Flux Networks guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1
Flux Networks guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
Also applies to:All the Mods 10 2.32 to 8.3All the Mons 0.3.0-beta to 1.3.0
- Sections
- 7
- Recipes shown
- 10
- Items named
- 11
- Quests covered
- 7
5 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.
What is Flux Networks?
2 parts
Flux Networks is the pack's wireless power solution. It can't generate power itself, but it stores power and sends it wirelessly, even across dimensions. It can also charge the items in your inventory, including Jetpacks while you're flying. The pack ships version 8.0.0 of the mod.[1][2]
It's for you if you already have power coming from somewhere and want to move it around without running cables everywhere.[2]
The main parts
- Flux Plug: draws power from the block it's attached to. Apart from a small buffer it stores nothing. The quest suggests putting it on a storage block like an Energy Cube, and it also connects to cables, pipes or the output of a power-producing machine.[2]
- Flux Point: sends your network's power to whatever block it's attached to, such as a machine, pipe or cable. Right-click it and pick your network in the Network Selection tab. Like the Plug, you can adjust how much power it pulls, its priority and more.[2]
- Flux Controller: handles wireless charging. In its Wireless Charging tab you choose which parts of your inventory to keep charged, enable the toggle and click apply.[2]
- Basic Flux Storage: stores the power your network collects. It holds a lot and can be upgraded to hold even more.[2]
Where it fits in the pack
The mod has its own quest line in the Basic Power chapter. It starts with "Flux Networks" quest, which unlocks after Transferring Power and has you get Flux Dust. Next comes "The "Core" Crafting Materials" quest, where you make Flux Core and Flux Block, then "Starting Your Network" quest for the Plug.[2]
After that you can branch into "Wireless Charging" quest, "Accessing Network Power" quest and "Flux Storage" quest. A separate "Flux Networks" quest quest in Chapter 2: The Cool Parts comes after Crushing for Flux Dust and asks for a Flux Core.[2][3]
Unverified The sources I have don't show Flux Networks as part of the ATM Star quest path, so I can't say whether it counts toward it.
How do you get started with Flux Networks?
5 parts
Flux Networks is all about moving power wirelessly, even across dimensions. Here is the order the pack's quests walk you through, so you build things in a sensible sequence.[2]
Step one: get some Flux Dust
Everything starts with Flux Dust, and the quest "Flux Networks" quest shows you how to make it. The steps below are the ones that quest gives.[2]
- Craft Obsidian 1x Compressed (9 Obsidian in a crafting table) and place it down.[2]
- Throw some Redstone on top of it.[2]
- Place some Obsidian one block above the floating Redstone, then left click (punch) that Obsidian.[2]
The item's own tooltip describes the process as compressing Redstone Dust with Bedrock and Obsidian. The pack's quest only mentions Obsidian, so follow the quest steps.[2][4]
The pack also changed a Productive Bees centrifuge recipe that gives Flux Dust and Wax, so it is another way to get dust.[5]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/fluxnetworks/honeycomb_flux
This recipe was changed by the pack.
Step two: make Flux Cores and Flux Blocks
The quest "The "Core" Crafting Materials" quest tells you to make a few of both Flux Core and Flux Block, because they are the core parts of your network. You will keep coming back to them.[2]
Step three: place a Flux Plug
The Flux Plug is the first piece of your network, and it draws power from the block it is attached to. Its tooltip says it passively receives energy from adjacent blocks. Aside from a small buffer it stores no power itself. The quest "Starting Your Network" quest suggests putting it on a power storage block like an Energy Cube. It can also connect to Cables, Pipes, or the output of any power producing machine.[2][4]
Step four: use Flux Points to power machines
The Flux Point does the opposite job: it sends power from your network into whatever it is attached to. That can be Pipes, Cables, or a machine directly. After placing it, right-click it and pick your network in the "Network Selection" tab. Like the Plug, it lets you adjust how much power it pulls, its priority level, and more. The quest for this is "Accessing Network Power" quest. The pack changed this recipe from the mod's own version.[2][4][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any redstone storage block | ||
| Empty slot | Empty slot |
Recipe id: fluxnetworks:flux_point
This recipe was changed by the pack.
