SecurityCraft guide for All the Mons 0.3.0-beta to 1.1.1
SecurityCraft guide for All the Mons
Last verified for All the Mons v1.1.1 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (1.3.0) is out Guide for the current version
Also applies to:All the Mods 10 0.32 to 7.2All the Mods 10: To the Sky 1.0 to 2.1.0
- Sections
- 7
- Recipes shown
- 27
- Items named
- 38
- Quests covered
- 1
3 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mons 1.1.1's own files.
What is SecurityCraft?
3 parts
SecurityCraft is all about defending and securing your base. It adds a big collection of blocks and items for locking things down, spotting intruders and punishing the ones who get through. This pack includes SecurityCraft 1.10.2.1.[1][2]
Who it's for
If you play on a server, share a world with friends, or just want a base nobody can wreck, this mod is for you. Every block belongs to the player who placed it, and only that owner can interact with it or break it. Many blocks ignore their owner, so their effects only hit other players. Optional scoreboard team ownership can be enabled in the config.[1]
What you get
- Reinforced blocks: unbreakable versions of many vanilla blocks, made with a universal block reinforcer. Vanilla pistons can't move them, but reinforced pistons can.[1]
- Technical blocks: for example the block change detector, inventory scanner, keycard reader, projector, rift stabilizer, security camera, sentry and trophy system.[1]
- Modules: upgrades that change how a block behaves. The disguise module makes a block look like any other block, and the allowlist module makes chosen players immune to a block's effects.[1]
- Passcode-protected blocks: chests and furnaces that need a numerical code. Most are made by rightclicking the vanilla block with a key panel instead of crafting them.[1]
- Explosives: mines, including block mines that look like stone, dirt, sand or ores and explode when a non-owner breaks them. You can control them remotely with the mine remote access tool.[1]
Where it fits in the pack
Unverified No quests in this pack involve SecurityCraft, and it isn't on the ATM Star path, so nothing in the pack's progression requires it. The sources also don't show any pack-specific changes to its recipes or configs.
How do you get started with SecurityCraft?
5 parts
Same as in the All the Mons 1.3.0 guide
SecurityCraft is all about defending your base, and two ideas shape everything you do with it. Every block belongs to the player who placed it, and only that owner can interact with it or break it. Many blocks also ignore their owner, so their effects only hit other players.[1]
First: reinforce your base
Start with reinforced blocks. They are unbreakable versions of many vanilla blocks, with a slightly darker tint so you can tell them apart. Vanilla pistons can't move them, but reinforced pistons can. You create them with a universal block reinforcer, and the higher levels have more durability. Level 2 and up can also remove the reinforcement again.[1]
Next: modules
Many SecurityCraft blocks can be upgraded with modules, which add things like redstone output or faster operation. The Disguise Module is a good one to make early, because it lets SecurityCraft blocks look like any other block in the game. That makes your defenses much harder to spot.[1][3]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: securitycraft:disguise_module
Then: alarms and traps
With reinforcement and a module in hand, add some active defenses. The Alarm is a simple first piece, and the Cage Trap is a next step.[3]
Crafting Shaped
| any redstone dust |
Recipe id: securitycraft:alarm
Crafting Shaped
| any gold ingot | any redstone dust | any gold ingot |
Recipe id: securitycraft:cage_trap
If you want explosives, make the Bouncing Betty before the Claymore, because the Claymore recipe builds on it.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| any iron ingot | any gunpowder | any iron ingot |
Recipe id: securitycraft:bouncing_betty
Crafting Shaped
| any string | ||
| any string | any string | |
| any redstone dust | any gunpowder | any redstone dust |
Recipe id: securitycraft:claymore
Ore mines (changed by the pack)
The recipes for ore-themed mines, like the Diamond Ore Mine, are marked as changed by the pack. Don't rely on what you remember from the base mod, and use the recipe below. The sources don't say exactly what was changed.[3]
Crafting Shapeless
- any diamond ore
Mine
Recipe id: securitycraft:diamond_mine
Bonus: a pack quest that uses SecurityCraft
The quest "The Data Center" quest covers a 7x7x7 multiblock whose walls and ceiling must be Black Stained Glass. Its block task accepts Reinforced Black Stained Glass as one of the options, so you can build those walls from reinforced glass.[4]
Crafting Shaped
| any black dye | ||
Recipe id: securitycraft:reinforced_black_stained_glass
How does SecurityCraft work?
