Hostile Neural Networks in All the Mods 11

All the Mods 11 0.12.0-beta ships version 7.0.0

Checked Sep 17, 2026All the Mods 11 0.12.0-betaSources: All the Mods 11 0.12.0-beta modlist.json · Modrinth

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Hostile Neural Networks is a mod in All the Mods 11 0.12.0-beta, where it is version 7.0.0. Simulate Mobs to create not-so-simulated drops! (Summary from the mod's Modrinth page.)

Changed in 0.12.0-beta

10 new recipes · 14 new items

Compared with 0.10.0-beta, the last version we have recipe data for. Everything that changed in 0.12.0-beta →

Hostile Neural Networks guide for All the Mods 11

Written for All the Mods 11 0.12.0-beta · updated Oct 15, 2026

Last verified for All the Mods 11 v0.12.0-beta on Oct 17, 2026 · text last changed Oct 15, 2026

Also applies to:FTB Evolution 2 1.0.2 to 1.4.0

Sections
5
Recipes shown
10
Items named
9

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 11 0.12.0-beta, read from the running game on Oct 15, 2026.

What is Hostile Neural Networks?

2 parts

Same as in the FTB Evolution 2 1.1.0 guide

Hostile Neural Networks lets you simulate mobs to get their drops without hunting them. It is based on Deep Mob Learning. You train data models, run simulations with them, and turn the resulting predictions into mob loot. This pack ships version 7.0.0 of the mod.[1][2]

How the loop works

The core idea is the Data Model, an item that holds information about one type of entity. To get one, you craft a Data Model Framework and use it on the target entity to build the model. After that, you have to train it.[1]

  1. Build a Data Model from a Data Model Framework by using the framework on the target entity.[1]
  2. Train the model. You can do this with a Deep Learner or with a Simulation Chamber. The Deep Learner holds a few models, and the kills you make begin to train them. Every model starts out Faulty and has to be trained up to Basic in the Deep Learner.[1]
  3. Once the model is Basic or higher, run simulations in the Simulation Chamber. This needs energy (based on the model type) and a catalyst item, which is usually a Prediction Matrix.[1]
  4. Feed the Mob Predictions into a Loot Fabricator. It uses power to turn predictions into mob drops.[1]

Simulations always give a generalized prediction, and they may also give a Mob Prediction depending on how accurate the model is. Higher model tiers are more accurate, up to 99.5% at Self Aware.[1]

Tip: The drops a Loot Fabricator can make come from a pre-defined list of items, and you pick a target for each type of model. It remembers your choice per type, so one fabricator can take several types of predictions.[1]

Custom models

Data Models can also be added with a datapack. Each model is a single file in the data_models subfolder.[1]

How do you get started with Hostile Neural Networks?

5 parts

Hostile Neural Networks lets you simulate mobs and turn the results into real mob drops. The whole mod is built around the Data Model, an item that holds information about one type of entity. Here is the order I'd go in, and why.[1]

Step one: make a Model Framework

Everything starts with the Model Framework. You use it on the mob you want to target to build that mob's Data Model.[1]

Model FrameworkMod recipe

Crafting Shaped

Crafting Shaped
Clay BallRepeaterClay Ball
any redstone dustSmooth Stoneany redstone dust
Clay Ballany gold ingotClay Ball

Recipe id: hostilenetworks:framework

Use the finished framework on the target entity to build its Data Model.

Step two: craft a Deep Learner

A fresh model is no use yet. Every model starts in the Faulty state and has to be trained up to Basic in the Deep Learner. It holds a few data models, and the kills you get start training them.[1]

Deep LearnerMod recipe

Crafting Shaped

Crafting Shaped
any obsidianRepeaterany obsidian
Repeaterany glass panesRepeater
any obsidianany redstone dustany obsidian

Recipe id: hostilenetworks:deep_learner

Step three: build the Simulation Chamber and Prediction Matrices

Once a model is Basic or higher, you can run simulations with the Simulation Chamber. Simulations always produce a generalized prediction, and they may also produce a Mob Prediction. The chance depends on the model's accuracy, which rises with its tier, up to 99.5% at Self Aware.[1][4]

Crafting Shaped

Crafting Shaped
Empty slotany glass panesEmpty slot
Ender Pearlany obsidianEnder Pearl
any lapi gemsComparatorany lapi gems

Recipe id: hostilenetworks:sim_chamber

Simulations cost energy, which depends on the model type, and they need a catalyst item. That is usually the Prediction Matrix, so craft some before you start.[1]

Crafting Shaped

Crafting Shaped
any iron ingotany glass panesEmpty slot
any glass panesClay Ballany glass panes
Empty slotany glass panesany gold ingot

Recipe id: hostilenetworks:prediction_matrix

One craft gives you 16 Prediction Matrices.

