Agritech: Evolved (ATE) guide for All the Mods 11 0.1.0 to 0.7.0-beta

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Agritech: Evolved (ATE) guide for All the Mods 11

Written for All the Mods 11 0.7.0-beta · also fits 0.1.0 to 0.6.0-beta · updated Oct 16, 2026

Last verified for All the Mods 11 v0.7.0-beta on Oct 16, 2026 · text last changed Oct 16, 2026

A newer release (0.12.0-beta) is out Guide for the current version

Also applies to:FTB Evolution 2 1.0.2 to 1.4.0

Sections
5
Recipes shown
15
Items named
29

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against All the Mods 11 0.7.0-beta's own files.

What is Agritech: Evolved (ATE)?

2 parts

Same as in the All the Mods 11 0.8.0-beta guide

Agritech: Evolved (ATE) is a farming automation mod. It gives you planters that grow crops and trees on their own, plus machines, upgrade modules and power generation to scale that up. If you like setting up a farm once and letting it run, this one is for you.[1]

The pack ships version 2.2.0.3 for NeoForge, and it has been in the pack since 0.8.0-beta or earlier.[2]

What you get

  • Basic Planter: plant a seed or sapling and it grows by itself. Drops go into whatever is underneath it, and it handles all 11 vanilla wood types.[1]
  • Advanced Planter: runs on RF and has speed and yield upgrade slots.[1]
  • Cloche: a glass dome that attaches to a planter to boost growth speed and yield. It stacks with fertilizer and modules.[1]
  • Machines: a Composter (biomass fuel and fertilizer), a Silo that pulls drops from planters in range, a Fertilizer Spreader, a Biomass Burner that makes RF, and Energy Capacitors in three tiers (500k / 1M / 4M RF).[1]
  • Modules: Speed, Yield and Range, each in MK1-3. Range modules extend the Silo and Fertilizer Spreader.[1]
  • Growth blocks: Mulch gives +50% growth speed and Infused Farmland gives +100%.[1]

Why it's handy in a big pack

The mod has built-in support for crops, trees and soils from many other mods, including Mystical Agriculture, Farmer's Delight, Ars Nouveau and Immersive Engineering. Bone meal works as fertilizer, and so do fertilizers from several other mods.[1]

Seeds, soils, saplings and fertilizers are all data-driven, so they can be changed with datapacks or KubeJS. Module strength, power draw, processing times and ranges are tunable in the balance config.[1]

Watch out: Don't confuse this with Agritech (AT2). They are two separate mods with different namespaces, so datapacks or KubeJS scripts written for one do nothing for the other.[1]

Unverified The sources I have don't show any quests or ATM Star path steps for this mod, and they don't show whether the pack changed any of its default values or recipes. Check the in-game recipes and configs before you plan around specific numbers. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.

How do you get started with Agritech: Evolved (ATE)?

5 parts

Agritech: Evolved is a farming automation mod built around planters, machines, modules and power generation. The good news is you can start small: one planter and a seed gets you going, and everything else builds on that. Here's the order I'd take things in.[1]

Step one: make a Basic Planter

The Oak Planter is your starting point. You plant a seed or sapling in it, it grows by itself, and the drops go into whatever is underneath it. Planters come in all 11 vanilla wood types, like the Spruce Planter or Cherry Planter, so pick whichever look you like.[1][3]

Oak PlanterMod recipe

Crafting Shaped

Crafting Shaped
Oak PlanksEmpty slotOak Planks
Oak PlanksOak SlabOak Planks
Oak LogHopperOak Log

Recipe id: agritechevolved:basic_planter

There is also a second recipe that makes the same Basic Oak Planter, listed in the pack as the basic planter from any wood.[3]

Oak PlanterMod recipe

Crafting Shaped

Crafting Shaped
any plankEmpty slotany plank
any plankany wooden slabany plank
any logHopperany log

