Not Enough Glyphs guide for All the Mons 0.3.0-beta to 1.0.0-rc.7
Not Enough Glyphs guide for All the Mons
Last verified for All the Mons v1.0.0-rc.7 on Oct 17, 2026 · text last changed Oct 16, 2026
A newer release (1.3.0) is out Guide for the current version
Also applies to:All the Mods 10 2.11 to 8.3FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0
- Sections
- 6
- Recipes shown
- 15
- Items named
- 18
2 sections are written for this pack; 4 are shared from another pack's guide.
Every recipe and number here was checked against All the Mons 1.0.0-rc.7's own files.
What is Not Enough Glyphs?
3 parts
Same as in the All the Mods 10 8.1 guide
Not Enough Glyphs (NEG for short) is a spellcasting addon that repacks popular utility glyphs from older addons and adds a few of its own. It also adds the SpellBinder, an alternative to the spellbook. If you like building spells and want more variety, this mod is for you.[1]
This pack ships Not Enough Glyphs 4.6.1 for Minecraft 1.21.1. It has been in the pack since version 2.25 or earlier.[2]
New glyphs
- Trail is an echoing projectile. It resolves the spell along its path several times before it expires, like a lingering version of a projectile.[1]
- Plow lets you till dirt and do other hoe jobs. It is the glyph missing from the "Spellbook of all trades" set.[1]
- Plane is a non-repeating version of linger. Use it to make the next spell area-of-effect, or to shape circles, cylinders and hollow squares.[1]
- Contingencies store the spell that follows them and cast it when their condition happens. Mana is only spent on the first cast, and only one contingency can be active at a time. For example, Contingency Death followed by Explode blows up the target if it dies while the effect is still on it.[1]
The SpellBinder
The SpellBinder holds up to 25 spells as caster tomes or spell parchments. You can't craft spells on the fly with it, so it suits spells you won't edit again, or spells you want to share without handing over a whole book.[1]
It also accepts threads. Dedicated book threads, called book covers, fill those slots. They include focus covers, a Randomize thread, the Slow Power and Cheap Damage tradeoff pair, and the Sharp Pages and Hard Cover pair that turn the binder into a melee weapon.[1]
Repacked glyphs
NEG also repacks glyphs from other addons, including TooManyGlyphs, Omega, Elemental and Trinkets. Those copies disable themselves if the original addon is installed.[1]
Unverified No quests, in-jar guidebook or ATM Star path entries for this mod were found, so where it fits in the pack's progression is unconfirmed.
How do you get started with Not Enough Glyphs?
4 parts
Not Enough Glyphs is an add-on for Ars Nouveau. It brings extra glyphs plus the Spell Binder, a different way to carry your spells. Everything below is crafted through Ars Nouveau's own systems, so you can start as soon as you have your spell setup going.[1][3]
First, make the Spell Binder
Start here. The Spell Binder is an alternative to the spellbook. It holds up to 25 spells in the form of caster tomes or spell parchments, which makes it great for spells you do not plan to edit, or for sharing a spell without handing over a whole book. In this pack it is made at the Enchanting Apparatus.[1][3]
The Spell Binder is an Enchanting Apparatus recipe.
Once you have a binder, you can recolour it with a dye. The binder also takes threads, and there are dedicated book covers that give it flavour or bonuses.[1][3]
Dye the binder to change its colour.
Next, pick up the practical glyphs
These glyphs are made with Ars Nouveau's glyph recipes. Glyph Plow is the glyph that lets a spell plow dirt and do other hoe jobs, which makes it a handy early farming tool.[1][3]
Glyph Feed is another early option. Its Randomize augment makes it pick a random food instead of the first valid one.[3][4]
Glyph (ars_nouveau)
Conjuration Essence
- 6× any food
Recipe id: not_enough_glyphs:glyph_feed
Then, move on to the bigger glyphs
Glyph Propagate Plane makes a non-repeating version of linger. You can use it to make a following spell hit an area when that spell does not support it directly, or to make circles, cylinders and hollow squares. The pack changes this recipe from the mod's own, so use the recipe below as the in-pack version.[1][3]
Glyph (ars_nouveau)
Manipulation Essence
Wilden Spike
Firework Star
- any diamond storage block
Recipe id: not_enough_glyphs:glyph_propagate_plane
This is the pack's changed version of the recipe.
