
Agritech: Evolved (ATE) in FTB Evolution 2
FTB Evolution 2 1.4.0 ships version 2.2.0.6+neoforge-mc26.1.2 · First seen in 1.0.2
Agritech: Evolved (ATE) is a mod in FTB Evolution 2 1.4.0, where it is version 2.2.0.6+neoforge-mc26.1.2. Farming automation mod with planters, machines, modules, and power gen. (Summary from the mod's Modrinth page.)
Agritech: Evolved (ATE) guide for FTB Evolution 2
Last verified for FTB Evolution 2 v1.4.0 on Oct 17, 2026 · text last changed Oct 17, 2026
Also applies to:All the Mods 11 0.1.0 to 0.12.0-beta
- Sections
- 6
- Recipes shown
- 16
- Items named
- 44
5 sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Evolution 2 1.4.0, read from the running game on Oct 17, 2026.
What is Agritech: Evolved (ATE)?
2 parts
Same as in the All the Mods 11 0.8.0-beta guide
Agritech: Evolved (ATE) is a farming automation mod. It gives you planters that grow crops and trees on their own, plus machines, upgrade modules and power generation to scale that up. If you like setting up a farm once and letting it run, this one is for you.[1]
The pack ships version 2.2.0.3 for NeoForge, and it has been in the pack since 0.8.0-beta or earlier.[2]
What you get
- Basic Planter: plant a seed or sapling and it grows by itself. Drops go into whatever is underneath it, and it handles all 11 vanilla wood types.[1]
- Advanced Planter: runs on RF and has speed and yield upgrade slots.[1]
- Cloche: a glass dome that attaches to a planter to boost growth speed and yield. It stacks with fertilizer and modules.[1]
- Machines: a Composter (biomass fuel and fertilizer), a Silo that pulls drops from planters in range, a Fertilizer Spreader, a Biomass Burner that makes RF, and Energy Capacitors in three tiers (500k / 1M / 4M RF).[1]
- Modules: Speed, Yield and Range, each in MK1-3. Range modules extend the Silo and Fertilizer Spreader.[1]
- Growth blocks: Mulch gives +50% growth speed and Infused Farmland gives +100%.[1]
Why it's handy in a big pack
The mod has built-in support for crops, trees and soils from many other mods, including Mystical Agriculture, Farmer's Delight, Ars Nouveau and Immersive Engineering. Bone meal works as fertilizer, and so do fertilizers from several other mods.[1]
Seeds, soils, saplings and fertilizers are all data-driven, so they can be changed with datapacks or KubeJS. Module strength, power draw, processing times and ranges are tunable in the balance config.[1]
Unverified The sources I have don't show any quests or ATM Star path steps for this mod, and they don't show whether the pack changed any of its default values or recipes. Check the in-game recipes and configs before you plan around specific numbers. This site does hold FTB Evolution 2's own recipes, read from the pack itself: look the item up in the item browser.
How do you get started with Agritech: Evolved (ATE)?
5 parts
Agritech: Evolved (ATE) is a farming automation mod built around planters, machines, modules and power generation. The order below takes you from a first planter to an automated setup.[1]
Start with a planter
Your first craft is the Oak Planter (the Oak Planter). Plant a seed or sapling in it and it grows by itself, and the drops go into whatever is underneath it. There is a planter for each wood type too, like the Spruce Planter, and coloured terracotta planters such as the Black Terracotta Planter.[1][3][4]
Crafting Shaped
| Oak Planks | Hopper | Oak Planks |
| Oak Planks | Oak Planks | Oak Planks |
Recipe id: agritechevolved:basic_planter
The Oak Planter is the basic planter to start with.
You can right-click a planter with seeds, saplings or soil to insert them directly, and right-click with a hoe to till compatible blocks. Bone meal works as fertilizer, and you can pipe or hopper fertilizer into any side of a planter.[1]
Better soil
Mulch gives +50% growth speed and Infused Farmland gives +100% growth speed, so they are worth making before you build any power setup.[1]
Crafting Shaped
| Farmland | ||
Recipe id: agritechevolved:mulch
This recipe makes 2 Mulch.
