AppleSkin guide for All the Mods 10 2.12
AppleSkin guide for All the Mods 10
Last verified for All the Mods 10 v2.12 on Oct 17, 2026 · text last changed Oct 17, 2026
A newer release (8.3) is out Guide for the current version
Also applies to:All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2
- Sections
- 5
3 sections are written for this pack; 2 are shared from another pack's guide.
Every recipe and number here was checked against All the Mods 10 2.12's own files.
What is AppleSkin?
3 parts
AppleSkin is a small quality-of-life mod that makes Minecraft's food system visible. It adds various food-related HUD improvements, so you can see exactly what's going on with your hunger instead of guessing.[1]
The key thing to know is that AppleSkin doesn't add or change any mechanics. It only shows you information about mechanics that are normally invisible, like saturation and exhaustion. Your food works exactly the same as before, you just get to see the numbers.[1]
What it shows you
- Food value information in item tooltips, so you can compare foods before you eat them.[1]
- A visualization of your saturation and exhaustion right on the HUD.[1]
- A preview of how much hunger and saturation a food will restore while you're holding it.[1]
- A preview of how much health a food will restore while you're holding it.[1]
- Hunger, saturation and exhaustion info added to the debug overlay (F3).[1]
Who it's for
Honestly, pretty much everyone. Because it's purely informational, you get the benefit from your very first day in the world. It's especially handy when you're choosing which food to carry, or when you want to know how long your saturation will last before your hunger bar starts dropping.[1]
In this pack
This pack ships AppleSkin version 3.0.5+mc1.21. It's mostly a client-side mod, but it also needs to be on the server to display accurate saturation and exhaustion values, because it syncs those values to your client. When you play the pack on a server running the same mod list, the numbers you see should be accurate.[1][2]
How do you get started with AppleSkin?
1 part
Same as in the All the Mods 10 3.2 guide
Good news: getting started with AppleSkin takes zero effort. There's nothing to craft, no recipe to hunt down and no setup. It's an information mod that adds food-related improvements to your HUD and tooltips, so it starts working the moment you load into the world.[1]
AppleSkin doesn't add or change any hunger mechanics. It shows you things Minecraft already tracks but normally keeps hidden, like saturation and exhaustion. Your food works exactly as it would without the mod; you just get to see what's going on.[1]
What to look at first
- Hover over any food in your inventory. The tooltip now shows its food value, so you can compare snacks before you eat them.[1]
- Check your hunger bar. AppleSkin adds a visualization of your saturation and exhaustion there, so you can see how close you are to losing another hunger point.[1]
- Hold a piece of food in your hand. The HUD previews how much hunger and saturation it would restore, so you know whether eating it now is worth it.[1]
- Keep an eye on your hearts while holding food, too. The mod also previews the health that food could restore.[1]
- If you want exact numbers, open the debug overlay with F3. AppleSkin adds hunger, saturation and exhaustion info there.[1]
Unverified The sources don't confirm whether this pack's server files include AppleSkin, or whether the pack changes any of its display settings.
How does AppleSkin work?
5 parts
If you came here looking for machines, multiblocks, power or pipes, AppleSkin has none of that. It doesn't add or change any game mechanics. It shows you food and hunger values that Minecraft normally keeps hidden, so you can see exactly what's happening with your hunger bar.[1]
Client and server
AppleSkin is mostly client-side, but it also needs to be on the server. The server sends your saturation and exhaustion values to your client, and without that sync the numbers AppleSkin shows you wouldn't be accurate.[1]
What you see on your HUD
Every HUD feature is controlled by a client config option, and this pack has all of the ones below switched on. Here's what each one does in-game.[3]
- Saturation overlay: your current saturation is drawn on top of your hunger bar, so you can see how much buffer you have before the shanks start dropping. This is client.showSaturationHudOverlay.[1][3]
- Exhaustion underlay: your food exhaustion shows as a progress bar behind the hunger bars, so you can watch it fill as you sprint, jump and fight. This is client.showFoodExhaustionHudUnderlay.[1][3]
- Food preview: when you hold food, the hunger it would restore is previewed on your hunger bar. The saturation it would add is shown too, as long as the saturation overlay is on. This is client.showFoodValuesHudOverlay.[1][3]
- Health preview: holding food also shows an estimate of the health it would restore, right on your health bar. This is client.showFoodHealthHudOverlay.[1][3]
- Off-hand support: the hunger, saturation and health previews also work when the food is in your off-hand. This is client.showFoodValuesHudOverlayWhenOffhand.[3]
- Vanilla animations: the overlays shake along with Minecraft's own health and hunger icon animations, so they stay lined up with the bar. This is client.showVanillaAnimationsOverlay.[3]
The preview icons flash to show they're a prediction and not your actual value. How visible they get at their brightest is set by client.maxHudOverlayFlashAlpha, which accepts values from 0.0 (fully transparent) to 1.0 (fully opaque). This pack uses 0.65, which is the same as the mod's default.[3]
Food tooltips
AppleSkin adds hunger and saturation values to food tooltips, so you can compare foods right in your inventory or a recipe viewer before you commit to eating something. Normally you'd hold SHIFT to see them, as set by client.showFoodValuesInTooltip.[1][3]
In this pack, client.showFoodValuesInTooltipAlways is also turned on, so the values appear automatically and you don't need to hold SHIFT at all.[3]
Debug overlay
If you like the raw numbers, open the F3 debug screen. AppleSkin adds a line showing your current hunger, saturation and exhaustion levels. In this pack that's enabled through client.showFoodStatsInDebugOverlay.[1][3]
Tweaking it yourself
All of these options live in the client config file, so they only affect what you see on your own screen. If an overlay feels cluttered, you can switch off just that one feature and keep the rest.[3]
Which AppleSkin config options matter?
