LogisticsNetwork in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.13.0 · First seen in 1.0.2

Checked Sep 17, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json · Modrinth

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LogisticsNetwork is a mod in FTB Evolution 2 1.4.0, where it is version 1.13.0. A high level, efficient resource transporting mod (Summary from the mod's Modrinth page.)

LogisticsNetwork guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.4.0 · updated Oct 16, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 11 0.12.0-beta

Sections
4
Recipes shown
10
Items named
9

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is LogisticsNetwork?

4 parts

LogisticsNetwork is a wireless transport mod. There are no pipes or cables: you stick a node on the block you want to pull from or push into, and the node does the rest. Because nothing is physically connecting your machines, you can even hide the whole setup. This pack ships version 1.13.0.[1][2]

What it moves

It can transfer items, fluids and FE, and the mod page also lists Mekanism's chemicals. Cross-dimensional transfer is possible with a special upgrade. Every node also has redstone control.[1]

How it works

Nodes are small entities placed on blocks with storage, like chests, tanks and machines. A node does nothing by itself: the work happens in its 9 channels. Each channel is either a Sender, which pulls resources out of the block, or a Receiver, which pushes them in.[3]

A Sender only talks to Receivers on the same channel number, across the whole network. So channel 3 only links to channel 3, and one node can run 9 separate jobs at once.[1][3]

  1. Craft a wrench and a logistics node.[3]
  2. Place the node on a block with an inventory, tank or energy storage.[3]
  3. Right click the node with the wrench to open its configuration.[3]
  4. Assign the node to a network, or create a new one.[3]
  5. Set up channels to import or export resources.[3]

Filters, monitoring and extras

Filters decide exactly what a channel may move. Each channel keeps its own set of 6 filter buttons, and they work on both Senders and Receivers. There is also a placeable Computer block that gives you a dashboard to list your networks, watch live throughput on all nine channels and jump to any node's config.[4][5]

The mod's guide also covers integrations with ComputerCraft and Building Gadgets, and each one only switches on when that mod is installed. For pack makers, the mod offers blacklist tags for blocks, items, fluids and chemicals.[1][6]

Where it sits in the quest book

Unverified The sources here do not show where the pack's quest book places this mod, which chapter or group it belongs to, or whether the ATM Star path uses it. Check the quest book chapters in game for that.

How do you get started with LogisticsNetwork?

4 parts

Welcome to LogisticsNetwork! This mod is fully wireless. There are no real blocks to chain together: you stick a node on the block you want to move things from or to, and it works. One node has 9 channels, so a single node can run 9 different processes at once.[1]

Start with the Logistics Node

Everything starts with the Logistics Node. It is the piece you attach to a chest, machine or tank so the network can reach it.[1][7]

Logistics NodeMod recipe

Crafting Shaped

Crafting Shaped
DeepslateRedstoneDeepslate
Iron BarsHopperIron Bars
DeepslateEnder PearlDeepslate

Recipe id: logisticsnetworks:logistics_node

This is the in-pack recipe for the node.

Once a node is attached, each channel can act as a Sender, which pulls resources out of the block it sits on, or as a Receiver, which puts resources into it. With no filters set, a channel moves everything that matches its type. Add a filter and only matching resources get through.[4][8]

Make a Wrench next

Next, make the Wrench. It lets you paste a saved node configuration onto a real node: use Shift + Right Click (the default keys) on the node. That saves a lot of clicking once you build several similar nodes.[9]

WrenchMod recipe

Crafting Shaped

Crafting Shaped
Redstone TorchEmpty slotRedstone Torch
Stone Buttonany glass panesStone Button
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: logisticsnetworks:wrench

The in-pack Wrench recipe.

Then the Computer

The Computer is a placeable block. Right-click it to open the Network Manager screen. From there you can list your networks, watch live throughput on each channel, jump into any node's settings remotely, and show or hide all the nodes of a network in bulk.[5][10][11]

ComputerMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron IngotGlassIron Ingot
Iron IngotComparatorIron Ingot

Recipe id: logisticsnetworks:computer

The in-pack Computer recipe.

