Compact Machines guide for All the Mods 10: To the Sky 1.0 to 1.0.2
Compact Machines guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.0.2 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 5
- Recipes shown
- 12
- Items named
- 5
- Quests covered
- 5
3 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10: To the Sky 1.0.2's own files.
What is Compact Machines?
1 part
Compact Machines is part of the pack at version 7.0.22, in the NeoForge build. It has been in the pack since version 1.0 or earlier, so it isn't a recent addition.[1]
The pack's quest book gives the mod one quest, a quest in "?", which asks you to obtain the Personal Shrinking Device. The Personal Shrinking Device is the only item from the mod that the quest book mentions, so that's your starting point.[2]
Where it sits in the quest book
The quest is in the "building_tips" chapter, which has 67 quests. That chapter is mostly about building and decorating. Around the shrinking device you'll find quests for things like the Building Gadget, the Chisel, the Construction Stick, and groups of lamps and glass.[2]
The device quest comes after one untitled quest in the chapter, so you unlock it by finishing that one first. The quest list I have doesn't show which untitled quest it is. None of the other quests in the chapter list the device quest as their prerequisite, so it is a dead end rather than a step toward something else.[2]
How do you get started with Compact Machines?
3 parts
Compact Machines lets you craft a machine, place it in the world and step inside it to a pocket dimension. You get in with a Personal Shrinking Device. So the order below is: walls, the two modules, the device, then your first machine.[3]
Step by step
- Make Compact Machine Wall blocks. Every machine recipe in the pack needs them, and one craft gives you 8. The recipe is below.[4]
- Make an Atom Shrinking Module and an Atom Enlarging Module. You need one of each for the device, and one of each for every machine you craft.[4]
- Craft the Personal Shrinking Device. It's the key to the mod: you use it on a placed machine to enter the compact space.[3][4]
- Craft your first machine, place it in the world, then use the device on it to go inside.[3][4]
The wall block used in every machine recipe.
Crafting Shaped
Recipe id: compactmachines:shrinking_module
Crafting Shaped
Recipe id: compactmachines:enlarging_module
Crafting Shaped
| any iron nugget | any glass panes | any iron nugget |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: compactmachines:personal_shrinking_device
Your first machine
The pack adds its own machine recipes, and each one produces New Machine. The recipe ids come in tiny, small, normal, large, giant and colossal, plus a farming recipe and a soaryn recipe. Start with the tiny one.[4]
Crafting Shaped
| any copper ingot | ||
Recipe id: compactmachines:new_machine_tiny
This recipe is added by the pack.
In the quest book
The quest book has a Personal Shrinking Device quest (a quest in "?") in the building_tips chapter. It comes after an untitled quest in that chapter.[2]
The mod also has advancements for getting a breakable wall block and for getting a Personal Shrinking Device.[3]
How does Compact Machines work?
5 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Compact Machines is all about pocket dimensions. You craft a machine, place it in the world, then use a Personal Shrinking Device on it to step inside. The room you land in is its own little space, and the machine block outside stays bound to it.[5]
Getting in and out
The Personal Shrinking Device (PSD for short) is your key. You use it on a placed machine to enter the compact space. Here is how this pack makes it:[5]
Crafting Shaped
| any iron nugget | any glass panes | any iron nugget |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: compactmachines:personal_shrinking_device
To leave, the mod has a Quick-Exit Compact Machine keybind, so you don't have to walk back out manually. There is also an Open Room Upgrade Screen keybind. The sources only give its name, so what upgrades the screen offers is unverified.[5]
Crafting the machines
Every machine is the same item, New Machine, and the pack adds a separate recipe for each variant. The recipe ids are named tiny, small, normal, large, giant and colossal, plus the extra farming and soaryn ones. All of these recipes are added by the pack, so they are not mod defaults.[6]
The in-game text refers to a machine being bound to a room of a given size, so the size you craft decides the room you get. Here are all the pack's machine recipes:[5][6]
Crafting Shaped
| any copper ingot | ||
Recipe id: compactmachines:new_machine_tiny
Crafting Shaped
| any iron ingot | ||
Recipe id: compactmachines:new_machine_small
Crafting Shaped
| any gold ingot | ||
Recipe id: compactmachines:new_machine_normal
Crafting Shaped
| any diamond gem | ||
Recipe id: compactmachines:new_machine_large
Crafting Shaped
| any obsidian | ||
Recipe id: compactmachines:new_machine_giant
Crafting Shaped
| any netherite ingot | ||
Recipe id: compactmachines:new_machine_colossal
Crafting Shaped
Recipe id: compactmachines:new_machine_farming
Crafting Shaped
| any nether star | ||
Recipe id: compactmachines:new_machine_soaryn
Building blocks and modules
The Compact Machine Wall, Atom Shrinking Module and Atom Enlarging Module have their own recipes below. These are the mod's own recipes, not pack changes.[6]
Crafting Shaped
Recipe id: compactmachines:shrinking_module
Crafting Shaped
Recipe id: compactmachines:enlarging_module
The mod also has a Solid Compact Machine Wall block. The Foundations advancement asks you to obtain a breakable wall block.[5]
Staying inside the room
Rooms have boundaries, and the mod has game rules for what happens when a player gets out of bounds. You can allow or disallow out-of-bounds survival players, creative players and spectators separately. A further rule decides whether players who are out of bounds take damage.[5]
Other bits you'll notice
- Room templates can generate structures when a room is created. The tooltip says how many structures a template generates.[5]
- Machine rooms have their own biome, called Compact Machine.[5]
- There is a villager profession called the Spatial Tinkerer. The sources don't say what it trades.[5]
- If you use Jade, there are options to show bound Compact Machines and to show machine owners.[5]
- Info text can tell you which room a machine is bound to, and which room a given player is inside.[5]
Unverified How power, fluids and items move between a machine and the outside world, and how to automate through machines, is not explained in the available sources, so it is unverified here.
