
ElevatorMod in All the Mods 10: To the Sky
All the Mods 10: To the Sky 2.1.0 ships version 1.21.1-1.11.4 · First seen in 1.0
ElevatorMod is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 1.21.1-1.11.4. Simple port of the elevator from OpenBlocks to 1.8+ (Summary from the mod's Modrinth page.)
ElevatorMod guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 11, 2026 · text last changed Oct 11, 2026
Also applies to:All the Mods 10 0.32 to 8.3All the Mods 11 0.1.0 to 0.9.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 5
- Recipes shown
- 2
- Items named
- 16
1 section is written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.
What is ElevatorMod?
2 parts
Same as in the All the Mods 10 8.1 guide
ElevatorMod is a simple port of the elevator from OpenBlocks to Minecraft 1.8 and newer. It gives you blocks that teleport you straight up or down between floors, with no stairs or ladders needed.[1]
The pack includes ElevatorMod 1.21.1-1.11.4 for NeoForge.[2]
How it works
Place two or more elevators at the same X and Z coordinates. Jump to go to the elevator above, or sneak to go to the one below.[1]
Right-click an elevator with an empty hand to open its options screen. From there you can turn on the Directional option, which sets the yaw rotation of players who teleport to that elevator. It also shows an arrow on the elevator, and you can hide the arrow with the Hide arrow checkbox. This only changes which way you face, not how you move.[1]
You can also camouflage an elevator by right-clicking it with a solid block. Most blocks work, but some, like a chest, don't because they use a different rendering method. Any elevator can be re-dyed too.[1]
Configuration
The config is per-world and lives at serverconfig/elevatorid-server.toml inside the world folder. The mod's own defaults give elevators a range of 384 (allowed values run from 3 to 4064), no XP cost, and no requirement for matching colors. If you turn on the XP option, the default cost is 1 XP point per teleport (points, not levels). The sources here don't show whether the pack changes any of these values, so treat them as the mod's defaults.[1]
How do you get started with ElevatorMod?
4 parts
Same as in the All the Mods 10 8.1 guide
ElevatorMod gives you one simple thing: a fast way to move up and down between floors. It is a port of the elevator from OpenBlocks, so your first job is to craft a couple of elevators.[1]
Step 1: craft your first elevators
You need at least two elevators, because one on its own has nowhere to send you. In this pack each colour has its own crafting recipe. Here is White Elevator as an example.[1][3]
Crafting Shaped
Recipe id: elevatorid:elevator_white
Every other colour has its own recipe following the same pattern.
Step 2: place them and ride
- Place two or more elevators at the same X and Z coordinates, one above the other.[1]
- Stand on an elevator and jump to travel to the elevator above.[1]
- Sneak to travel to the elevator below.[1]
Step 3: re-dye instead of crafting again
If you want a different colour, you don't need to start over. This pack has shapeless re-dye recipes that turn an existing elevator into another colour with a dye. Here is the one for Red Elevator.[3]
Any elevator can be the input, and each colour has its own re-dye recipe.
Useful extras
- Right-click an elevator with an empty hand to open its options interface.[1]
- Turn on the Directional checkbox and the elevator will adjust the yaw rotation of players who teleport to it, based on the direction you set. It only changes which way you face, not how you move horizontally. An arrow on the elevator shows that direction, and the Hide arrow checkbox removes it.[1]
- Right-click an elevator while holding a solid block to camouflage it as that block. Most blocks work, but some, such as a chest, can't be used because they render differently.[1]
How does ElevatorMod work?
