Amendments guide for All the Mods 10 2.13 to 8.1
Amendments guide for All the Mods 10
Last verified for All the Mods 10 v8.1 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0FTB StoneBlock 4 1.21.0
- Sections
- 6
- Recipes shown
- 1
- Items named
- 1
Every recipe and number here was checked against All the Mods 10 8.1's own files.
What is Amendments?
2 parts
Amendments tweaks vanilla blocks to give them more functionality and better visuals, without adding brand-new features. If you like vanilla builds and decorating, this is a quality-of-life and polish mod for you.[1]
It started as a merge of several smaller mods: Carpeted Stairs, Better Lilypads, Better Jukeboxes and some Supplementaries features. That means you don't need to install those separately. The pack ships version 1.21-2.1.9 for NeoForge.[1][2]
What it changes
- Cauldrons can store any liquid and mix potions and dyes. Clicking one tries to craft the item in your hand with the liquid inside. Cauldrons holding water or a potion can boil over a heat source, and boiling ones can hurt you.[1]
- Lecterns get a new GUI when holding a Book and Quill, with an Ink Well button to cycle font colors and a Quill button to cycle fonts. They can also interact with hoppers.[1]
- Lanterns have a new hand-held animation and can be hung on walls, where they swing with pendulum physics. This works with any lantern.[1]
- Hanging signs can hold any item on both faces and swing with physics when attached to walls.[1]
- Jukeboxes visually show the disc they are playing, and the disc spins. This works with any disc, modded or not.[1]
- Carpets can be placed on slabs and stairs, and cakes can be stacked by placing two on top of each other.[1]
- Mob skulls can be stacked in any combination and can have candles placed on top, which leave a wax overlay.[1]
- Lilypads can have any block placed on them, and brewing stands color their potion bottles to match what they hold.[1]
Where it fits in the pack
There is no progression gate here. It isn't a tech or magic chain you have to climb. The changes work as you play and make everyday vanilla blocks nicer to use and build with.[1]
Unverified The sources don't show any quests or ATM Star path steps for this mod, and no in-jar guidebook was found. Any pack-specific config changes for it are unconfirmed.
How do you get started with Amendments?
3 parts
Amendments is a mod of tweaks. Its aim is to add functionality and improve the visuals of existing vanilla features without adding new ones, so your first steps are mostly about using blocks you already know in new ways.[1]
Play with the vanilla blocks
You can try most of the mod's changes without crafting anything new. Start with these:[1]
- Cauldrons can store any liquid and can mix potions and dyes. Clicking one with an item in your hand makes it try to craft that item with the liquid inside.[1]
- Cauldrons holding water or a potion can boil if there is a heat source below them, and boiling cauldrons can hurt you.[1]
- Lanterns can be hung on walls, and any lantern works. They also have a new hand-held animation.[1]
- Lecterns get a new GUI when they hold a Book and Quill. It adds an Ink Well button to cycle font colors and a Quill button to cycle fonts. Lecterns can also work with hoppers.[1]
- Jukeboxes now show the disc they are playing, and this works with any disc, modded or not.[1]
Craft the Dragon Charge
The one Amendments recipe in the pack's recipe dump is the Dragon Charge. It is a shapeless crafting recipe, and the pack has changed it from the mod's version, so follow the recipe below rather than the mod's default.[3]
This is the pack's changed version of the shapeless Dragon Charge recipe.
Good to know
The mod's page says that to disable or tweak individual features you should check the Customization section of its wiki or join its Discord. Keep in mind that the pack may have changed some values, as it did with the Dragon Charge recipe.[1][3]
How does Amendments work?
