog · changelog
  9. Lootr 1.21-1.10.33.81 changelog · changelog
  10. Lootr 1.21-1.10.33.80 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 2.13 to 8.3 · 2.12 · 0.51 · 0.32 to 0.50

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