If you have a Wrench anywhere in your inventory when you open the Computer, it moves one into its drive bay slot and returns it when you close the screen. That is also how you load a saved network setup onto your wrench.[5][9]

Upgrades

The pack also has crafting recipes for the upgrade items below. Check them once your first nodes are running.[7]

Iron UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotHopperIron Ingot
ChestSmooth StoneChest
Iron IngotHopperIron Ingot

Recipe id: logisticsnetworks:iron_upgrade

Gold UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Gold IngotHopperGold Ingot
ChestSmooth StoneChest
Gold IngotHopperGold Ingot

Recipe id: logisticsnetworks:gold_upgrade

Diamond UpgradeMod recipe

Crafting Shaped

Crafting Shaped
DiamondHopperDiamond
ChestSmooth StoneChest
DiamondHopperDiamond

Recipe id: logisticsnetworks:diamond_upgrade

Crafting Shaped

Crafting Shaped
Netherite IngotHopperNetherite Ingot
ChestSmooth StoneChest
Netherite IngotHopperNetherite Ingot

Recipe id: logisticsnetworks:netherite_upgrade

Crafting Shaped

Crafting Shaped
Crying ObsidianEnd CrystalCrying Obsidian
Dragon BreathNether StarDragon Breath
Crying ObsidianEnd CrystalCrying Obsidian

Recipe id: logisticsnetworks:dimensional_upgrade

The Network Upgrade has two recipes in this pack, one with an ae2 id and one with a refinedstorage id.[7]

Network UpgradeMod recipe

Crafting Shaped

Crafting Shaped
ClayEmpty slotClay
Speed Cardany interfaceSpeed Card
ClayEmpty slotClay

Recipe id: logisticsnetworks:network_upgrade_ae2

Network UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Clayany cableClay
Speed UpgradeInterfaceSpeed Upgrade
Clayany cableClay

Recipe id: logisticsnetworks:network_upgrade_refinedstorage

Tip: Hold G over items from this mod to open the in-game guide. It is a quick way to read up on a node, filter or upgrade while you play.[8]

How does LogisticsNetwork work?

7 parts

LogisticsNetwork moves items, fluids and energy using nodes and channels instead of pipes. You stick a node on a block that has an inventory, tank or energy storage, and the node does the rest. The mod's own docs describe four core ideas: nodes, networks, channels and filters.[3]

Nodes, networks and channels

Nodes are small entities placed on blocks with storage capabilities, like chests, tanks and machines. A network is a logical group of nodes that share resources. Each node has 9 configurable channels, and the channels are where the real work happens, because a node on its own transfers nothing.[3]

Every channel has a direction. A Sender takes resources out of the block the node is attached to. A Receiver puts resources into it. The key rule is that a Sender only talks to a Receiver on the same channel number, across the whole network. Think of the numbers as labelled pipes: matching numbers are connected, different numbers are not.[3]

One thing to watch for: the node docs number the channels 1 to 9, but the Computer's I/O Monitor labels them CH0 to CH8.[3][10]

  1. Place a node on a chest full of iron and set channel 1 to Sender, type Items.[3]
  2. Place a node on a furnace and set channel 1 to Receiver, type Items.[3]
  3. Put both nodes on the same network. The Sender pulls iron out of the chest and the network hands it to the Receiver, which pushes it into the furnace.[3]

To get started you need a Wrench and a Logistics Node. Use Secondary Interaction (default: Right Click) on the node with the wrench to open its configuration, then assign it to a network or create a new one.[3]

Logistics NodeMod recipe

Crafting Shaped

Crafting Shaped
DeepslateRedstoneDeepslate
Iron BarsHopperIron Bars
DeepslateEnder PearlDeepslate

Recipe id: logisticsnetworks:logistics_node

The Logistics Node, as crafted in this pack.

WrenchMod recipe

Crafting Shaped

Crafting Shaped
Redstone TorchEmpty slotRedstone Torch
Stone Buttonany glass panesStone Button
Polished BlackstonePolished BlackstonePolished Blackstone

Recipe id: logisticsnetworks:wrench

The Wrench, as crafted in this pack.