Step four: set up a Loot Fabricator

Mob Predictions are not the loot itself. You process them in the Loot Fabricator, which uses power to materialize predictions into real items. You choose a target drop for each type of model, and the fabricator remembers your choice for each type. That means one fabricator can take several kinds of prediction.[1][4]

Loot FabricatorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany netherite ingotEmpty slot
any diamond gemany obsidianany diamond gem
any gold ingotComparatorany gold ingot

Recipe id: hostilenetworks:loot_fabricator

The Fabrication Directive stores selections from a Loot Fabricator. Right-click to copy, and Shift-Right-Click to apply. It's handy when you want to reuse a layout.[4]

Crafting Shaped

Crafting Shaped
Empty slotany generalized predictionEmpty slot
PaperPrediction MatrixPaper
Empty slotPaperEmpty slot

Recipe id: hostilenetworks:fab_directive

Later: the Data Center

When you want automation, the Data Center runs up to 25 Data Models at once. Each active slot consumes one input per cycle and produces the drop chosen by its Fabrication Directive.[4]

Data CenterMod recipe

Crafting Shaped

Crafting Shaped
Echo ShardNether StarEcho Shard
Simulation Chamberany obsidianLoot Fabricator
any obsidianany obsidianany obsidian

Recipe id: hostilenetworks:data_center

It needs a hollow 7×7×7 shell. The floor must be obsidian, and the walls and ceiling must be black stained glass. The controller replaces one bottom-wall block and must face outwards.[4]

The Data Center IO Port can replace any wall or ceiling block in the shell. Right-click it to cycle its mode between Energy, Models, Inputs and Outputs.[4]

Crafting Shaped

Crafting Shaped
any iron ingotBlack Stained Glassany iron ingot
Black Stained GlassRedstone BlockBlack Stained Glass
any iron ingotBlack Stained Glassany iron ingot

Recipe id: hostilenetworks:data_center_io_port

Tip: Get a model to Basic in the Deep Learner before you spend resources on a Simulation Chamber. The chamber can only run simulations on a model that is Basic or higher.[1]

How does Hostile Neural Networks work?

6 parts

Hostile Neural Networks, based on Deep Mob Learning, turns mobs into loot through a simple chain. You build a Data Model of a mob, train it, run simulations to get predictions, then turn those predictions into real drops. Here is how each machine in that chain works in this pack.[1]

Building and training a Data Model

The Data Model is the core unit of the mod. You craft a Model Framework, then use it on the target entity to build the model.[1]

Model FrameworkMod recipe

Crafting Shaped

Crafting Shaped
Clay BallRepeaterClay Ball
any redstone dustSmooth Stoneany redstone dust
Clay Ballany gold ingotClay Ball

Recipe id: hostilenetworks:framework

The Model Framework is the blank you use on a mob.

Every model starts in the Faulty state. The Deep Learner holds a few models, and kills you make begin to train them. You must train a model up to Basic in the Deep Learner before it can be used in a simulation. The pack also adds a keybind category for the mod with an option to open the Deep Learner as a Curio.[1][4]

Deep LearnerMod recipe

Crafting Shaped

Crafting Shaped
any obsidianRepeaterany obsidian
Repeaterany glass panesRepeater
any obsidianany redstone dustany obsidian

Recipe id: hostilenetworks:deep_learner

The Simulation Chamber

Once a model is Basic or higher, the Simulation Chamber can run simulations of it. A simulation always produces a generalized prediction, and it may also produce a Mob Prediction. The chance depends on the model's accuracy, which rises with the model tier, up to 99.5% at Self Aware.[1]

A simulation needs energy, based on the model type, plus a catalyst item. The catalyst is usually a Prediction Matrix. Every Eternal Starlight model this pack adds uses the Prediction Matrix as its input.[1][5]

Crafting Shaped

Crafting Shaped
Empty slotany glass panesEmpty slot
Ender Pearlany obsidianEnder Pearl
any lapi gemsComparatorany lapi gems

Recipe id: hostilenetworks:sim_chamber

Crafting Shaped

Crafting Shaped
any iron ingotany glass panesEmpty slot
any glass panesClay Ballany glass panes
Empty slotany glass panesany gold ingot

Recipe id: hostilenetworks:prediction_matrix

One craft makes 16 Prediction Matrix.

