
Theurgy in All the Mods 11
All the Mods 11 0.12.0-beta ships version 1.116.0 · First seen in 0.0.1
Theurgy is a mod in All the Mods 11 0.12.0-beta, where it is version 1.116.0. Theurgy is an open-source magic mod built around classical alchemy to replicate and transmute matter, and create magical artifacts. (Summary from the mod's Modrinth page.)
Changed in 0.12.0-beta
11 new recipes
Compared with 0.10.0-beta, the last version we have recipe data for. Everything that changed in 0.12.0-beta →
Theurgy guide for All the Mods 11
Last verified for All the Mods 11 v0.12.0-beta on Oct 17, 2026 · text last changed Oct 17, 2026
- Sections
- 5
- Recipes shown
- 21
- Items named
- 37
Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.
What is Theurgy?
3 parts
Theurgy is an open-source magic mod built around classical alchemy. You use it to replicate and transmute matter and to create magical artifacts. This pack includes version 1.114.0.[1][2]
It skips the usual four elements of air, water, fire and earth. Instead it works with sulfur, salt and mercury, and you handle them through a group of processes called Spagyrics.[1]
Who it's for
If you like alchemy-style magic but find some mods too overpowered or too complicated, this one is aimed at you. The author describes it as a balanced alchemy experience: not as overpowered as Equivalent Exchange, but maybe more practicable than the legendary Thaumcraft.[1]
Learning it in-game
The mod's guide book is called The Hermetica. It is built with Modonomicon, a mod for Thaumonomicon-style in-game books, and it is meant to be your guide to everything alchemy. Follow the steps in the book to work your way up to master alchemist.[1]
Unverified The sources I have don't show how The Hermetica is obtained in this pack, so check that in-game before relying on the mod's default recipe. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.
Where it fits in the pack
Unverified The sources I have don't confirm where Theurgy sits in this pack's progression, whether it connects to the ATM Star path, or whether any quests involve it, so I'm not making claims about those.
How do you get started with Theurgy?
5 parts
Theurgy is an alchemy mod built around Sulfur, Salt and Mercury. You work with them through a group of processes called Spagyrics, to replicate and transmute matter. Here are the first things to build, in a sensible order. The order comes from what each machine's tooltip says it needs, not from an official checklist.[1][3]
First, get The Hermetica
The Hermetica is the in-game guide book for the whole mod, and the mod's own page tells you to follow the steps in it. Craft it first. The recipe below is the one this pack uses.[1][4]
Crafting Shapeless
- Book
- any sand
- any sand
Recipe id: theurgy:crafting/shapeless/the_hermetica
Next, build a heat source
The Calcination Oven, Mercury Distiller, Liquefaction Cauldron and Incubator all say to place them on top of a heating device, and each tooltip names the Pyromantic Brazier as an example. Make the brazier before the machines that sit on it.[3]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any stone | any copper ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/pyromantic_brazier
Then extract Salt, Mercury and Sulfur
Each of the three principles has its own apparatus, and each one sits on your brazier. Right-click them with ingredients to load them.[3]
- The Calcination Oven extracts Alchemical Salt from items. Salt represents the "body" or "physical matter" of an object.[3][4]
- The Mercury Distiller extracts Alchemical Mercury from items. Mercury represents the "energy" of an object and works both as an energy source and as a catalyst.[3][4]