Recipe id: agritechevolved:zzz_basic_planter_from_any_wood

Right-click the planter with seeds, saplings or soil to put them in directly. Right-click with Bone Meal or fertilizer to boost crop growth, or with a hoe to till soil placed inside.[1][4]

Step two: build a Composter

The Composter turns organic items into biomass fuel and fertilizer, and anything that works in a vanilla composter works in this one too. It can run without energy at a slower rate, so you can use it before you have any power set up.[1][4]

ComposterMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron IngotComposterIron Ingot
Iron IngotRedstoneIron Ingot

Recipe id: agritechevolved:composter

Step three: turn biomass into Mulch and Infused Farmland

Biomass is used to create Compacted Biomass, and that in turn is used to create Mulch. Mulch used in a planter grants 50% growth speed.[4]

Crafting Shaped

9 × Biomass

Recipe id: agritechevolved:compacted_biomass

Mulch is also the key to Infused Farmland, which grants 100% growth speed and works in planters or as normal farmland. You make it by combining Mulch with a hoe in a crafting table, or by tilling Mulch in a planter.[1][4]

Durability Shapeless (agritechevolved)

Recipe id: agritechevolved:mulch_to_infused_farmland

Step four: get power running

The Biomass Burner burns crude, regular or compacted biomass for RF. Crude Biomass is labelled as starter fuel for it, so that is the one to burn first.[1][3][4]

Biomass BurnerMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron IngotFurnaceIron Ingot
Iron IngotRedstoneIron Ingot

Recipe id: agritechevolved:biomass_burner

With power available you can use the Advanced Planter, which runs on RF and has speed and yield upgrade slots. The Capacitor Tier 1 stores and distributes RF and balances energy automatically, with no manual operation required.[1][3][4]

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron Blockany basic planter itemIron Block
RedstoneIron BlockRedstone

Recipe id: agritechevolved:advanced_planter

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
Iron IngotCopper BlockIron Ingot
RedstoneRedstoneRedstone

Recipe id: agritechevolved:capacitor_tier1

Next: automate and upgrade

Tip: Hold Shift over the module items in your inventory to see what each one does. Speed modules make processing faster but cost more power, while Yield modules give more harvest at the cost of slower processing.[1][4]

How does Agritech: Evolved (ATE) work?

7 parts

Agritech: Evolved is a farming automation mod built around planters, a few support machines, upgrade modules and a small power setup. Everything below comes from the mod's own description and tooltips. Recipe ingredients are shown in the recipe blocks, so you see the exact in-pack versions.[1][4]

Planters

The Oak Planter is the simplest piece. You plant a seed or sapling in it, it grows by itself, and the drops go into whatever is underneath it. There is a Basic Planter variant for each wood type, for example the Cherry Planter and the Warped Planter.[1][3]

Oak PlanterMod recipe

Crafting Shaped

Crafting Shaped
any plankEmpty slotany plank
any plankany wooden slabany plank
any logHopperany log

Recipe id: agritechevolved:zzz_basic_planter_from_any_wood

An extra in-pack recipe that also gives the Basic Oak Planter.

The Advanced Planter runs on RF and has upgrade slots for speed and yield modules.[1]

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron Blockany basic planter itemIron Block
RedstoneIron BlockRedstone

Recipe id: agritechevolved:advanced_planter

You can put things into a planter directly. Right-click with seeds, saplings or soil to insert them, and right-click with a hoe to till soil that is already inside. If you have Jade installed, it shows the planter's current soil, fertilizer and module info.[1][4]

Soils and fertilizer

Mulch is used in planters and grants 50% growth speed. Infused Farmland is the upgrade: it works in planters or as normal farmland and grants 100% growth speed.[1][4]

There are two ways to get Infused Farmland. You can combine Mulch with a hoe in a crafting table, or you can till Mulch inside a planter. The mulch itself is made from Compacted Biomass.[4]

Durability Shapeless (agritechevolved)