Step five: add storage and wireless charging
Basic Flux Storage stores power for your network. The quest "Flux Storage" quest says these hold massive amounts of power and can be upgraded to store even more. The recipes show the upgrade path: Basic leads to Herculean Flux Storage, which leads to Gargantuan Flux Storage.[2][4][5]
Crafting Shaped
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:basic_flux_storage
Once a Plug is attached to your power system, make a Flux Controller and place it down. Right-click it, open the "Wireless Charging" tab, and select which parts of your inventory to keep charged. Then press the toggle button at the bottom to enable Wireless Charging and click apply. The quest is "Wireless Charging" quest.[2][4]
Crafting Shaped
| Empty slot | ||
Recipe id: fluxnetworks:flux_controller
How does Flux Networks work?
7 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Flux Networks moves energy between your machines through named networks. You place devices next to your machines, connect each device to a network, and the network handles the rest. This section covers the devices, the storage tiers, how networks and access work, and what this pack changed.[4]
The four device types
- Flux Plug: receives energy from adjacent blocks passively and adds it to your Flux Network.[4]
- Flux Point: provides energy to adjacent blocks actively, taking it out of your Flux Network.[4]
- Flux storage blocks (Basic Flux Storage and the bigger tiers): store energy for your Flux Network.[4]
- Flux Controller: enables Wireless Charging on your Flux Network. The mod also reports that a network can already have a Flux Controller, so plan on one per network.[4]
Plugs, Points and Controllers share a default transfer limit of 800,000, set by energy.defaultLimit. This matches the mod default. The device screens also show per-device settings such as Priority, Transfer Limit, Bypass Limit and Power Surge.[4][6]
Storage tiers
There are three storage tiers. Each one holds more and moves energy faster than the last. The pack leaves all of these values at the mod defaults.[6]
- Basic Flux Storage: capacity 2,000,000 (energy.basicCapacity), default transfer limit 20,000 (energy.basicTransfer).[6]
- Herculean Flux Storage: capacity 16,000,000 (energy.herculeanCapacity), default transfer limit 120,000 (energy.herculeanTransfer).[6]
- Gargantuan Flux Storage: capacity 128,000,000 (energy.gargantuanCapacity), default transfer limit 720,000 (energy.gargantuanTransfer).[6]
Each tier is crafted from the one below it, with glass panes as the extra part.[7]
Crafting Shaped
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:basic_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:herculean_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:gargantuan_flux_storage
Crafting the devices
Most devices are built from Flux Core, which the recipe makes four at a time, and Flux Block.[7]
Crafting Shaped
| Empty slot | Empty slot | |
| any redstone storage block | ||
| Empty slot | Empty slot |
Recipe id: fluxnetworks:flux_point
The pack changed this recipe from the mod's version.
Crafting Shaped
| Empty slot | ||
Recipe id: fluxnetworks:flux_controller
Networks and access
When you create a network you give it a name, a color, an energy type and a security mode: Public, Private or Encrypted. A password is part of the network setup.[4]
Players on a network have an access level: Owner, Admin, User or Stranger. Super Admin sits on top of those. You can set other members as Admin or User, and transfer ownership.[4]
Each player can own 5 networks, set by networks.maximumPerPlayer. Super admins can bypass that limit. Setting it to 0 means only super admins can create networks, and -1 removes the limit.[6]
Super Admin is turned on in this pack (networks.enableSuperAdmin). A player needs permission level 1 or higher to activate it (networks.superAdminRequiredPermission). Setting that to 0 lets anyone activate it, and single player bypasses the requirement. Players with permission level 3 or 4 can use commands to set others as Super Admin.[6]
Wireless charging
Wireless charging is enabled by the Flux Controller. The network screen has a Wireless Charging tab, and the game tells you whether wireless charging is effective or ineffective for the network you picked. The slot groups listed there are armor, Curios, hotbar, main hand, off hand and main inventory, with the main inventory labelled as disabled.[4]
You can stop specific items from being charged with blacklist.itemBlackListStrings. It is empty in this pack.[6]
Chunk loading and blacklists
The pack adds actuallyadditions:block_phantom_energyface to blacklist.blockBlacklistStrings. Flux devices will not connect to that block.[6]
Getting Flux Dust
Flux Dust is obtained by compressing Redstone Dust with Bedrock and Obsidian. This is enabled in the pack by general.enableFluxRecipe. The pack also has a changed Productive Bees centrifuge recipe that gives Flux Dust and Wax.[4][6][7]
How do you progress through Flux Networks?