Channel settings

Each of the 9 channels has its own independent copy of every setting, so changing one only affects the channel you are looking at. Hold Modifier Key 3 (default: Alt) and use Primary Interaction to set a value to its maximum, or Secondary Interaction to set it to its minimum.[12]

  • Status: Enabled or Disabled. A disabled channel is skipped completely by the transfer engine but keeps all its other settings, so it works as a pause.[12]
  • Mode: Sender or Receiver. Senders drive transfers and look for matching Receivers on the same channel number. Receivers are passive. A network with only Senders or only Receivers does nothing.[12]
  • Type: Item, Fluid (millibuckets) or Energy (Forge Energy / RF). If the attached block has no matching capability on the chosen side, the channel silently does nothing, for example an item node on a fluid tank.[12]
  • Side: Up, Down, North, East, South, West or All. Blocks like furnaces expose different slots on each face, so pick a specific face rather than All if you only want certain slots. All merges every face into one combined handler.[12]
  • Redstone: Ignored (the default), High Signal or Low Signal. The signal is checked at the block the node is attached to.[12]

Filters

Without filters, a channel transfers everything that matches its Type. Each channel has its own 6 filter slots, so one node can run 6 different filter setups per channel. If all 6 slots are empty, everything of the right type passes.[4][13]

Where you put a filter matters. On a Sender it decides what gets pulled out of the attached block. On a Receiver it decides what the attached block will accept. A common pattern is one Sender pulling a wide range from a dump chest, with several Receivers each filtering a narrow subset.[4]

  • Whitelist only lets listed things through. Blacklist blocks listed things and lets everything else through.[4]
  • The Any / All button decides how multiple filters combine. Match Any (the default) passes a resource if at least one filter accepts it. Match All needs every filter to accept it.[4][13]
  • Normal filters have a fixed 45-entry grid for exact item and fluid ids. Each entry can also open a Detail page for tags, batch overrides, stock thresholds and NBT rules.[4][13]
  • Mod filters match everything from one mod id. To match several mods, put several Mod filters in the same channel and use Match Any.[4]
  • Regex filters match display names with a restricted, case-insensitive syntax and a maximum pattern length of 128 characters. Groups and repetition operators are not supported, and unsafe patterns match nothing.[4]
Tip: Stock rules swap meaning between sides. On a Sender they reserve items, and on a Receiver they cap the destination stock.[4]

AE2 and Refined Storage

A Network Upgrade lets a node on an Applied Energistics 2 or Refined Storage Interface transfer items and fluids directly through the connected storage network. Without it, the Interface is treated like any other inventory and the node only sees what is stocked in the Interface itself. Direct transfers never request autocrafting.[12]

Network UpgradeMod recipe

Crafting Shaped

Crafting Shaped
ClayEmpty slotClay
Speed Cardany interfaceSpeed Card
ClayEmpty slotClay

Recipe id: logisticsnetworks:network_upgrade_ae2

Network Upgrade, the Applied Energistics 2 recipe in this pack.

Network UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Clayany cableClay
Speed UpgradeInterfaceSpeed Upgrade
Clayany cableClay

Recipe id: logisticsnetworks:network_upgrade_refinedstorage

Network Upgrade, the Refined Storage recipe in this pack.

Chemical (Mekanism) and Source (Ars Nouveau) support is kept for future compatibility and is currently unavailable.[12]

Monitoring with the Computer

The Computer is a placeable block that gives you a dashboard for your networks. Use Secondary Interaction on it to open the Network Manager screen. If you have a wrench anywhere in your inventory, the Computer temporarily moves one into its drive bay slot, and closing the screen returns the updated wrench to your inventory.[5]

ComputerMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron IngotGlassIron Ingot
Iron IngotComparatorIron Ingot

Recipe id: logisticsnetworks:computer

The Computer, as crafted in this pack.

  • Network Directory: lists networks with their node counts, supports search (up to 32 characters) and shows 4 entries per page. Star a network to pin it to the top. Pins are stored on that Computer block only. Select an entry, then use RUN or click it again to mount it.[5][14]
  • I/O Monitor: shows live throughput for all nine channels, with a chart you can set to 30s, 1m or 2m. Item and fluid channels list which resources are moving, with an Other row for anything outside the 16 busiest. Energy channels show Average, Peak and Moved cards instead.[10]
  • Node Table: lists every node on the mounted network with its block, dimension and coordinates. You can highlight a node in the world, open its settings remotely, group nodes by label, apply labels in bulk, and use SHOW or HIDE to toggle render visibility for the whole network.[11]

The I/O Monitor is the quickest way to debug a setup. An empty chart means nothing is moving, so check filters, redstone mode and whether the source has the resource. A sudden drop to zero means the source drained, redstone turned the channel off, or the node left the network.[10]

Saving and loading networks

The Computer can export a network's node setup to a .lnet file in config/logistics-network/networks/. The file stores each node's label, visibility and full clipboard config, but not block positions. It is a recipe for configuring nodes, not a copy of the world.[9]

