
Terralith in All the Mods 11
All the Mods 11 0.12.0-beta ships version 2.6.1 · First seen in 0.0.7
Terralith is a mod in All the Mods 11 0.12.0-beta, where it is version 2.6.1. Explore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain. (Summary from the mod's Modrinth page.)
Terralith guide for All the Mods 11
Last verified for All the Mods 11 v0.12.0-beta on Oct 17, 2026 · text last changed Oct 5, 2026
Also applies to:All the Mons 0.7.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0
- Sections
- 5
- Items named
- 1
3 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.
What is Terralith?
2 parts
Same as in the All the Mons 1.3.0 guide
Terralith is a world generation mod. It takes Minecraft's 1.18 terrain overhaul and pushes it much further, adding over 95 brand new biomes and updating almost every vanilla biome. You also get new terrain types like canyons, shattered biomes, floating islands and deep ocean trenches. It does all this using just vanilla blocks.[1]
If you love exploring, building on interesting landscapes, or just want a world that looks great, this one is for you. The pack ships Terralith 2.6.2, so everything below about the mod version of 2.6.0 and later applies here.[1][2]
What you will find
- Realistic biomes, such as Yellowstone, Yosemite Cliffs, Shield, Volcanic Peaks and Desert Oases, plus flat Highlands that are great for building.[1]
- Fantasy biomes, such as Moonlight Grove, Amethyst Rainforest, Scarlet Mountains, Mirage Isles and Alpha Islands.[1]
- Custom caves, including Underground Jungle, Infested Caves, Fungal Caves and the dangerous Frostfire Caves, which you only reach by digging very deep.[1]
- Structures like the tall Spire in the iciest biomes, rare Fortified Villages in plains and desert, and the Glacial Hut.[1]
Config
Since 2.6.0 the mod version has a config file called terralith.json, which you can also edit in game through the mod menu. It has toggles for Custom Structures, Fog Tweaks, Intro Message, Skylands, Terrain Slabs, Vanilla Stone Generation and Recipe Changes. The mod defaults are everything on except Vanilla Stone Generation and Recipe Changes. I can't confirm from the sources whether the pack changes any of these values.[1]
The mod also adds two world types: Amplified + Large Biomes and Oops! All Skylands, a void world filled only with Skylands.[1]
Unverified Where Terralith fits in the pack's progression is not confirmed by the sources. There is no in-jar guidebook to check, and nothing here ties the mod to quests or to the ATM Star path.
How do you get started with Terralith?
2 parts
Same as in the All the Mods 11 0.8.0-beta guide
Terralith is a world generation mod, so there's no first tool or crafting chain to rush. Your first steps are about where you play and what you go looking for. It adds over 95 brand new biomes and updates almost every vanilla biome, all using vanilla blocks.[1]
Your first steps, in order
- Start in a fresh world. Terralith can't be removed from an existing world, and adding it to one is not recommended. Reset or make a new world instead.[1]
- Watch for the toast when the world is created. It's an optional intro message that gives a Discord link and warns about problems when uninstalling the mod.[3]
- Look around the surface before you dig in. The terrain is overhauled, with new types such as canyons, shattered biomes, floating islands and deep ocean trenches.[1]
- Scout for structures to loot and explore. Fortified Villages show up rarely in plains and desert, Spires pierce the sky in the iciest biomes, and Glacial Huts can shelter you if you get caught out cold and hungry at night.[1]
- Take your time before going deep. Custom caves like the Underground Jungle, Infested Caves and Fungal Caves sit beneath the surface, and the dangerous Frostfire Caves are found if you dig very deep.[1]
Things you might notice early
- Stone slabs can generate on the surface in biomes with surface stone, smoothing out the terrain.[3]
- Fog distance and color change in some biomes, such as swamps and caves.[3]
- Skylands are a set of four season-themed biomes that generate as sky islands above deep oceans.[3]
- Custom structures, such as Fortified Villages and Mage Towers, can spawn.[3]
- The mod has a recipe option that lets some items normally crafted with cobblestone use alternate stones, and adds a recipe for turning stone slabs back into cobblestone.[3]
Unverified I couldn't confirm which of Terralith's options are enabled or changed in this pack, including the cobblestone recipe changes. The pack has no quests or crafting recipes for this mod, so there are no recipe steps to follow here.
How does Terralith work?