6 parts
SecurityCraft is all about ownership, reinforcement and traps. The sources for this pack don't cover any power, fluid or item-pipe handling, so this section sticks to the rules the mod itself describes: who owns a block, how reinforced blocks work, how modules and passcodes protect things, and how this pack's recipes tie in.[1]
Ownership
Every block in the mod is owned by the player who placed it. Only that owner can interact with the block, and only the owner can break it. Many blocks also ignore their owner, so their effects only hit other players. You can turn that off per block in the screen that opens when you right-click the block with a Universal Block Modifier.[1]
The mod also has optional scoreboard team ownership. When it is enabled in the config, everyone on a team owns every block placed by a teammate. This pack has no SecurityCraft config file in the sources I was given, so whether team ownership is on here is unverified.[1]
Reinforced blocks
Reinforced blocks are unbreakable versions of vanilla blocks, with a slightly darker tint so you can tell them apart. Vanilla pistons can't move them, but reinforced pistons can push them. Not every vanilla block has a reinforced version, and modded blocks are not supported.[1]
You make them by reinforcing a block with a Universal Block Reinforcer. Higher levels of the reinforcer have more durability, and level 2 and up can also remove the reinforcement.[1]
The pack adds Create compatibility for some reinforced blocks. Cutting a Reinforced Acacia Log gives a Reinforced Stripped Acacia Log. Cutting the reinforced acacia family gives 6 Reinforced Acacia Planks. Sandpaper polishing turns Reinforced Andesite into Reinforced Polished Andesite.[5]
Cutting (create)
Recipe id: create:cutting/runtime_generated/compat/securitycraft/reinforced_acacia_log_to_reinforced_stripped_acacia_log
Added by the pack.
Sandpaper Polishing (create)
Recipe id: create_dragons_plus:sandpaper_polishing/securitycraft/reinforced_andesite
Added by the pack.
The mod's own recipes also include smelting, for example Reinforced Black Terracotta into Reinforced Black Glazed Terracotta. There are 232 stonecutting recipes that take SecurityCraft blocks and make SecurityCraft blocks, covering 161 different results.[5]
Smelting
Recipe id: securitycraft:reinforced_black_glazed_terracotta
Technical blocks and modules
The mod's defensive blocks each do one job. The Block Change Detector logs the position, player, time and block state of changes in its range. The Inventory Scanner can confiscate prohibited items the owner has set, or stop a player carrying one from getting through. The Keycard Reader only emits a redstone signal when the correct card is inserted. The Projector projects fake blocks into the world. Other examples are the Rift Stabilizer, the Security Camera, the Sentry and the Trophy System.[1]
Fake Lava and Fake Water look like the real thing but act completely differently. Both exist in this pack's language file.[1][6]
Modules customise these blocks. They can add things like redstone output or let a block act faster. The disguise module makes a block look like any other block. The allowlist module lists player names the block should ignore, including any password protection or targeting. This pack also has a Denylist Module, which the pack names the Denylist Module.[1][5][6]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: securitycraft:blacklist_module
The Alarm is crafted in the pack like this:[5]
Crafting Shaped
| any redstone dust |
Recipe id: securitycraft:alarm
Passcode-protected blocks
Passcode-protected blocks open only for players who know the numerical code the owner set. The chest and the furnace types work like their vanilla counterparts. Most of them have no crafting recipe. You make them by right-clicking the vanilla block with a Key Panel.[1]
Crafting Shaped
Recipe id: securitycraft:keypad_item
The pack's language file lists a Passcode-protected Barrel, Blast Furnace, Chest, Furnace and Smoker. A codebreaker can bypass these blocks with a 33% chance of success, and it has 3 uses. On success the block opens or activates for that player.[1][6]
Passcode-protected chests are used as an ingredient in the Briefcase and in the security boats, such as the Acacia Security Sea Boat and the Bamboo Security Sea Raft.[5]
Crafting Shaped
| any wooden rod | any wooden rod | any wooden rod |
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot | any iron ingot |
Recipe id: securitycraft:briefcase
Crafting Shaped
Recipe id: securitycraft:acacia_security_sea_boat
Crafting Shaped
Recipe id: securitycraft:bamboo_security_sea_raft
Mines
Block mines imitate common blocks such as stone, dirt, deepslate, sand and every ore. They look like the normal block but explode if a player who isn't the owner breaks them, leaving a fiery crater.[1]
In this pack the Coal Ore Mine recipe is changed from the mod's version. The Ancient Debris Mine uses a recipe from the mod itself. Both start from a plain Mine.[5]
Crafting Shapeless
- any coal ore
Mine
Recipe id: securitycraft:coal_mine
Changed by the pack.
