Create Aeronautics: Throwable Rope Connector in FTB Skies 2: Aero

FTB Skies 2: Aero 1.13.0 ships version 0.4.3 · First seen in 1.0.3

Checked Sep 22, 2026FTB Skies 2: Aero 1.13.0Sources: FTB Skies 2: Aero 1.13.0 modlist.json · Modrinth

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Create Aeronautics: Throwable Rope Connector is a mod in FTB Skies 2: Aero 1.13.0, where it is version 0.4.3. Create Aeronautics: Throwable Rope Connector is a small quality-of-life addon for Create Aeronautics / Create Simulated that makes docking with rope possible (Summary from the mod's Modrinth page.)

Create Aeronautics: Throwable Rope Connector guide for FTB Skies 2: Aero

Written for FTB Skies 2: Aero 1.10.0 · also fits 1.8.0 to 1.9.1 · updated Oct 16, 2026

Last verified for FTB Skies 2: Aero v1.10.0 on Oct 16, 2026 · text last changed Oct 16, 2026

This is the newest guide. It hasn't been checked against 1.13.0 yet.

Sections
8
Recipes shown
4
Items named
6
Quests covered
10

Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.

What is Create Aeronautics: Throwable Rope Connector?

2 parts

Create Aeronautics: Throwable Rope Connector is a small quality-of-life addon for Create Aeronautics and Create Simulated. It lets you place rope connectors from a distance, so you don't have to walk over to every docking point. This pack includes version 0.4.3.[1][2]

Three ways to place a connector

A successful throw or shot places a normal Create Simulated Rope Connector on a valid block face. You get back a normal Rope Coupling that is already linked to it. Right-click a Rope Winch with that coupling to finish the connection. Failed shots don't consume ammo by default.[1]

In the quest book

The mod has its own quest, "Rope Launchers" quest, in the "Aeronautics" chapter. That chapter sits in the "Main Questline" group as chapter 5 of 31 in the book. The quest asks you to obtain the Throwable Rope Connector, and it comes after the "Ropes" quest.[3]

The quest book gives the reach of each method: a thrown connector anchors up to 10 blocks away, the Rope Connector Launcher fires 20 blocks, and the Mounted Rope Launcher reaches 40 blocks. It also says a redstone pulse fires the mounted launcher along its last aim, so a docking sequence can throw its own lines.[3]

It fits the chapter's docking theme. The quest "Going Places" quest describes its path as docking, ropes, navigation, automated routes, claiming your ship and taking it into other dimensions. "Docking Connector" quest also comes after that quest. The rest of the chapter's quests are in the quest book.[3]

Tip: Throw, launcher and mounted ranges are configurable, but they can never exceed Create Simulated's max_rope_range. If a shot falls short of what you expect, that limit is the first thing to check.[1]

How do you get started with Create Aeronautics: Throwable Rope Connector?

3 parts

This mod is a small docking helper: it lets you place rope connectors from a distance, so you don't have to climb down and tie up every ship by hand. It works with Create Simulated's ropes, so you will be using those items alongside it.[1][3]

In the quest book, "Rope Launchers" quest sits in the Aeronautics chapter of the Main Questline. It comes after "Ropes" quest, which in turn comes after "Going Places" quest. The quest asks you for a Throwable Rope Connector, and that is where we start.[3]

Step one: the Throwable Rope Connector

This is your ammo, and everything else in the mod uses it, so make it first.[1]

Crafting Shapeless

Recipe id: create_aeronautics_throwable_rope_connector:throwable_rope_connector

Aim at a valid block face and throw it. In this pack it travels up to 10 blocks before it fizzles and returns. On success it places a normal Rope Connector, and the connector you used becomes a Rope Coupling that is already linked. Right-click a Rope Winch with that coupling to finish the connection.[1][4]

Step two: the Rope Connector Launcher

Next comes the Rope Connector Launcher. It fires a connector 20 blocks instead of 10, and that is the mod's default, unchanged by the pack. Keep a Throwable Rope Connector in your other hand when you use it.[3][4][5]

Mechanical Crafting (create)

Mechanical Crafting (create)
Andesite AlloyPrecision MechanismFluid PipeFluid PipeFluid Pipe
Polished Cut Asurine SlabPolished Cut Asurine SlabEmpty slotEmpty slotEmpty slot

Recipe id: create_aeronautics_throwable_rope_connector:rope_connector_launcher

This is the mod's own recipe for the launcher, a mechanical crafting recipe.