5 parts
Amendments doesn't add a big pile of new machines. It reworks how many vanilla blocks behave, and the mod's stated aim is to add functionality and better visuals to existing features. That makes the "mechanics" here a set of block interactions, and the pack also exposes a few config options for lanterns.[1]
Cauldrons
Cauldrons are the mod's deepest system. They can store any liquid, and they can be used to mix potions and dyes.[1]
- Click a cauldron with an item in your hand and it will try to craft that item using the liquid inside.[1]
- A cauldron holding water or a potion can boil when there is a heat source below it, and boiling cauldrons can inflict boiling damage.[1]
- Stepping into a splash or lingering potion cauldron applies that potion.[1]
- Liquids falling into a cauldron now produce splash and bubble particles and the matching sounds.[1]
Lecterns and automation
Lecterns can now interact with hoppers. Holding a Book and Quill opens a new GUI with a Quill button and an Ink Well button. The Ink Well cycles through the available font colors and the Quill cycles through the available fonts.[1]
Lanterns
Lanterns can be hung on walls, and this works with any lantern. A hanging lantern gets pendulum physics. Lanterns also have a new 3D animation when held, in both first and third person.[1]
The pack sets several lantern options in its common config for this mod. Wall lanterns are enabled with lantern.wall_lanterns set to true.[4]
- lantern.falling_lanterns is set to OFF in the pack. The allowed values are ON, OFF and NO_FIRE. When enabled, ceiling lanterns fall if their support is broken, and if they fall from high enough they break and start a fire where they land. With OFF, you won't get that behavior in the pack.[4]
- lantern.high_priority is true. This gives wall lantern placement high priority, so it overrides other wall lantern placements. The config notes you should disable it if it causes issues with other mods that use lower-priority block click events.[4]
- lantern.id_whitelist lists blocks that aren't detected as lanterns but should be. In the pack it contains enlightened_end:xenon_lantern.[4]
- lantern.mod_blacklist lists mods whose lantern blocks extend the base lantern class but don't look like lanterns. In the pack it contains bbb, extlights, betterendforge, spelunkery, galosphere, tconstruct, enigmaticlegacy and beautify.[4]
Other block tweaks
- Jukeboxes visually show the disc they are playing, and the disc spins while playing. This works with any disc, modded or not.[1]
- Carpets, including moss carpets, can be placed on slabs and stairs.[1]
- Two cakes can be stacked by placing one on top of the other, and this works with any cake. Vanilla cakes can also be rotated.[1]
- Lily pads can have any block placed on them. This works by making the lily pad occupy the block below, turning it into a waterlogged block, and it reverts when the block is removed.[1]
- Mob skulls can be stacked in any combination, and candles can be placed on top. A candle leaves a wax overlay on the skull.[1]
- Banners and pots can be placed on ceilings. Bells can visually connect to chains and ropes below them, and clicking the chain or rope below rings the bell.[1]
- Hanging signs can hold an item on both faces and swing with physics when attached to walls. They also show a visual connection when attached to fences, walls or similar blocks.[1]
- Brewing stands color their potion bottles according to what they hold.[1]
Dragon Charge
The pack has a recipe for Dragon Charge, and it is a shapeless crafting recipe that the pack has changed from the mod's own. Here is the exact in-pack version:[3]
How do you progress through Amendments?
The pack data for Amendments covers a single recipe, so there is no tier breakdown to lay out here. That recipe is the Dragon Charge, a shapeless crafting recipe that the pack has changed from the mod's default.[3]
This is the pack's version of the Dragon Charge recipe, so use it instead of any default you may have seen elsewhere.
If you've seen a different Dragon Charge recipe on the mod's own pages or in other packs, don't follow it here. Craft it with the recipe above.[3]
Which Amendments config options matter?
