Amendments guide for All the Mods 10 1.19 to 2.11
Amendments guide for All the Mods 10
Last verified for All the Mods 10 v2.11 on Oct 16, 2026 · text last changed Oct 7, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mons 0.3.0-beta to 1.3.0FTB StoneBlock 4 1.1.1 to 1.21.0
- Sections
- 4
2 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.11's own files.
What is Amendments?
2 parts
Same as in the All the Mods 10 8.1 guide
Amendments tweaks vanilla blocks to give them more functionality and better visuals, without adding brand-new features. If you like vanilla builds and decorating, this is a quality-of-life and polish mod for you.[1]
It started as a merge of several smaller mods: Carpeted Stairs, Better Lilypads, Better Jukeboxes and some Supplementaries features. That means you don't need to install those separately. The pack ships version 1.21-2.1.9 for NeoForge.[1][2]
What it changes
- Cauldrons can store any liquid and mix potions and dyes. Clicking one tries to craft the item in your hand with the liquid inside. Cauldrons holding water or a potion can boil over a heat source, and boiling ones can hurt you.[1]
- Lecterns get a new GUI when holding a Book and Quill, with an Ink Well button to cycle font colors and a Quill button to cycle fonts. They can also interact with hoppers.[1]
- Lanterns have a new hand-held animation and can be hung on walls, where they swing with pendulum physics. This works with any lantern.[1]
- Hanging signs can hold any item on both faces and swing with physics when attached to walls.[1]
- Jukeboxes visually show the disc they are playing, and the disc spins. This works with any disc, modded or not.[1]
- Carpets can be placed on slabs and stairs, and cakes can be stacked by placing two on top of each other.[1]
- Mob skulls can be stacked in any combination and can have candles placed on top, which leave a wax overlay.[1]
- Lilypads can have any block placed on them, and brewing stands color their potion bottles to match what they hold.[1]
Where it fits in the pack
There is no progression gate here. It isn't a tech or magic chain you have to climb. The changes work as you play and make everyday vanilla blocks nicer to use and build with.[1]
Unverified The sources don't show any quests or ATM Star path steps for this mod, and no in-jar guidebook was found. Any pack-specific config changes for it are unconfirmed.
How do you get started with Amendments?
2 parts
Same as in the All the Mods 10 2.12 guide
Here's the good news: this mod adds no new items and no new recipes to craft. It tweaks vanilla blocks you already know, giving them more functionality and better visuals. Getting started just means making the vanilla blocks you'd build anyway and trying out what they can do now.[1]
Try these first
- Hold a lantern. You'll see a new 3D holding animation in both first and third person. You can also hang any lantern on a wall, where it swings with pendulum physics.[1]
- Set up a cauldron. It can store any liquid, and it can mix potions and dyes. Click it with an item in your hand and it tries to craft that item with the liquid inside.[1]
- Put a heat source under a cauldron holding water or a potion and it boils. Be careful: boiling cauldrons can deal boiling damage. Stepping into a cauldron with a splash or lingering potion applies that potion to you.[1]
- Decorate your base. Carpets and moss carpets can go on slabs and stairs. Banners and pots can go on ceilings. Hanging signs can hold any item on both faces.[1]
- Put a Book and Quill on a lectern for a new GUI. The Quill button cycles through fonts and the Ink Well button cycles through font colours. Lecterns can now work with hoppers too.[1]
Small touches worth knowing
- Jukeboxes show the disc they are playing, and the disc spins while it plays. This works with any disc, modded or not.[1]
- You can place any block on a lilypad. When you remove the block, the lilypad goes back to normal.[1]
- Mob skulls can be stacked in any combination and can have candles on top, which leave a wax overlay on the skull.[1]
- You can stack cakes by placing one on top of another, and vanilla cakes can be rotated.[1]
- Brewing stands colour their bottles to match the potions inside.[1]
- Bells visually connect to chains and ropes below them, and you can ring a bell by clicking the chain or rope.[1]
Unverified The mod is very configurable, and this pack's config values aren't in the sources for this section. So it's not confirmed that every feature above is enabled in this pack. If something doesn't work, the pack may have turned it off.
How does Amendments work?
4 parts
Amendments doesn't add machines, multiblocks or power systems. It changes vanilla blocks you already know, giving them extra functions and better visuals instead of adding brand-new features. The mechanics below all build on familiar blocks like cauldrons, lecterns and lanterns.[1]
Cauldrons: fluids, potions and crafting
Cauldrons get the biggest upgrade. They can store any liquid, not only the vanilla ones.[1]
- You can mix potions and dyes inside a cauldron.[1]
- Click a cauldron while holding an item and it tries to craft that item using the liquid inside.[1]
- A cauldron holding water or a potion can boil if there is a heat source below it, and a boiling cauldron can deal boiling damage.[1]
- If you step into a cauldron holding a splash or lingering potion, you get that potion's effect.[1]
- Cauldrons also get improved animations, splash and bubble particles when something falls in, sounds that were missing before, and a better model with translucency and ambient occlusion.[1]
Unverified The sources don't say which heat sources make a cauldron boil, how much damage boiling does, or which item and liquid combinations cauldron crafting accepts. Test these in-game before you build around them.