Durability Shapeless (agritechevolved)
Recipe id: agritechevolved:mulch_to_infused_farmland
Make biomass
The Composter turns organic items into biomass fuel and fertilizer, and anything that works in a vanilla composter works in it too. It can run without energy at a slower rate. In this pack its base processing time is 600 ticks (machines.composter.base_processing_time).[1][4][5]
Crafting Shaped
| Iron Ingot | Empty slot | Iron Ingot |
| Iron Ingot | Composter | Iron Ingot |
| Iron Ingot | Redstone | Iron Ingot |
Recipe id: agritechevolved:composter
The pack also changes the recipes that make Biomass in the Oritech Pulverizer and Fragment Forge, and in LTX Industries grinding. If you already have those machines, they are another way to get biomass.[3]
One of the pack-changed grinding recipes: it gives Biomass and sugar.
Generate power
The Biomass Burner burns crude, regular or compacted biomass for RF. Crude Biomass is the starter fuel and gives 250 RF per item, while regular biomass gives 2,500 RF per item in this pack. Those values are set in machines.burner.crude_biomass_rf_value and machines.burner.biomass_rf_value.[1][4][5]
Crafting Shaped
| Iron Ingot | Iron Ingot | Iron Ingot |
| Iron Ingot | Furnace | Iron Ingot |
| Iron Ingot | Redstone | Iron Ingot |
Recipe id: agritechevolved:biomass_burner
Crafting Shaped
| any leave | any leave | any leave |
| any dirt like block item | any dirt like block item | any dirt like block item |
| any leave | any leave | any leave |
Recipe id: agritechevolved:crude_biomass
Energy capacitors come in three tiers that store 500,000, 1,000,000 and 4,000,000 RF. The Capacitor Tier 1 is the first tier, and it stores and distributes RF between your generator and your machines.[1][4][5]
Move up to automation
The Advanced Planter runs on RF and has speed and yield upgrade slots. In this pack it uses 128 RF/t and holds 100,000 RF. Its base processing time is 600 ticks, against 1,200 ticks for basic planters.[1][5]
Crafting Shaped
| Iron Ingot | Empty slot | Iron Ingot |
| Iron Block | any basic planter item | Iron Block |
| Redstone | Iron Block | Redstone |
Recipe id: agritechevolved:advanced_planter
The Cloche Dome is a glass dome you place on a planter to boost growth and yield. In this pack it applies a 1.15 speed multiplier and a 1.1 yield multiplier. Right-click to attach it, and shift-right-click with an empty hand to remove it.[1][4][5]
Crafting Shaped
| Iron Ingot | Iron Ingot | Iron Ingot |
| Iron Ingot | any glass blocks | Iron Ingot |
| Iron Ingot | Iron Ingot | Iron Ingot |
Recipe id: agritechevolved:cloche_dome
This recipe makes 4 Cloche Domes.
Once you have several planters, the Fertilizer Spreader pushes fertilizer into every planter in range. Its base range is 16 blocks in this pack.[1][5]
Crafting Shaped
| Iron Ingot | Iron Ingot | Iron Ingot |
| Iron Ingot | any chest | Iron Ingot |
| Iron Ingot | Dispenser | Iron Ingot |
Recipe id: agritechevolved:fertilizer_spreader
How does Agritech: Evolved (ATE) work?
9 parts
Agritech: Evolved is a farming automation mod, and almost everything in it revolves around planters. You plant a seed or sapling, boost the growth with soil, fertilizer and modules, then let machines handle the drops and the power. Here is how each piece works in this pack.[1]
Planters
A basic planter is the simple version: put in a seed or sapling and it grows by itself, with the drops going into whatever sits underneath it. The Advanced Planter runs on RF and adds speed and yield upgrade slots.[1]
The pack leaves the planter numbers at the mod defaults. Basic planters use a base processing time of 1,200 ticks (machines.advanced_planter.base_processing_time). The Advanced Planter uses 600 ticks (machines.advanced_planter.advanced_base_processing_time), draws 128 RF/t (machines.advanced_planter.base_power_consumption) and has a 100,000 RF buffer (machines.advanced_planter.energy_buffer).[5]
Crafting Shaped
| Iron Ingot | Empty slot | Iron Ingot |
| Iron Block | any basic planter item | Iron Block |
| Redstone | Iron Block | Redstone |
Recipe id: agritechevolved:advanced_planter
The Advanced Planter's in-pack recipe.
