Occultism in All the Mods 11

All the Mods 11 0.12.0-beta ships version 1.256.1 · First seen in 0.0.1

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Occultism is a mod in All the Mods 11 0.12.0-beta, where it is version 1.256.1. A ritual magic system centered around summonable spirits allows you to automate various tasks, store vast amounts of items, let demons mine in void dimensions, create powerful enchanted tools and jewelry, get support from familiars, and much much more. (Summary from the mod's Modrinth page.)

What is Occultism?

2 parts

Occultism is a ritual magic mod built around summoning spirits, called demons, from "The Other Place". Those spirits do the work for you: they automate tasks, store large amounts of items, and mine in void dimensions. The mod also covers enchanted tools and jewelry, plus familiars that support you.[1]

The mod is inspired by Jonathan Stroud's Bartimaeus books, where magicians rely on summoned spirit slaves to cast magic on their behalf. If you like that idea, this mod is for you. It also suits anyone who wants magic-driven automation and storage.[1]

This pack includes Occultism 1.249.0.[2]

Getting started

The mod teaches itself through an in-game guide, so you don't need an outside walkthrough. This is how you open it:[1]

  1. Break grass until it drops Demon's Dream Seeds, much like getting vanilla wheat seeds.[1]
  2. Craft the seeds with a book to get the Dictionary of Spirits.[1]
  3. Follow the instructions in the dictionary. It leads you to the "Third Eye", which lets you find otherworld groves hidden in plain sight, and then to summoning your first spirit.[1]

Where it fits in the pack

The mod is not on the ATM Star quest path, and no quests in this pack involve it. You can pick it up whenever you like, and nothing in the progression forces you to.[1]

Unverified The sources I have don't show whether the pack changes any Occultism recipes or config values, or how the mod ties into other mods' progression. Check the recipe blocks and config entries on the other sections of this guide before assuming default behavior.

How do you get started with Occultism?

3 parts

Welcome to Occultism! The mod's own description sums up the start: you craft the Dictionary of Spirits, follow that in-game guide, gain the "Third Eye" to find otherworld groves, and finally summon your first spirit. Everything else builds on that book, so it's the first thing you make.[1]

Step 1: Get the Dictionary of Spirits

The mod's description says you break grass until Demon's Dream Seeds drop, much like vanilla wheat seeds, then craft those seeds with a book. That's the mod's general description, so check the recipe below, which is the one this pack lists for Dictionary Of Spirits.[1][3]

Crafting Shapeless

  • any datura seed
  • any book

Recipe id: occultism:crafting/dictionary_of_spirits

The Dictionary of Spirits recipe in this pack is the mod's own recipe.

Step 2: Follow the book

The dictionary has Getting Started entries for the chalk brush, chalks, ritual bowls and your first ritual. Those entries point you to the ritual tools below, and these are the recipes this pack lists for them.[3][4][5][6][7]

Chalk BrushMod recipe

Crafting Shaped

Crafting Shaped
any plankany plankany plank
any woolany woolany string

Recipe id: occultism:crafting/brush

The Chalk Brush recipe in this pack is the mod's own recipe.

Crafting Shaped

Crafting Shaped
any chalk base dustany otherworld wood dust
any chalk base dustany otherworld wood dust
any chalk base dustany otherworld wood dust

Recipe id: occultism:crafting/chalk_white_impure

Impure White Chalk has two recipes in this pack, and both are the mod's own.

Crafting Shaped

Crafting Shaped
any gold ingotany gold ingotany gold ingot
any gold ingotSacrificial Bowlany gold ingot
any gold ingotany gold ingotany gold ingot

Recipe id: occultism:crafting/golden_sacrificial_bowl

The Golden Ritual Bowl recipe in this pack is the mod's own recipe.

Tip: The Golden Ritual Bowl is a central bowl, so use exactly one in a pentacle.[8]

Step 3: See what's hidden

Otherworld Goggles let you see Otherglass once it is placed. The mod's description also says you find otherworld groves by gaining the "Third Eye".[1][8]

Crafting Shaped

Crafting Shaped
Empty slotany leatherEmpty slot
any leatherInfused Lensesany leather
Empty slotLens FrameEmpty slot

Recipe id: occultism:crafting/goggles

The Otherworld Goggles recipe in this pack is the mod's own recipe.

How does Occultism work?