Glyph Trail is an echoing projectile. It resolves the spell along its path several times before it expires, like a lingering version of a projectile.[1][3]
Contingencies
Contingencies store the spell that comes after them for the duration of the effect and cast it when their condition happens. Mana is spent only on the initial cast. Only one contingency can be active at a time. For example, Contingency Death followed by Explode causes an explosion on the target if it dies while the effect is still on it.[1]
- Glyph Contingency Fall: its Amplify augment increases the fall distance before it triggers by one block.[3][4]
- Glyph Contingency Health: its Amplify augment increases the health threshold by 10%.[3][4]
- Glyph Contingency Death, Glyph Contingency Blink, Glyph Contingency Fire, Glyph Contingency Heal and Glyph Contingency Time complete the set.[3]
- On any contingency, the Split augment adds one possible activation before the contingency ends.[4]
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_fall
One example of the contingency glyph recipes.
How does Not Enough Glyphs work?
6 parts
Same as in the All the Mods 10 7.0 guide
Not Enough Glyphs is a spell addon, so there are no machines, power or pipes to learn here. Everything runs through the Ars Nouveau spell system: you craft new glyphs to use in your spells, and you get the Spell Binder, a new way to carry finished spells around.[1][5]
The mod bundles glyphs from several older addons (Too Many Glyphs, Omega and Elemental, plus the Self and Not Self filters from Trinkets) together with some brand new ones. The repacked glyphs switch themselves off if the original addon is also installed, and that includes any custom behaviour they had.[1]
Unverified The sources don't say which of those original addons, if any, are installed in this pack. That means they can't confirm which version of each repacked glyph you'll actually be using.
Contingencies: spells that wait for a trigger
Contingencies are the headline mechanic. A contingency glyph stores the rest of the spell that comes after it. It keeps that spell for as long as the effect lasts, then casts it when its condition happens. You only pay mana on the first cast, so the stored spell fires for free. For example, Contingency Death followed by Explode will blow up the target if it dies while the effect is still on it.[1]
The pack includes seven contingency glyphs: Glyph Contingency Blink, Glyph Contingency Death, Glyph Contingency Fall, Glyph Contingency Fire, Glyph Contingency Heal, Glyph Contingency Health and Glyph Contingency Time. Each one is a standard glyph recipe.[5]
Glyph (ars_nouveau)
Abjuration Essence
Repeater
- any skull
Recipe id: not_enough_glyphs:glyph_contingency_death
The other contingencies follow the same pattern, each with its own trigger item.
You tune contingencies with augments, and they all share a few behaviours:[6]
- Split adds one more activation before the contingency ends, so it can trigger several times.[6]
- Extend Time makes the effect last longer, and Duration Down makes it shorter.[6]
- On most contingencies, Amplify raises the level of the effect.[6]
- On the Fall contingency, Amplify raises the fall distance needed to trigger by one block, and Dampen lowers it by one block.[6]
- On the Health contingency, Amplify raises the health threshold by 10%.[6]
Unverified The sources don't spell out the exact trigger condition for each contingency except Death, or what the base Fall distance and Health threshold are. Test them in-game before you rely on them.
Plane: instant area shapes
Glyph Propagate Plane works like a version of Linger that doesn't repeat. It spreads the rest of the spell over an area, so you can give area effect to spells that don't normally support it. You can also use it to make circles, cylinders and hollow squares.[1]
- AOE makes the plane wider.[6]
- Pierce makes the plane deeper.[6]
- Dampen makes the plane hollow.[6]
- Sensitive makes the plane circular.[6]
- Randomize drops out random blocks.[6]
Glyph (ars_nouveau)
Manipulation Essence
Wilden Spike
Firework Star
- any diamond storage block
Recipe id: not_enough_glyphs:glyph_propagate_plane
Trail and Plow
Glyph Trail is an echoing projectile form. It resolves your spell along its trail several times before it expires, much like a lingering version of Projectile.[1]
Glyph Plow is the missing piece of the Spellbook of all trades set. It tills dirt and does the other things a hoe does, and the AOE augment increases its area of effect.[1][6]
Propagators and bonus projectiles
The Arc and Homing projectile forms come from Elemental. Arc projectiles are affected by gravity, and each Pierce makes them bounce once when they hit the ground. Homing projectiles seek out the nearest entity and act like a normal projectile when there's no valid target. They only target players if you add Sensitive.[1][6]
Propagators turn the rest of your spell into a new form wherever the first part lands. For example, the Arc and Homing propagators fire a fresh projectile from that spot. The homing version aims it where the caster is looking. On the propagators, the Extract augment makes the projectile's direction relative to the caster's position.[6]
Filters
The pack also includes the light and dark filter glyphs, Glyph Filter Light and Glyph Filter Dark. Both are simple glyph recipes.[5]
Unverified The sources don't describe exactly what the light and dark filters check for, so their filtering rules can't be confirmed here.