5 parts
Flux Networks doesn't generate power. It stores it and sends it wirelessly, even across dimensions. In this pack the progression is a short chain: get Flux Dust, turn it into Cores and Blocks, build the Plug, Point and Controller, then scale up your storage.[2]
Step 1: Flux Dust
The chain starts with the quest "Flux Networks" quest, which asks you to get some Flux Dust. The quest walks you through making it in the world with Obsidian and Redstone, rather than in a crafting grid. The Chapter 2 quest "Flux Networks" quest comes after "Crushing for Flux Dust" and asks for a Flux Core.[2][3]
The pack also changed a Productive Bees centrifuge recipe so that it outputs Flux Dust and Wax. The recipe data lists no item inputs for it.[5]
Step 2: Cores and Blocks
"The "Core" Crafting Materials" quest asks you to make a few Flux Core and Flux Block. The quest calls them the crafting materials for the core parts of your network.[2]
Step 3: Plug, Point and Controller
"Starting Your Network" quest gives you the Flux Plug, which draws power from the block it is attached to. Apart from a small buffer, it stores no power itself. It can connect to cables, pipes or the output of any power-producing machine.[2]
"Accessing Network Power" quest covers the Flux Point, which delivers your network's power to the block it is attached to. That can be a pipe, a cable or a machine directly. After placing it, right-click it and pick your network in the Network Selection tab. The pack changed this recipe, so use the one below rather than the mod default.[2][5]
Crafting Shaped
| Empty slot | Empty slot | |
| any redstone storage block | ||
| Empty slot | Empty slot |
Recipe id: fluxnetworks:flux_point
This recipe is changed by the pack.
"Wireless Charging" quest introduces the Flux Controller. Place it, right-click it, open the Wireless Charging tab and choose which parts of your inventory to keep charged. Then enable the toggle at the bottom and click apply.[2]
Crafting Shaped
| Empty slot | ||
Recipe id: fluxnetworks:flux_controller
The Wireless Charging, Accessing Network Power and Flux Storage quests all unlock after the same earlier quest, so none of them waits on the others.[2]
Step 4: Storage tiers
"Flux Storage" quest hands you the Basic Flux Storage. The quest says these hold massive amounts of power and can be upgraded to hold even more. Above the Basic tier the pack has the Herculean Flux Storage and then the Gargantuan Flux Storage. The recipes for all three are below.[2][5]
Crafting Shaped
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:basic_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:herculean_flux_storage
Flux Storage Recipe (fluxnetworks)
| any glass panes | Empty slot | any glass panes |
Recipe id: fluxnetworks:gargantuan_flux_storage
Extras
The Flux Configurator also has an in-pack recipe.[5]
How does Flux Networks work with other mods?
3 parts
The recipe dump for this pack shows one recipe that ties Flux Networks to another mod, and it comes from Productive Bees. The quests also show how a network plugs into the power systems you already have.[2][5]
Flux Dust from the Productive Bees centrifuge
The pack has changed a Productive Bees centrifuge recipe so that it gives you Flux Dust and Wax. That makes a bee setup another way to get the dust your network needs, alongside the Obsidian and Redstone method the quest book teaches.[2][5]
Centrifuge (productivebees)
Recipe id: productivebees:centrifuge/fluxnetworks/honeycomb_flux
This centrifuge recipe was changed by the pack and outputs Flux Dust and Wax.
Plugging into other mods' power
Flux Networks can't generate power itself. It stores power and sends it wirelessly, even across dimensions, so it relies on the power setups you already have. The Flux Plug draws power from the block it's attached to. The quest suggests putting it on a power storage block like an Energy Cube, and says it also connects to cables, pipes, or the output of any power-producing machine.[2]
On the other end, the Flux Point sends network power to whatever block it's attached to. That can be a pipe, a cable, or a machine directly.[2]
The quest text also says the mod can charge your Jetpacks while you are flying.[2]
Related quests
- "Flux Networks" quest sits in the Basic Power chapter after Transferring Power. It introduces the mod and the Flux Dust you need to start.[2]
- "Flux Networks" quest in the chapter "Chapter 2: The Cool Parts" comes after Crushing for Flux Dust. It lists Flux Dust, Obsidian, and Eyes of Ender as everything you need for Flux Networks.[3]
- "Starting Your Network" quest covers placing the Plug on your power system.[2]
- "Accessing Network Power" quest covers using the Point to feed machines.[2]
- "Wireless Charging" quest explains wireless charging of your inventory, even across dimensions.[2]
Which All the Mods 10: To the Sky quests use Flux Networks?