The pack also adds a second way to make the launcher, so you have two routes to choose from.[6]

Rope Connector LauncherAdded by the pack

Ftb Constructor (modern_industrialization)

Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_throwable_rope_connector/rope_connector_launcher

Added by the pack as an ftb_constructor recipe.

Step three: the Mounted Rope Launcher

The Mounted Rope Launcher is the ship-side version. It reaches 40 blocks in this pack, which is the mod's default. It is a block, so you place it on your ship.[3][4][5]

Crafting Shaped

Crafting Shaped
Empty slotRope Connector LauncherEmpty slot
Rope CouplingRope WinchRope Coupling
Polished Cut Asurine SlabPolished Cut Asurine SlabPolished Cut Asurine Slab

Recipe id: create_aeronautics_throwable_rope_connector:mounted_rope_launcher

  1. Right-click the launcher with a Throwable Rope Connector to load ammo.[5]
  2. Right-click the launcher to mount it.[5]
  3. Left-click to fire, and right-click to release the anchor. Sneak to dismount.[5]
  4. For automation, a redstone pulse fires the launcher along its last saved aim. The red marker side fires and the amber marker side releases the anchor.[3][5]
Tip: Ammo is only used up when a throw actually sticks. That is the pack's setting for general.consumeOnSuccessOnly, and it covers hand throws, the launcher and the mounted launcher.[3][4]
Watch out: In this pack mounted.mountedAnchorReleaseMode is set to REMOVE. Releasing an anchor from the mounted launcher removes the placed connector with no refund.[4]

How does Create Aeronautics: Throwable Rope Connector work?

5 parts

This mod gives you three ways to place a rope connection from a distance: throwing a Throwable Rope Connector by hand, firing it from the Rope Connector Launcher, or using the Mounted Rope Launcher on a ship. A successful shot places a normal Create Simulated Rope Connector on a valid block face. The connector you used turns into a normal Rope Coupling that is already linked to it.[1]

To finish the link, right-click a Rope Winch with that Rope Coupling.[1]

Throwing by hand

Aim at a valid block face and throw. If it can't attach, you get messages like "Cannot attach there" or "Target is too far away".[1][5]

Crafting Shapeless

Recipe id: create_aeronautics_throwable_rope_connector:throwable_rope_connector

In this pack a thrown connector travels up to 10 blocks before it fizzles and returns (throwing.maxThrowDistance). The launch velocity is 1.5, the same as a snowball (throwing.throwVelocity). Both are the mod defaults.[4]

Tip: None of the range options can go past Create Simulated's max_rope_range setting, which is the absolute cap at runtime. Raising a value in this mod's config won't help if that server setting is lower.[1][4]

Rope Connector Launcher

The launcher is the step up from throwing. In this pack it fires a connector up to 20 blocks before the shot fizzles and returns (launcher.launcherMaxDistance), which is the mod default. The game tells you to put a Throwable Rope Connector in your other hand if you try to fire without ammo.[4][5]

The mod's own crafting recipe is a mechanical crafting one:[6]

Mechanical Crafting (create)

Mechanical Crafting (create)
Andesite AlloyPrecision MechanismFluid PipeFluid PipeFluid Pipe
Polished Cut Asurine SlabPolished Cut Asurine SlabEmpty slotEmpty slotEmpty slot

Recipe id: create_aeronautics_throwable_rope_connector:rope_connector_launcher

The pack also adds a second recipe for the launcher, using a different machine recipe type and different ingredient amounts:[6]