How do you progress through Compact Machines?
5 parts
Same as in the All the Mods 10: To the Sky 2.0.4 guide
Compact Machines progression in this pack is short and recipe-driven. The quest book gives you one quest for it, and everything after that is choosing which machine recipe to craft. Here is the path.[6][7]
Where the quest book puts it
The quest a quest in "?" sits in the Building Tips chapter, right after the a quest in "?" quest. It asks you to obtain the Personal Shrinking Device. The quest text explains that you place a Compact Machine, then enter it with that device. You can't break the machine's walls, and you leave by right-clicking the device.[7]
The same quest says the size of a machine depends on the recipe, ranging from 5x5x5 to 45x45x45. That is the whole tier system: you pick the recipe, and the recipe sets the size.[7]
Step 1: the building blocks
Every machine starts with the same parts: the Compact Machine Wall, the Atom Enlarging Module and the Atom Shrinking Module. These parts use the mod's own recipes.[6]
Crafting Shaped
Recipe id: compactmachines:enlarging_module
Crafting Shaped
Recipe id: compactmachines:shrinking_module
Step 2: the Personal Shrinking Device
This is what the quest asks for, and you need it to get inside your machines. It is built from both modules plus a few common materials, and it uses the mod's own recipe.[6][7]
Crafting Shaped
| any iron nugget | any glass panes | any iron nugget |
| any iron ingot | any copper ingot | any iron ingot |
Recipe id: compactmachines:personal_shrinking_device
Step 3: pick your machine tier
The pack adds eight machine recipes: tiny, small, normal, large, giant, colossal, farming and soaryn. Each recipe outputs the same New Machine item. They share one pattern, and a single slot changes to set the tier. The recipe dump marks these recipes as added by the pack, not taken from the mod's defaults.[6]
Crafting Shaped
| any copper ingot | ||
Recipe id: compactmachines:new_machine_tiny
Crafting Shaped
| any iron ingot | ||
Recipe id: compactmachines:new_machine_small
Crafting Shaped
| any gold ingot | ||
Recipe id: compactmachines:new_machine_normal
Crafting Shaped
| any diamond gem | ||
Recipe id: compactmachines:new_machine_large
Crafting Shaped
| any obsidian | ||
Recipe id: compactmachines:new_machine_giant
Crafting Shaped
| any netherite ingot | ||
Recipe id: compactmachines:new_machine_colossal
Crafting Shaped
Recipe id: compactmachines:new_machine_farming
Crafting Shaped
| any nether star | ||
Recipe id: compactmachines:new_machine_soaryn
A related option in Applied Energistics 2
If you like the idea of storing whole spaces, the AE2 quest a quest in "?" compares its Spatial IO system to the Compact Machines mod. It works differently, capturing structures in storage cells, so read that quest in the Applied Energistics 2 chapter before comparing the two.[8]
Which All the Mods 10: To the Sky quests use Compact Machines?
Compact Machines shows up in just one quest chapter in this pack: building_tips, a 67-quest chapter of building-themed item quests. Most of them ask you to hand in a block or tool, such as glass, lamps, chisels and building tools.[2]
The quest for this mod is a quest in "?". It is a single item task: you submit a Personal Shrinking Device. There is nothing else to complete for it.[2]
It unlocks after one of the untitled quests in the chapter. The book lists that prerequisite without a title, so I can't tell you which quest it is. It sits next to other tool quests with the same kind of prerequisite, like a quest in "?" and a quest in "?".[2]
Sources
- All the Mods 10: To the Sky 1.0.2 mod list · pack file
- All the Mods 10: To the Sky 1.0.2 quests: "building_tips" · pack file
- compactmachines names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 1.0.2 recipe dump: recipes making Compact Machines items · pack recipe dump
- compactmachines names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Compact Machines items · pack recipe dump
- All the Mods 10: To the Sky 2.0.4 quests: "Building Tips" · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Applied Energistics 2" · pack file
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 2.0.6 to 2.1.0 · 1.6 to 2.0.5 · 1.1.1 to 1.2.1