
Ars Caelum in All the Mods 10: To the Sky
All the Mods 10: To the Sky 2.1.0 ships version 3.0.0 · First seen in 1.0
Ars Caelum is a mod in All the Mods 10: To the Sky 2.1.0, where it is version 3.0.0. A skyblock addon and compat for Ars Nouveau (Summary from the mod's Modrinth page.)
Ars Caelum guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v2.1.0 on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 6
- Recipes shown
- 11
- Items named
- 19
- Quests covered
- 11
Every recipe and number here was checked against All the Mods 10: To the Sky 2.1.0, read from the running game on Oct 15, 2026.
What is Ars Caelum?
2 parts
Ars Caelum adds a set of rituals that you unlock through the Ars Nouveau questline. This pack ships Ars Caelum 3.0.0 for Minecraft 1.21.1, so everything here is based on that version.[1][2]
The mod is a good fit if you're already working with Ars Nouveau magic and want to push your rituals further. The quest book puts every Ars Caelum ritual in the Ars Nouveau chapter, and each of those quests comes after the Ritual Brazier quest. So you'll want a brazier set up before you start on these.[2]
The rituals the quest book covers
Most of the rituals are island conjuring rituals, each with its own theme. The quest book has you obtain these ones: Conjure Island: Village, Conjure Island: Geode, Conjure Island: Cascading, Conjure Island: Flourishing, Conjure Island: Deep Dark (shown in game as Deep Dark), Conjure Island: Blazing, Conjure Island: Vexing and Conjure Island: End Portal.[2]
Three more rituals sit alongside the islands: Summon Guardians, Sedimentation and Mana Regeneration. Each has its own quest in the same chapter.[2]
Where it fits in progression
These quests all branch from the Ritual Brazier quest, which makes Ars Caelum an optional extension of the Ars Nouveau path rather than a separate stage of the pack. The sources don't show it on the ATM Star path, so you shouldn't need it for that goal.[2]
Unverified The quests are untitled, and the sources don't describe what each ritual does in detail, how it is crafted, or what it costs. Check the recipes and the in-game tooltips for those before you plan around any of them. This site does hold All the Mods 10: To the Sky's own recipes, read from the pack itself: look the item up in the item browser.
How do you get started with Ars Caelum?
4 parts
Ars Caelum adds a set of rituals to the pack. Each one is a ritual item you craft, and each has its own quest in the Ars Nouveau chapter, which comes after the Ritual Brazier quest. So your first job is getting a Ritual Brazier going, then working through these items.[2][3]
The sources don't give an official order, so what follows is my suggested order, built around what each ritual does.[2][3][4]
Start with Sedimentation
Sedimentation converts four nearby water sources and produces cobblestone on the last source it consumes. Augment it with Deepslate and you get deepslate instead. Its quest is a quest in "Ars Nouveau".[2][4]
Then Mana Regeneration
Mana Regeneration grants mana regeneration to all players nearby. Its quest is a quest in "Ars Nouveau".[2][4]
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
- any diamond gem
- any diamond gem
- any diamond gem
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
The biome island rituals
The Conjure Island rituals are the big ones. The biome islands each need a full jar of Source to begin, and they should be performed at least 14 blocks from any other block, so give yourself plenty of empty space before you start.[4]
- Conjure Island: Vexing makes an island of Vexing Archwoods, source berries, mycelium and mushrooms, and converts the area to Mushroom Island. Quest: a quest in "Ars Nouveau".[2][4]
- Conjure Island: Cascading makes an island of Cascading Archwoods, coral and sugarcane. Quest: a quest in "Ars Nouveau".[2][4]
- Conjure Island: Flourishing makes an island of Flourishing Archwoods, moss, glow berries and bamboo, and converts the area to Mangrove Swamp. Quest: a quest in "Ars Nouveau".[2][4]
- Conjure Island: Blazing makes an island of Blazing Archwoods and lava, and converts the area to Archwood Forest. Quest: a quest in "Ars Nouveau".[2][4]
Crafting Shapeless
Vexing Archwood Sapling
Vexing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_vexing
Crafting Shapeless
Cascading Archwood Sapling
Cascading Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_cascading
Crafting Shapeless
Flourishing Archwood Sapling
Flourishing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_flourishing
Crafting Shapeless
Blazing Archwood Sapling
Blazing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_blazing
Specialty islands and Guardians
Save these for later. Conjure Island: Village conjures an archwood village island with several villagers. Its quest is a quest in "Ars Nouveau".[2][4]
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
- any diamond storage block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
- Conjure Island: Geode creates an island in the shape of an Amethyst Geode. Quest: a quest in "Ars Nouveau".[2][4]
- Conjure Island: Deep Dark creates an island of Sculk and turns the biome to Deep Dark. Quest: a quest in "Ars Nouveau".[2][4]
- Conjure Island: End Portal creates an island with an end portal, and it must be performed 14 blocks away from other blocks. Quest: a quest in "Ars Nouveau".[2][4]
- Summon Guardians summons waves of Guardians, and you can augment it with a Sea Lantern to summon an Elder Guardian. Quest: a quest in "Ars Nouveau".[2][4]
How does Ars Caelum work?