You can right-click a planter with seeds, saplings or soil to insert them directly, and right-click with a hoe to till soil that is inside. If a crop does not suit the soil, you get the message that the seed or sapling can't grow on this soil.[1][4]
Soils
Mulch used in a planter grants 50% growth speed. Infused Farmland grants 100% growth speed and works in planters or as normal farmland. You make it by combining Mulch and a hoe in a crafting table, or by tilling Mulch in a planter.[4]
Durability Shapeless (agritechevolved)
Recipe id: agritechevolved:mulch_to_infused_farmland
Mystical Agriculture farmland also works as a soil, and you cannot downgrade its tier by placing a lower one.[1][4]
The pack's scripts also add Snad and Red Snad to the agritechevolved:sand_soils item tag, and Soul Snad to the agritechevolved:soul_sand_soils tag. Those come from Utilitarian.[6]
Unverified Which soils each crop accepts, and the exact growth modifier of every soil, is set in the mod's soil_modifiers data map. The sources here do not show that file, so check the planter's Jade tooltip in game.
Cloche
The cloche goes on top of a planter to increase growth and yield, and it stacks with fertilizer. Shift-right-click with an empty hand to remove it. If you break a cloched planter, you get both items back separately.[1][4]
In this pack the cloche gives a speed multiplier of 1.15 (machines.advanced_planter.cloche_speed_multiplier) and a yield multiplier of 1.1 (machines.advanced_planter.cloche_yield_multiplier). Both are the mod defaults.[5]
Fertilizer
Right-click a planter with Bone Meal or another fertilizer to boost growth. You can also pipe or hopper fertilizer into any side of a planter. Each fertilizer has a speed and a yield multiplier, and for every one listed here the two values are equal:[1][4][7]
- Crude Biomass: 1.1[7]
- Bone Meal: 1.2[7]
- Biomass: 1.4[7]
- Compacted Biomass: 1.8[7]
- Fertilized Essence: 1.4 (only counted when Mystical Agriculture is loaded)[7]
- Mystical Fertilizer: 1.6 (same condition)[7]
These values live in a data map, so datapacks or KubeJS can change them.[1][7]
Fertilizer Spreader
The Fertilizer Spreader pushes fertilizer items into every planter in range. This pack keeps the mod defaults for it:[1][5]
- Each push sends 8 fertilizer items per planter (machines.fertilizer_spreader.push_amount).[5]
- It pushes once every 60 ticks (machines.fertilizer_spreader.push_interval).[5]
- Its base range is 16 blocks (machines.fertilizer_spreader.base_range).[5]
- It draws 128 RF/t (machines.fertilizer_spreader.base_power_consumption).[5]
- It holds 100,000 RF (machines.fertilizer_spreader.energy_buffer).[5]
Silo
The Silo is the other half of the automation: it pulls harvested drops out of the planters in range. The pack's values are the mod defaults:[1][5]
- It pulls every 60 ticks (machines.silo.pull_interval).[5]
- Its base range is 16 blocks (machines.silo.base_range).[5]
- It draws 128 RF/t (machines.silo.base_power_consumption).[5]
- It holds 100,000 RF (machines.silo.energy_buffer).[5]
The Range Upgrade modules (MK1, MK2 and MK3) increase the range of both the Silo and the Fertilizer Spreader by 16, 32 and 64 blocks respectively.[4]
Speed and yield modules
Speed and yield modules come in three marks each, and the pack keeps the mod defaults. Speed modules raise processing speed and power draw by the same factor:[4][5]
- First mark: speed multiplier 1.5 (modules.speed_modules.mk1_speed_multiplier) and power multiplier 1.5 (modules.speed_modules.mk1_power_multiplier).[5]
- Second mark: speed multiplier 1.75 (modules.speed_modules.mk2_speed_multiplier) and power multiplier 1.75 (modules.speed_modules.mk2_power_multiplier).[5]
- Third mark: speed multiplier 2 (modules.speed_modules.mk3_speed_multiplier) and power multiplier 2 (modules.speed_modules.mk3_power_multiplier).[5]
Yield modules trade speed for harvest. Each one has a yield multiplier and a speed penalty multiplier:[4][5]
- First mark: yield multiplier 1.5 (modules.yield_modules.mk1_yield_multiplier) with a speed penalty multiplier of 0.95 (modules.yield_modules.mk1_speed_penalty).[5]
- Second mark: yield multiplier 1.75 (modules.yield_modules.mk2_yield_multiplier) with a speed penalty multiplier of 0.9 (modules.yield_modules.mk2_speed_penalty).[5]
- Third mark: yield multiplier 2 (modules.yield_modules.mk3_yield_multiplier) with a speed penalty multiplier of 0.75 (modules.yield_modules.mk3_speed_penalty).[5]
Composter and biomass
The Composter turns organic items into biomass fuel and fertilizer, and anything that works in a vanilla composter works here too. It can run without energy at a slower rate. When powered, this pack uses the mod defaults:[1][4]
- Base processing time of 600 ticks (machines.composter.base_processing_time).[5]
- Power draw of 128 RF/t (machines.composter.base_power_consumption).[5]
- Energy buffer of 100,000 RF (machines.composter.energy_buffer).[5]
Biomass is used to create Compacted Biomass, and Compacted Biomass is used to create Mulch.[4]
The pack has changed several recipes that output Biomass in Oritech and LTX Industries machines. Examples are below.[3]
Changed by the pack.