- The Liquefaction Cauldron extracts Alchemical Sulfur from items using a Solvent. Sulfur represents the "idea" or "soul" of an object and is the key to replication and transmutation.[3][4]
Crafting Shaped
| Empty slot | any iron ingot | Empty slot |
| any iron ingot | any copper storage block | any iron ingot |
| Empty slot | any iron ingot | Empty slot |
Recipe id: theurgy:crafting/shaped/calcination_oven
Crafting Shaped
| Empty slot | any iron ingot | Empty slot |
| any iron ingot | any copper storage block | any iron ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/distiller
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | Cauldron | any copper ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/liquefaction_cauldron
Calcination recipes turn many items into Alchemical Salt Creature. There are recipes for things like beef, bones, feathers, eggs and ender pearls, so common drops make good first experiments.[4]
Recombine with the Incubator
The Incubator recombines Sulfur, Salt and Mercury into items. It also sits on a heating device. It needs a vessel for each of the three types placed horizontally next to it: Incubator Sulfur Vessel, Incubator Salt Vessel and Incubator Mercury Vessel. You fill each vessel by right-clicking it with the matching alchemical material.[3][4]
Crafting Shaped
| any plank | any stone | any plank |
| any gold ingot | any gold ingot | any gold ingot |
| any stone | any copper ingot | any stone |
Recipe id: theurgy:crafting/shaped/incubator
Crafting Shaped
| any copper ingot | any alchemical salt | any copper ingot |
| any copper ingot | Empty slot | any copper ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/incubator_salt_vessel
Crafting Shaped
| any copper ingot | any alchemical mercury | any copper ingot |
| any copper ingot | Empty slot | any copper ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/incubator_mercury_vessel
Crafting Shaped
| any copper ingot | any alchemical sulfur | any copper ingot |
| any copper ingot | Empty slot | any copper ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/incubator_sulfur_vessel
Heat things remotely and move up a tier
The Caloric Flux Emitter heats an apparatus from a distance. Sneak-right-click the apparatus to set it as the target, then place the emitter on a Mercury Flux source such as a Mercury Catalyst. This pack has two recipes for the emitter, one from a campfire and one from a lava bucket.[3][4]
Crafting Shaped
| Empty slot | Campfire | Empty slot |
| any gold ingot | any alchemical mercury | any gold ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/caloric_flux_emitter_from_campfire
Crafting Shaped
| Empty slot | Lava Bucket | Empty slot |
| any gold ingot | any alchemical mercury | any gold ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/caloric_flux_emitter_from_lava_bucket
Once the basics work, the vats are the next step. The Digestion Vat is required for exaltation, which converts matter between tiers, for example between common and rare. The Fermentation Vat is required for transmutation, which converts matter between types, for example between metals and gems. Both are loaded by right-clicking with ingredients, and shift-right-clicking with an empty hand opens or closes the vat to start or stop processing.[3][4]
Crafting Shaped
| Empty slot | any sal ammoniac gem | Empty slot |
| any gold ingot | Decorated Pot | any gold ingot |
| any block sandstone | any block sandstone | any block sandstone |
Recipe id: theurgy:crafting/shaped/digestion_vat
Crafting Shaped
| any copper ingot | any alchemical sulfur | any copper ingot |
| any copper ingot | any wooden barrel | any copper ingot |
| any copper ingot | any copper storage block | any copper ingot |
Recipe id: theurgy:crafting/shaped/fermentation_vat
How does Theurgy work?