Rope Connector LauncherAdded by the pack

Ftb Constructor (modern_industrialization)

Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_throwable_rope_connector/rope_connector_launcher

Mounted Rope Launcher

This is the block version, made for anchoring from a ship. It reaches further than the handheld launcher because the block creates the rope link itself. In this pack the range is 40 blocks (mounted.mountedLauncherRange). That is the mod default, and it matches Create Simulated's default max_rope_range in this pack.[4]

Crafting Shaped

Crafting Shaped
Empty slotRope Connector LauncherEmpty slot
Rope CouplingRope WinchRope Coupling
Polished Cut Asurine SlabPolished Cut Asurine SlabPolished Cut Asurine Slab

Recipe id: create_aeronautics_throwable_rope_connector:mounted_rope_launcher

Here is how you use it, going by the in-game tooltips:[5]

  • Right-click the block with a Throwable Rope Connector to load ammo.[5]
  • Right-click the block with an empty hand to mount it.[5]
  • While mounted: left-click to fire, right-click to release the anchor, and sneak to dismount. The action bar shows your remaining ammo.[5]
  • Sneak + right-click with an empty hand to release the anchor from outside the launcher.[5]
  • Sneak + right-click with an empty hand to unload the ammo, but only when it isn't connected.[5]

The game also reports what happened: "Anchor connected", "Already connected", "No valid anchor found", "Anchor released", "Launcher blocked" and "No connector loaded". If Create Simulated is missing, you see "Create Simulated integration is unavailable".[5]

Redstone automation

The Mounted Rope Launcher has two marked sides. A redstone pulse on the red marker side fires the launcher using its saved aim. A pulse on the amber marker side releases the anchor.[5]

Firing by redstone is on in this pack (mounted.mountedRedstoneFire). It needs a rising pulse and uses the last saved aim.[4]

Watch out: Releasing an anchor remotely is set to REMOVE in this pack (mounted.mountedAnchorReleaseMode). That releases the rope and removes the placed connector with no refund. The other option, DISABLED, makes remote release do nothing, so you would have to recover the connector by hand. With it disabled, the controls text shows "Release Disabled".[4][5]

Ammo and feedback

Ammo is only consumed after a successful attachment (general.consumeOnSuccessOnly). That applies to hand throws, the handheld launcher and the mounted launcher, so a failed shot doesn't cost you a connector.[1][4]

How do you progress through Create Aeronautics: Throwable Rope Connector?

5 parts

This mod has no tiers in the usual sense. It's a short line of three rope tools, each reaching further than the last, and the pack's quest book covers all of them in a single quest, "Rope Launchers" quest.[3]

Where it sits in the quest book

The quest lives in the Aeronautics chapter, which is chapter 5 of 31 in the Main Questline and holds 58 quests. The chapter opens with "Taking to the Skies" quest, and "Going Places" quest is the path that covers docking, ropes, navigation and automated routes. Rope Launchers comes straight after "Ropes" quest, so do the basic ropes first. The quest asks you to obtain the Throwable Rope Connector.[3]

The three steps by reach

Step 1: the Throwable Rope Connector

Crafting Shapeless

Recipe id: create_aeronautics_throwable_rope_connector:throwable_rope_connector

Step 2: the Rope Connector Launcher

The launcher has the mod's own crafting recipe, which uses Create's mechanical crafting. The pack also adds a second recipe for it with a different recipe type and different quantities, so you have two ways to make it.[6]

Mechanical Crafting (create)

Mechanical Crafting (create)
Andesite AlloyPrecision MechanismFluid PipeFluid PipeFluid Pipe
Polished Cut Asurine SlabPolished Cut Asurine SlabEmpty slotEmpty slotEmpty slot

Recipe id: create_aeronautics_throwable_rope_connector:rope_connector_launcher

The mod recipe, made with mechanical crafting.

Rope Connector LauncherAdded by the pack

Ftb Constructor (modern_industrialization)

Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_throwable_rope_connector/rope_connector_launcher

Added by the pack as an alternative route.

