Nullscape in All the Mods 11

All the Mods 11 0.12.0-beta ships version 1.2.20 · First seen in 0.2.1

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Nullscape is a mod in All the Mods 11 0.12.0-beta, where it is version 1.2.20. Transforms the boring Vanilla end into an alien dimension with the most surreal terrain imaginable. Topped with a couple of new biomes to add to the experience, whilst keeping the end desolate. (Summary from the mod's Modrinth page.)

Nullscape guide for All the Mods 11

Written for All the Mods 11 0.10.0-beta · also fits 0.12.0-beta · updated Oct 16, 2026

Last verified for All the Mods 11 v0.12.0-beta on Oct 16, 2026 · text last changed Oct 16, 2026

Also applies to:All the Mods 10 0.58 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0

Sections
5

3 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.

What is Nullscape?

3 parts

Same as in the All the Mods 10 8.1 guide

Nullscape reworks the End into a vast, alien dimension with some of the most surreal terrain around. It adds a couple of new biomes, but it keeps the End barren and bleak. The idea is that you feel tiny and alone against the void.[1]

This pack ships Nullscape 1.2.14.[2]

What you'll see in the End

The mod raises the End's height to 384 blocks and uses modern worldgen to make the terrain much more varied. You'll find shattered islands, floating valleys and crystallized peaks. On very large scales, different regions of the End also have different feels, such as sponge-like porous terrain, stretched alien landscapes and stacked rounded islands. The further you travel, the more new terrain you'll find.[1]

Who it's for

It's for you if you like exploring and want the End to feel like a real expedition instead of a quick stop. It changes the world you travel through rather than adding a new tech or progression system.[1]

Watch out: Don't add Nullscape to an End you've already generated. Reset it first, or start a new world. The mod is also not compatible with most other End worldgen projects, with Better End as the exception.[1]

Where it fits in progression

Unverified No quests in this pack involve Nullscape, and it is not on the ATM Star path. The sources don't describe any progression gating for it, so treat it as an exploration upgrade to the End rather than a required step.

How do you get started with Nullscape?

2 parts

Same as in the All the Mods 10 8.1 guide

Nullscape is a world generation mod, so your first steps with it are about exploring the End rather than crafting. It transforms the vanilla End into an alien dimension with surreal terrain and a couple of new biomes, while keeping the End desolate.[1]

Before you head to the End

  1. Use a fresh world, or reset your End first. The mod's notes say not to add it to an existing End, so an End you have already generated won't give you the new terrain.[1]
  2. Don't mix it with other End worldgen mods. The mod is not compatible with the majority of them, and the only exception its page names is Better End.[1]
  3. Optionally, look at your seed in the Minecraft Datapack Map. The mod's page recommends it for viewing the structures and biomes per seed, which helps you plan where to go.[1]

What to expect when you arrive

The mod raises the End's height to 384 blocks and uses 1.18's modern worldgen features for varied terrain. You can find shattered islands, floating valleys and crystallized peaks.[1]

Different regions of the End, on very large scales, have different properties. That means sponge-like porous terrain, stretched alien landscapes and stacked rounded islands. The further you travel, the more new shapes you'll see.[1]

Unverified This pack has no quests for Nullscape and no recipes that produce its items, so there is no confirmed list of items to craft first. How the pack sets up the End for you (for example, whether it needs a reset) is also not confirmed here, so follow the notes above if your End was already generated.

How does Nullscape work?

3 parts

Nullscape is a world generation mod, so its "mechanics" are about how it reshapes the End rather than machines or power. It transforms the vanilla End into an alien dimension with surreal terrain, adds a couple of new biomes, and keeps the End desolate. The sources here don't describe any machines, multiblocks or automation for it.[1]

Terrain

Nullscape boosts the End's height to 384 blocks and uses modern 1.18 worldgen features to generate very varied terrain. You can run into shattered islands, floating valleys and crystallized peaks. Different regions of the End, on very large scales, have different properties, so you get things like sponge-like porous terrain, stretched alien landscapes and stacked rounded islands.[1]

Watch out: Don't add Nullscape to an existing End. Reset the End first, or use a new world. It is also not compatible with the majority of other End worldgen projects, except Better End.[1]

The biomes

The biome files available here (Crystal Peaks, Shadowlands and Void Barrens) share the same fog color, water fog color and a sky color of 0. None of them has precipitation, and each lists the end gateway return feature.[3][4][5]

  • Crystal Peaks: has ambient falling obsidian tear particles (probability 0.01) and an amethyst chime ambient sound. Its terrain feature is the crystal feature. Only endermen spawn here, in groups of 4 (weight 10).[3]
  • Shadowlands: has a temperature of 2 and a downfall of 0, with ash particles (probability 0.08). Its features include shadow cuts, blackstone, basalt, bone trees, droops, pillars, vegetation and coral pillars. Endermen spawn in groups of 4 (weight 10), and phantoms spawn singly (weight 5) with a spawn cost of 0.12 energy budget and 1 charge.[4]
  • Void Barrens: the plainest of these biomes, with only an ambient cave mood sound and no feature list beyond the gateway return. Only endermen spawn here, in groups of 4 (weight 10).[5]