4 parts
Terralith is a world generation mod, so its core mechanics are about how your world is built rather than about machines, power or automation. It adds over 95 new biomes, reworks almost every vanilla biome, and builds everything out of vanilla blocks. The sources for this pack describe biomes, caves, structures and config switches, and that is what this section covers.[1]
Terrain and biomes
Besides new biomes, you get new terrain types: canyons, shattered biomes, floating islands and deep ocean trenches. The biomes range from realistic ones like Yellowstone, Yosemite Cliffs and Shield to fantasy ones like Moonlight Grove, Amethyst Rainforest and Scarlet Mountains.[1]
The rare ocean finds are tagged together as rare islands: Alpha Islands, Alpha Islands (Winter), Mirage Isles and Warped Mesa. Skylands are a separate set of four season-themed biomes (Autumn, Spring, Summer and Winter) that generate as sky islands above deep oceans.[3][4]
Caves
Terralith gives the underground its own biomes. The cave tag covers Andesite, Deep, Diorite, Frostfire, Fungal, Granite, Infested, Mantle, Thermal and Tuff Caves, plus the Underground Jungle. Deep Caves, Frostfire Caves, Mantle Caves and Tuff Caves are grouped as the deep cave set.[5][6]
The Underground Jungle is full of foliage, like a Lush Cave, and rarely has old abandoned houses. Infested and Fungal Caves are overgrown with spiders and fungi. Dig very deep and you may find the Frostfire Caves, described as a sister to the Deep Dark and dangerous.[1]
The mod's default replaces vanilla's small granite, andesite and diorite blobs with a dedicated cave biome for each stone type. The Vanilla Stone Generation option brings the vanilla blobs back and is off by default.[1]
Where structures generate
Terralith structures are tied to biome tags, so the biome you are standing in tells you what you can find. These are the placements the sources list:[7]
- Fortified Village: plains, sunflower plains, meadow, Temperate Highlands, Forested Highlands, Alpine Highlands and Brushland.[7]
- Fortified Desert Village and Desert Outpost: desert, Desert Oasis and Lush Desert.[8][9]
- Mage Tower: Moonlight Valley, Lavender Valley, Amethyst Canyon and Mirage Isles.[10]
- Mage Complex: Moonlight Grove, Lavender Forest and Amethyst Rainforest.[11]
- Mining Outpost: Deep Caves. Old Refinery: Fungal Caves, Infested Caves and Deep Caves.[12][13]
- Frosted Dungeon: Frostfire Caves.[14]
- Witch Hut: Orchid Swamp, Ice Marsh and swamp.[15]
- Valley Lodge: Valley Clearing and Shield Clearing.[16]
- Igloo: Snowy Cherry Grove only.[17]
- Spire: frozen river.[18]
- Giant Bee Hive and Sunken Tower: Lush Caves and Underground Jungle. Oak Cabin: Lush Caves.[19][20][21]
Config options
The mod version has a config with these options: Custom Structures, Fog Tweaks, Intro Message, Skylands, Terrain Slabs, Vanilla Stone Generation and Recipe Changes. The defaults below are the mod's own. Custom Structures, Fog Tweaks, Intro Message, Skylands and Terrain Slabs are on by default. Vanilla Stone Generation and Recipe Changes are off by default.[1][3]
- Custom Structures spawns structures such as Fortified Villages and Mage Towers.[3]
- Fog Tweaks changes fog distance and color in some biomes, such as swamps and caves.[3]
- Skylands controls the four sky island biomes. Disabling it prevents them from generating.[1]
- Terrain Slabs generates stone slabs in biomes with surface stone to smooth the terrain. Disabling it prevents them from generating.[1]
- Recipe Changes lets some cobblestone items be crafted with alternate stones and adds a recipe that turns stone slabs into cobblestone.[3]
- Intro Message shows a toast when you create a new world, with a discord link and a warning about uninstalling.[3]
Generation options take effect in newly loaded chunks.[3]
Unverified Whether this pack changes any of the Terralith config options is not shown in the sources here. If it does, it would be set in the terralith.json config file, and the defaults above are the mod's own.
How do you progress through Terralith?
4 parts
Unverified The sources here show no quests and no crafting tiers for Terralith, so there is no quest-by-quest or tier-by-tier path to lay out. If you want to see whether the quest book mentions it, check the quest book in-game.