5 parts

Occultism is a ritual magic system built around summonable spirits. According to the mod's own description, it lets you automate tasks, store large amounts of items and have demons mine in void dimensions. Here is what the pack's sources confirm about how those systems work.[1]

Ritual automation

The ritual catcher collects the results of nearby completed rituals, and its tooltip gives a working area of 21x9x21. If no output item is present, or the output has already been collected, it creates a Flame of Automation. There is also a dark variant of the catcher with the same tooltip.[8]

Every pentacle needs exactly one central bowl. The golden, iesnium and dark sacrificial bowls, the celestial chalice and the eldritch chalice are all central bowls, so don't put two in the same setup.[8]

Spirit jobs

The pack includes these Books of Calling. The job names are all the sources give me, so I won't guess at the details of each one.[3]

Crafting Shapeless

  • Book Of Binding Bound Foliot
  • any chest

Recipe id: occultism:crafting/book_of_calling_foliot_transport_items

The Foliot Transporter book is a shapeless crafting recipe from the mod itself.

Dimensional mineshaft

The dimensional mineshaft discards any items it can't store, so you need to empty it regularly. You can do that by hand, with hoppers, or with a transporter spirit.[8]

  • Top: lamp slot.[8]
  • Bottom: ore slots.[8]
  • Any other side: all slots.[8]
Tip: If you only want the ores, pull from the bottom of the mineshaft, since that side maps to the ore slots.[8]

Storage and portable gear

The stable wormhole's tooltip shows whether it is linked to a storage actuator and at which position, so you can check a link at a glance.[8]

The in-game guide describes the ender satchel as a portable ender chest. The apprentice ritual satchel is meant to spare you from carrying many chalks and other ritual items, and the artisanal ritual satchel is the faster version that gets help from an Afrit.[8]

Pack changes

The pack adds its own shapeless crafting recipe that turns an ingot into Iesnium Dust. It is not a mod default.[3]

Iesnium DustAdded by the pack

Crafting Shapeless

  • any iesnium ingot
  • any ore hammer

Recipe id: alltheores:processing/ore_hammer/iesnium_dust_from_ingot

This recipe was added by the pack.

How do you progress through Occultism?

3 parts

Occultism's own guide book, the Dictionary Of Spirits, lays out the mod's progression in this pack. Its chapters cover getting started, pentacles, rituals, spirits, summoning, possession, familiars and storage.[3][9][10][11][12][13][14][15][16][17]

Crafting Shapeless

  • any datura seed
  • any book

Recipe id: occultism:crafting/dictionary_of_spirits

Unverified Whether the pack's quest book guides you through Occultism is not shown in the sources here. Check the quest chapters in game, and use the Dictionary of Spirits as your roadmap in the meantime.

Spirit tiers

The pack has Books of Binding for the Foliot, Djinni, Afrit and Marid spirits: Book of Binding: Foliot, Book of Binding: Djinni, Book of Binding: Afrit and Book of Binding: Marid. Each can also be made starting from a Book of Binding: Empty. The Dictionary also has a dedicated page on spirit tiers.[3][18]

Crafting Shapeless

  • Awakened Feather
  • Purified Ink
  • Taboo Book

Recipe id: occultism:crafting/book_of_binding_empty

Crafting Shaped

Crafting Shaped
Empty slotany blue dyeEmpty slot
any blue dyeBook of Binding: Emptyany blue dye
Empty slotany blue dyeEmpty slot

Recipe id: occultism:crafting/book_of_binding_foliot_from_empty

Crafting Shaped

Crafting Shaped
Empty slotany purple dyeEmpty slot
any purple dyeBook of Binding: Emptyany purple dye
Empty slotany purple dyeEmpty slot

Recipe id: occultism:crafting/book_of_binding_djinni_from_empty

Crafting Shaped

Crafting Shaped
Empty slotany yellow dyeEmpty slot
any yellow dyeBook of Binding: Emptyany yellow dye
Empty slotany yellow dyeEmpty slot

Recipe id: occultism:crafting/book_of_binding_afrit_from_empty

Crafting Shaped

Crafting Shaped
Empty slotany green dyeEmpty slot
any green dyeBook of Binding: Emptyany green dye
Empty slotany green dyeEmpty slot

Recipe id: occultism:crafting/book_of_binding_marid_from_empty

The Dictionary also has a separate miner ritual entry for each of the Foliot, Djinni, Afrit and Marid spirits, plus an Ancient miner entry.[19][20][21][22][23]