Step 3: the Mounted Rope Launcher

The mounted version's recipe takes the launcher as part of the craft, so make the launcher before you go for this one.[6]

Crafting Shaped

Crafting Shaped
Empty slotRope Connector LauncherEmpty slot
Rope CouplingRope WinchRope Coupling
Polished Cut Asurine SlabPolished Cut Asurine SlabPolished Cut Asurine Slab

Recipe id: create_aeronautics_throwable_rope_connector:mounted_rope_launcher

To use it, right-click to mount it, left-click to fire, and right-click to release the anchor. A redstone pulse fires it along its last aim, so an automated docking sequence can throw its own lines.[3]

Tip: Ammo is only used up when a throw actually sticks.[3]

How does Create Aeronautics: Throwable Rope Connector work with other mods?

2 parts

This mod is a small addon for Create Aeronautics and Create Simulated, so most of its links are to Create Simulated's rope gear. A successful throw or shot places a normal Create Simulated Rope Connector and hands you back a Rope Coupling that is already linked to it. Right-click a Rope Winch with that coupling to finish the connection.[1][6]

The Throwable Rope Connector is a shapeless crafting recipe made from Create Simulated's own rope parts.[6]

Crafting Shapeless

Recipe id: create_aeronautics_throwable_rope_connector:throwable_rope_connector

The Rope Connector Launcher is a Create mechanical crafting recipe built from Create components.[6]

Mechanical Crafting (create)

Mechanical Crafting (create)
Andesite AlloyPrecision MechanismFluid PipeFluid PipeFluid Pipe
Polished Cut Asurine SlabPolished Cut Asurine SlabEmpty slotEmpty slotEmpty slot

Recipe id: create_aeronautics_throwable_rope_connector:rope_connector_launcher

The pack adds a second route to the same launcher. It is an ftb_constructor recipe, a recipe type from Modern Industrialization, and its ingredient amounts differ from the mechanical crafting one above.[6]

Rope Connector LauncherAdded by the pack

Ftb Constructor (modern_industrialization)

Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_throwable_rope_connector/rope_connector_launcher

The Mounted Rope Launcher ties the two sides together. It takes the launcher plus Create and Create Simulated parts, including the rope coupling and rope winch from Create Simulated.[6]

Crafting Shaped

Crafting Shaped
Empty slotRope Connector LauncherEmpty slot
Rope CouplingRope WinchRope Coupling
Polished Cut Asurine SlabPolished Cut Asurine SlabPolished Cut Asurine Slab

Recipe id: create_aeronautics_throwable_rope_connector:mounted_rope_launcher

In the quest book

The quest "Rope Launchers" quest sits in the Aeronautics chapter (group Main Questline, chapter 5 of 31 in the book) and comes after the Ropes quest. It asks for the Throwable Rope Connector. The quest text gives these ranges: a thrown connector anchors up to 10 blocks away, the launcher fires one 20 blocks when you keep a connector in your off hand, and the Mounted Rope Launcher reaches 40 blocks.[3]

The same quest says the mounted launcher fires on a redstone pulse along its last aim, so a docking sequence can throw its own lines. It also says ammo is only used up when a throw actually sticks. The wider "Going Places" quest quest path covers docking and ropes among other ways of getting around, and it comes after "Taking to the Skies" quest.[3]

Tip: Range settings for this mod can't go above Create Simulated's "max_rope_range" value, so raising a launcher range in its own config won't help if that limit is lower.[1]

Which FTB Skies 2: Aero quests use Create Aeronautics: Throwable Rope Connector?

