IntegratedTunnels in FTB Evolution 2

FTB Evolution 2 1.4.0 ships version 1.13.2 · First seen in 1.0.2

Checked Oct 17, 2026FTB Evolution 2 1.4.0Sources: FTB Evolution 2 1.4.0 modlist.json

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Also in 8 other packs →

IntegratedTunnels is a mod in FTB Evolution 2 1.4.0, where it is version 1.13.2. Transfer other stuff over Integrated Dynamics networks. (Summary from the mod's Modrinth page.)

IntegratedTunnels guide for FTB Evolution 2

Written for FTB Evolution 2 1.1.0 · also fits 1.0.2 to 1.4.0 · updated Oct 15, 2026

Last verified for FTB Evolution 2 v1.4.0 on Oct 17, 2026 · text last changed Oct 15, 2026

Also applies to:All the Mods - Gravitas 3.3 to 4.0All the Mods 11 0.1.0 to 0.12.0-betaProject Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
5
Recipes shown
11
Items named
15

2 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.

What is IntegratedTunnels?

Same as in the All the Mods - Gravitas 4.0 guide

IntegratedTunnels is part of the pack, which ships version 1.8.19 of the mod (the file is IntegratedTunnels-1.18.2-1.8.19.jar, built for Minecraft 1.18.2). It was first included in this pack or an earlier version, so it isn't a recent addition.[1]

That is all I can confirm about the mod from the pack files I have. I have no in-pack documentation describing its features, recipes, configs or quests, so I'm not going to guess at them here.[1]

Unverified What the mod does in detail, who it suits best, and where it fits in the pack's progression (including any link to the ATM Star path or related quests) could not be confirmed from the available sources. Check the in-game recipe viewer for the mod's items before relying on any specifics. This site does hold FTB Evolution 2's own recipes, read from the pack itself: look the item up in the item browser.

How do you get started with IntegratedTunnels?

4 parts

Same as in the All the Mods 11 0.8.0-beta guide

IntegratedTunnels adds parts that move items, fluids and energy, and parts that act on the world around your network. The mod's own advancements suggest a natural order to build things in, so that's the order below. The recipe blocks show the exact in-pack recipes, so you always see the real ingredients.[2][3]

Start with the Item Importer and Item Exporter

Begin with the basic item pair. The Part Importer Item is the part the mod's advancements use for importing items, including importing everything or importing only the items on a list. The Part Exporter Item is the matching part for exporting items into an inventory.[2][3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

The exporter is also where limits come in. One of the mod's advancements has you export items into an inventory until 10 items are in it. So you can cap how much gets moved instead of flooding a chest.[3]

Then the Item Interface

Next, make the Part Interface Item. The mod has a separate advancement for crafting it. A filtering version, the Part Interface Filter Item, can restrict what an inventory exposes. The mod's examples are only passing items from a certain mod, or only exposing an inventory's contents during daytime.[2][3]

Crafting Shaped

Crafting Shaped
Crystalized Menril Chunkany wooden chestCrystalized Menril Chunk
Crystalized Menril ChunkCrystalized Menril ChunkCrystalized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_interface_filter_item

Try the world parts

Once inventories are sorted, try the parts that touch the world. The Part Importer World Block can break blocks, and the mod's example is breaking stone. The Part Importer World Item picks up items, and its example is picking up 5 items at a time. The Part Exporter World Item drops items. The Part Exporter World Block places blocks, for example any log by using the logs tag list.[2][3]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_block

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_world_block

Fluids, energy and the Player Simulator

Fluid and energy have their own interfaces, importers and exporters, such as the Part Interface Fluid and Part Interface Energy. The Part Player Simulator can simulate clicking, and the mod's example is clicking with a Diamond Sword. I'd leave these until the item basics feel comfortable.[2][3]

Crafting Shaped

Crafting Shaped
Crystalized Menril ChunkBucketCrystalized Menril Chunk
Crystalized Menril ChunkCrystalized Menril ChunkCrystalized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_fluid

Crafting Shaped

Crafting Shaped
Crystalized Menril ChunkEnergy BatteryCrystalized Menril Chunk
Crystalized Menril ChunkCrystalized Menril ChunkCrystalized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_energy

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World Itemany emerald gemPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

How does IntegratedTunnels work?