Recipe id: agritechevolved:mulch_to_infused_farmland

For fertilizer, right-click a planter with bone meal or another fertilizer to boost crop growth. The mod also supports fertilizers from Mystical Agriculture, Immersive Engineering and Forbidden & Arcanus. For automation, you can pipe or hopper fertilizer into any side of either planter type.[1][4]

The cloche

The Cloche Dome sits on top of a planter and increases both growth and yield. It stacks with fertilizer and with modules. Right-click to attach it. Shift-right-click with an empty hand to take it off. If you break a cloched planter, you get both items back separately.[1][3][4]

4× Cloche DomeMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron Ingotany glass blocksIron Ingot
Iron IngotIron IngotIron Ingot

Recipe id: agritechevolved:cloche_dome

Automation machines

  • Silo: pulls harvested drops from planters in range into itself.[1]
  • Fertilizer Spreader: pushes fertilizer items into any planters in range.[1]
  • Composter: turns organic items into biomass fuel and fertilizer. Anything that works in a vanilla composter works here too. It can also run without energy, just at a slower rate.[1][4]
SiloMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron Ingotany chestIron Ingot
Iron IngotObserverIron Ingot

Recipe id: agritechevolved:silo

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron Ingotany chestIron Ingot
Iron IngotDispenserIron Ingot

Recipe id: agritechevolved:fertilizer_spreader

ComposterMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron IngotComposterIron Ingot
Iron IngotRedstoneIron Ingot

Recipe id: agritechevolved:composter

Modules

Modules come in three tiers each: Speed Upgrade MK1 to Speed Upgrade MK3 for speed, Yield Upgrade MK1 to Yield Upgrade MK3 for yield, and Range Upgrade MK1 to Range Upgrade MK3 for range. Speed modules make processing faster at the cost of more power. Yield modules give more harvest but slow processing down.[1][3][4]

Range modules affect the Silo and the Fertilizer Spreader. Per their tooltips, MK1 increases range by 16 blocks, MK2 by 32 blocks and MK3 by 64 blocks.[4]

Tip: Hold Shift over a speed or yield module in your inventory to see its exact numbers. The tooltips fill those values in at runtime, and the sources I have do not list them.[4]

Power

The Biomass Burner burns crude, regular or compacted biomass to generate RF. Crude Biomass is the starter fuel. The burner's tooltip also lists Compacted Biomass Block as accepted fuel. Fuel tooltips show how long an item burns and its RF per second. They also mention an RF bonus for a longer burn and a penalty for a shorter one.[1][3][4]

Biomass BurnerMod recipe

Crafting Shaped

Crafting Shaped
Iron IngotIron IngotIron Ingot
Iron IngotFurnaceIron Ingot
Iron IngotRedstoneIron Ingot

Recipe id: agritechevolved:biomass_burner

Biomass and its compacted forms convert between each other through crafting. The recipes below cover turning compacted biomass back into biomass and turning a block back into compacted biomass.[3][4]

9× BiomassMod recipe

Crafting Shapeless

Recipe id: minecraft:biomass_from_compacted

Crafting Shapeless

Recipe id: minecraft:compacted_biomass_from_block

For storage there are three capacitor tiers: Capacitor Tier 1, Capacitor Tier 2 and Capacitor Tier 3. Each tier holds more RF than the last. A capacitor stores and distributes RF, balances energy automatically and needs no manual operation. Its tooltip shows stored energy, transfer rate and max transfer.[1][3][4]

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
Iron IngotCopper BlockIron Ingot
RedstoneRedstoneRedstone

Recipe id: agritechevolved:capacitor_tier1

Customising the mod

The mod is data-driven. Seeds, soils, saplings and fertilizers can be added, removed or edited through datapacks or KubeJS. It also has a balance config for module strength, power draw, processing times and ranges.[1]

Unverified No config files for this mod were available for this pack, so I can't confirm whether the pack changes any module strength, power draw, processing time or range from the mod's defaults. The base RF figures per fuel, the exact capacitor capacities, the exact module percentages and the machines' power draw are also not confirmed by the sources.