Changed by the pack.
Biomass Burner and capacitors
The Biomass Burner turns biomass into RF and has a 100,000 RF buffer (machines.burner.energy_buffer). Crude biomass is the starter fuel. The pack's values are:[1][4][5]
- Crude Biomass: 250 RF, burns for 50 ticks[4][5]
- Biomass: 2,500 RF, burns for 100 ticks[4][5]
- Compacted Biomass: 22,500 RF, burns for 180 ticks[4][5]
- Compacted Biomass Block: 225,000 RF, burns for 1,800 ticks[5]
Capacitors store RF and distribute it automatically, so they need no manual operation. There are three tiers:[4][5]
- Tier 1: 500,000 RF buffer, 512 RF/t transfer[5]
- Tier 2: 1,000,000 RF buffer, 2,048 RF/t transfer[5]
- Tier 3: 4,000,000 RF buffer, 8,192 RF/t transfer[5]
How do you progress through Agritech: Evolved (ATE)?
4 parts
Agritech: Evolved gives you planters, capacitors and upgrade modules to craft in this pack. Use the recipe blocks below for the exact in-pack ingredients.[3]
Unverified The sources here show no quest chapter that involves this mod, so the order below follows the item names and recipes, not a quest path. Any quest guidance for it is not shown in these sources.
Planters
The Oak Planter (shown in game as the Oak Planter) is the entry point. It has its normal recipe and a separate any-wood recipe, and both give you the Oak Planter.[3]
Crafting Shaped
| Oak Planks | Hopper | Oak Planks |
| Oak Planks | Oak Planks | Oak Planks |
Recipe id: agritechevolved:basic_planter
The standard Oak Planter recipe in this pack.
The other wood types each get their own planter: Acacia Planter, Bamboo Planter, Birch Planter, Cherry Planter, Crimson Planter, Dark Oak Planter, Jungle Planter, Mangrove Planter, Pale Oak Planter, Spruce Planter and Warped Planter.[3]
Crafting Shaped
| Acacia Planks | Hopper | Acacia Planks |
| Acacia Planks | Acacia Planks | Acacia Planks |
Recipe id: agritechevolved:basic_acacia_planter
The Acacia Planter as an example of the wood planters.
There is also a plain Terracotta Planter, plus a coloured terracotta planter for each dye colour. The coloured ones can be crafted directly or made from dye in a shapeless recipe. The Black Terracotta Planter is one example of that pattern.[3]
The next step up is the Advanced Planter, which has its own crafting recipe.[3]
Crafting Shaped
| Iron Ingot | Empty slot | Iron Ingot |
| Iron Block | any basic planter item | Iron Block |
| Redstone | Iron Block | Redstone |
Recipe id: agritechevolved:advanced_planter
The Advanced Planter recipe in this pack.
When you rearrange your farm, the loot tables for the Oak, Advanced and Black Terracotta planters each drop the planter block itself.[8][9][10]
Capacitors and upgrade modules
There are three capacitors: Capacitor Tier 1, Capacitor Tier 2 and Capacitor Tier 3.[3]
Crafting Shaped
| Redstone | Redstone | Redstone |
| Iron Ingot | Copper Block | Iron Ingot |
| Redstone | Redstone | Redstone |
Recipe id: agritechevolved:capacitor_tier1
The first capacitor in this pack.
