CommonCapabilities guide for All the Mods 10 2.12

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What is CommonCapabilities?

CommonCapabilities is part of the pack as version 2.9.7, shipped as the NeoForge 1.21.1 build. It has been in the pack since version 0.32 or earlier, so it's a long-standing part of the mod list rather than a recent addition.[1]

Unverified The available data doesn't describe what CommonCapabilities does, and there's no guidebook or platform description to confirm it. I can't tell you who it's for or what it adds to your gameplay. As far as the data shows, no quests in this pack involve the mod, and it isn't on the ATM Star path, so you don't need to plan your progression around it.

How do you get started with CommonCapabilities?

1 part

I have to be upfront here: for this pack I can't give you a crafting order for CommonCapabilities. The sources I have don't list any items, recipes or quests for this mod, so there's nothing to point a recipe block at.[2][3]

Unverified No in-pack recipes, items to craft first, or quests for CommonCapabilities were available in the sources, so a first-steps crafting order could not be confirmed.

What the pack does set

What I can confirm is the mod's common config file, which the pack ships with these values. Those are the only first-step settings worth checking.[3]

Tip: If you don't want the analytics request sent, that option is the one to look at in the config file. I can't say from these sources whether changing it has any other effect.[3]

How does CommonCapabilities work?

3 parts

The sources here don't include a guidebook or documentation for CommonCapabilities, so the only mechanics I can confirm for this pack come from its common config file. This section covers those settings.[3]

Item equality filters

The setting that affects how items are compared is machine.general.ignoreDataComponentsForEqualityFilters. It lists data component types that are filtered away when equality is checked. In this pack the list contains cyclopscore:energy_storage.[3]

The sources don't say which machines or filters use this check, so I won't guess beyond that.[3]

Loading and safety options

These options decide whether a problem stops the game from loading. In this pack both are set to false:[3]

Analytics and version checking

core.general.analytics is set to true in this pack. It allows an anonymous mod startup analytics request to be sent to the mod's analytics service. core.general.versionChecker is also true, which keeps the version checker enabled.[3]

Tip: If you don't want the startup analytics request sent, the option to look at is the analytics setting in the common config file. In this pack it is currently true.[3]

Which CommonCapabilities config options matter?

3 parts

CommonCapabilities is a small library-style mod, so its config is short. Everything lives in one file, and here is exactly how this pack sets it.[3]

Crash and strictness settings

Both are off, so a broken recipe or a compat error should not stop your world from loading. If you are tracking down a problem, you could switch them on to make errors loud, but the sources don't say how the pack behaves in that case.[3]

Analytics and version checking

If you care about privacy, the analytics option is the one to look at. Set it to false if you don't want that request to be allowed.[3]

Equality filters for machines

machine.general.ignoreDataComponentsForEqualityFilters is a list of data component types that get filtered away when the mod checks whether two things are equal. In this pack the list contains one entry, cyclopscore:energy_storage. In practice, an item's stored energy shouldn't stop it from matching in an equality filter.[3]

Unverified The config file doesn't say which of these values differ from the mod's own defaults, so we can't confirm whether the pack changed any of them.

Sources

  1. All the Mods 10 2.12 mod list · pack file
  2. commoncapabilities names, screen text and descriptions (English lang file) · official mod data
  3. All the Mods 10 2.12 config: config/commoncapabilities-common.toml · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 5, 2026.

Guides for other versions: 2.13 to 8.3 · 0.52 to 2.11 · 0.51 · 0.32 to 0.50

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