Lecterns: writing and hopper automation
Lecterns can now interact with hoppers, so you can bring them into item handling setups instead of only placing books by hand.[1]
Put a Book and Quill on a lectern and you get a new GUI with a Quill button and an Ink Well button. Click the Ink Well to cycle through font colors, and click the Quill to cycle through fonts.[1]
Unverified The sources don't explain exactly what hoppers can insert into or pull from a lectern, or whether a comparator reads anything new. Check this in-game before relying on it for automation.
Lanterns: wall placement and physics
You can hang lanterns on walls, and this works with any lantern. A hanging lantern swings with pendulum physics. Lanterns also get a 3D animation when you hold them, in both first and third person.[1]
In this pack, wall lantern placement is switched on with lantern.wall_lanterns. lantern.high_priority is also enabled, so Amendments' wall lantern placement overrides other mods' wall lantern placement. If another mod that uses lower-priority block click events starts acting up, this is the setting to disable.[3]
Amendments detects lanterns automatically, and the pack adjusts that detection in two ways. lantern.id_whitelist adds blocks that aren't detected as lanterns but should be, and the pack puts one extra block id in it. lantern.mod_blacklist excludes mods whose lantern blocks extend the base lantern class but don't look like lanterns, and the pack fills it with a list of mod ids, including tconstruct and beautify.[3]
Other block tweaks
- Hanging signs can hold any item on both faces. They swing with physics when attached to walls and show a visual connection when attached to fences, walls or similar blocks. Displaying banner patterns on them requires Supplementaries.[1]
- Jukeboxes get a new model that shows the disc they are playing, and the disc spins while it plays. This works with any disc, modded or not.[1]
- Carpets, including moss carpets, can be placed on slabs and stairs.[1]
- Cakes can be stacked by placing one on top of another, which works with any cake. Vanilla cakes can also be rotated.[1]
- Lily pads can have any block placed on them. The lily pad takes over the block below and turns it into a waterlogged block, then reverts when you remove the block.[1]
- Mob skulls can be stacked in any combination, and you can put candles on top of them. A candle leaves a wax overlay on the skull.[1]
- Brewing stands color their potion bottles to match what they are holding.[1]
- Banners and pots can be placed on ceilings.[1]
- Bells visually connect to chains and ropes below them, and you can ring a bell by clicking the chain or rope underneath it.[1]
Amendments is very configurable, so many of these tweaks can be adjusted. The lantern settings above are the values this pack's config file sets.[1][3]
Which Amendments config options matter?
3 parts
Amendments is built to be configurable, and in this pack all of the settings you're likely to touch live in one file: the common config. Everything exposed there covers the lantern features, so if you want to change how wall lanterns behave, that's where you go.[1][3]
Wall lanterns
One of the mod's headline features is that lanterns can be hung on walls, work with any lantern, and swing with pendulum physics when they hang. In this pack that feature is switched on: lantern.wall_lanterns is set to true, which is what allows wall lantern placement in the first place. Turn it off and you lose wall-hung lanterns entirely.[1][3]
Alongside it, lantern.high_priority is true in this pack. That gives Amendments' wall lantern placement high priority so it overrides other mods' wall lantern placements. If another mod that uses lower priority block click events starts misbehaving when you right-click a wall, this is the option to disable.[3]
Falling lanterns
This is the setting most worth knowing about. lantern.falling_lanterns is set to OFF in this pack, so ceiling lanterns stay put when their support is broken. With it enabled, lanterns would fall when whatever they hang from is removed, and if they fall from high enough they break and start a fire where they land.[3]
Telling the mod what counts as a lantern
Because modded lanterns don't always register correctly, two lists let you correct the detection. lantern.id_whitelist holds block ids that aren't detected as lanterns but should be, and this pack lists one entry in it: enlightened_end:xenon_lantern.[3]
The opposite list, lantern.mod_blacklist, holds mod ids whose lantern blocks extend the base lantern class but don't actually look like a lantern. This pack ships it with eight mod ids already filled in: bbb, extlights, betterendforge, spelunkery, galosphere, tconstruct, enigmaticlegacy and beautify. If you add a mod whose "lanterns" look wrong hanging on a wall, adding its mod id here is the fix.[3]
Sources
- Amendments project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 2.11 config: config/amendments-common.toml · pack file
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 8.2 to 8.3 · 2.13 to 8.1 · 2.12 · 0.49 to 1.18