Export only works if every node on the network has a label. Otherwise you get a Missing labels error instead of a file. Saving again under the same network name overwrites the old file.[9]

Loading does not rebuild a network for you. It copies one saved node config onto the Computer's wrench. Close the Computer to get the wrench back, then use Shift + Right Click on a node to paste. Repeat for each label.[9]

Access, blocked blocks and add-on integrations

Server owners choose who can use another player's nodes with the Node Access setting. The default is Teams, which follows FTB Teams membership when that mod is available. All allows every player, and Allies allows teammates and allied teams.[3]

Some blocks cannot hold nodes. The mod ships a compatibility blacklist tag that includes Flux Networks blocks such as the flux plug, flux point and flux controller, and the game shows the message that the block is from an incompatible mod.[8][15]

With CC: Tweaked installed, the Computer acts as a peripheral called logistics_computer, so Lua scripts can read networks, nodes and live telemetry. With Building Gadgets installed, the Cut and Paste gadget moves nodes along with their blocks, and Copy and Paste can recreate them at the cost of a Logistics Node plus its upgrades in survival.[16][17]

Unverified The sources here do not show the pack's transfer limits per channel or any config values for this mod, and no config files for it are available. The mod's project page quotes its own limits, but those are not confirmed as the pack's values.

How do you progress through LogisticsNetwork?

4 parts

Progression with LogisticsNetwork is about the upgrades you slot into a Logistics Node. A node has 4 upgrade slots, and the upgrades are shared by all 9 of its channels, so one upgrade improves the whole node. The Chemical and Source upgrades are currently inactive, so the path below covers the upgrades that do something.[7][13][18]

The order below follows the tiers themselves, as the in-game guide currently lays them out.[18]

Starting out: the node

With no upgrade, a node uses whatever batch and delay values you configure on each channel. The guide's tier table currently treats upgrades as the thing that sets the ceilings those settings are clamped to.[18]

Logistics NodeMod recipe

Crafting Shaped

Crafting Shaped
DeepslateRedstoneDeepslate
Iron BarsHopperIron Bars
DeepslateEnder PearlDeepslate

Recipe id: logisticsnetworks:logistics_node

The node is where every upgrade goes.

Performance tiers

The guide currently lists four performance tiers, and a node uses only the highest one installed. If you put Iron, Gold and Diamond in together, the node runs on Diamond caps and the other two sit idle, so don't waste slots stacking them.[18]

  • Tier 1, Iron Upgrade: currently a ceiling of 16 items, 1,000 mB and 10,000 RF per operation, with a minimum delay of 10 ticks. It's the entry-level step for small setups.[18]
  • Tier 2, Gold Upgrade: currently a ceiling of 32 items, 5,000 mB and 50,000 RF, with a minimum delay of 5 ticks. That doubles Iron's item cap and gives 5x the fluid and energy throughput.[18]
  • Tier 3, Diamond Upgrade: 64 items, 20,000 mB and 250,000 RF, with a minimum delay of 1 tick. Channels can fire every tick.[18]
  • Tier 4, Netherite Upgrade: currently a ceiling of 10,000 items, 1,000,000 mB and unlimited energy, with a minimum delay of 1 tick. The guide suggests it for hub chests, your main fluid distributor and big power buffers.[18]

These numbers are ceilings, not forced values. A channel's Batch and Delay are clamped to them, so an Iron node only uses 16 even if you type a bigger Batch. Upgrading also sets each channel's Batch to its new maximum, but item and fluid delays keep their configured values, so lower the Delay yourself for faster transfers. The tier caps come from the mod's server config, so if your setup behaves differently from this list, the config is the place to look.[13][18]

Iron UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotHopperIron Ingot
ChestSmooth StoneChest
Iron IngotHopperIron Ingot

Recipe id: logisticsnetworks:iron_upgrade

Tier 1.

Gold UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Gold IngotHopperGold Ingot
ChestSmooth StoneChest
Gold IngotHopperGold Ingot

Recipe id: logisticsnetworks:gold_upgrade

Tier 2.

Diamond UpgradeMod recipe

Crafting Shaped

Crafting Shaped
DiamondHopperDiamond
ChestSmooth StoneChest
DiamondHopperDiamond

Recipe id: logisticsnetworks:diamond_upgrade

Tier 3.