8 parts
Theurgy's machines are built around the alchemical principles of Sulfur, Salt and Mercury. Most of what you do is take items apart into those principles, then recombine or convert them. This section covers how the machines, heat, flux and logistics fit together. The Hermetica guide book in-game goes deeper on some of it.[1]
Heating the apparatus
The Calcination Oven, Mercury Distiller, Liquefaction Cauldron and Incubator all sit on top of a heating device. The simplest one is the Pyromantic Brazier. Put it below the apparatus, then right-click it with a fuel item, or feed it with a hopper.[3][4]
Crafting Shaped
| any copper ingot | any copper ingot | any copper ingot |
| any copper ingot | any stone | any copper ingot |
| any stone | any stone | any stone |
Recipe id: theurgy:crafting/shaped/pyromantic_brazier
If you don't want a brazier under every machine, the Caloric Flux Emitter heats an apparatus remotely. Sneak-right-click the apparatus to set it as the target. Then place the emitter on a Mercury Flux source such as a Mercury Catalyst, and it shoots Caloric Flux at the apparatus.[3]
Splitting items into Sulfur, Salt and Mercury
- Calcination Oven: extracts Alchemical Salt, which represents the physical matter of an object. Right-click it with ingredients to place them inside.[3][4]
- Mercury Distiller: extracts Alchemical Mercury, the energy of an object. Mercury works both as an energy source and as a catalyst. Right-click it to add ingredients.[3][4]
- Liquefaction Cauldron: extracts Alchemical Sulfur, the idea or soul of an object, using a Solvent. Sulfur is the key to replication and transmutation.[3]
Recombining with the Incubator
The Incubator turns Sulfur, Salt and Mercury back into items. It needs a vessel for each of the three, placed horizontally next to it: the Incubator Sulfur Vessel, Incubator Salt Vessel and Incubator Mercury Vessel. Right-click each vessel with the matching alchemical material to fill it so the incubator can use it.[3][4]
The vats
The Digestion Vat is required for exaltation and converts between tiers of matter, for example common to rare like iron to gold. The Fermentation Vat is required for transmutation and converts between types of matter, for example metals to gems.[3][4]
Both vats work the same way. Right-click with ingredients to put them in. Shift-right-click with an empty hand to close or open the vat, which starts or stops processing.[3]
Mercury Flux
The Mercury Catalyst turns mercury from crystal form into flux form, which is pure energy for certain processes. Right-click it with mercury shards and they are slowly consumed to fill its internal flux storage.[3]
The Mercury Capacitor is a large flux store, holding up to 10x the flux of a Mercury Catalyst. It can receive and send flux to adjacent blocks.[3][4]
The Mercury Flux Emitter moves flux from the block it is attached to into a target block. Right-click the target block to link it, then place the emitter on a Mercury Flux source block.[3]
Solvent from Sal Ammoniac
The Sal Ammoniac Accumulator evaporates water to concentrate residual Sal Ammoniac. The resulting fluid is a Solvent for your Liquefaction Cauldrons. Place the accumulator on top of a Sal Ammoniac Tank and right-click it with water buckets. The water is consumed to fill the tank below. Adding Sal Ammoniac Crystals to the accumulator speeds the process up.[3]
Reformation pedestals
Reformation converts one Alchemical Sulfur into another using three pedestals. The Reformation Source Pedestal holds the Sulfur you want to reform. The Reformation Target Pedestal holds the Sulfur it should become. The result appears in the Reformation Result Pedestal.[3][4]
Mercurial Logistics
Automation uses a wired network. The Mercurial Item Extractor pulls items out of a block into the network, and the Mercurial Item Inserter pushes items into a block. The fluid versions are the Mercurial Fluid Extractor and Mercurial Fluid Inserter. For all of them, right-click the target block with the device to place it, then right-click the device with a cable to connect it to the network.[3][4]
Use the Mercurial Connection Node to join multiple wires, linking it to other nodes or logistics blocks. The wire item is Mercurial Copper Wire.[3][4]
The Mercurial Flux Connector moves Mercury Flux or NeoForge Energy (FE) between blocks through the network. It automatically balances flux between connected blocks. FE goes through a separate transfer channel and is not converted into Mercury Flux.[3][4]
The Logistics Capability Probe marks the block it is attached to as a target for a linked proxy. The Logistics Capability Proxy connects to one or more probes with wires. It forwards capability access to the probes' target blocks in round-robin order.[3][4]
To link networks over long distances or between dimensions without wires, craft a pair of Logistics Nexuses. Nexuses with matching IDs connect their attached networks across any distance. Attach Connection Nodes to each nexus and wire them into the rest of the network.[3]
How do you progress through Theurgy?
4 parts
Unverified The quest sources here show no Theurgy quests, so there is no quest-driven order to follow. The order below comes from the in-game guide's chapters and the in-pack recipes, and it is not an official unlock path. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.