3 parts
Same as in the FTB Skies 2 1.22.0 guide
The options for AppleSkin in this pack are in config/appleskin-client.toml, all under the client section. They set which extra food info the mod draws on your screen, and the values below are the ones this pack sets.[4]
HUD overlays
- client.showFoodValuesHudOverlay is true in this pack. It shows the hunger (and saturation, if client.showSaturationHudOverlay is true) that would be restored by the food you are currently holding.[4]
- client.showFoodValuesHudOverlayWhenOffhand is true, which enables the hunger, saturation and health overlays for food you are currently holding in your off-hand.[4]
- client.showSaturationHudOverlay is true, which shows the saturation level you currently have, overlaid on the hunger bar.[4]
- client.showFoodHealthHudOverlay is true, which shows the estimated health that the food you are currently holding would restore, on the health bar.[1][4]
- client.showFoodExhaustionHudUnderlay is true, which shows the food exhaustion you currently have as a progress bar behind the hunger bars.[4]
- client.showVanillaAnimationsOverlay is true, so the health and hunger overlay shakes to match Minecraft's icon animations.[4]
Tooltips and debug info
- client.showFoodValuesInTooltip is true, which shows the hunger and saturation values of food in its tooltip while SHIFT is held.[4]
- client.showFoodValuesInTooltipAlways is also true, so those values show automatically, without needing to hold SHIFT. If you find the tooltips cluttered, this is the option to turn off.[4]
- client.showFoodStatsInDebugOverlay is true, which adds a line to the F3 debug overlay that shows your hunger, saturation and exhaustion level as they currently are.[4]
Flash alpha
client.maxHudOverlayFlashAlpha is the alpha value of the flashing icons at their most visible point, from 0.0 (fully transparent) to 1.0 (fully opaque). The pack uses 0.65, which is the same as the mod default, so the pack hasn't changed it.[4]
What changed in AppleSkin between versions?
1 part
All the Mods 10 2.12 ships AppleSkin 3.0.5+mc1.21 (file appleskin-neoforge-mc1.21-3.0.5.jar). The mod was first included in All the Mods 10 0.32 or earlier.[2]
AppleSkin 3.0.5+mc1.21
This is the version in the pack right now. The mod's own changelog lists these changes:[2][5]
- Fixed a possible crash when max health or max hunger is changing.[5]
- Fixed FoodValuesEvent being fired twice for the same tooltip values (issue #316).[5]
- AppleSkin now uses NeoForge's getFoodProperties function internally.[5]
The crash fix is the one that affects you most directly. The event fix and the NeoForge change are internal, so they don't add anything new for you to use.[5]
Unverified No pack changelog entries for AppleSkin were available, so what changed for this mod between individual pack releases is unverified.
Sources
- AppleSkin project page (modrinth) · official mod data
- All the Mods 10 2.12 mod list · pack file
- All the Mods 10 2.12 config: config/appleskin-client.toml · pack file
- FTB Skies 2 1.22.0 config: config/appleskin-client.toml · pack file
- AppleSkin 3.0.5+mc1.21 changelog · changelog
Where this guide comes from
Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 17, 2026.
Guides for other versions: 4.0 to 8.3 · 2.13 to 3.2 · 0.52 to 2.11 · 0.51 · 0.32 to 0.50