Dark Mode Everywhere in All the Mods 10

All the Mods 10 8.3 ships version 1.21.1-1.4.0 · First seen in 0.32

Checked Sep 17, 2026All the Mods 10 8.3Sources: All the Mods 10 8.3 modlist.json · Modrinth

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Dark Mode Everywhere is a mod in All the Mods 10 8.3, where it is version 1.21.1-1.4.0. Have dark GUIs everywhere with the power of shaders (Summary from the mod's Modrinth page.)

What is Dark Mode Everywhere?

2 parts

Dark Mode Everywhere is a client-side visual mod that gives you dark GUIs across the game. It uses the built-in 1.18 Minecraft shaders to turn GUI textures into a dark version, so it can work in any GUI, not just vanilla screens. It also tries to adjust text color so things stay readable in dark mode.[1]

The pack ships version 1.21.1-1.4.0 of the NeoForge build. It has been in the pack since 2.25 or earlier, so it's a long-standing part of the modpack.[2]

Who it's for

If you spend hours in inventories, crafting screens and machine GUIs, this is for you, especially if bright white panels bother your eyes. It offers 3 dark modes, and you switch between them with the button at the bottom left of the GUI.[1]

Customizing it

If a screen looks wrong, you can add new GUI shaders by editing "darkmodeeverywhereshaders.json" and loading the change with a Resource Loader mod or a resource pack. The mod author also asks players to report visual issues.[1]

There is also a shader blacklist. Each entry is a class and method name, or any part of one, that stops the dark shader from being used there. The mod's listed defaults skip things like the crosshair, hotbar, food bar, experience bar, sky and the title screen. There is also a dump option, off by default, that logs every 5 seconds which classes and methods the dark shader tried to use. That helps you find the exact name to blacklist when one element looks off.[1]

Unverified The sources don't confirm whether the pack changes any of these blacklist defaults, so treat the list above as the mod's own defaults. They also don't show any quests or ATM Star path involvement for this mod, so it's a quality-of-life extra rather than a progression step.

How do you get started with Dark Mode Everywhere?

3 parts

Good news: Dark Mode Everywhere doesn't need a crafting chain. There's nothing to build first, so this section is about switching it on and tuning it to your taste.[1]

The mod uses the built-in 1.18 Minecraft shaders to turn GUI textures into a dark mode. Because it works through shaders, it can apply to pretty much any GUI in the game. It also tries to change text colors so they stay readable on the darker background.[1]

Your first steps

  1. Open a GUI and look for the button on the bottom left. The mod currently uses it to change between its dark modes.[1]
  2. Click that button to switch between the 3 dark modes the mod currently provides, and stop on the one that's easiest on your eyes.[1]
  3. If something looks off or the text is hard to read, report it. The mod author asks players to report visual issues so they can be fixed.[1]

Fixing things that shouldn't be dark

If the dark shader is hitting something you'd rather leave alone, the mod has a blacklist option called METHOD_SHADER_BLACKLIST. Each entry is a class and method name, or just part of one, that stops the dark shader from being used there. For example, using just renderHunger would keep the hunger bar from getting the dark shader.[1]

The mod's documented default blacklist already covers things like the crosshair, the title screen, the sky, the hotbar, food and the experience bar. It also includes one JEI fluid tank rendering method.[1]

Tip: Not sure what to put in the blacklist? Turn on METHOD_SHADER_DUMP. Every 5 seconds it dumps which classes and methods were used to render something on screen while the dark shader was trying to apply. Copy the part you want to exclude into the blacklist, then switch the dump back off. It's off by default.[1]

Going further

If you want to add new GUI shaders, the mod lets you do it by editing darkmodeeverywhereshaders.json and loading your version through a resource pack or a resource loader mod.[1]

How does Dark Mode Everywhere work?