Crafting Shaped

Crafting Shaped
Netherite IngotHopperNetherite Ingot
ChestSmooth StoneChest
Netherite IngotHopperNetherite Ingot

Recipe id: logisticsnetworks:netherite_upgrade

Tier 4.

Special upgrades

Special upgrades don't change throughput caps. They unlock abilities and can share the four slots with a performance upgrade. Like all upgrades, you can't install two of the same one in a node.[13][19]

As the guide currently describes it, the Dimensional Upgrade lets a node transfer between dimensions, such as the Overworld and the Nether. Both the Sender node and the Receiver node need one. Inside a single dimension it does nothing extra.[19]

Crafting Shaped

Crafting Shaped
Crying ObsidianEnd CrystalCrying Obsidian
Dragon BreathNether StarDragon Breath
Crying ObsidianEnd CrystalCrying Obsidian

Recipe id: logisticsnetworks:dimensional_upgrade

The Network Upgrade unlocks direct storage network access. A node with it on an Applied Energistics 2 or Refined Storage Interface moves items and fluids through the whole connected network. Without it, the Interface is just another inventory. Each node on an Interface that should reach the network needs its own Network Upgrade.[19]

As things stand, there is one recipe per storage mod, and each one only appears when that mod is loaded.[19]

Network UpgradeMod recipe

Crafting Shaped

Crafting Shaped
ClayEmpty slotClay
Speed Cardany interfaceSpeed Card
ClayEmpty slotClay

Recipe id: logisticsnetworks:network_upgrade_ae2

The Applied Energistics 2 version.

Network UpgradeMod recipe

Crafting Shaped

Crafting Shaped
Clayany cableClay
Speed UpgradeInterfaceSpeed Upgrade
Clayany cableClay

Recipe id: logisticsnetworks:network_upgrade_refinedstorage

The Refined Storage version.

Watch out: The Mekanism Chemical and Ars Source upgrade items exist, but they are kept for future compatibility and don't currently unlock Chemical or Source transfers. Don't spend a slot on them.[13][19]

Management tools

Once you have a few nodes running, the Computer gives you a dashboard to list your networks and watch their throughput. If you carry a Wrench, the Computer temporarily moves one into its drive bay slot and returns it to your inventory when you close the screen.[5]

ComputerMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron IngotGlassIron Ingot
Iron IngotComparatorIron Ingot

Recipe id: logisticsnetworks:computer

Sources

  1. LogisticsNetwork project page (modrinth) · official mod data
  2. FTB Evolution 2 1.1.0 mod list · pack file
  3. In-game guide: Welcome to Logistics Network (logisticsnetworks) · official docs
  4. In-game guide: Filters (logisticsnetworks) · official docs
  5. In-game guide: Computer (logisticsnetworks) · official docs
  6. In-game guide: Mod Integrations (logisticsnetworks) · official docs
  7. FTB Evolution 2 1.1.0 recipe dump: recipes making LogisticsNetwork items · pack recipe dump
  8. logisticsnetworks names, screen text and descriptions (English lang file) · official mod data
  9. In-game guide: Save & Load Networks (logisticsnetworks) · official docs
  10. In-game guide: I/O Monitor (logisticsnetworks) · official docs
  11. In-game guide: Node Table (logisticsnetworks) · official docs
  12. In-game guide: Channel Settings (logisticsnetworks) · official docs
  13. In-game guide: Filters & Upgrades (logisticsnetworks) · official docs
  14. In-game guide: Network Directory (logisticsnetworks) · official docs
  15. data/logisticsnetworks/tags/block/compatibility_blacklist.json (logisticsnetworks's jar) · official mod data
  16. In-game guide: ComputerCraft (logisticsnetworks) · official docs
  17. In-game guide: Building Gadgets (logisticsnetworks) · official docs
  18. In-game guide: Performance Upgrades (logisticsnetworks) · official docs
  19. In-game guide: Special Upgrades (logisticsnetworks) · official docs
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.3.2
Oct 16, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.3.1
Oct 15, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.3.0
Oct 14, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.2.2
Oct 13, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.2.1
Oct 12, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.2.0
Oct 12, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.1.0
Oct 10, 2026
1.13.0logisticsnetworks-26.1.2-1.13.0.jarFrom the published release
1.0.2
Oct 8, 2026
1.12.2logisticsnetworks-26.1.2-1.12.2.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

18 items from the 1.4.0 recipe dump.

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