CommonCapabilities guide for All the Mods 10 0.51

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CommonCapabilities guide for All the Mods 10

Written for All the Mods 10 0.51 · updated Oct 5, 2026

Last verified for All the Mods 10 v0.51 on Oct 5, 2026 · text last changed Oct 5, 2026

A newer release (8.3) is out Guide for the current version

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4

Every recipe and number here was checked against All the Mods 10 0.51's own files.

What is CommonCapabilities?

CommonCapabilities is a mod that ships in the pack as the file CommonCapabilities-1.21.1-neoforge-2.9.4.jar, so you're running version 2.9.4 for Minecraft 1.21.1 on NeoForge.[1]

It isn't a new addition. The pack has included it since version 0.32 or earlier, so it has been part of the pack for a long time.[1]

Unverified The sources I have don't describe what CommonCapabilities does in detail, who it is aimed at, or any recipes, configs or items it adds, so I'm not guessing at those here.

Unverified No quests or ATM Star path steps involving this mod were found, so it doesn't appear to be tied to the pack's progression. That isn't confirmed by a pack source.

How do you get started with CommonCapabilities?

1 part

There is no list of first items to craft for CommonCapabilities, and I won't invent one. What the sources do show is how the pack configures the mod, so that is what this section covers. Everything lives in config/commoncapabilities-common.toml.[2]

What the pack sets

Tip: If you want to turn off the analytics request, core.general.analytics is the option to look at in that file.[2]

Unverified No crafting recipes, quests or step-by-step first actions for CommonCapabilities could be confirmed from the available sources, so this guide does not list any.

How does CommonCapabilities work?

2 parts

Here's the honest picture, since I don't want to make things up for you: the sources for this mod only cover its configuration, not machines, multiblocks or automation setups. The only mechanics I can describe come from the pack's config file, config/commoncapabilities-common.toml.[2]

Equality filters

The one setting that touches how things are handled is machine.general.ignoreDataComponentsForEqualityFilters. It lists data component types that get filtered away when the mod checks equality. In this pack the list holds a single entry, integrateddynamics:energy.[2]

Loading and safety options

The rest of the file is about how the mod behaves at startup and when loading. These are the values the pack sets:[2]

Unverified How this mod handles power, fluids and items in machines, and whether it adds any multiblocks or automation features, is not described in the available sources, so it is unverified.

Which CommonCapabilities config options matter?

3 parts

CommonCapabilities has only a handful of options, all in one file: config/commoncapabilities-common.toml. Here is exactly how the pack sets each one.[2]

Crash behavior

If you are debugging a broken recipe or a compat problem, these are the two switches to look at. Turning them on makes the problem fail loudly instead of passing quietly.[2]

Analytics and version checking

Equality filters

machine.general.ignoreDataComponentsForEqualityFilters is a list of data component types that get filtered away when checking equality. The pack sets it to integrateddynamics:energy only.[2]

Unverified The file shows the pack's values but not the mod's defaults, so I can't confirm which of these options the pack changed from default. Treat all of the values above as the pack's settings, not as proof of a change.

Sources

  1. All the Mods 10 0.51 mod list · pack file
  2. All the Mods 10 0.51 config: config/commoncapabilities-common.toml · pack file
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 5, 2026.

Guides for other versions: 2.13 to 8.3 · 2.12 · 0.52 to 2.11 · 0.32 to 0.50

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