Boneyard pillars and fires

The mod's data also contains boneyard features. The pillars feature picks randomly between four pillar variants: pillar 1 with a 0.2 chance, pillar 2 with 0.4, pillar 3 with 0.3, and pillar 4 as the default. Pillar 1 is a single obsidian block, and pillar 3 scatters obsidian onto air that sits above obsidian, end stone or air.[6][7][8]

Smooth basalt patches in the boneyard come in a dense version and a "more" version. The dense one lays smooth basalt 3 deep and mostly places soul fire (0.965 chance) on smooth basalt or soul sand, otherwise growing a bone tree. The "more" version lays a 1 deep patch with a 0.25 vegetation chance, building smooth basalt columns that are topped by soul fire only very rarely (weight 1 against 2,000 for smooth basalt). A separate boneyard feature places plain fire.[9][10][11]

Chorus plants are also generated by dedicated features, including one for the mountain terrain.[12][13]

Tip: Terrain and biomes depend on your world seed. The project page suggests using a datapack map viewer to see the structures and biomes per seed before you go exploring.[1]

How do you progress through Nullscape?

2 parts

Nullscape is a worldgen mod, so don't expect a ladder of tiers to climb. What the mod's own data files show is a set of biomes with their own mobs, particles and generated features, and I'll walk you through what those files confirm.[3][4][5]

Unverified The sources here show no quest chapter and no in-pack recipe tied to Nullscape, so no tier order or unlock path for it is confirmed. If the pack's quest book mentions it, that is where you would find the order.

The biomes you can meet

  • Crystal Peaks: it generates the nullscape crystal feature. Falling obsidian tear particles drift through it and an amethyst chime plays now and then. Endermen spawn here with a weight of 10, in groups of 4.[3]
  • Shadowlands: it has ash particles and a spawn list with phantoms (weight 5, one at a time) and endermen (weight 10, groups of 4). Its features include shadow cuts, blackstone, basalt, bone trees, drooping shapes, pillars and vegetation.[4]
  • Void Barrens: this is the plainest of the three. Its only listed feature is the end gateway return, its only listed spawn is the enderman (weight 10, groups of 4), and its ambient sound is the cave mood.[5]

Other generated features

The mod has a group of boneyard features. One of them places a single obsidian block as a pillar piece. A random selector picks between four pillar features: pillar_1 at 0.2 chance, pillar_2 at 0.4, pillar_3 at 0.3, and pillar_4 as the fallback. Only pillar_1 is confirmed to be obsidian here, so I can't tell you what the other pillars are made of. A separate boneyard feature places plain fire.[6][8][9]

The mod also contains chorus plant features and a calcite delta feature. The delta is 6 to 7 blocks in size, with a rim of 1 to 2.[12][13][14]

What changed in Nullscape between versions?

1 part

Nullscape has been in the pack since All the Mods 11 0.2.1 or earlier, and All the Mods 11 0.10.0-beta ships version 1.2.20 of it.[15]

Nullscape 1.2.20

  • Fixed an issue where rifts would create overlapping end gateways. This is the one change the mod's own changelog lists for this version, so it is the fix you get in this pack.[15][16]

Unverified The sources here include no pack changelog entries for Nullscape, so any pack-level changes to the mod between releases are not shown. Check the pack's own changelogs for those.

Sources

  1. Nullscape project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. data/nullscape/worldgen/biome/crystal_peaks.json (nullscape's jar) · official mod data
  4. data/nullscape/worldgen/biome/shadowlands.json (nullscape's jar) · official mod data
  5. data/nullscape/worldgen/biome/void_barrens.json (nullscape's jar) · official mod data
  6. data/nullscape/worldgen/configured_feature/boneyard/pillar_1.json (nullscape's jar) · official mod data
  7. data/nullscape/worldgen/configured_feature/boneyard/pillar_3.json (nullscape's jar) · official mod data
  8. data/nullscape/worldgen/configured_feature/boneyard/pillars.json (nullscape's jar) · official mod data
  9. data/nullscape/worldgen/configured_feature/boneyard/fire.json (nullscape's jar) · official mod data
  10. data/nullscape/worldgen/configured_feature/boneyard/smooth_basalt_dx.json (nullscape's jar) · official mod data
  11. data/nullscape/worldgen/configured_feature/boneyard/smooth_basalt_more.json (nullscape's jar) · official mod data
  12. data/nullscape/worldgen/configured_feature/chorus_light.json (nullscape's jar) · official mod data
  13. data/nullscape/worldgen/configured_feature/mountain/chorus_plant.json (nullscape's jar) · official mod data
  14. data/nullscape/worldgen/configured_feature/delta/delta2.json (nullscape's jar) · official mod data
  15. All the Mods 11 0.10.0-beta mod list · pack file
  16. Nullscape 1.2.20 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.2.1 to 0.9.0-beta

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Version in each release

10 releases, first in 0.2.1
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.10.0-beta
Oct 4, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.9.0-beta
Sep 19, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.8.0-beta
Sep 7, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.7.0-beta
Aug 29, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.6.0-beta
Aug 21, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.5.0-beta
Aug 13, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.4.0-beta
Aug 3, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.3.0-beta
Aug 2, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release
0.2.1
Jul 14, 2026
1.2.20Nullscape_26.1.2_v1.2.20.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as nullscape, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

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