Your best map for Theurgy is the in-game book, The Hermetica. Its chapters are Getting Started, Apparatus and Logistics. Start with Getting Started, then move on to the machines, then to logistics.[4][5][6][7]
Crafting Shapeless
- Book
- any sand
- any sand
Recipe id: theurgy:crafting/shapeless/the_hermetica
This is the in-pack crafting recipe for the guide book.
Getting Started has entries on divination rods, on converting within a type and tier, and on converting to another tier. That makes it the right place to learn how the mod thinks about tiers before you build anything big.[8][9][10]
Divination rod tiers
The clearest tier ladder in the mod is the divination rods. There are four numbered tiers: Glass Divination Rod, Iron Divination Rod, Diamond Divination Rod and Netherite Divination Rod. They are named Glass, Iron, Diamond and Netherite. Divination Rod: Amethyst is a separate rod outside the numbered tiers. The recipes are shown below.[4]
Crafting Shaped
| Empty slot | any glass blocks | any wooden rod |
| Empty slot | any wooden rod | any glass blocks |
| any wooden rod | Empty slot | Empty slot |
Recipe id: theurgy:crafting/shaped/divination_rod_t1
Crafting Shaped
| Empty slot | any glass blocks | any gold nugget |
| Empty slot | any amethyst gem | any glass blocks |
| any wooden rod | Empty slot | Empty slot |
Recipe id: theurgy:crafting/shaped/divination_rod_t2
Crafting Shaped
| Empty slot | any glass blocks | any diamond gem |
| Empty slot | any quartz gem | any glass blocks |
| any amethyst gem | Empty slot | Empty slot |
Recipe id: theurgy:crafting/shaped/divination_rod_t3
Crafting Shaped
| Empty slot | any glass blocks | any netherite scrap ore |
| Empty slot | any blaze rod | any glass blocks |
| any amethyst gem | Empty slot | Empty slot |
Recipe id: theurgy:crafting/shaped/divination_rod_t4
Crafting Shaped
| Empty slot | any glass blocks | any purple dye |
| Empty slot | any wooden rod | any glass blocks |
| any wooden rod | Empty slot | Empty slot |
Recipe id: theurgy:crafting/shaped/amethyst_divination_rod
Machines you can craft
The machines in the mod include the Calcination Oven, Liquefaction Cauldron, Digestion Vat, Fermentation Vat, Mercury Distiller and Incubator. Alongside them sit the Pyromantic Brazier and Caloric Flux Emitter. The incubator also uses the Incubator Salt Vessel, Incubator Sulfur Vessel and Incubator Mercury Vessel.[4]
Calcination recipes turn many vanilla items, such as bones, feathers, leather, ender pearls and nether stars, into Alchemical Salt Creature. Each input has its own calcination recipe.[4]
Sal Ammoniac in this pack
The pack adds smelting and blasting routes to Sal Ammoniac Crystal, and the mod also makes the crystal from a Sal Ammoniac bucket. Sal Ammoniac itself comes from accumulation, either from water alone or from water plus a crystal. The Sal Ammoniac Accumulator recipe is shown below.[4]
Smelting
Recipe id: neovitae:materials/smelting_sal_ammoniac_dust
The pack adds this smelting route to the crystal.
Crafting Shaped
| any stone | any stone | any stone |
| any iron ingot | any iron ingot | any iron ingot |
| any wooden rod | Empty slot | any wooden rod |
Recipe id: theurgy:crafting/shaped/sal_ammoniac_accumulator
This is the in-pack crafting recipe for the accumulator.
Accumulation (theurgy)
Recipe id: theurgy:accumulation/sal_ammoniac_from_water
Accumulation recipe for Sal Ammoniac from water.