The chamber has two modes. In training mode, simulations increase model data but produce no outputs. In inference mode, simulations produce output but the models gain no data. Pick the mode that matches what you want from the run.[4]

The Loot Fabricator

Mob Predictions are processed in the Loot Fabricator, which uses power to convert predictions into mob drops. The available drops come from a predefined list, and you pick a target for each type of model. The fabricator remembers your choice per type, so one fabricator can take several types of prediction.[1][4]

Loot FabricatorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany netherite ingotEmpty slot
any diamond gemany obsidianany diamond gem
any gold ingotComparatorany gold ingot

Recipe id: hostilenetworks:loot_fabricator

If you set up several fabricators, a Fabrication Directive saves you the clicking. Right-click a fabricator with it to copy its selections, then Shift-Right-click another to apply them.[4]

Crafting Shaped

Crafting Shaped
Empty slotany generalized predictionEmpty slot
PaperPrediction MatrixPaper
Empty slotPaperEmpty slot

Recipe id: hostilenetworks:fab_directive

The mod also has Overworld, Nether, Twilight and Ender generalized predictions. The pack has crafting recipes for the Nether and Ender ones.[3][4]

Crafting Shaped

Crafting Shaped
Empty slotOverworld PredictionEmpty slot
Overworld PredictionNetherrackOverworld Prediction
Empty slotOverworld PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/overworld_to_nether

Crafting Shaped

Crafting Shaped
Empty slotGeneralized Nether PredictionEmpty slot
Generalized Nether PredictionEnd StoneGeneralized Nether Prediction
Empty slotGeneralized Nether PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/nether_to_ender

The Data Center multiblock

The Data Center is the automation endgame of the mod. It runs up to 25 Data Models at once, each producing one drop per cycle into a shared output buffer.[4]

To operate it, put Data Models in the 5×5 grid and matching items in the four input slots. Each active slot uses one input per cycle and produces the drop chosen by its Fabrication Directive.[4]

It needs a 7×7×7 hollow shell. Here is what the shell is made of:[4]

  • The floor must be obsidian. The floor block tag accepts the common obsidians tag.[4][6]
  • The walls and ceiling must be black stained glass.[4]
  • The controller replaces one bottom-wall block and must face outwards.[4]
Data CenterMod recipe

Crafting Shaped

Crafting Shaped
Echo ShardNether StarEcho Shard
Simulation Chamberany obsidianLoot Fabricator
any obsidianany obsidianany obsidian

Recipe id: hostilenetworks:data_center

Data Center IO Ports

The Data Center IO Port is how you automate the Data Center. It can replace any wall or ceiling block in the shell, and the controller detects it automatically.[4]

Right-click a port to cycle its mode between Energy, Models, Inputs and Outputs. Energy accepts power, while Models, Inputs and Outputs expose the matching item slots. Pipes, hoppers or cables can then feed or empty the Data Center through the port.[4]

Crafting Shaped

Crafting Shaped
any iron ingotBlack Stained Glassany iron ingot
Black Stained GlassRedstone BlockBlack Stained Glass
any iron ingotBlack Stained Glassany iron ingot

Recipe id: hostilenetworks:data_center_io_port

Tip: Use one port per job: one on Energy, one on Inputs and one on Outputs. Add a Models port if you want to swap models without opening the controller.[4]

What this pack changes

The pack uses a KubeJS script to add Data Models for Eternal Starlight mobs, and it only does so when that mod is loaded. Each model has a sim_cost of 128, 256, 512 or 8,192, uses the Prediction Matrix as its input, and has a base drop of a pack-made starlight prediction item. Each model also lists its own set of fabricator drops with fixed counts.[5]

Two of the models, Lunar Monstrosity and Starlight Golem, have the highest sim_cost at 8,192 and the longest fabricator drop lists. Both also define data per kill: 3 for faulty, 12 for basic, 30 for advanced and 45 for superior.[5]

How do you progress through Hostile Neural Networks?

4 parts

No quests in this pack involve Hostile Neural Networks, and the mod is not on the ATM Star quest path. So there is no quest chain to follow here. Your progression comes from the machines and from the tiers of Generalized Predictions, using the recipes the pack ships.[3]

Starter items and machines

The Prediction Matrix recipe makes 16 per craft, so one craft stocks you up for a while.[3]

Model FrameworkMod recipe

Crafting Shaped

Crafting Shaped
Clay BallRepeaterClay Ball
any redstone dustSmooth Stoneany redstone dust
Clay Ballany gold ingotClay Ball

Recipe id: hostilenetworks:framework

The Model Framework.

Crafting Shaped

Crafting Shaped
any iron ingotany glass panesEmpty slot
any glass panesClay Ballany glass panes
Empty slotany glass panesany gold ingot

Recipe id: hostilenetworks:prediction_matrix

One craft gives you 16 Prediction Matrix.

Deep LearnerMod recipe

Crafting Shaped

Crafting Shaped
any obsidianRepeaterany obsidian
Repeaterany glass panesRepeater
any obsidianany redstone dustany obsidian

Recipe id: hostilenetworks:deep_learner

The Deep Learner.