Crystal quartz and the Block Pocket
Crystal Quartz is made in batches of 9. The stonecutter turns a Block of Crystal Quartz block into Chiseled Crystal Quartz Block or Crystal Quartz Bricks. A Block Pocket Wall is crafted from a Reinforced Block of Crystal Quartz. The language file also lists a Block Pocket Manager.[5][6]
Crafting Shaped
| any prismarine gem | any quartz gem | any prismarine gem |
| any quartz gem | any prismarine gem | any quartz gem |
| any prismarine gem | any quartz gem | any prismarine gem |
Recipe id: securitycraft:crystal_quartz_item
Unverified How the Block Pocket Manager and Block Pocket Wall combine into a multiblock, and their size limits, are not explained in the sources I was given.
How do you progress through SecurityCraft?
4 parts
Same as in the All the Mons 1.3.0 guide
The quest that calls for SecurityCraft is "The Data Center" quest, in the Hostile Neural Networks chapter. Because of that, the tiers below follow the in-pack recipes rather than a SecurityCraft quest path.[4]
The quest that uses SecurityCraft
"The Data Center" quest comes after the Creating Loot quest. It has you build the Data Center, a 7x7x7 multiblock whose walls and ceiling must be Black Stained Glass. One of the accepted blocks in the glass task is Reinforced Black Stained Glass. The other options are connected glass variants. That makes this quest the main reason to craft SecurityCraft glass.[4]
Crafting Shaped
| any black dye | ||
Recipe id: securitycraft:reinforced_black_stained_glass
This is the in-pack recipe for the SecurityCraft glass that the Data Center quest accepts.
Keycards: the clearest tiers
SecurityCraft's most obvious tiers are the keycards, which come in four levels: Level 1 Keycard, Level 2 Keycard, Level 3 Keycard and Level 4 Keycard. All four use the mod's normal recipes, not pack changes, and the recipe blocks below show them.[3]
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any gold ingot | any gold ingot | any gold ingot |
Recipe id: securitycraft:keycard_lv1
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any normal brick | any normal brick | any normal brick |
Recipe id: securitycraft:keycard_lv2
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any nether brick | any nether brick | any nether brick |
Recipe id: securitycraft:keycard_lv3
Crafting Shaped
| any iron ingot | any iron ingot | any iron ingot |
| any magenta dye | any magenta dye | any magenta dye |
Recipe id: securitycraft:keycard_lv4
Early to late items by recipe
Some SecurityCraft items sit later in the progression because their recipes use other SecurityCraft items. The Claymore and the Intelligent Munitions System follow the Bouncing Betty, and the Inventory Scanner follows the Laser Block. The recipe blocks below show most of these. This ordering comes from the recipes, not from any pack rule.[3]
Crafting Shaped
| Empty slot | Empty slot | |
| any iron ingot | any gunpowder | any iron ingot |
Recipe id: securitycraft:bouncing_betty
Crafting Shaped
| any string | ||
| any string | any string | |
| any redstone dust | any gunpowder | any redstone dust |
Recipe id: securitycraft:claymore
Crafting Shaped
| Empty slot | Empty slot | |
| Empty slot |
Recipe id: securitycraft:ims
Crafting Shaped
| any stone crafting material reinforced | any stone crafting material reinforced | any stone crafting material reinforced |
| any stone crafting material reinforced | any stone crafting material reinforced | |
| any stone crafting material reinforced | any ender chest | any stone crafting material reinforced |
Recipe id: securitycraft:inventory_scanner
Crafting Shaped
| any diamond gem | any diamond gem | |
| any gold ingot | any nether star | any gold ingot |
| any redstone dust | any emerald gem | any redstone dust |
Recipe id: securitycraft:codebreaker
This is the mod's normal recipe, not a pack change.