3 parts

The Create Aeronautics: Throwable Rope Connector mod shows up in one quest in this pack. It sits in the "Aeronautics" chapter, which is chapter 5 of 31 in the quest book, in the "Main Questline" group. The chapter has 58 quests.[3]

The path to the rope launcher quest

The chapter opens with "Taking to the Skies" quest. Most of the other quests branch off it, and the rope quest hangs off the branch called "Going Places" quest. That branch covers docking, ropes, navigation, automated routes, claiming your ship and taking it into other dimensions.[3]

  1. "Taking to the Skies" quest is the chapter's opening checkmark quest. It explains how a ship flies and points you to the quest paths.[3]
  2. "Going Places" quest unlocks after it. It is a checkmark quest that introduces the docking, ropes and navigation branch.[3]
  3. "Ropes" quest comes after Going Places. It asks you to get a Rope Connector and a Rope Coupling. Two connectors and a coupling tie two contraptions together, or a contraption to the ground.[3]
  4. "Rope Launchers" quest comes after Ropes. This is the quest for this mod.[3]

Rope Launchers

The task is to obtain the Throwable Rope Connector. The quest text sells it as a way to stop climbing down to tie up a ship: you throw the connector and it anchors wherever it lands, up to 10 blocks away.[3]

The quest also covers two launchers. If you keep a connector in your off hand, the Rope Connector Launcher fires it 20 blocks instead. The Mounted Rope Launcher is the ship-side version, with a 40 block reach.[3]

  • Right-click the Mounted Rope Launcher to mount it, and left-click to fire.[3]
  • Right-click again to release the anchor.[3]
  • A redstone pulse fires it along its last aim, so a docking sequence can throw its own lines.[3]
Tip: Ammo is only used up when a throw actually sticks, so a missed throw doesn't cost you a connector.[3]

Where the branch goes next

Going Places also leads to "Docking Connector" quest, "Ground Travel" quest, "Navigation Tables" quest and "Aero Portals" quest. After Docking Connector comes "Contraption Claim Block" quest. After Navigation Tables comes "Airship Station" quest. Rope Launchers is the quest that follows Ropes.[3]

Which Create Aeronautics: Throwable Rope Connector config options matter?

3 parts

This mod's config covers throwing, launcher, mounted, general and visual settings. One rule applies to every range option: nothing can go past Create Simulated's max_rope_range, which is the absolute cap at runtime.[1][4]

Every range and speed value below is listed in the pack's config with the same number as the mod default, so the pack did not change any of them.[4]

Distances and speed

Ammo and the Mounted Rope Launcher

  • general.consumeOnSuccessOnly is true in this pack. Connector ammo is only used up after a successful attachment, whether you throw by hand, use the handheld launcher or use the mounted launcher.[4]
  • mounted.mountedAnchorReleaseMode is set to "REMOVE". The Mounted Rope Launcher can remotely release anchors it placed, which releases the rope and removes the placed connector. The other allowed value is "DISABLED", where remote release does nothing and you have to recover the connector manually.[4]
  • mounted.mountedRedstoneFire is true, so a rising redstone pulse fires the Mounted Rope Launcher using its last saved aim.[4]
Watch out: With "REMOVE", a remote release gives no refund. The placed connector is gone, so only release an anchor when you are happy to lose it.[4]

Feedback and visuals

Tip: If you want longer shots, remember that raising any of these ranges does nothing beyond Create Simulated's max_rope_range, so check that server setting first.[1][4]

What changed in Create Aeronautics: Throwable Rope Connector between versions?

2 parts

FTB Skies 2: Aero 1.10.0 ships Throwable Rope Connector 0.4.3. The mod has been in the pack since FTB Skies 2: Aero 1.0.3 or earlier. The mod's own changelogs I have cover 0.4.1 and 0.4.3, and both are mostly about making the Mounted Rope Launcher behave on Sable ships.[2]

0.4.3 (the version in this pack)

  • Fixed Mounted Rope Launcher aiming on Sable contraptions, especially for ship-to-ship firing.[7]

0.4.1

  • Added Chinese localization, contributed by LogicWheat.[8]
  • Fixed Mounted Rope Launcher redstone firing on Sable ships.[8]
  • Fixed the launcher's seat positioning, so riding it tracks the ship correctly while the ship moves.[8]
  • Fixed mounted aiming desync when the ship rotates after you have mounted.[8]
  • Fixed mounted shot alignment, muzzle origin and rope trail origin, so shots line up better with the launcher and crosshair on moving or rotating Sable ships.[8]
Tip: Since you are on 0.4.3, you already have all of these fixes. If you build rope launchers on a moving ship, the aiming and firing issues listed above are already dealt with.[2][7][8]