Ritual bowls and Iesnium

Ritual bowls come in several variants. The pack has recipes for the Copper Sacrificial Bowl, Golden Ritual Bowl and Dark Silver Sacrificial Bowl, plus dark variants such as the Dark Copper Sacrificial Bowl and Dark Golden Ritual Bowl. The Dictionary also has a ritual entry for an Iesnium sacrificial bowl.[3][24]

Iesnium has recipes for Iesnium Nugget, Iesnium Ingot, Block of Iesnium and the Iesnium Pickaxe. The pack also adds its own Iesnium Dust recipe, shown below and filed under the ore hammer processing recipes. That one is a pack change, not a mod default.[3]

Iesnium DustAdded by the pack

Crafting Shapeless

  • any iesnium ingot
  • any ore hammer

Recipe id: alltheores:processing/ore_hammer/iesnium_dust_from_ingot

This Iesnium dust recipe is added by the pack.

Storage stabilizer tiers

The Dictionary's storage chapter has five stabilizer entries, tier 1 through tier 5. The crafting rituals chapter lists the same five tiers.[25][26][27][28][29][30][31][32][33][34]

How does Occultism work with other mods?

4 parts

Occultism connects to other mods in this pack through its ritual system. The pack adds a handful of ritual recipes that produce items from other mods, plus one sawmill recipe that makes an Occultism item. Everything below comes from recipes the pack itself adds.[3]

Crystalline infusion: wands

The pack adds Occultism rituals under the crystalline infusion ritual type that produce Crystalline Wand and Perfected Crystalline Wand. Both are pack-defined items rather than items from a standalone mod.[3]

Crystalline WandAdded by the pack

Ritual (occultism)

Recipe id: allthemods:crystalline_infusion/crystalline_wand

Ritual (occultism)

Recipe id: allthemods:crystalline_infusion/perfect_crystalline_wand

Crystalline infusion: catalysts and GeOre shards

The same crystalline infusion ritual type also produces a catalyst item and a GeOre shard for each of a long list of resources. Examples are Iron Catalyst and Iron GeOre Shard, and the list runs from coal and copper through to allthemodium, vibranium and unobtainium. The pack adds all of these recipes. Their ids use the spelling "transumtation" for the shard recipes, so use that spelling if you search for them in a recipe viewer.[3]

Iron CatalystAdded by the pack

Ritual (occultism)

Recipe id: occultism:iron_catalyst

Iron GeOre ShardAdded by the pack

Ritual (occultism)

Recipe id: occultism:iron_transumtation

Other resources follow the same pattern. Examples are Diamond GeOre Shard, Emerald GeOre Shard, Osmium GeOre Shard, Uraninite GeOre Shard and Ancient Debris GeOre Shard, each with a matching catalyst such as Diamond Catalyst or Osmium Catalyst.[3]

Meteoric infusion: Refined Storage infinite parts

A second pack-added ritual type, meteoric infusion, produces Infinite Energy Storage Block, Infinite Energy Storage Disk and Infinite Energy Storage Part. Occultism is the route to these items in this pack.[3]

Ritual (occultism)

Recipe id: allthemods:meteoric_infusion/inf_block

Ritual (occultism)

Recipe id: allthemods:meteoric_infusion/inf_disk

Ritual (occultism)

Recipe id: allthemods:meteoric_infusion/inf_part

Productive Trees sawmill

The pack adds a Productive Trees sawmill recipe that turns Sawdust into Otherplanks. That gives you a way to get Occultism's planks through a different mod's machine.[3]

6× OtherplanksAdded by the pack

Sawmill (productivetrees)

Recipe id: allthemods:productivetrees/sawing/occultism/crafting/otherplanks

Unverified The exact ingredients, ritual requirements and output amounts for these pack-added recipes were not available in the sources, so check the recipe blocks above or your recipe viewer in-game for the details. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.

What changed in Occultism between versions?