3 parts
Ars Caelum works through rituals in this pack. The sources I have cover what each ritual does and how its item is crafted. They don't describe machines, multiblocks, power, fluid handling or automation, so I'm not going to guess at those.[3][4]
Island rituals
Most of the island rituals need a full jar of Source before they begin. The exception in the descriptions is the village ritual, which doesn't mention it. The island rituals also carry a placement warning: perform them at least 14 blocks from any other block, so pick an open spot. The End Portal ritual words it more strictly and says it must be performed 14 blocks away from other blocks.[4]
- Conjure Island: Blazing makes an island of Blazing Archwoods and lava, and converts the area to Archwood Forest.[3][4]
- Conjure Island: Cascading makes an island of Cascading Archwoods, coral and sugarcane.[3][4]
- Conjure Island: Flourishing makes an island of Flourishing Archwoods, moss, glow berries and bamboo, and converts the area to Mangrove Swamp.[3][4]
- Conjure Island: Vexing makes an island of Vexing Archwoods, source berries, mycelium and mushrooms, and converts the area to Mushroom Island.[3][4]
- Conjure Island: Geode makes an island in the shape of an Amethyst Geode.[3][4]
- Conjure Island: Deep Dark makes an island of Sculk and turns the biome to Deep Dark.[3][4]
- Conjure Island: End Portal makes an island with an end portal.[3][4]
- Conjure Island: Village conjures an archwood village island with several villagers.[3][4]
Utility rituals
- Sedimentation converts four nearby water sources and produces cobblestone on the last source consumed. Augment it with Deepslate to get Deepslate instead.[3][4]
- Mana Regeneration grants mana regeneration to all players nearby.[3][4]
- Summon Guardians summons waves of Guardians. Augment it with a Sea Lantern to summon an Elder Guardian.[3][4]
Crafting the ritual items
In this pack every ritual item is made with a shapeless crafting recipe. The ingredients are mostly Ars Nouveau archwood logs and saplings, plus things like diamonds, ender eyes or blaze rods. Here are the exact in-pack recipes.[3]
Crafting Shapeless
Blazing Archwood Sapling
Blazing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_blazing
Crafting Shapeless
Cascading Archwood Sapling
Cascading Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_cascading
Crafting Shapeless
Flourishing Archwood Sapling
Flourishing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_flourishing
Crafting Shapeless
Vexing Archwood Sapling
Vexing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_vexing
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_geode
Crafting Shapeless
Vexing Archwood Log
Deepslate
Deepslate
Deepslate
Deepslate
Amethyst Block
Amethyst Block
Amethyst Block
Amethyst Block
Recipe id: ars_caelum:ritual_conjure_island_sculk
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_end_portal
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
- any diamond storage block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
- any diamond gem
- any diamond gem
- any diamond gem
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
Crafting Shapeless
- any fishe
- any fishe
- any fishe
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_elder_summon
How do you progress through Ars Caelum?