1 part
Amendments has a lot of settings, but the ones you're most likely to touch are the lantern options in config/amendments-common.toml. Here's exactly how this pack sets them.[4]
Lantern options
- lantern.wall_lanterns is true in this pack, so you can place lanterns on walls. This is the mod's headline lantern feature, and it works with any lantern.[1][4]
- lantern.high_priority is true in this pack. It gives wall lantern placement high priority, so it overrides other wall lantern placements. If it ever causes trouble with another mod that uses lower-priority block click events, this is the option to switch off.[4]
- lantern.falling_lanterns is set to "OFF" in this pack. The allowed values are ON, OFF and NO_FIRE. When it's enabled, ceiling lanterns fall if their support is broken, and if they fall from high enough they break and start a fire where they land. With OFF, that behavior is disabled.[4]
- lantern.id_whitelist is set to ["enlightened_end:xenon_lantern"] in this pack. It lists blocks that aren't detected as lanterns but should be, so the Xenon Lantern from Enlightened End is treated as one.[4]
- lantern.mod_blacklist is set to bbb, extlights, betterendforge, spelunkery, galosphere, tconstruct, enigmaticlegacy and beautify in this pack. These are mods with lantern blocks that extend the base lantern class but don't look like lanterns, so Amendments leaves them alone.[4]
Unverified The sources don't list the mod's own default values, so I can't say which of these settings the pack changed from the defaults. The values above are what the pack uses.
What changed in Amendments between versions?
1 part
Amendments has been in All the Mods 10 since version 2.25 or earlier, and the current 8.1 release ships Amendments 1.21-2.1.9. The pack changelogs only record version bumps, so this is a history of which build shipped when, not of what each update changed in the mod.[2][5]
Pack updates, newest first
- All the Mods 10 8.1: updated from 1.21-2.1.7 to 1.21-2.1.9.[5]
- All the Mods 10 7.2: updated from 1.21-2.1.1 to 1.21-2.1.7.[6]
- All the Mods 10 7.1: updated from 1.21-2.0.15 to 1.21-2.1.1.[7]
- All the Mods 10 5.5: updated from 1.21-2.0.9 to 1.21-2.0.15.[8]
- All the Mods 10 5.2: updated from 1.21-2.0.8 to 1.21-2.0.9.[9]
- All the Mods 10 4.12: updated from 1.21-2.0.5 to 1.21-2.0.8.[10]
- All the Mods 10 4.11: updated from 1.21-2.0.4 to 1.21-2.0.5.[11]
- All the Mods 10 4.7: updated from 1.21-1.2.24 to 1.21-2.0.4, the point where the build numbering changes its leading part.[12]
- All the Mods 10 2.39: updated from 1.21-1.2.23 to 1.21-1.2.24.[13]
- All the Mods 10 2.36: updated from 1.21-1.2.22 to 1.21-1.2.23.[14]
The biggest numbering jump in the list is in 4.7, where Amendments went from 1.21-1.2.24 to 1.21-2.0.4. Other updates that cover several builds at once are 7.1, which moved from 1.21-2.0.15 to 1.21-2.1.1, and 7.2, which moved from 1.21-2.1.1 to 1.21-2.1.7.[6][7][12]
Unverified The notes for the individual Amendments releases (new features, fixes, or changed recipes and behavior) aren't available here, so what each update changed in the mod is unconfirmed. Check the in-game behavior of your current version if you rely on something specific.
Sources
- Amendments project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 recipe dump: recipes making Amendments items · pack recipe dump
- All the Mods 10 8.1 config: config/amendments-common.toml · pack file
- All the Mods 10 changelog (All the Mods 10 8.1) · changelog
- All the Mods 10 changelog (All the Mods 10 7.2) · changelog
- All the Mods 10 changelog (All the Mods 10 7.1) · changelog
- All the Mods 10 changelog (All the Mods 10 5.5) · changelog
- All the Mods 10 changelog (All the Mods 10 5.2) · changelog
- All the Mods 10 changelog (All the Mods 10 4.12) · changelog
- All the Mods 10 changelog (All the Mods 10 4.11) · changelog
- All the Mods 10 changelog (All the Mods 10 4.7) · changelog
- All the Mods 10 changelog (All the Mods 10 2.39) · changelog
- All the Mods 10 changelog (All the Mods 10 2.36) · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 8.2 to 8.3 · 2.12 · 1.19 to 2.11 · 0.49 to 1.18