6 parts

IntegratedTunnels gives you parts that move items, fluids and energy between a network and whatever sits next to it. Some parts work on inventories and tanks, some work on the world itself, and one pretends to be a player. Here is how each group behaves in this pack.[4][5]

The kinds of part

  • Importers and exporters: there are item, fluid and energy versions, for example Part Importer Item, Part Exporter Fluid and Part Importer Energy. Their write aspects are simple: import or export that resource when the boolean is true.[4][5]
  • Interfaces: Part Interface Item, Part Interface Fluid and Part Interface Energy expose a target to the network. The filtering versions, such as Part Interface Filter Item, pass resources only while the boolean is true. One of the mod's advancements has you use a Filtering Item Interface to expose an inventory only during daytime, or to pass only items from a certain mod.[4][5]
  • World parts: world block, item, fluid and energy importers and exporters, such as Part Importer World Block and Part Exporter World Item. The world block importer picks up blocks in the world and the world block exporter places them. The world item exporter drops items, and the world item importer picks them up. The energy and fluid versions can also work with the entities they face.[4][5]
  • Part Player Simulator: it can click with any item or with an empty hand, and it can simulate sneaking. It can also make the network available as the simulated player's inventory.[4][5]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

The Item Importer recipe.

Crafting Shaped

Crafting Shaped
Crystalized Menril Chunkany wooden chestCrystalized Menril Chunk
Crystalized Menril ChunkCrystalized Menril ChunkCrystalized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

This recipe makes 4 Item Interfaces at once.

Filtering and matching

Most of the fine control comes from boolean aspects. A blacklist setting means everything except the listed items is handled. An empty-is-any setting decides whether an empty value matches everything or nothing.[4]

  • Amounts: the stack size check for items, the fluid amount check and the energy amount check each make a part move only exactly the given amount in one tick, not less. A separate exact-amount setting only moves ingredients whose slot contains exactly the given amount.[4]
  • NBT: items and fluids each have require, subset, superset and recursive NBT options. Require means that anything without an NBT tag will not match. Recursive checks nested tags and lists.[4]
  • Filter scope: an interface filter can apply to insertions into the network, to extractions from the network (including views), or both. One option passes everything when the filter is disabled for insert or extract.[4]
  • Routing: the round-robin setting iterates interfaces in circular order and ignores priorities. A passive IO setting says whether the target may insert into or extract from the network, and a companion setting lets anything through regardless of the filter.[4]
  • Crafting: a craft option makes the instance get crafted if it is not present in the network.[4]

World and player settings

The world-facing parts have their own aspects. Offsets are values between 0 and 1. Pitch and yaw run from -180 to 180 degrees, and velocity is an entity speed between 0 and 25. The entity index picks the n-th entity, and -1 always picks a random one. There is also a setting for breaking blocks only if they produce drops, and one that matches the item form of a block instead of its dropped items.[4]

The player simulator can also hold a continuous click. Without that setting each click takes one tick. A right-click duration setting gives the number of ticks the right click is held down.[4]

Reading the network

The mod can also report on what is stored. It can read the total item count and the upper limit of items the network can store, and the same for fluids. It can give a list of all items or all fluids, and the count of one given item or fluid. It can also give the number of valid interfaces for item or fluid storage.[4]

Energy cost

Each part has a base energy use set in the pack's config file. World parts and the player simulator have separate values for when they have a variable and when they do not. Fluid and energy importers and exporters, and the other world parts, have their own options in the same file. Here are a few examples as the pack sets them.[6]

Speed, sleeping and world behaviour

How do you progress through IntegratedTunnels?

2 parts

Same as in the All the Mods 11 0.8.0-beta guide

There isn't a clear tier ladder for IntegratedTunnels in this pack that I can confirm. The recipe data lists the mod's crafting recipes, but it doesn't define tiers or an unlock order. What follows is how the parts are grouped, not a ranked progression.[2]

Unverified No pack quests were found for this mod, and it doesn't appear to be on the main quest path. If you want a guided order, check the quest book in-game yourself, because I can't confirm one here.

How the parts are grouped

Every part has its own crafting recipe in the pack. They fall into a few families, and you can pick the ones you need rather than working through a fixed order.[2]

Example recipes

Here are the in-pack recipes for a basic importer, a basic exporter, an item interface and the player simulator. The site shows the exact ingredients for each.[2]

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_importer_item

Crafting Shapeless

Recipe id: integratedtunnels:crafting/part_exporter_item

Crafting Shaped

Crafting Shaped
Crystalized Menril Chunkany wooden chestCrystalized Menril Chunk
Crystalized Menril ChunkCrystalized Menril ChunkCrystalized Menril Chunk

Recipe id: integratedtunnels:crafting/part_interface_item

Crafting Shaped

Crafting Shaped
Part Exporter World ItemEmpty slotPart Importer World Block
Part Importer World Itemany emerald gemPart Exporter World Block

Recipe id: integratedtunnels:crafting/part_player_simulator

Unverified The recipe data I have doesn't show ingredients, so I can't say whether the pack changed any IntegratedTunnels recipes from the mod's defaults. Check the recipe blocks above for the actual in-pack requirements.