Sources

  1. Create Aeronautics: Throwable Rope Connector project page (modrinth) · official mod data
  2. FTB Skies 2: Aero 1.10.0 mod list · pack file
  3. FTB Skies 2: Aero 1.10.0 quests: "Aeronautics" · pack file
  4. FTB Skies 2: Aero 1.10.0 config: config/create_aeronautics_throwable_rope_connector-common.toml · pack file
  5. create_aeronautics_throwable_rope_connector names, screen text and descriptions (English lang file) · official mod data
  6. FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Create Aeronautics: Throwable Rope Connector items · pack recipe dump
  7. Create Aeronautics: Throwable Rope Connector 0.4.3 changelog · changelog
  8. Create Aeronautics: Throwable Rope Connector 0.4.1 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.0.3 to 1.7.3

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Version in each release

21 releases, first in 1.0.3
FTB Skies 2: AeroVersionJarWhere it came from
1.13.0
Sep 28, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.12.1
Sep 22, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.12.0
Sep 21, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.10.0
Sep 8, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.9.1
Sep 2, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.9.0
Sep 1, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.8.0
Aug 25, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.7.3
Aug 19, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.7.2
Aug 18, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.7.1
Aug 18, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.6.1
Aug 13, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.6.0
Aug 11, 2026
0.4.3create_aeronautics_throwable_rope_connector-0.4.3.jarFrom the published release
1.5.1
Aug 8, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.4.1
Aug 4, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.4.0
Aug 3, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.3.0
Jul 30, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.2.1
Jul 28, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.2.0
Jul 28, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.1.1
Jul 25, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.1.0
Jul 24, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release
1.0.3
Jul 17, 2026
0.4.1create_aeronautics_throwable_rope_connector-0.4.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

3 items from the 1.10.0 recipe dump.

FTB Skies 2: Aero quests (1)

Quests from the pack's FTB Quests book that ask for this mod's items.

See all 1 quests →

Aeronautics (1)

Config options (how FTB Skies 2: Aero sets them)

10 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 10 settings →

Show settings
SettingFTB Skies 2: Aero valueMod default
general.consumeOnSuccessOnly
If true, throwable connector ammo is only consumed after a successful attachment. This applies to hand throws, the handheld launcher, and the mounted launcher.
config/create_aeronautics_throwable_rope_connector-common.toml
truenot documented
general.playParticles
Spawn particles at the placed connector on success.
config/create_aeronautics_throwable_rope_connector-common.toml
truenot documented
general.showFailureMessages
Show action bar feedback when the item cannot be used.
config/create_aeronautics_throwable_rope_connector-common.toml
truenot documented
mounted.mountedAnchorReleaseMode
Controls whether the Mounted Rope Launcher can remotely release anchors it placed. REMOVE: release the rope and remove the placed connector with no refund. DISABLED: remote release does nothing; players must go recover the connector manually.
config/create_aeronautics_throwable_rope_connector-common.toml
REMOVEnot documented
mounted.mountedRedstoneFire
Allow a rising redstone pulse to fire the Mounted Rope Launcher using its last saved aim.
config/create_aeronautics_throwable_rope_connector-common.toml
truenot documented
visual.showProjectileRopeTrail
Render a client-side rope-like line for thrown, handheld-launched, and mounted-launched connector projectiles.
config/create_aeronautics_throwable_rope_connector-common.toml
truenot documented

Which FTB Skies 2: Aero mods work with Create Aeronautics: Throwable Rope Connector?

The FTB Skies 2: Aero mods that share the most recipes with Create Aeronautics: Throwable Rope Connector. Highlighted ones have a guide.

Where does Create Aeronautics: Throwable Rope Connector appear in the FTB Skies 2: Aero quest book?

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