Upgrade modules come in three lines, with three levels each. Speed: Speed Upgrade MK1, Speed Upgrade MK2, Speed Upgrade MK3. Range: Range Upgrade MK1, Range Upgrade MK2, Range Upgrade MK3. Yield: Yield Upgrade MK1, Yield Upgrade MK2, Yield Upgrade MK3.[3]
Crafting Shaped
| Empty slot | Redstone | Empty slot |
| Iron Ingot | Gold Ingot | Iron Ingot |
| Empty slot | Redstone | Empty slot |
Recipe id: agritechevolved:sm_mk1
The first Speed module. The higher levels have their own recipes.
Other crafted pieces and soil
The mod also has a Biomass Burner, Silo, Composter, Fertilizer Spreader and Cloche Dome. The Biomass Burner loot table drops the block itself.[3][11]
Crafting Shaped
| Iron Ingot | Iron Ingot | Iron Ingot |
| Iron Ingot | any glass blocks | Iron Ingot |
| Iron Ingot | Iron Ingot | Iron Ingot |
Recipe id: agritechevolved:cloche_dome
One craft makes 4 Cloche Domes.
For soil, crafting gives you 2 Mulch at a time, and a separate recipe turns mulch into Infused Farmland.[3]
Durability Shapeless (agritechevolved)
Recipe id: agritechevolved:mulch_to_infused_farmland
Mulch into Infused Farmland.
Biomass: where the pack changed things
Biomass is where the pack steps in. These recipes that produce it are marked as changed by the pack: Oritech pulverizer recipes (biobasic, hay_block, packagedwheatbio and a recycle biomass recipe), Oritech fragment forge recipes (biobasic, hay_block, packagedwheatbio), and two LTX Industries grinding recipes for bamboo and sugar cane. The sugar cane grinding also gives you sugar.[3]
Biomass also compacts. The pack changed an Oritech crafting recipe that makes Compacted Biomass and another Oritech crafting recipe that gives 9 Biomass. The mod also has Compacted Biomass Block and Crude Biomass.[3]
The pack-changed Oritech recipe for Compacted Biomass.
Which Agritech: Evolved (ATE) config options matter?
5 parts
Good news first: in this pack, every option in the Agritech: Evolved (ATE) common config is left at the mod default. The pack did not change any value, so what you see below is also what the mod ships with. If you edit the file yourself, the file listing also shows the allowed range for each option.[5]
Burner power generation
The Biomass Burner turns biomass into RF. Each fuel has its own RF value and burn duration, and the burner holds machines.burner.energy_buffer = 100,000 RF.[1][5]
- Crude biomass: machines.burner.crude_biomass_rf_value gives 250 RF, and machines.burner.crude_biomass_burn_duration is 50 ticks.[5]
- Biomass: machines.burner.biomass_rf_value gives 2,500 RF, and machines.burner.biomass_burn_duration is 100 ticks.[5]
- Compacted biomass: machines.burner.compacted_biomass_rf_value gives 22,500 RF, and machines.burner.compacted_biomass_burn_duration is 180 ticks.[5]
- Compacted biomass block: machines.burner.compacted_biomass_block_rf_value gives 225,000 RF, and machines.burner.compacted_biomass_block_burn_duration is 1,800 ticks.[5]
Planters and cloche
The planter options all live under the advanced_planter section. Basic planters use machines.advanced_planter.base_processing_time = 1,200 ticks as their base processing time, while the Advanced Planter uses machines.advanced_planter.advanced_base_processing_time = 600 ticks. The Advanced Planter draws machines.advanced_planter.base_power_consumption = 128 RF/t and has a machines.advanced_planter.energy_buffer of 100,000 RF.[5]
A cloche attached to a planter multiplies speed by machines.advanced_planter.cloche_speed_multiplier = 1.15 and yield by machines.advanced_planter.cloche_yield_multiplier = 1.1.[5]
Modules
Speed modules multiply both speed and power use by the same amount. Yield modules give more harvest at the cost of a speed penalty multiplier.[1][5]