The Spell Binder
The Spell Binder is an alternative to the spellbook. You can't craft or edit spells on the fly with it, but it holds up to 25 spells stored as caster tomes or spell parchments. That makes it perfect for spells you'll never change, or for sharing spells without handing over a whole book. You make it in the Enchanting Apparatus, and a second recipe lets you dye it.[1][5]
Recolours an existing Spell Binder.
Like Ars armor, the binder has thread slots. The mod adds dedicated book threads for these slots, called book covers:[1]
- Focus covers (Shapers or Summoning, or the Elemental ones if Ars Elemental is loaded) let spells cast from the binder trigger glyph combos. They don't give you the extra stats, though.[1]
- The Randomize thread gives every glyph in the spell a random buff or debuff.[1]
- Slow Power slows your spells down in exchange for a spell power buff. Cheap Damage makes spells much cheaper but very weak.[1]
- Sharp Pages and Hard Cover turn the binder into a melee weapon by giving it attack damage or knockback.[1]
How do you progress through Not Enough Glyphs?
4 parts
Same as in the All the Mods 10 7.0 guide
Not Enough Glyphs doesn't have its own crafting stations. Every item it adds in this pack is made through Ars Nouveau's recipe types. The Spell Binder uses the Enchanting Apparatus and a dye recipe, and every glyph uses Ars Nouveau's glyph recipe type. If you're already making glyphs for your Ars Nouveau spell book, you already know how to unlock these.[5]
The Spell Binder
The Spell Binder is the one non-glyph item here. You craft it in the Enchanting Apparatus, and it starts from a Novice Spell Book, so it's something you can reach early. There's also a dye recipe for it, so you can color it to match your setup.[5]
Accepts any dye.
Low-input glyphs
The filter glyphs have the smallest recipes in the mod, so they're an easy first pick. Glyph Filter Light has just one input, and Glyph Filter Dark adds a black dye to that. Glyph Plow is also a short recipe and needs Earth Essence.[5]
Glyph (ars_nouveau)
Torch
- any black dye
Recipe id: not_enough_glyphs:glyph_filter_dark
The contingency family
The contingency glyphs are the biggest group in the mod. They all follow the same pattern: each one needs Abjuration Essence and a repeater, plus one extra item that is different for each glyph. Once you're making Abjuration Essence, you can work through the whole set.[5]
- Glyph Contingency Blink[5]
- Glyph Contingency Death[5]
- Glyph Contingency Fall[5]
- Glyph Contingency Fire[5]
- Glyph Contingency Heal[5]
- Glyph Contingency Health[5]
- Glyph Contingency Time[5]
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_blink
Glyph (ars_nouveau)
Abjuration Essence
Repeater
- any skull
Recipe id: not_enough_glyphs:glyph_contingency_death
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_fall
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_fire
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_heal
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_health
Glyph (ars_nouveau)
Recipe id: not_enough_glyphs:glyph_contingency_time
Later-game glyphs
Glyph Trail needs Air Essence plus some End-flavored materials, so you'll probably get to it later in your run.[5]
Glyph Propagate Plane is the one glyph whose recipe this pack has changed. It needs Manipulation Essence, a Wilden Spike and a diamond storage block, which makes it the priciest glyph in the mod.[5]
Glyph (ars_nouveau)
Manipulation Essence
Wilden Spike
Firework Star
- any diamond storage block
Recipe id: not_enough_glyphs:glyph_propagate_plane
Unverified The sources don't confirm which spell tier each glyph belongs to, what each glyph does in a spell, or any quest steps for this mod. The grouping above is based only on the in-pack recipes.
How does Not Enough Glyphs work with other mods?