4 parts

This one is different from the usual machine-and-pipes mod. Dark Mode Everywhere is a client-side visual mod, so it has no machines, multiblocks, power, fluids or item automation. The sources don't describe any of those systems, and nothing here is crafted, so I won't make anything up. What follows is how its shader system works and how the pack configures it.[1]

How the dark mode works

The mod uses Minecraft's built-in 1.18 shaders to turn any GUI texture into a dark version. Because it works at shader level, it applies to any GUI in the game, and it also tries to change text colors so they stay readable in dark mode.[1]

There are 3 dark modes, and you switch between them with a button at the bottom left of the screen. If you want more, the project page says you can add new GUI shaders by editing darkmodeeverywhereshaders.json and loading it through a resource loader mod or a resource pack.[1]

Button placement in this pack

The pack sets the inventory button to 50 pixels from the left of the GUI ([[config:config/darkmodeeverywhere-client.toml#Inventory Button.X]]) and 7 pixels from the bottom ([[config:config/darkmodeeverywhere-client.toml#Inventory Button.Y]]). Both options only accept values above 0.[3]

The main menu button has its own position settings, 4 pixels from the left ([[config:config/darkmodeeverywhere-client.toml#Main Menu Button.MAIN_X]]) and 40 pixels from the bottom ([[config:config/darkmodeeverywhere-client.toml#Main Menu Button.MAIN_Y]]). However, [[config:config/darkmodeeverywhere-client.toml#Main Menu Button.SHOW]] is false in this pack, so that button isn't shown on the main menu.[3]

The shader blacklist

Some HUD and overlay elements look wrong when the dark shader is applied, so the mod has a blacklist: METHOD_SHADER_BLACKLIST. Each entry is a class and method string, and any matching part of it blocks the shader for that render method. For example, renderHunger is enough to block the ForgeGui renderFood method.[1][3]

The pack's list is longer than the example on the project page. Both include entries for the crosshair, sky, hotbar, food bar, experience bar and the Forge overlay class. The pack adds many more, including entries for classes from other mods' overlays, such as AppleSkin, Jade, Iron's Spells and Ars Nouveau. The project page example also lists the vanilla TitleScreen class, which is not written out in the pack's list.[1][3]

Finding what to blacklist

If something in the pack still looks off, METHOD_SHADER_DUMP can help. It is false in this pack. When you turn it on, the mod dumps every 5 seconds a list of class:method strings for the GUIs the dark shader was applied to. You can copy one, or just part of it, into the blacklist to stop the shader on that element.[1][3]

Tip: Turn the dump on only while you're hunting for a render method to blacklist, then turn it off again.[3]

Which Dark Mode Everywhere config options matter?

3 parts

Dark Mode Everywhere has only a handful of client options, and they all live in one file. Most of them are about where the buttons sit and which render methods the dark shader should leave alone. Here is how this pack sets them.[1][3]

Button positions

  • [[config:config/darkmodeeverywhere-client.toml#Main Menu Button.SHOW]] is set to false in this pack, so the dark mode button is not shown on the main menu.[3]
  • [[config:config/darkmodeeverywhere-client.toml#Main Menu Button.MAIN_X]] is 4 and [[config:config/darkmodeeverywhere-client.toml#Main Menu Button.MAIN_Y]] is 40. These are pixels from the left and from the bottom of the GUI. They only matter if you turn the main menu button on.[3]
  • [[config:config/darkmodeeverywhere-client.toml#Inventory Button.X]] is 50 pixels from the left of the GUI, and [[config:config/darkmodeeverywhere-client.toml#Inventory Button.Y]] is 7 pixels from the bottom. Both accept values above 0.[3]

The mod's project page says it currently provides 3 dark modes, which you can change by clicking the button on the bottom left.[1]

The shader blacklist

METHOD_SHADER_BLACKLIST is the option you are most likely to touch. It is a list of class:method strings for render methods that the dark shader will not be applied to. You can use a full string or just a part of it. For example, renderHunger is enough to block the ForgeGui renderFood entry.[3]

This pack ships a much longer list than the short example on the mod's project page. It covers the crosshair, sky, hotbar, food bar, experience bar and logo rendering. It also covers overlays from other mods, including AppleSkin, Colorful Hearts, Overloaded Armor Bar, Jade, Nature's Aura and Iron's Spells. The JEI fluid tank renderer is blacklisted too, along with an Ars Nouveau client entry. The project page example also lists the TitleScreen class, and the pack's list does not include that entry.[1][3]

Tip: If a HUD element or modded GUI looks wrong in dark mode, add part of its render method name to the blacklist instead of removing existing entries. Keep a copy of the original list first.[3]

Finding what to blacklist

METHOD_SHADER_DUMP is false in this pack. If you turn it on, the mod dumps every 5 seconds which render methods the dark shader was applied to. Each entry is a class:method string, and you can copy it into the blacklist to exclude that GUI. Turn it back off when you are done.[1][3]

What changed in Dark Mode Everywhere between versions?