3 parts

All the Mods 11 0.8.0-beta ships Occultism 1.249.0 (the NeoForge build for 26.1.2). Occultism has been in the pack since 0.0.1 or earlier. The pack changelogs have no entries for this mod, so everything below comes from Occultism's own release notes. Those notes describe the mod itself, not pack-specific changes.[2]

Newest changes

  • 1.249.0 (the version in the pack) added Infused Tools and Iesnium Familiars.[2][35]
  • 1.248.1 was a bug fix release, and 1.248.0 only updated the Chinese translation file.[36][37]
  • 1.247.1 fixed a ClientLevel memory leak that could happen on dimension change or disconnect.[38]
  • 1.245.0 added Otherplanks Boats and Shelf.[39]
  • 1.244.1 fixed a crash when inserting air into the sacrificial bowl.[40]
  • 1.244.0 moved to Modonomicon 2.0.0 and changed the book's conditions to research conditions.[41]

Fixes worth knowing about

  • 1.241.0 fixed variable overshadowing in the Iesnium anvil menu that caused issues with the AnvilUpdateEvent.[42]
  • 1.229.3 fixed an infinite loop with a miner that has one durability.[43]
  • 1.224.0 fixed the search for safe entity wormhole exit positions and ported the Shub Niggurath spawn submit renderer. It also simplified the guide book.[44]
  • 1.221.0 restored familiar ring effects.[45]
  • 1.220.0 updated the loot modifier codec and the familiar item handlers.[46]
  • 1.216.0 prevented a client crash with the dimensional mineshaft.[47]
  • 1.213.0 restored food effects and fixed otherworld block items and effect icons.[48]
  • 1.211.4 restored GUI slot rendering across container screens, clarified the greedy familiar slot state, and restricted mob head loot modifiers to matching entities. It also fixed the JEI spirit fire recipe preview when there is no input.[49]

Dependency updates

1.235.0 updated to the latest Theurgy, and 1.222.0 updated to a newer Modonomicon. 1.221.1 restored regressions from an earlier issue for 26.1.2.[50][51][52]

Sources

  1. Occultism project page (modrinth) · official mod data
  2. All the Mods 11 0.8.0-beta mod list · pack file
  3. All the Mods 11 0.8.0-beta recipe dump: recipes making Occultism items · pack recipe dump
  4. In-game guide: book.occultism.dictionary_of_spirits.getting_started.brush.name (occultism) · official docs
  5. In-game guide: book.occultism.dictionary_of_spirits.getting_started.chalks.name (occultism) · official docs
  6. In-game guide: book.occultism.dictionary_of_spirits.getting_started.ritual_prep_bowl.name (occultism) · official docs
  7. In-game guide: book.occultism.dictionary_of_spirits.getting_started.first_ritual.name (occultism) · official docs
  8. occultism tooltips and descriptions (English lang file) · official mod data
  9. In-game guide: book.occultism.dictionary_of_spirits.name (occultism) · official docs
  10. In-game guide: book.occultism.dictionary_of_spirits.familiar_rituals.name (occultism) · official docs
  11. In-game guide: book.occultism.dictionary_of_spirits.getting_started.name (occultism) · official docs
  12. In-game guide: book.occultism.dictionary_of_spirits.pentacles.name (occultism) · official docs
  13. In-game guide: book.occultism.dictionary_of_spirits.possession_rituals.name (occultism) · official docs
  14. In-game guide: book.occultism.dictionary_of_spirits.rituals.name (occultism) · official docs
  15. In-game guide: book.occultism.dictionary_of_spirits.spirits.name (occultism) · official docs
  16. In-game guide: book.occultism.dictionary_of_spirits.storage.name (occultism) · official docs
  17. In-game guide: book.occultism.dictionary_of_spirits.summoning_rituals.name (occultism) · official docs
  18. In-game guide: book.occultism.dictionary_of_spirits.spirits.overview.tiers.title (occultism) · official docs
  19. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_foliot_miner.name (occultism) · official docs
  20. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_djinni_miner.name (occultism) · official docs
  21. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_afrit_miner.name (occultism) · official docs
  22. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_marid_miner.name (occultism) · official docs
  23. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_ancient_miner.name (occultism) · official docs
  24. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_iesnium_sacrificial_bowl.name (occultism) · official docs
  25. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_stabilizer_tier1.name (occultism) · official docs
  26. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_stabilizer_tier2.name (occultism) · official docs
  27. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_stabilizer_tier3.name (occultism) · official docs
  28. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.craft_stabilizer_tier4.name (occultism) · official docs
  29. In-game guide: book.occultism.dictionary_of_spirits.crafting_rituals.stabilizer_tier5.name (occultism) · official docs
  30. In-game guide: book.occultism.dictionary_of_spirits.storage.craft_stabilizer_tier1.name (occultism) · official docs
  31. In-game guide: book.occultism.dictionary_of_spirits.storage.craft_stabilizer_tier2.name (occultism) · official docs
  32. In-game guide: book.occultism.dictionary_of_spirits.storage.craft_stabilizer_tier3.name (occultism) · official docs
  33. In-game guide: book.occultism.dictionary_of_spirits.storage.craft_stabilizer_tier4.name (occultism) · official docs
  34. In-game guide: book.occultism.dictionary_of_spirits.storage.stabilizer_tier5.name (occultism) · official docs
  35. Occultism 1.249.0 changelog · changelog
  36. Occultism 1.248.1 changelog · changelog
  37. Occultism 1.248.0 changelog · changelog
  38. Occultism 1.247.1 changelog · changelog
  39. Occultism 1.245.0 changelog · changelog
  40. Occultism 1.244.1 changelog · changelog
  41. Occultism 1.244.0 changelog · changelog
  42. Occultism 1.241.0 changelog · changelog
  43. Occultism 1.229.3 changelog · changelog
  44. Occultism 1.224.0 changelog · changelog
  45. Occultism 1.221.0 changelog · changelog
  46. Occultism 1.220.0 changelog · changelog
  47. Occultism 1.216.0 changelog · changelog
  48. Occultism 1.213.0 changelog · changelog
  49. Occultism 1.211.4 changelog · changelog
  50. Occultism 1.235.0 changelog · changelog
  51. Occultism 1.222.0 changelog · changelog
  52. Occultism 1.221.1 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