- Speed Module-MK1: modules.speed_modules.mk1_speed_multiplier and modules.speed_modules.mk1_power_multiplier are both 1.5.[5]
- Speed Module-MK2: modules.speed_modules.mk2_speed_multiplier and modules.speed_modules.mk2_power_multiplier are both 1.75.[5]
- Speed Module-MK3: modules.speed_modules.mk3_speed_multiplier and modules.speed_modules.mk3_power_multiplier are both 2.[5]
- Yield Module-MK1: yield multiplier 1.5 (modules.yield_modules.mk1_yield_multiplier) with a speed penalty of 0.95 (modules.yield_modules.mk1_speed_penalty).[5]
- Yield Module-MK2: yield multiplier 1.75 (modules.yield_modules.mk2_yield_multiplier) with a speed penalty of 0.9 (modules.yield_modules.mk2_speed_penalty).[5]
- Yield Module-MK3: yield multiplier 2 (modules.yield_modules.mk3_yield_multiplier) with a speed penalty of 0.75 (modules.yield_modules.mk3_speed_penalty).[5]
Capacitors
- Tier 1: machines.capacitors.tier_1.buffer_capacity is 500,000 RF and machines.capacitors.tier_1.transfer_rate is 512 RF/t.[5]
- Tier 2: machines.capacitors.tier_2.buffer_capacity is 1,000,000 RF and machines.capacitors.tier_2.transfer_rate is 2,048 RF/t.[5]
- Tier 3: machines.capacitors.tier_3.buffer_capacity is 4,000,000 RF and machines.capacitors.tier_3.transfer_rate is 8,192 RF/t.[5]
Silo, Fertilizer Spreader and Composter
The Silo and the Fertilizer Spreader both have a base range of 16 blocks (machines.silo.base_range, machines.fertilizer_spreader.base_range). Each draws 128 RF/t (machines.silo.base_power_consumption, machines.fertilizer_spreader.base_power_consumption).[5]
The Silo pulls from planters every 60 ticks (machines.silo.pull_interval). The Spreader pushes every 60 ticks (machines.fertilizer_spreader.push_interval), 8 fertilizer items per planter per push (machines.fertilizer_spreader.push_amount).[5]
The Composter uses machines.composter.base_power_consumption = 128 RF/t and a base processing time of machines.composter.base_processing_time = 600 ticks.[5]
What changed in Agritech: Evolved (ATE) between versions?
FTB Evolution 2 1.1.0 ships Agritech: Evolved (ATE) version 2.2.0.5+neoforge-mc26.1.2. The mod was already in the pack by 1.0.2 or earlier, so it is not a new addition in this release.[12]
The mod's own changelog for that version has a single entry: "Fresh textures". It does not say which textures changed, so check the mod in game if you want to see the difference.[13]
Unverified The pack changelogs have no entries for this mod, so the sources here do not show whether the pack changed any of its values or recipes between releases. Anything like that would be told in the pack's own release notes.
Sources
- Agritech: Evolved (ATE) project page (modrinth) · official mod data
- All the Mods 11 0.8.0-beta mod list · pack file
- FTB Evolution 2 1.1.0 recipe dump: recipes making Agritech: Evolved (ATE) items · pack recipe dump
- agritechevolved names, screen text and descriptions (English lang file) · official mod data
- FTB Evolution 2 1.1.0 config: config/agritechevolved-common.toml · pack file
- kubejs/server_scripts/tags/item.js (FTB Evolution 2's own script) · pack file
- data/agritechevolved/data_maps/item/fertilizers.json (agritechevolved's jar) · official mod data
- data/agritechevolved/loot_table/blocks/advanced_planter.json (agritechevolved's jar) · official mod data
- data/agritechevolved/loot_table/blocks/basic_planter.json (agritechevolved's jar) · official mod data
- data/agritechevolved/loot_table/blocks/black_terracotta_planter.json (agritechevolved's jar) · official mod data
- data/agritechevolved/loot_table/blocks/biomass_burner.json (agritechevolved's jar) · official mod data
- FTB Evolution 2 1.1.0 mod list · pack file