Here's how Dark Mode Everywhere has moved through the pack's releases. The sources only cover a few version bumps, so this is a short history rather than a full changelog.[2][4][5]

  • All the Mods 10 2.25 or earlier: Dark Mode Everywhere was already part of the pack by this point. That's the earliest the sources can place it.[2]
  • All the Mods 10 2.47: updated from 1.21-1.3.4 to 1.21-1.3.5.[5]
  • All the Mods 10 7.2: updated from 1.21-1.3.5 to 1.21.1-1.4.0. This is the jump to the 1.21.1 build of the mod.[4]
  • All the Mods 10 8.1: still ships version 1.21.1-1.4.0, using the file darkmodeeverywhere-neoforge-1.21.1-1.4.0.jar.[2]

If you're on 8.1, you have the same version of the mod that came in with 7.2.[2][4]

Unverified What actually changed inside the mod between 1.3.4, 1.3.5 and 1.4.0 is unverified. No changelogs for the shipped jars are stored, so only the version numbers are confirmed.

Sources

  1. Dark Mode Everywhere project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10 8.1 config: config/darkmodeeverywhere-client.toml · pack file
  4. All the Mods 10 changelog (All the Mods 10 7.2) · changelog
  5. All the Mods 10 changelog (All the Mods 10 2.47) · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.32 to 2.12

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Version in each release

148 releases, first in 0.32
All the Mods 10VersionJarWhere it came from
8.3
Oct 15, 2026
1.21.1-1.4.0darkmodeeverywhere-neoforge-1.21.1-1.4.0.jarFrom the published release
8.2
Sep 22, 2026
1.21.1-1.4.0darkmodeeverywhere-neoforge-1.21.1-1.4.0.jarFrom pack files
8.1
Aug 29, 2026
1.21.1-1.4.0darkmodeeverywhere-neoforge-1.21.1-1.4.0.jarFrom pack files
8.0
Aug 14, 2026
1.21.1-1.4.0darkmodeeverywhere-neoforge-1.21.1-1.4.0.jarFrom pack files
7.3
Aug 2, 2026
1.21.1-1.4.0darkmodeeverywhere-neoforge-1.21.1-1.4.0.jarFrom pack files
7.2
Jul 20, 2026
1.21.1-1.4.0darkmodeeverywhere-neoforge-1.21.1-1.4.0.jarFrom pack files
7.1
Jun 26, 2026
1.21-1.3.5darkmodeeverywhere-1.21-1.3.5.jarFrom pack files
7.0
May 15, 2026
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6.6
Apr 7, 2026
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6.5
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6.4
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6.3
Apr 2, 2026
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6.2.1
Mar 31, 2026
1.21-1.3.5darkmodeeverywhere-1.21-1.3.5.jarFrom the published release
6.2
Mar 24, 2026
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6.1
Mar 7, 2026
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6.0
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5.5
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5.4
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5.3.1
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5.3
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5.0
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4.15
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4.14
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4.13
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4.12
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4.11
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4.10
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4.6
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4.0
Jun 17, 2025
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3.2
Jun 1, 2025
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3.0
May 20, 2025
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2.47
May 6, 2025
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2.44
Apr 15, 2025
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2.42
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2.41
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2.40
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2.26
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2.25
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2.24
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2.23
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2.22
Jan 11, 2025
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2.21
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2.20
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2.19
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2.18
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2.17
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2.16
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2.15
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2.14
Dec 31, 2024
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2.13
Dec 28, 2024
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2.12
Dec 26, 2024
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2.11
Dec 26, 2024
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2.10
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2.9
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2.8
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2.7
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2.6
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2.4
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2.3
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2.2
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2.1
Dec 8, 2024
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2.0
Dec 7, 2024
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1.27
Dec 5, 2024
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1.26
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1.25
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1.22
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1.18
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1.17a
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1.17
Nov 9, 2024
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1.16
Nov 4, 2024
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1.15
Nov 1, 2024
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1.14
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1.12
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1.11
Oct 28, 2024
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1.10
Oct 28, 2024
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1.9
Oct 27, 2024
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1.8
Oct 27, 2024
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1.3
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1.2
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1.1
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1.0
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0.66
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0.60
Sep 29, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.59
Sep 28, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.58
Sep 27, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.57
Sep 25, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.56
Sep 23, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.55
Sep 21, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.54
Sep 20, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.53
Sep 18, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.52
Sep 11, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.51
Sep 10, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.50
Sep 10, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.49
Sep 10, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.48
Sep 8, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.47
Sep 6, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.46
Sep 6, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.45
Sep 4, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.44
Sep 2, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.43
Sep 1, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.42
Aug 31, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.41
Aug 29, 2024
1.21-1.3.3darkmodeeverywhere-1.21-1.3.3.jarFrom the published release
0.40
Aug 26, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.39
Aug 26, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.38
Aug 23, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.37
Aug 23, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.36
Aug 21, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.35
Aug 19, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.34
Aug 17, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.33
Aug 14, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release
0.32
Aug 13, 2024
1.21-1.3.2darkmodeeverywhere-1.21-1.3.2.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as darkmodeeverywhere, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how All the Mods 10 sets them)

