Guides, mods, items and recipes, the packs' quests and config settings, and what changed in each release.
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- Guide In FTB Skies 2 Your first weapon
Mekanism Weaponry: getting started
The mekanism_weaponry:plasma_rifle is the most direct follow-up once you have a Plasma Circuit. If you'd rather not build a...
Also matches 9 other parts of this page: Bigger weapons, Upgrades and extras, Early tier: Workbench, Gauntlet and Scope, Mid tier: Plasma Circuit and Plasma Rifle, and 5 more
- Guide In FTB Skies 2 Machine upgrades
Mekanism Unleashed: getting started
The setting config/mekanism_unleashed-startup.toml#Tweaks.maxUpgrades is the maximum number of speed or energy upgrades a machine can accept. In this...
Also matches 1 other part of this page: Enchanting Meka gear
- Guide In FTB Skies 2 Mod changelog highlights
Mekanism Lasers: history
...off by accident. One small detail: the file in the pack is named mekanism_lasers-1.1.10.3-b-patch.jar, while the...
Also matches 1 other part of this page: Then upgrade your lasers
- Quest In FTB Skies 2 Storing Energy
Quest · Mekanism · Mekanism
Mekanism offers simple energy storage using Energy Cubes and Energy Tablets. The Tablets are batteries for your inventory! Energy Cubes can also charge items...
Also matches 1 other part of this page: Creating Factories
- Config In FTB Skies 2
Mekanism Lasers config · config/mekanism_lasers-common.toml (mod default 4)
Also matches 1 other part of this page: oreGeneratorFabricationCost = 50000
- Config In FTB Skies 2
Mekanism Turrets config · config/mekanism_turrets-common.toml (mod default 50)
Also matches 10 other parts of this page: basicLaserTurretDamage = 2, advancedLaserTurretCooldown = 65, advancedLaserTurretDamage = 4, eliteLaserTurretCooldown = 50, and 6 more
- Config In FTB Skies 2
Mekanism Weaponry config · config/mekanism_weaponry-common.toml (mod default 175)
Mekanism Weaponry Config plasmaRifleEnergyUsage How much FE should be drained from the guns battery every shot