What the sources do show: structure loot
What I can confirm for Terralith is the loot its structures hand out, which you can treat as small early-game boosts while exploring. Here are three loot tables.[22][23][24]
Igloo loot
The igloo table has one guaranteed pool: a Cherry Sapling renamed "Wintry Cherry Sapling", with an enchantment glint and a lore line. It has a second pool that rolls 3 to 5 times.[22]
- Snowballs: 4 to 8[22]
- Cherry saplings: 2 to 4[22]
- Baked potatoes: 4 to 12[22]
- Sweet berries: 6 to 12[22]
- Cherry logs: 4 to 12[22]
- Emeralds, amethyst shards and lapis lazuli: 4 to 8 each[22]
- A writable book, with a weight of 1[22]
Mage extras loot
The mage extras table rolls 3 to 4 times. Each roll picks from small common flowers (a nested loot table, weight 4, count 2 to 5), emeralds (weight 2, count 1 to 3), amethyst shards (weight 4, count 1 to 4) and bread (weight 5, count 2 to 6).[23]
Giant bee hive loot
The underground giant bee hive table gives you 11 to 15 honeycomb, 4 to 7 honey bottles and a roll on the Terralith royal jelly loot table. The contents of that royal jelly table are not shown in these sources.[24]
What changed in Terralith between versions?
1 part
All the Mods 11 0.10.0-beta ships Terralith 2.6.1, built for 26.1 on NeoForge. The mod has been in the pack since All the Mods 11 0.0.7 or earlier, so you have had it for a long time.[25]
Terralith 2.6.1
This is the version you are playing right now. The mod's own changelog lists these changes:[25][26]
- Updated to support 26.1.[26]
- Golden Dandelion can now generate on Autumn Skylands.[26]
- Fixed snow layers not generating under trees in some snowy biomes.[26]
- More biomes will have their flowers appear when you bonemeal the ground.[26]
- World height in the "Amplified + Large Biomes" world preset increased by 64 blocks.[26]
Unverified The sources here do not include any pack changelog entries about Terralith, so anything the pack itself changed for this mod between releases is unverified. Check the pack's own changelogs for that.
Sources
- Terralith project page (modrinth) · official mod data
- All the Mons 1.3.0 mod list · pack file
- terralith tooltips and descriptions (English lang file) · official mod data
- data/terralith/tags/worldgen/biome/rare_island.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/caves.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/reference/deep_cave.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/fortified_village.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/fortified_desert_village.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/desert_outpost.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/mage_tower.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/mage_complex.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/mining_outpost.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/old_refinery.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/frosted_dungeon.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/witch_hut.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/valley_lodge.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/igloo.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/spire.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/giant_bee_hive.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/sunken_tower.json (terralith's jar) · official mod data
- data/terralith/tags/worldgen/biome/has_structure/oak_cabin.json (terralith's jar) · official mod data
- data/terralith/loot_table/igloo.json (terralith's jar) · official mod data
- data/terralith/loot_table/mage/extras.json (terralith's jar) · official mod data
- data/terralith/loot_table/underground/giant_bee_hive.json (terralith's jar) · official mod data
- All the Mods 11 0.10.0-beta mod list · pack file
- Terralith 2.6.1 changelog · changelog
Where this guide comes from
Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 0.1.0 to 0.9.0-beta
Report wrong info
Version in each release
32 releases, first in 0.0.7
| All the Mods 11 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.12.0-beta Oct 15, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.10.0-beta Oct 4, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.9.0-beta Sep 19, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.8.0-beta Sep 7, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.7.0-beta Aug 29, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.6.0-beta Aug 21, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.5.0-beta Aug 13, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.4.0-beta Aug 3, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.3.0-beta Aug 2, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.2.1 Jul 14, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.2.0 Jul 2, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.1.2 Jun 23, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.1.1 Jun 16, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.1.0 Jun 10, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.24 Jun 7, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.23 Jun 3, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.22 May 30, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.21 May 24, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.20 May 22, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.19 May 20, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.18 May 15, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.17 May 13, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.16 May 13, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.15 May 10, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.14 May 6, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.13 May 3, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.12 May 2, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.11 Apr 30, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.10 Apr 28, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.9 Apr 26, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.8 Apr 25, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
| 0.0.7 Apr 24, 2026 | 2.6.1 | Terralith_26.1_v2.6.1_Neoforge.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
We can't match this mod to the pack's item list: it registers as terralith, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser
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