Logistics and later pieces
Further along you will meet the Mercury Catalyst, the Mercury Capacitor and the Mercurial Wand. There is also a set of mercurial logistics parts, including the Mercurial Connection Node, item and fluid extractors and inserters, and filters. A reformation array is built around the Reformation Source Pedestal, Reformation Target Pedestal and Reformation Result Pedestal.[4]
What changed in Theurgy between versions?
2 parts
All the Mods 11 0.8.0-beta ships Theurgy 1.114.0, built for 26.1.2 on NeoForge, and Theurgy has been in the pack since 0.0.1 or earlier. The pack changelogs have no entries for this mod, so everything below comes from Theurgy's own release notes. Here are the highlights, newest first.[2]
Recent changes
- 1.114.0: a performance fix. Wire sync no longer scans every chunk, and uses per-player reference counting instead.[11]
- 1.111.0: Theurgy moved to Modonomicon 2.0.0, and its conditions were updated to research conditions. The Japanese translation was also updated for 26.1.2.[12]
- 1.109.0: updated to a stable Neo release.[13]
- 1.106.0: the wand now responds to either vertical or horizontal scrolling.[14]
Earlier changes
- 1.94.0: updated to the latest Modonomicon, and now includes cdg via jarinjar.[15]
- 1.91.0: Theurgy now uses a custom Modonomicon book item. 1.90.0 before it updated to a new Modonomicon.[16][17]
- 1.89.0: bug fixes restored filter slot interactions, and restored divination rod visibility and particle stacking.[18]
- 1.88.0: added the logistics nexus.[19]
- 1.87.0: added FE support to mercury flux transport, plus an omnibus round of fixes and refactors. Block entity updates now use native update serialization.[20]
- 1.85.0: logistics inserter targets are now backfilled regardless of link order, and a logistics network cache crash fix was forward-ported to 26.1.2.[21]
- 1.83.0: added the Mercury Capacitor block, the Mercury Flux Emitter block and a berry-based fermentation starter recipe.[22]
- 1.82.1: the Occultism dependency was updated.[23]
If you're building with mercury flux or logistics, the 1.83.0 to 1.88.0 releases are the ones to remember, since that is when the capacitor, the emitter, FE support and the logistics nexus arrived.[19][20][22]
Sources
- Theurgy project page (modrinth) · official mod data
- All the Mods 11 0.8.0-beta mod list · pack file
- theurgy tooltips and descriptions (English lang file) · official mod data
- All the Mods 11 0.8.0-beta recipe dump: recipes making Theurgy items · pack recipe dump
- In-game guide: book.theurgy.the_hermetica.apparatus.name (theurgy) · official docs
- In-game guide: book.theurgy.the_hermetica.getting_started.name (theurgy) · official docs
- In-game guide: book.theurgy.the_hermetica.logistics.name (theurgy) · official docs
- In-game guide: book.theurgy.the_hermetica.getting_started.convert_to_other_tier.name (theurgy) · official docs
- In-game guide: book.theurgy.the_hermetica.getting_started.convert_within_type_and_tier.name (theurgy) · official docs
- In-game guide: book.theurgy.the_hermetica.getting_started.about_divination_rods.name (theurgy) · official docs