5 parts
Same as in the All the Mods 10 8.2 guide
ElevatorMod is a set of colored elevator blocks that teleport you up and down a column, plus a small options screen. Here's how it all works.[1][4]
Getting an elevator
Elevators come in every dye color, from White Elevator to Black Elevator, and each color has its own crafting recipe in this pack. Here is the white one as an example.[5][6]
Crafting Shaped
Recipe id: elevatorid:elevator_white
You can also re-dye an elevator you already have into another color. Here is the red version.[1][5]
When you break an elevator it drops itself, for example the Black Elevator, so you can pick it up and move it.[7]
Using elevators
Place two or more elevators on the same X and Z coordinates, one above the other. Jump to go to the elevator above you, or sneak to go to the one below.[1]
The options screen
Right-click an elevator with an empty hand to open the Elevator Options screen.[1][4]
- Directional: when this checkbox is on, the elevator adjusts the yaw rotation of players who teleport to it, based on the direction you set. You pick the direction with the N, E, S and W buttons, and their display order matches the way you are currently facing.[1][4]
- Hide arrow: a directional elevator shows an arrow to indicate its direction, and this checkbox hides it.[1][4]
- Remove camouflage: this button strips any camouflage from the elevator.[4]
Camouflage
To disguise an elevator, right-click it while holding a solid block. Most blocks work, but there are exceptions: a chest, for example, can't be used because it uses a different rendering method.[1]
Settings
The mod's settings live in a per-world file at serverconfig/elevatorid-server.toml inside the world directory. The values below are the mod's own defaults from its project page, not confirmed pack values.[1]
- sameColor is false by default, so elevators do not need to share a color to teleport between each other.[1]
- range is 384 by default and can be set anywhere from 3 to 4,064.[1]
- precisionTarget is true by default, which realigns players to the center of the elevator.[1]
- mobSpawn is false by default, so mobs can't spawn on elevators.[1]
- resetPitchNormal is false and resetPitchDirectional is true by default, which controls whether your pitch is reset to 0 when you teleport to a normal or a directional elevator.[1]
- useXP is false by default. If you turn it on, each teleport costs XPPointsAmount, which defaults to 1. That is experience points, not experience levels.[1]
Unverified Whether this pack changes any of these default settings is not shown in the sources here. The values are set in the per-world file serverconfig/elevatorid-server.toml, and no config file for this mod was available to check.
How do you progress through ElevatorMod?
2 parts
Same as in the All the Mods 10 8.2 guide
Good news: this one is simple. In this pack the recipes for ElevatorMod are colour variants, one elevator block for each dye colour, and they all follow the same crafting pattern. Only the colour changes, so there is no ladder to climb.[5][6]
Crafting your first elevator
Each colour has its own shaped recipe in the mod's own recipe set. Here is the White Elevator as an example. Every other colour uses the same pattern with its own colour.[5]
Crafting Shaped
Recipe id: elevatorid:elevator_white
Every other colour has its own shaped recipe built the same way.
Changing colours
You don't have to craft from scratch to get a different colour. Each colour also has a shapeless redye recipe that takes a dye and any elevator from the elevators tag, and gives you the elevator in that dye's colour. Here is the Red Elevator version.[5][6]
Use a different dye to get that colour of elevator instead.
The full set of colours is White Elevator, Light Gray Elevator, Gray Elevator, Black Elevator, Brown Elevator, Red Elevator, Orange Elevator, Yellow Elevator, Lime Elevator, Green Elevator, Cyan Elevator, Light Blue Elevator, Blue Elevator, Purple Elevator, Magenta Elevator and Pink Elevator.[5][6]
What changed in ElevatorMod between versions?
1 part
ElevatorMod has been in All the Mods 10: To the Sky since version 1.0 or earlier. Version 2.0.6 ships ElevatorMod 1.21.1-1.11.4, using the NeoForge file.[8]
ElevatorMod 1.21.1-1.11.4
This is the version in the pack right now. The mod's own changelog describes it as a patch fix for people playing with controllers. Here is what it changed:[8][9]
Sources
- ElevatorMod project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mods 10 8.1 recipe dump: recipes making ElevatorMod items · pack recipe dump
- elevatorid names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10 8.2 recipe dump: recipes making ElevatorMod items · pack recipe dump
- data/elevatorid/tags/block/elevators.json (elevatorid's jar) · official mod data
- data/elevatorid/loot_table/blocks/elevator_black.json (elevatorid's jar) · official mod data
- All the Mods 10: To the Sky 2.0.6 mod list · pack file
- ElevatorMod 1.21.1-1.11.4 changelog · changelog
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 11, 2026.
Guides for other versions: 1.0 to 2.0.5
Report wrong info
Version in each release
25 releases, first in 1.0
| All the Mods 10: To the Sky | Version | Jar | Where it came from |
|---|---|---|---|
| 2.1.0 Oct 15, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.7 Oct 5, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.6 Sep 21, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.5 Sep 21, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.4 Sep 11, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.3 Sep 9, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.2 Apr 1, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.1 Mar 27, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 2.0.0 Feb 24, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.9.1 Feb 5, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.9 Feb 4, 2026 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.8 Dec 20, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.7 Nov 28, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.6.1 Oct 23, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.6 Oct 17, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.5.1b Oct 2, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.5 Sep 26, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.4 Sep 11, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.3.1 Sep 3, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.2.1 Aug 28, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.2 Aug 28, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.1.2 Aug 22, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.1.1 Aug 21, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.0.2 Aug 15, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
| 1.0 Aug 14, 2025 | 1.21.1-1.11.4 | elevatorid-neoforge-1.21.1-1.11.4.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
Which All the Mods 10: To the Sky mods work with ElevatorMod?
The All the Mods 10: To the Sky mods that share the most recipes with ElevatorMod. Highlighted ones have a guide.
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