Ore mines: changed by the pack
The ore mine recipes are marked as changed by the pack. That covers the Coal, Copper, Iron, Gold, Diamond and Emerald Ore Mines, plus the Deepslate Coal, Copper, Iron, Gold, Diamond, Emerald, Lapis Lazuli and Redstone Ore Mines. If you know the mod's default recipes, don't trust them here and use the pack's recipe instead. Diamond Ore Mine is a good example.[3]
Crafting Shapeless
- any diamond ore
Mine
Recipe id: securitycraft:diamond_mine
This is the pack's changed recipe for the Diamond Ore Mine.
The simpler mines, such as Dirt Mine, Cobblestone Mine and Ancient Debris Mine, use the mod's normal recipes.[3]
How does SecurityCraft work with other mods?
1 part
Same as in the All the Mods 10 7.2 guide
SecurityCraft mostly stands on its own, but it does talk to info-overlay mods. If you have a mod like Jade or The One Probe installed, its overlay shows you who owns a SecurityCraft block. That's really handy, because every block in the mod belongs to the player who placed it, and only that owner can interact with it or break it.[1]
Unverified The sources don't confirm whether Jade or The One Probe is included in this pack, so check your mod list before relying on the ownership overlay.
Reinforced blocks and modded blocks
Don't expect to reinforce blocks from other mods. SecurityCraft's reinforced blocks are unbreakable versions of many vanilla blocks, and the developers say modded blocks are not and will not be supported by them. Plan your defenses around the vanilla-style reinforced blocks instead.[1]
There is one door left open. SecurityCraft has an easy-to-use API for adding new reinforced blocks, and the team offers to help other mods that want to add reinforced versions of their own blocks or of other mods' blocks. So reinforced modded blocks can only show up if another mod adds them through that API.[1]
Unverified The sources don't show whether any mod in this pack uses the SecurityCraft reinforced-block API, and they don't show any cross-mod recipes or quests involving SecurityCraft in this pack.
Which SecurityCraft config options matter?
4 parts
Same as in the All the Mons 1.3.0 guide
Everything here lives in the pack's client config file, config/securitycraft-client.toml. These are the options you're most likely to touch, with the values this pack uses.[7]
Camera feed settings
If you use Frame camera feeds, these options decide how good the feed looks and how much it costs your frame rate. In this pack, all of them are at the mod's defaults.[7]
- frame_feed_fps_limit is 30 in this pack, the same as the mod default. It caps the frames per second the feed renders at, and you can set it from 10 to 260. Higher values lead to worse performance.[7]
- frame_feed_render_distance is 16, the mod default. It sets the radius of chunks requested from the server and rendered for a feed, from 2 to 32. If it's higher than your vanilla Render Distance or the server's view-distance, the smaller value is used.[7]
- frame_feed_resolution is 512, the mod default. The feed is always square, and you can set it from 1 to 16384. Smaller values are less detailed, and higher values may lead to diminishing returns.[7]
Reinforced block tint
Reinforced blocks are tinted so you can tell them apart from their vanilla counterparts. reinforced_block_tint_mode is set to "ALL" in this pack, so every reinforced block is tinted. The other allowed values are NONE, OWNED and UNOWNED. OWNED and UNOWNED tint only the blocks that do or don't belong to you.[7]
reinforced_block_tint_color is 10066329, the mod default. The accepted range is 0 to 16777215, written in 0xRRGGBB format, and the config says grayscale values look best. It applies to every block that matches the tint mode.[7]
The mod's project page says the tint can be turned off in the config file. Set the tint mode to NONE if you want reinforced blocks to look like their vanilla versions.[1][7]
Other client options
- more_performant_sri_rendering is false in this pack. Turning it on renders Secure Redstone Interfaces in "Receiver" mode without the spinning disk, which may give slight clientside performance gains.[7]
- sayThanksMessage is false in this pack, so you don't get the welcome message with tips when joining a world.[7]
- debug_camera_reset_tracing is false in this pack. It's a debug feature that, when enabled, tries to find and report mods that immediately reset the player's camera entity and stop security camera viewing from working. Leave it off unless you're troubleshooting.[7]
What the pack changed
Every option in the file that lists a mod default (FPS limit, render distance, resolution and tint color) matches that default in this pack. The file doesn't list defaults for the remaining options, so the sources here don't show whether the pack changed any of them.[7]
What changed in SecurityCraft between versions?