How do you progress through Agritech: Evolved (ATE)?

3 parts

The recipe data for this pack shows a handful of tiered item lines for Agritech: Evolved. It does not show a step-by-step order for them, so this section covers the lines themselves and leaves the sequence to you.[3]

Planters

The Oak Planter is the Basic Oak Planter. There are also Basic Planters for other wood and fungus types, such as Cherry Planter, Bamboo Planter and Warped Planter. The pack also has a separate recipe that makes the oak version from any wood. Above the basic ones there is the Advanced Planter.[3]

Oak PlanterMod recipe

Crafting Shaped

Crafting Shaped
Oak PlanksEmpty slotOak Planks
Oak PlanksOak SlabOak Planks
Oak LogHopperOak Log

Recipe id: agritechevolved:basic_planter

This is the pack's recipe for the Basic Oak Planter.

Crafting Shaped

Crafting Shaped
Iron IngotEmpty slotIron Ingot
Iron Blockany basic planter itemIron Block
RedstoneIron BlockRedstone

Recipe id: agritechevolved:advanced_planter

This is the pack's recipe for the Advanced Planter.

Tiered upgrade lines

The clearest tiers come in two sets. The first is the capacitors: Capacitor Tier 1, Capacitor Tier 2 and Capacitor Tier 3. The second is the upgrades, which each come in MK1 to MK3 versions.[3]

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
Iron IngotCopper BlockIron Ingot
RedstoneRedstoneRedstone

Recipe id: agritechevolved:capacitor_tier1

This is the pack's recipe for the first capacitor tier.

Crafting Shaped

Crafting Shaped
Empty slotRedstoneEmpty slot
Iron IngotGold IngotIron Ingot
Empty slotRedstoneEmpty slot

Recipe id: agritechevolved:sm_mk1

This is the pack's recipe for the first Speed Upgrade.

Biomass and farmland

The biomass line has its own recipes: Crude Biomass, Biomass, Compacted Biomass and Compacted Biomass Block. Compacted biomass can be turned back into biomass, and a block can be turned back into compacted biomass. The pack also has recipes for the Composter, the Biomass Burner, the Silo, the Fertilizer Spreader and the Cloche Dome.[3]

Mulch has a recipe of its own, and a separate durability-based shapeless recipe turns it into Infused Farmland.[3]

Durability Shapeless (agritechevolved)

Recipe id: agritechevolved:mulch_to_infused_farmland

This is the pack's recipe for Infused Farmland.

Unverified The sources here show no quests for this mod, so any quest-guided order is not confirmed. Check the pack's quest book chapters and the in-game recipe viewer before planning a build. This site does hold All the Mods 11's own recipes, read from the pack itself: look the item up in the item browser.

What changed in Agritech: Evolved (ATE) between versions?

4 parts

All the Mods 11 0.7.0-beta ships Agritech: Evolved 2.2.0.2, and the mod has been in the pack since 0.0.14 or earlier. There are no pack changelog entries for this mod, so everything below comes from the mod's own changelogs, oldest first.[5]

Early fixes

  • 2.0.12: fixed minor inconsistencies.[6]
  • 2.0.13.1: corrected the infused farmland side texture from 16x15 to 16x16, which resolves atlas mipmapping warnings, and fixed some Jade config translation issues.[7]

2.0.14.1: the big rebalance

This is the most substantial entry in the changelogs. It touched the composter, the advanced planter, modules, JEI and the config.[8]