- Agritech: Evolved (ATE) 2.2.0.5+neoforge-mc26.1.2 changelog · changelog
Where this guide comes from
Written from what FTB Evolution 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Report wrong info
Version in each release
9 releases, first in 1.0.2
| FTB Evolution 2 | Version | Jar | Where it came from |
|---|---|---|---|
| 1.4.0 Oct 17, 2026 | 2.2.0.6+neoforge-mc26.1.2 | agritechevolved-2.2.0.6+neoforge-mc26.1.2.jar | From the published release |
| 1.3.2 Oct 16, 2026 | 2.2.0.6+neoforge-mc26.1.2 | agritechevolved-2.2.0.6+neoforge-mc26.1.2.jar | From the published release |
| 1.3.1 Oct 15, 2026 | 2.2.0.6+neoforge-mc26.1.2 | agritechevolved-2.2.0.6+neoforge-mc26.1.2.jar | From the published release |
| 1.3.0 Oct 14, 2026 | 2.2.0.5+neoforge-mc26.1.2 | agritechevolved-2.2.0.5+neoforge-mc26.1.2.jar | From the published release |
| 1.2.2 Oct 13, 2026 | 2.2.0.5+neoforge-mc26.1.2 | agritechevolved-2.2.0.5+neoforge-mc26.1.2.jar | From the published release |
| 1.2.1 Oct 12, 2026 | 2.2.0.5+neoforge-mc26.1.2 | agritechevolved-2.2.0.5+neoforge-mc26.1.2.jar | From the published release |
| 1.2.0 Oct 12, 2026 | 2.2.0.5+neoforge-mc26.1.2 | agritechevolved-2.2.0.5+neoforge-mc26.1.2.jar | From the published release |
| 1.1.0 Oct 10, 2026 | 2.2.0.5+neoforge-mc26.1.2 | agritechevolved-2.2.0.5+neoforge-mc26.1.2.jar | From the published release |
| 1.0.2 Oct 8, 2026 | 2.2.0.5+neoforge-mc26.1.2 | agritechevolved-2.2.0.5+neoforge-mc26.1.2.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
53 items from the 1.4.0 recipe dump.
Advanced Planter
Acacia Planter
Bamboo Planter
Birch Planter
Cherry Planter
Crimson Planter
Dark Oak Planter
Jungle Planter
Mangrove Planter
Pale Oak Planter
Oak Planter
Spruce Planter
Warped Planter
Biomass
Biomass Burner
Black Terracotta Planter
Blue Terracotta Planter
Brown Terracotta Planter
Capacitor Tier 1
Capacitor Tier 2
Capacitor Tier 3
Cloche Dome
Compacted Biomass
Compacted Biomass Block
Composter
Crude Biomass
Cyan Terracotta Planter
Fertilizer Spreader
Gray Terracotta Planter
Green Terracotta Planter
Infused Farmland
Light Blue Terracotta Planter
Light Gray Terracotta Planter
Lime Terracotta Planter
Magenta Terracotta Planter
Mulch
Orange Terracotta Planter
Pink Terracotta Planter
Purple Terracotta Planter
Red Terracotta Planter
Range Upgrade MK1
Range Upgrade MK2
Range Upgrade MK3
Silo
Speed Upgrade MK1
Speed Upgrade MK2
Speed Upgrade MK3
Terracotta Planter
White Terracotta Planter
Yellow Terracotta Planter
Yield Upgrade MK1
Yield Upgrade MK2
Yield Upgrade MK3
Config options (how FTB Evolution 2 sets them)
45 settings shipped in the pack's config files; 0 differ from the mod's documented default.
Show settings
| Setting | FTB Evolution 2 value | Mod default |
|---|---|---|
machines.advanced_planter.advanced_base_processing_time Base processing time for the Advanced Planter (ticks) config/agritechevolved-common.toml | 600 | 600 |
machines.advanced_planter.base_power_consumption Base power consumption for Advanced Planter (RF/t) config/agritechevolved-common.toml | 128 | 128 |
machines.advanced_planter.base_processing_time Base processing time for basic planters (ticks) config/agritechevolved-common.toml | 1200 | 1200 |
machines.advanced_planter.cloche_speed_multiplier Speed multiplier applied when a cloche is attached to a planter config/agritechevolved-common.toml | 1.15 | 1.15 |
machines.advanced_planter.cloche_yield_multiplier Yield multiplier applied when a cloche is attached to a planter config/agritechevolved-common.toml | 1.1 | 1.1 |
machines.advanced_planter.energy_buffer Energy buffer capacity for Advanced Planter (RF) config/agritechevolved-common.toml | 100000 | 100000 |
Comments and tips
Loading comments...