- Theurgy 1.114.0 changelog · changelog
- Theurgy 1.111.0 changelog · changelog
- Theurgy 1.109.0 changelog · changelog
- Theurgy 1.106.0 changelog · changelog
- Theurgy 1.94.0 changelog · changelog
- Theurgy 1.91.0 changelog · changelog
- Theurgy 1.90.0 changelog · changelog
- Theurgy 1.89.0 changelog · changelog
- Theurgy 1.88.0 changelog · changelog
- Theurgy 1.87.0 changelog · changelog
- Theurgy 1.85.0 changelog · changelog
- Theurgy 1.83.0 changelog · changelog
- Theurgy 1.82.1 changelog · changelog
Where this guide comes from
Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
37 releases, first in 0.0.1
| All the Mods 11 | Version | Jar | Where it came from |
|---|---|---|---|
| 0.12.0-beta Oct 15, 2026 | 1.116.0 | theurgy-26.1.2-neoforge-1.116.0.jar | From the published release |
| 0.10.0-beta Oct 4, 2026 | 1.115.1 | theurgy-26.1.2-neoforge-1.115.1.jar | From the published release |
| 0.9.0-beta Sep 19, 2026 | 1.115.1 | theurgy-26.1.2-neoforge-1.115.1.jar | From the published release |
| 0.8.0-beta Sep 7, 2026 | 1.114.0 | theurgy-26.1.2-neoforge-1.114.0.jar | From the published release |
| 0.7.0-beta Aug 29, 2026 | 1.114.0 | theurgy-26.1.2-neoforge-1.114.0.jar | From the published release |
| 0.6.0-beta Aug 21, 2026 | 1.114.0 | theurgy-26.1.2-neoforge-1.114.0.jar | From the published release |
| 0.5.0-beta Aug 13, 2026 | 1.114.0 | theurgy-26.1.2-neoforge-1.114.0.jar | From the published release |
| 0.4.0-beta Aug 3, 2026 | 1.114.0 | theurgy-26.1.2-neoforge-1.114.0.jar | From the published release |
| 0.3.0-beta Aug 2, 2026 | 1.114.0 | theurgy-26.1.2-neoforge-1.114.0.jar | From the published release |
| 0.2.1 Jul 14, 2026 | 1.111.0 | theurgy-26.1.2-neoforge-1.111.0.jar | From the published release |
| 0.2.0 Jul 2, 2026 | 1.111.0 | theurgy-26.1.2-neoforge-1.111.0.jar | From the published release |
| 0.1.2 Jun 23, 2026 | 1.111.0 | theurgy-26.1.2-neoforge-1.111.0.jar | From the published release |
| 0.1.1 Jun 16, 2026 | 1.109.0 | theurgy-26.1.2-neoforge-1.109.0.jar | From the published release |
| 0.1.0 Jun 10, 2026 | 1.109.0 | theurgy-26.1.2-neoforge-1.109.0.jar | From the published release |
| 0.0.24 Jun 7, 2026 | 1.109.0 | theurgy-26.1.2-neoforge-1.109.0.jar | From the published release |
| 0.0.23 Jun 3, 2026 | 1.109.0 | theurgy-26.1.2-neoforge-1.109.0.jar | From the published release |
| 0.0.22 May 30, 2026 | 1.106.0 | theurgy-26.1.2-neoforge-1.106.0.jar | From the published release |
| 0.0.21 May 24, 2026 | 1.97.0 | theurgy-26.1.2-neoforge-1.97.0.jar | From the published release |
| 0.0.20 May 22, 2026 | 1.97.0 | theurgy-26.1.2-neoforge-1.97.0.jar | From the published release |
| 0.0.19 May 20, 2026 | 1.97.0 | theurgy-26.1.2-neoforge-1.97.0.jar | From the published release |
| 0.0.18 May 15, 2026 | 1.94.0 | theurgy-26.1.2-neoforge-1.94.0.jar | From the published release |
| 0.0.17 May 13, 2026 | 1.91.0 | theurgy-26.1.2-neoforge-1.91.0.jar | From the published release |
| 0.0.16 May 13, 2026 | 1.91.0 | theurgy-26.1.2-neoforge-1.91.0.jar | From the published release |
| 0.0.15 May 10, 2026 | 1.91.0 | theurgy-26.1.2-neoforge-1.91.0.jar | From the published release |