2 parts
Ars Caelum doesn't have a tier ladder of its own in this pack. Its progression runs through the Ars Nouveau quest chapter, where every Ars Caelum ritual has its own quest. Each of those quests comes after the Ritual Brazier quest, so you need to get through that one first.[2]
The quest tasks are simply to obtain the ritual item. All the rituals are crafted as shapeless crafting recipes, so you don't need any special crafting station to make them.[2][3]
Island rituals
Eight of the rituals conjure islands. Each has a quest whose task is to have the matching item.[2]
- a quest in "Ars Nouveau": get Conjure Island: Blazing.[2]
- a quest in "Ars Nouveau": get Conjure Island: Cascading.[2]
- a quest in "Ars Nouveau": get Conjure Island: Flourishing.[2]
- a quest in "Ars Nouveau": get Conjure Island: Vexing.[2]
- a quest in "Ars Nouveau": get Conjure Island: Geode.[2]
- a quest in "Ars Nouveau": get Conjure Island: Deep Dark.[2]
- a quest in "Ars Nouveau": get Conjure Island: Village.[2]
- a quest in "Ars Nouveau": get Conjure Island: End Portal.[2]
Here are the in-pack recipes for the island rituals. The Village ritual asks for the most ingredients of the whole set, so expect it to be the biggest crafting job.[3]
Crafting Shapeless
Blazing Archwood Sapling
Blazing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_blazing
Crafting Shapeless
Cascading Archwood Sapling
Cascading Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_cascading
Crafting Shapeless
Flourishing Archwood Sapling
Flourishing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_flourishing
Crafting Shapeless
Vexing Archwood Sapling
Vexing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_vexing
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_geode
Crafting Shapeless
Vexing Archwood Log
Deepslate
Deepslate
Deepslate
Deepslate
Amethyst Block
Amethyst Block
Amethyst Block
Amethyst Block
Recipe id: ars_caelum:ritual_conjure_island_sculk
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
- any diamond storage block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_end_portal
Utility rituals
The other three rituals follow the same pattern, each with a quest after the Ritual Brazier: a quest in "Ars Nouveau" for Summon Guardians, a quest in "Ars Nouveau" for Sedimentation, and a quest in "Ars Nouveau" for Mana Regeneration.[2]
Crafting Shapeless
- any fishe
- any fishe
- any fishe
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_elder_summon
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
- any diamond gem
- any diamond gem
- any diamond gem
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
Unverified The quests are untitled and have no description text in the sources I have, so I can't confirm a recommended order, what each ritual does when performed, or how it is activated at the Ritual Brazier. Check the quest book in-game for that.
How does Ars Caelum work with other mods?
3 parts
In this pack, Ars Caelum connects almost entirely to Ars Nouveau. The Ars Caelum recipes that use other mods' items are all shapeless crafting recipes built around Ars Nouveau items. Some also mix in vanilla items and shared item tags.[3]
The quest book follows the same link. The Ars Nouveau chapter has one quest per Ars Caelum ritual, and each one comes after the Ritual Brazier quest. The task in each quest is the ritual item itself.[2]
Rituals and their quests
Here is every Ars Caelum ritual that has an in-pack recipe, along with the Ars Nouveau chapter quest that asks for it. The quests are untitled in the quest data, so they are listed here by ID.[2][3]
- Conjure Island: Blazing with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: Cascading with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: Flourishing with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: Vexing with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: Geode with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: Deep Dark with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: End Portal with quest a quest in "Ars Nouveau"[2][3]
- Conjure Island: Village with quest a quest in "Ars Nouveau"[2][3]
- Summon Guardians with quest a quest in "Ars Nouveau"[2][3]
- Mana Regeneration with quest a quest in "Ars Nouveau"[2][3]
- Sedimentation with quest a quest in "Ars Nouveau"[2][3]
Archwood is the common thread
Ars Nouveau archwood shows up in every one of these recipes, and the colour changes from ritual to ritual: Blazing Archwood Log, Cascading Archwood Log, Flourishing Archwood Log and Vexing Archwood Log. Several of the island rituals also take archwood saplings, such as Blazing Archwood Sapling. To craft the full set of rituals you need a way to get every archwood colour.[3]
Other Ars Nouveau materials show up as well. Mana Regeneration uses Abjuration Essence, and Sedimentation uses Frostaya.[3]
Recipes worth checking
Crafting Shapeless
Flourishing Archwood Sapling
Blazing Archwood Sapling
Cascading Archwood Sapling
Amethyst Block
- any diamond storage block
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_conjure_island_village
The most involved island ritual: it mixes archwood saplings with vanilla and tag items.