Which IntegratedTunnels config options matter?

3 parts

Everything for IntegratedTunnels lives in one file, config/integratedtunnels-common.toml. Below are the options you are most likely to touch, with the exact values this pack sets. The sources here do not show the mod's own defaults, so I can't tell you which of these the pack changed.[6]

Transfer and sleeping

World interaction

Energy costs

Each part has a base energy usage option. The basic importers and exporters for items, fluids and energy all cost 1, for example general.general.importerItemBaseConsumption and general.general.exporterFluidBaseConsumption. The item, fluid and energy interfaces cost 0, for example general.general.interfaceItemBaseConsumption.[6]

Each world importer and exporter (block, item, fluid and energy) has a Disabled option and an Enabled option. Disabled applies when the part has no variable, and the pack sets it to 1. Enabled applies when the part has a variable, and the pack sets it to 32. Examples are general.general.importerWorldBlockBaseConsumptionDisabled and general.general.importerWorldBlockBaseConsumptionEnabled.[6]

The player simulator follows the same pattern but costs more with a variable: general.general.playerSimulatorBaseConsumptionDisabled is 1 and general.general.playerSimulatorBaseConsumptionEnabled is 64.[6]

Tip: Once a world part has a variable, it uses 32 base energy (64 for the player simulator) instead of 1, so plan your power supply before you wire up a big setup.[6]

Sources

  1. All the Mods - Gravitas 4.0 mod list · pack file
  2. All the Mods 11 0.8.0-beta recipe dump: recipes making IntegratedTunnels items · pack recipe dump
  3. integratedtunnels tooltips and descriptions (English lang file) · official mod data
  4. integratedtunnels names, screen text and descriptions (English lang file) · official mod data
  5. FTB Evolution 2 1.1.0 recipe dump: recipes making IntegratedTunnels items · pack recipe dump
  6. FTB Evolution 2 1.1.0 config: config/integratedtunnels-common.toml · pack file
Where this guide comes from

Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

9 releases, first in 1.0.2
FTB Evolution 2VersionJarWhere it came from
1.4.0
Oct 17, 2026
1.13.2integratedtunnels-26.1.2-neoforge-1.13.2.jarFrom the published release
1.3.2
Oct 16, 2026
1.13.2integratedtunnels-26.1.2-neoforge-1.13.2.jarFrom the published release
1.3.1
Oct 15, 2026
1.13.1integratedtunnels-26.1.2-neoforge-1.13.1.jarFrom the published release
1.3.0
Oct 14, 2026
1.13.1integratedtunnels-26.1.2-neoforge-1.13.1.jarFrom the published release
1.2.2
Oct 13, 2026
1.13.1integratedtunnels-26.1.2-neoforge-1.13.1.jarFrom the published release
1.2.1
Oct 12, 2026
1.13.1integratedtunnels-26.1.2-neoforge-1.13.1.jarFrom the published release
1.2.0
Oct 12, 2026
1.13.1integratedtunnels-26.1.2-neoforge-1.13.1.jarFrom the published release
1.1.0
Oct 10, 2026
1.13.1integratedtunnels-26.1.2-neoforge-1.13.1.jarFrom the published release
1.0.2
Oct 8, 2026
1.13.0integratedtunnels-26.1.2-neoforge-1.13.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

22 items from the 1.4.0 recipe dump.

Config options (how FTB Evolution 2 sets them)

33 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 33 settings →

Show settings
SettingFTB Evolution 2 value
core.general.blockImporterBlacklist
A list of regex patterns for block id's that should not be importable by world block importers. Example patterns: 'minecraft:bedrock', 'minecraft:.*_portal.*', '.*:end_.*'
config/integratedtunnels-common.toml
[]
core.general.ejectItemsOnBlockDropOverflow
If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
config/integratedtunnels-common.toml
true
core.general.fluidRateLimit
The maximum network fluid transfer rate.
config/integratedtunnels-common.toml
2147483647
core.general.inventoryUnchangedTickCount
For how many ticks importers/exporters should fail to process before they can start sleeping.
config/integratedtunnels-common.toml
3
core.general.inventoryUnchangedTickTimeout
How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
config/integratedtunnels-common.toml
10
core.general.worldInteractionEvents
If particles should be shown and sounds should be played when tunnels are interacting with the world.
config/integratedtunnels-common.toml
true

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