| 0.0.14 May 6, 2026 | 1.91.0 | theurgy-26.1.2-neoforge-1.91.0.jar | From the published release |
| 0.0.13 May 3, 2026 | 1.91.0 | theurgy-26.1.2-neoforge-1.91.0.jar | From the published release |
| 0.0.12 May 2, 2026 | 1.91.0 | theurgy-26.1.2-neoforge-1.91.0.jar | From the published release |
| 0.0.11 Apr 30, 2026 | 1.90.0 | theurgy-26.1.2-neoforge-1.90.0.jar | From the published release |
| 0.0.10 Apr 28, 2026 | 1.89.0 | theurgy-26.1.2-neoforge-1.89.0.jar | From the published release |
| 0.0.9 Apr 26, 2026 | 1.89.0 | theurgy-26.1.2-neoforge-1.89.0.jar | From the published release |
| 0.0.8 Apr 25, 2026 | 1.89.0 | theurgy-26.1.2-neoforge-1.89.0.jar | From the published release |
| 0.0.7 Apr 24, 2026 | 1.88.0 | theurgy-26.1.2-neoforge-1.88.0.jar | From the published release |
| 0.0.6 Apr 23, 2026 | 1.87.0 | theurgy-26.1.2-neoforge-1.87.0.jar | From the published release |
| 0.0.5 Apr 18, 2026 | 1.87.0 | theurgy-26.1.2-neoforge-1.87.0.jar | From the published release |
| 0.0.4 Apr 17, 2026 | 1.85.0 | theurgy-26.1.2-neoforge-1.85.0.jar | From the published release |
| 0.0.2 Apr 15, 2026 | 1.83.0 | theurgy-26.1.2-neoforge-1.83.0.jar | From the published release |
| 0.0.1 Apr 15, 2026 | 1.82.1 | theurgy-26.1.2-neoforge-1.82.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
393 items from the 0.12.0-beta recipe dump.
Alchemical Niter Animals Abundant
Alchemical Niter Animals Common
Alchemical Niter Animals Rare
Alchemical Niter Crops Abundant
Alchemical Niter Earthen Matters Abundant
Alchemical Niter Earthen Matters Common
Alchemical Niter Gems Abundant
Alchemical Niter Gems Common
Alchemical Niter Gems Precious
Alchemical Niter Gems Rare
Alchemical Niter Logs Abundant
Alchemical Niter Metals Abundant
Alchemical Niter Metals Common
Alchemical Niter Metals Precious
Alchemical Niter Metals Rare
Alchemical Niter Mobs Abundant
Alchemical Niter Mobs Commond
Alchemical Niter Mobs Precious
Alchemical Niter Mobs Rare
Alchemical Niter Other Minerals Abundant
Alchemical Niter Other Minerals Common
Alchemical Niter Other Minerals Precious
Alchemical Niter Other Minerals Rare
Alchemical Salt Creature
Alchemical Salt Mineral
Alchemical Salt Plant
Alchemical Salt Strata
Alchemical Sulfur Acacia Log
Alchemical Sulfur Allthemodium
Alchemical Sulfur Almond
Alchemical Sulfur Aluminum
Alchemical Sulfur Amethyst
Alchemical Sulfur Andesite
Alchemical Sulfur Antimony
Alchemical Sulfur Apatite
Alchemical Sulfur Apple
Alchemical Sulfur Apricot
Alchemical Sulfur Archwood
Alchemical Sulfur Armadillo Scute
Alchemical Sulfur Arrow
Alchemical Sulfur Artichoke
Alchemical Sulfur Ashen
Alchemical Sulfur Asparagus
Alchemical Sulfur Aurum
Alchemical Sulfur Avocado
Alchemical Sulfur Azalea
Alchemical Sulfur Azure Silver
Alchemical Sulfur Banana
Alchemical Sulfur Barley
Alchemical Sulfur Basalt
Alchemical Sulfur Basil
Alchemical Sulfur Bauxite
Alchemical Sulfur Beef
Alchemical Sulfur Beetroot
Alchemical Sulfur Bellpepper
Alchemical Sulfur Birch Log
Alchemical Sulfur Blackbean
Alchemical Sulfur Blackberry
Alchemical Sulfur Blackstone
Alchemical Sulfur Blaze Rod
...and 333 more.
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