Crafting Shapeless
Recipe id: ars_caelum:ritual_conjure_island_end_portal
Crafting Shapeless
Vexing Archwood Log
Abjuration Essence
- any diamond gem
- any diamond gem
- any diamond gem
- any source storage block
Blaze Rod
Recipe id: ars_caelum:ritual_mana_regeneration
Crafting Shapeless
Blazing Archwood Sapling
Blazing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_blazing
Crafting Shapeless
Cascading Archwood Sapling
Cascading Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_cascading
Crafting Shapeless
Flourishing Archwood Sapling
Flourishing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_flourishing
Crafting Shapeless
Vexing Archwood Sapling
Vexing Archwood Log
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_vexing
Crafting Shapeless
Vexing Archwood Log
- any source storage block
- any source storage block
- any source storage block
- any diamond gem
Recipe id: ars_caelum:ritual_conjure_island_geode
Crafting Shapeless
Vexing Archwood Log
Deepslate
Deepslate
Deepslate
Deepslate
Amethyst Block
Amethyst Block
Amethyst Block
Amethyst Block
Recipe id: ars_caelum:ritual_conjure_island_sculk
Crafting Shapeless
- any fishe
- any fishe
- any fishe
Cascading Archwood Log
- any blaze rod
Recipe id: ars_caelum:ritual_elder_summon
Which All the Mods 10: To the Sky quests use Ars Caelum?
2 parts
All of the Ars Caelum quests in this pack sit in the Ars Nouveau chapter. Each one has a single item task: you hand in one of the mod's rituals.[2]
Every one of these quests comes after the Ritual Brazier quest, so the Brazier is your gate. Once you're past it, the ritual quests all hang off that same point, and the quest data lists no ordering between them. The quests have no titles in the pack files, so they're identified by their IDs below.[2]
The island rituals
Most of these quests are for Conjure Island rituals, each one a different island type.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Village.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Geode.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Cascading.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Flourishing.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Deep Dark.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Blazing.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: Vexing.[2]
- a quest in "Ars Nouveau" asks for Conjure Island: End Portal.[2]
The other rituals
- a quest in "Ars Nouveau" asks for Summon Guardians.[2]
- a quest in "Ars Nouveau" asks for Sedimentation.[2]
- a quest in "Ars Nouveau" asks for Mana Regeneration.[2]
Sources
- All the Mods 10: To the Sky 2.0.4 mod list · pack file
- All the Mods 10: To the Sky 2.0.4 quests: "Ars Nouveau" · pack file
- All the Mods 10: To the Sky 2.0.4 recipe dump: recipes making Ars Caelum items · pack recipe dump
- ars_caelum tooltips and descriptions (English lang file) · official mod data
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 1.0 to 1.2.1
Report wrong info
Version in each release
25 releases, first in 1.0
| All the Mods 10: To the Sky | Version | Jar | Where it came from |
|---|---|---|---|
| 2.1.0 Oct 15, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.7 Oct 5, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.6 Sep 21, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.5 Sep 21, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.4 Sep 11, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.3 Sep 9, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.2 Apr 1, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.1 Mar 27, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 2.0.0 Feb 24, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.9.1 Feb 5, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.9 Feb 4, 2026 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.8 Dec 20, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.7 Nov 28, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.6.1 Oct 23, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.6 Oct 17, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.5.1b Oct 2, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.5 Sep 26, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.4 Sep 11, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.3.1 Sep 3, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.2.1 Aug 28, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.2 Aug 28, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.1.2 Aug 22, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.1.1 Aug 21, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.0.2 Aug 15, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
| 1.0 Aug 14, 2025 | 3.0.0 | ars_caelum-1.21.1-3.0.0.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
All the Mods 10: To the Sky quests (11)
Quests from the pack's FTB Quests book that ask for this mod's items.
Ars Nouveau (8)
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
- A quest in "Ars Nouveau"
Which All the Mods 10: To the Sky mods work with Ars Caelum?
The All the Mods 10: To the Sky mods that share the most recipes with Ars Caelum. Highlighted ones have a guide.
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