2 parts
Flux Networks has quests in two chapters: most of them are in "Basic Power", and one more is in "Chapter 2: The Cool Parts". Both chapters ask you to hand in the mod's items as you go.[2][3]
Basic Power
The setup quests run in this order:[2]
- "Flux Networks" quest unlocks after the "Transferring Power" quest and asks for Flux Dust. It explains that the mod can't generate power, but it can store and wirelessly transmit it, even across dimensions. The quest text also walks you through making the dust with Obsidian and Redstone.[2]
- "The "Core" Crafting Materials" quest asks for Flux Core and Flux Block, the parts you need for the core of your network.[2]
- "Starting Your Network" quest asks for a Flux Plug. The Plug draws power from the block it's attached to. The quest suggests putting it on a power storage block like an Energy Cube, though it also connects to Cables, Pipes, or the output of a power-producing machine.[2]
After that, three quests branch off. They all unlock after the same prerequisite quest, which the sources don't name, so they sit side by side.[2]
- "Wireless Charging" quest asks for a Flux Controller. Place it, right-click it, open the "Wireless Charging" tab, pick which parts of your inventory to keep charged, then hit the toggle at the bottom and click apply.[2]
- "Accessing Network Power" quest asks for a Flux Point. The Point delivers your network's power to whatever block it's attached to. Right-click it and choose your network in the "Network Selection" tab. You can also adjust how much power it pulls, its priority, and more.[2]
- "Flux Storage" quest asks for a Basic Flux Storage. The quest says these hold massive amounts of power and can be upgraded to store even more.[2]
Chapter 2: The Cool Parts
This chapter has a second quest also called "Flux Networks", "Flux Networks" quest. It unlocks after the "Crushing for Flux Dust" quest and asks for a Flux Core. Its text says Flux Dust, Obsidian, and Eyes of Ender are everything you need for Flux Networks.[3]
Which Flux Networks config options matter?
4 parts
Same as in the All the Mods 10 8.1 guide
Flux Networks keeps its important settings in one server config file, so these values apply to everyone on a server. If you've played Flux Networks elsewhere, there's good news: every numeric setting here matches the mod default, so capacities, transfer limits and network caps work exactly as you'd expect.[8]
Energy storage and transfer
These settings control how much energy each Flux Storage tier holds and how fast devices move power by default. Here's what the pack uses:[8]
- energy.defaultLimit is 800,000. This is the default transfer limit of a Flux Plug, Point and Controller.[8]
- Basic Flux Storage holds 2,000,000 energy (energy.basicCapacity) and has a default transfer limit of 20,000 (energy.basicTransfer).[8]
- Herculean Flux Storage holds 16,000,000 energy (energy.herculeanCapacity) and has a default transfer limit of 120,000 (energy.herculeanTransfer).[8]
- Gargantuan Flux Storage holds 128,000,000 energy (energy.gargantuanCapacity) and has a default transfer limit of 720,000 (energy.gargantuanTransfer).[8]
Networks and Super Admin
Each player can own up to 5 networks (networks.maximumPerPlayer). A Super Admin can go past this limit.[8]
Super Admin is enabled in this pack (networks.enableSuperAdmin). Without it, nobody could access a flux device or delete a network without permission. With it, server staff have a way to deal with other players' networks.[8]
To turn on Super Admin, you need a permission level of at least 1 (networks.superAdminRequiredPermission). Permission levels come from ops.json. In single player you can skip this requirement. Players with permission level 3 or 4 can also use commands to make other people Super Admin, whatever those players' own permission level is.[8]
Chunk loading
Chunk loading is turned off in this pack (general.enableChunkLoading is false). Your flux devices can't keep their own chunks loaded. If you need a setup to keep running while you're away, you'll have to handle chunk loading some other way.[8]
Recipes and blacklists
general.enableFluxRecipe is true, so the mod's in-world method of making flux dust works in this pack.[8]
The block blacklist (blacklist.blockBlacklistStrings) lists blocks that flux devices won't connect to. In this pack it has only a single entry, so the blacklist won't get in your way when you hook up Flux Plugs and Points.[8]
The item blacklist for wireless charging (blacklist.itemBlackListStrings) is empty, so no specific items are excluded from wireless charging.[8]
Sources
- All the Mods 10: To the Sky 1.2.1 mod list · pack file
- All the Mods 10: To the Sky 1.2.1 quests: "Basic Power" · pack file
- All the Mods 10: To the Sky 1.2.1 quests: "Chapter 2: The Cool Parts" · pack file
- fluxnetworks tooltips and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making Flux Networks items · pack recipe dump
- All the Mods 10: To the Sky 2.0.4 config: config/fluxnetworks-server.toml · pack file
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Flux Networks items · pack recipe dump
- All the Mods 10 8.1 config: config/fluxnetworks-server.toml · pack file
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.6 to 2.1.0 · 1.0 to 1.0.2