Crafting Shaped

Crafting Shaped
Empty slotany glass panesEmpty slot
Ender Pearlany obsidianEnder Pearl
any lapi gemsComparatorany lapi gems

Recipe id: hostilenetworks:sim_chamber

The Simulation Chamber.

Loot FabricatorMod recipe

Crafting Shaped

Crafting Shaped
Empty slotany netherite ingotEmpty slot
any diamond gemany obsidianany diamond gem
any gold ingotComparatorany gold ingot

Recipe id: hostilenetworks:loot_fabricator

The Loot Fabricator.

Crafting Shaped

Crafting Shaped
Empty slotany generalized predictionEmpty slot
PaperPrediction MatrixPaper
Empty slotPaperEmpty slot

Recipe id: hostilenetworks:fab_directive

The Fabrication Directive.

Building the Data Center

The Data Center has block tags for its floor and walls. The floor accepts blocks from the obsidians tag. The walls accept black stained glass or the Data Center IO Port, and several black glass variants from other mods are accepted as optional wall blocks.[6][7]

Data CenterMod recipe

Crafting Shaped

Crafting Shaped
Echo ShardNether StarEcho Shard
Simulation Chamberany obsidianLoot Fabricator
any obsidianany obsidianany obsidian

Recipe id: hostilenetworks:data_center

The Data Center.

Crafting Shaped

Crafting Shaped
any iron ingotBlack Stained Glassany iron ingot
Black Stained GlassRedstone BlockBlack Stained Glass
any iron ingotBlack Stained Glassany iron ingot

Recipe id: hostilenetworks:data_center_io_port

The IO Port counts as a wall block.

Prediction tiers

The mod groups its Generalized Predictions into Overworld, Nether, End and Twilight tiers. This pack has crafting recipes for the Nether and Ender ones, filed under living_matter.[3][8]

Crafting Shaped

Crafting Shaped
Empty slotOverworld PredictionEmpty slot
Overworld PredictionNetherrackOverworld Prediction
Empty slotOverworld PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/overworld_to_nether

Crafts the Generalized Nether Prediction.

Crafting Shaped

Crafting Shaped
Empty slotGeneralized Nether PredictionEmpty slot
Generalized Nether PredictionEnd StoneGeneralized Nether Prediction
Empty slotGeneralized Nether PredictionEmpty slot

Recipe id: hostilenetworks:living_matter/nether_to_ender

Crafts the Generalized Ender Prediction.

What this pack changes

The pack adds its own shaped recipe for the Dragon Head. It is built around the Generalized Ender Prediction and a prediction for the Wither data model, so the End tier has a use beyond the machines.[9]

When Enderman Overhaul is loaded, the pack also generates its own Enderman data model, covering the base Enderman and the Enderman Overhaul variants. Its simulation cost is 512, its input is the Prediction Matrix, and its base drop is the Generalized Ender Prediction.[9]

Tip: The Enderman model uses the End-tier prediction as its base drop, and its simulation cost of 512 is set by the pack's own script, so check that value before you plan around it.[9]

What changed in Hostile Neural Networks between versions?

All the Mods 11 0.12.0-beta ships Hostile Neural Networks version 7.0.0, using the file HostileNeuralNetworks-26.1.2-7.0.0.jar. The pack's mod list says it was first included in 0.12.0-beta or an earlier release, so this is the version you are playing with.[10]

Unverified What changed in Hostile Neural Networks between releases is not shown in the sources here. The pack changelogs have no entries for this mod, and the mod's 7.0.0 changelog text is not included, so no notable changes are listed in this section.

Sources

  1. Hostile Neural Networks project page (modrinth) · official mod data
  2. FTB Evolution 2 1.1.0 mod list · pack file
  3. All the Mods 11 0.12.0-beta recipe dump: recipes making Hostile Neural Networks items · pack recipe dump
  4. hostilenetworks names, screen text and descriptions (English lang file) · official mod data
  5. kubejs/server_scripts/mods/eternal_starlight/datapacks.js (All the Mods 11's own script) · pack file
  6. data/hostilenetworks/tags/block/data_center_floor.json (hostilenetworks's jar) · official mod data
  7. data/hostilenetworks/tags/block/data_center_wall.json (hostilenetworks's jar) · official mod data
  8. data/hostilenetworks/tags/item/generalized_predictions.json (hostilenetworks's jar) · official mod data
  9. kubejs/server_scripts/mods/hostilenetworks/recipes.js (All the Mods 11's own script) · pack file
  10. All the Mods 11 0.12.0-beta mod list · pack file
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

1 release, first in 0.12.0-beta
All the Mods 11VersionJarWhere it came from
0.12.0-beta
Oct 15, 2026
7.0.0HostileNeuralNetworks-26.1.2-7.0.0.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

14 items from the 0.12.0-beta recipe dump.

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