2 parts
Same as in the All the Mods 10 7.0 guide
Not Enough Glyphs is an addon built entirely around Ars Nouveau. In this pack, every recipe that links it to other mods goes through Ars Nouveau's crafting systems. The new glyphs use Ars Nouveau's glyph recipes, and the Spell Binder is made on Ars Nouveau's Enchanting Apparatus. If you're already into Ars Nouveau, you have everything you need to start.[5]
Glyphs crafted with Ars Nouveau essences
Each glyph from this mod takes one of Ars Nouveau's elemental essences plus some vanilla items, so you'll want your essence production running. All the contingency glyphs share the same base: an Abjuration Essence and a Repeater, plus one item that matches the trigger.[5]
Contingencies are inspired by Ars Magica. A contingency stores the spell that comes after it for the duration of the effect, then casts that spell when its condition happens. You only pay mana on the first cast. Only one contingency can be active at a time. For example, Contingency Death followed by Explode makes the target explode if it dies while the effect is still on it.[1]
- Glyph Contingency Blink[5]
- Glyph Contingency Death[5]
- Glyph Contingency Fall[5]
- Glyph Contingency Fire[5]
- Glyph Contingency Heal[5]
- Glyph Contingency Health[5]
- Glyph Contingency Time[5]
Glyph (ars_nouveau)
Abjuration Essence
Repeater
- any skull
Recipe id: not_enough_glyphs:glyph_contingency_death
The other contingencies follow the same pattern with a different trigger item.
Glyph Plow lets your spells plow dirt and do other hoe jobs, filling the gap in the "Spellbook of all trades" set. Glyph Trail fires a projectile that resolves your spell along its trail a few times before it expires, like a lingering version of Projectile.[1][5]
Glyph Propagate Plane is a non-repeating version of Linger. It can make the following spell area-of-effect when that spell doesn't support it directly, and it can also shape circles, cylinders and hollow squares. Besides its essence, the recipe also uses an Ars Nouveau Wilden Spike.[1][5]
Glyph (ars_nouveau)
Manipulation Essence
Wilden Spike
Firework Star
- any diamond storage block
Recipe id: not_enough_glyphs:glyph_propagate_plane
The Spell Binder
The Spell Binder is made from an Ars Nouveau Novice Spell Book on the Enchanting Apparatus. It is an alternative to the spellbook. You can't craft spells on the fly with it, but it holds up to 25 spells as caster tomes or spell parchments. That makes it great for spells you'll never edit or for sharing spells without handing over a whole book.[1][5]
What changed in Not Enough Glyphs between versions?
3 parts
All the Mons 1.0.0-rc.7 ships Not Enough Glyphs 4.5.1 for Minecraft 1.21.1. The mod has been in the pack since 0.3.0-beta or earlier. Here are the notable changes from the mod's own changelogs, newest first.[7]
4.5.1 (the version in this pack)
- Adds config options for the stuffed-crush damage boost and foodXplosion.[8]
- Adds an entity blacklist for the Ride glyph.[8]
- The "Random" filter moved to the Ars Controle namespace, and the changelog says its functionality was fully replicated.[8]
4.5.0
- Adds the Ride and Feed glyphs.[8]
- Adds a "Random" filter.[8]
- Adds a band-aid fix that stops worlds from breaking when you upgrade the spellbinder. The changelog says that upgrade was never meant to be possible.[8]
4.4.0
- Book Threads were renamed Book Covers.[8][9]
- Interacting with a spellbinder now opens the Glyph Unlock Screen. Before, it was placed on the Scribing Table.[8][9]
- Fixed a missing lang entry for the empty spellbinder.[8][9]
- Reverse Direction was renamed Redirect Placement, to better describe what it does.[8][9]
- Redirect Placement is now more consistent with Rotate. It supports Sensitive and Amplify, so you get more precise control over the redirection.[8][9]
Sources
- Not Enough Glyphs project page (modrinth) · official mod data
- All the Mods 10 8.1 mod list · pack file
- All the Mons 1.0.0-rc.7 recipe dump: recipes making Not Enough Glyphs items · pack recipe dump
- not_enough_glyphs names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10 7.0 recipe dump: recipes making Not Enough Glyphs items · pack recipe dump
- not_enough_glyphs tooltips and descriptions (English lang file) · official mod data
- All the Mons 1.0.0-rc.7 mod list · pack file
- Not Enough Glyphs 4.5.1 changelog · changelog
- Not Enough Glyphs 4.4.0 changelog · changelog
Where this guide comes from
Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.0.0 to 1.3.0