  • Composter: fixed a bug where powering it had no effect on speed. It now runs 3x faster when powered, and it still works without power at base speed. A tooltip on the item and in the GUI says power is not required.[8]
  • Composter: added a dense compostables category (hay blocks, Farmer's Delight crates and similar) with a configurable conversion rate, 3:1 by default. The override TOML now supports a [dense] section for your own dense compostables.[8]
  • Composter: more mob drops are now valid compostables, such as fermented spider eyes, rabbit hide and fish.[8]
  • Advanced Planter: it got its own config value for base processing time (600 ticks by default), and its base processing speed went up by 50%.[8]
  • Modules: all speed and yield module multipliers were rebalanced with stronger values across every tier, penalties included.[8]
  • Capacitor: it now accepts and outputs energy on all sides.[8]
  • Biomass Burner: the GUI now lists all accepted fuel types.[8]
  • Other fixes: Immersive Engineering fertilizer was wrongly using Fertilized Essence multipliers and now uses its own. Duplicate config keys for Crude Biomass fertilizer multipliers were fixed. A JEI category for the farmland tilling recipe was added.[8]
Watch out: The new compostable list and the new processing and module values only apply if you reset your config. The changelog says to back up and delete agritechevolved-common.toml, agritechevolved/compostable.json, agritechevolved/compostable_overrides/compostable_config_overrides.toml and agritechevolved/plantables.json, then restart the client.[8]

GUI polish and a planter fix

  • 2.0.15.2: prettier GUIs and improved textures on some blocks.[9]
  • 2.0.15.4: fixed the fallback recipe for planters.[10]
  • 2.0.15.5: version bump only.[11]

Performance, fixes and compatibility

  • 2.1.1 (performance): planters no longer scan the full recipe list every tick, because recipe lookups are cached per seed item and cleared on datapack reload. Valid soil items are cached per datapack revision. Block update packets only fire when the growth stage changes. Output transfer only runs on harvest. The changelog says this significantly reduces server tick time at scale.[12]
  • 2.1.2.1: fixed data components (NBT) being stripped from items when they were extracted through menus or scaled through yield modifiers.[13]
  • 2.1.2.2: MA farmlands can no longer be downgraded in the planter.[14]

The newest changelog entry is listed as 2.2.0.3. It adds compatibility with Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored and Silent's Gems, and Nether Banana now drops from the Silent Gear Netherwood Sapling. The pack includes 2.2.0.2, so this entry is for a build newer than the one in the pack, and the sources don't confirm whether these changes are in 0.7.0-beta.[5][15]

Sources

  1. Agritech: Evolved (ATE) project page (modrinth) · official mod data
  2. All the Mods 11 0.8.0-beta mod list · pack file
  3. All the Mods 11 0.7.0-beta recipe dump: recipes making Agritech: Evolved (ATE) items · pack recipe dump
  4. agritechevolved tooltips and descriptions (English lang file) · official mod data
  5. All the Mods 11 0.7.0-beta mod list · pack file
  6. Agritech: Evolved (ATE) 2.0.12+neoforge-mc26.1.2 changelog · changelog
  7. Agritech: Evolved (ATE) 2.0.13.1+neoforge-mc26.1.2 changelog · changelog
  8. Agritech: Evolved (ATE) 2.0.14.1+neoforge-mc26.1.2 changelog · changelog
  9. Agritech: Evolved (ATE) 2.0.15.2+neoforge-mc26.1.2 changelog · changelog
  10. Agritech: Evolved (ATE) 2.0.15.4+neoforge-mc26.1.2 changelog · changelog
  11. Agritech: Evolved (ATE) 2.0.15.5+neoforge-mc26.1.2 changelog · changelog
  12. Agritech: Evolved (ATE) 2.1.1+neoforge-mc26.1.2 changelog · changelog
  13. Agritech: Evolved (ATE) 2.1.2.1+neoforge-mc26.1.2 changelog · changelog
  14. Agritech: Evolved (ATE) 2.1.2.2+neoforge-mc26.1.2 changelog · changelog
  15. Agritech: Evolved (ATE) 2.2.0.2+neoforge-mc26.1.2 changelog · changelog
Where this guide comes from

Written from what All the Mods 11 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.8.0-beta to 0.12.0-beta

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