7 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 7 settings →

Show settings
SettingAll the Mods 10 value
Inventory Button.X
Pixels away from the left of the GUI in the x axis
config/darkmodeeverywhere-client.toml
50
Inventory Button.Y
Pixels away from the bottom of the GUI in the y axis
config/darkmodeeverywhere-client.toml
7
Main Menu Button.MAIN_X
Pixels away from the left of the GUI in the x axis
config/darkmodeeverywhere-client.toml
4
Main Menu Button.MAIN_Y
Pixels away from the bottom of the GUI in the y axis
config/darkmodeeverywhere-client.toml
40
Main Menu Button.SHOW
Enabled
config/darkmodeeverywhere-client.toml
false
METHOD_SHADER_BLACKLIST
A list of class:method strings (render methods) that the dark shader will not be applied to. Each string consists of the class and the method (or any substring) to block the dark shader. For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work).
config/darkmodeeverywhere-client.toml
["mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking","mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking","renderCrosshair","m_93080_","renderSky","m_202423_","renderHotbar","m_93009_","m_193837_","setupOverlayRenderState","net.minecraftforge.client.gui.overlay.ForgeGui","renderFood","renderExperienceBar","m_93071_","renderLogo","m_280037_","m_280118_","net.minecraft.client.gui.Gui","net.minecraft.src.C_3431_","renderDirtBackground","m_280039_","m_280039_","squeek.appleskin.client.HUDOverlayHandler:drawExhaustionOverlay","squeek.appleskin.client.HUDOverlayHandler:drawSaturationOverlay","terrails.colorfulhearts.api.heart.drawing.SpriteHeartDrawing:draw","tfar.overloadedarmorbar.overlay.OverlayRenderer:renderArmorBar","snownee.jade.overlay.DisplayHelper:drawTiledSprite","de.ellpeck.naturesaura.events.ClientEvents:onOverlayRender","io.redspace.ironsspellbooks.gui.overlays.SpellBarOverlay:render","net.minecraft.client.gui.screens.inventory.EffectRenderingInventoryScreen:renderIcons","lain.mods.cos.impl.client.gui.GuiCosArmorToggleButton:renderWidget","lain.mods.cos.impl.client.gui.GuiCosArmorButton:renderWidget","com.hrznstudio.titanium.client.screen.addon.TankScreenAddon:drawBackgroundLayer","com.hollingsworth.arsnouveau.client"]

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