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Version in each release

37 releases, first in 0.0.1
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
1.256.1occultism-26.1.2-neoforge-1.256.1.jarFrom the published release
0.10.0-beta
Oct 4, 2026
1.255.1occultism-26.1.2-neoforge-1.255.1.jarFrom the published release
0.9.0-beta
Sep 19, 2026
1.254.0occultism-26.1.2-neoforge-1.254.0.jarFrom the published release
0.8.0-beta
Sep 7, 2026
1.249.0occultism-26.1.2-neoforge-1.249.0.jarFrom the published release
0.7.0-beta
Aug 29, 2026
1.248.1occultism-26.1.2-neoforge-1.248.1.jarFrom the published release
0.6.0-beta
Aug 21, 2026
1.248.1occultism-26.1.2-neoforge-1.248.1.jarFrom the published release
0.5.0-beta
Aug 13, 2026
1.248.0occultism-26.1.2-neoforge-1.248.0.jarFrom the published release
0.4.0-beta
Aug 3, 2026
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0.3.0-beta
Aug 2, 2026
1.247.1occultism-26.1.2-neoforge-1.247.1.jarFrom the published release
0.2.1
Jul 14, 2026
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0.2.0
Jul 2, 2026
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0.1.2
Jun 23, 2026
1.244.0occultism-26.1.2-neoforge-1.244.0.jarFrom the published release
0.1.1
Jun 16, 2026
1.241.0occultism-26.1.2-neoforge-1.241.0.jarFrom the published release
0.1.0
Jun 10, 2026
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0.0.24
Jun 7, 2026
1.237.0occultism-26.1.2-neoforge-1.237.0.jarFrom the published release
0.0.23
Jun 3, 2026
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May 30, 2026
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May 24, 2026
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May 20, 2026
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May 15, 2026
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May 13, 2026
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May 13, 2026
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May 10, 2026
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Apr 30, 2026
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Apr 28, 2026
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Apr 26, 2026
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Apr 25, 2026
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0.0.7
Apr 24, 2026
1.221.0occultism-26.1.2-neoforge-1.221.0.jarFrom the published release
0.0.6
Apr 23, 2026
1.220.0occultism-26.1.2-neoforge-1.220.0.jarFrom the published release
0.0.5
Apr 18, 2026
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0.0.4
Apr 17, 2026
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0.0.2
Apr 15, 2026
1.211.4occultism-26.1.2-neoforge-1.211.4.jarFrom the published release
0.0.1
Apr 15, 2026
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"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

500 items from the 0.12.0-beta recipe dump.

...and 440 more.

Which All the Mods 11 mods work with Occultism?

The All the Mods 11 mods that share the most recipes with Occultism. Highlighted ones have a guide.

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