2 parts
All the Mons 1.1.1 ships SecurityCraft 1.10.2.1, using the 1.21.1 build of the mod. It has been in the pack since All the Mons 0.3.0-beta or earlier, so the changes below are the ones you're actually playing with.[2]
1.10.2.1 (the version in this pack)
- Fix: some SecurityCraft screens immediately closed and/or caused other players to get kicked. That matters on a server, so it's a good one to have.[8]
1.10.1
This was a big update, and its changelog lists a lot. Some entries are marked for other Minecraft versions, so here are the highlights that apply to the 1.21.1 build in this pack.[2][9]
- New: the Incognito Mask.[9]
- New: the Reinforced Lightning Rod, listed for 1.21.1 and 1.21.8.[9]
- New: an in-game message tells you when an error occurred while capturing a frame feed, plus a debug feature to help find other mods that stop players from viewing a Security Camera.[9]
- New: a configuration option that limits how many chunks frame feeds may forceload.[9]
- Change: the Motion-Activated Light has a new model and texture.[9]
- Change: the Trophy System now shows its targeting laser even when it is disguised.[9]
- Change: you can now change the signature of a Keycard Reader through a text box.[9]
- Fix: several mod incompatibilities that stopped frame feeds from showing up correctly, and active camera feeds in multiple dimensions interfering with each other's chunk loading.[9]
- Fix: several dupes and exploits, an Inventory Scanner crash, and a crash when teleporting or respawning near Security Cameras.[9]
- Fix: ownable blocks could be mined by drills or similar blocks from certain other mods, and blocks disguised as vanilla blocks could be mined by anyone.[9]
- Fix: Lenses placed inside a Claymore, Security Camera or Trophy System sometimes disappeared when the world was reloaded.[9]
- Fix: blocks projected by a Projector were reset to their default state when opening the Projector's screen.[9]
- Fix: tricking Retinal Scanners, Scanner Doors and Scanner Trapdoors with player heads did not work, and players viewing a Security Camera were invisible to players in spectator mode.[9]
Unverified No pack changelog entries about SecurityCraft were available, so any pack-specific changes to the mod are unverified.
Sources
- SecurityCraft project page (modrinth) · official mod data
- All the Mons 1.1.1 mod list · pack file
- All the Mons 1.3.0 recipe dump: recipes making SecurityCraft items · pack recipe dump
- All the Mons 1.3.0 quests: "Hostile Neural Networks" · pack file
- All the Mons 1.1.1 recipe dump: recipes making SecurityCraft items · pack recipe dump
- securitycraft names, screen text and descriptions (English lang file) · official mod data
- All the Mons 1.3.0 config: config/securitycraft-client.toml · pack file
- SecurityCraft 1.10.2.1 changelog · changelog
- SecurityCraft 1.10.1 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.2.0 to 1.3.0