AppleSkin guide for All the Mods 10 0.51

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AppleSkin guide for All the Mods 10

Written for All the Mods 10 0.51 · updated Oct 17, 2026

Last verified for All the Mods 10 v0.51 on Oct 17, 2026 · text last changed Oct 17, 2026

A newer release (8.3) is out Guide for the current version

Also applies to:FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0Project Infinity 0.1 0.0.45.4 to 0.0.51.4-hotfix-2

Sections
5

3 sections are written for this pack; 2 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10 0.51's own files.

What is AppleSkin?

3 parts

AppleSkin is a quality-of-life mod that makes Minecraft's hunger system visible. It doesn't add or change any mechanics: it just surfaces information the game normally hides from you, like saturation and exhaustion.[1]

The pack ships AppleSkin 3.0.5+mc1.21, and it has been included since an earlier build of the pack.[2]

What you get

  • Food value information added to item tooltips, so you can compare foods before you eat them.[1]
  • A visualization of saturation and exhaustion on the HUD, drawn over your hunger bar.[1]
  • A preview of the hunger and saturation a food will restore while you hold it.[1]
  • A preview of the health a food will restore while you hold it.[1]
  • Hunger, saturation and exhaustion values in the F3 debug overlay.[1]
  • Syncing of saturation and exhaustion values from the server to your client.[1]

Who it's for

Pretty much everyone. If you've ever wondered why a steak keeps you full for ages while cookies leave you starving, AppleSkin shows you the answer directly on your HUD. It's especially handy in a big modded pack where you'll run into dozens of unfamiliar foods and want to know which ones are actually worth cooking.[1]

AppleSkin is mostly a client-side mod, but it needs to be present on the server to show accurate saturation and exhaustion values on the client. Since the pack includes it on both sides, that's already handled for you in singleplayer and on a pack server.[1]

Where it fits in progression

Nowhere in particular, and that's fine. AppleSkin has no quests in this pack and sits off the ATM Star path entirely. Think of it as a permanent background upgrade to your HUD rather than something you progress through, it's useful from your first night in a dirt hut all the way through the endgame.[1]

How do you get started with AppleSkin?

1 part

Same as in the All the Mods 10 3.2 guide

Good news: getting started with AppleSkin takes zero effort. There's nothing to craft, no recipe to hunt down and no setup. It's an information mod that adds food-related improvements to your HUD and tooltips, so it starts working the moment you load into the world.[1]

AppleSkin doesn't add or change any hunger mechanics. It shows you things Minecraft already tracks but normally keeps hidden, like saturation and exhaustion. Your food works exactly as it would without the mod; you just get to see what's going on.[1]

What to look at first

  1. Hover over any food in your inventory. The tooltip now shows its food value, so you can compare snacks before you eat them.[1]
  2. Check your hunger bar. AppleSkin adds a visualization of your saturation and exhaustion there, so you can see how close you are to losing another hunger point.[1]
  3. Hold a piece of food in your hand. The HUD previews how much hunger and saturation it would restore, so you know whether eating it now is worth it.[1]
  4. Keep an eye on your hearts while holding food, too. The mod also previews the health that food could restore.[1]
  5. If you want exact numbers, open the debug overlay with F3. AppleSkin adds hunger, saturation and exhaustion info there.[1]
Tip: AppleSkin is mostly client-side, but it needs to be on the server to show accurate saturation and exhaustion values, because the server syncs those values to your client. If the saturation or exhaustion display looks off on a server, that's the first thing to check.[1]

Unverified The sources don't confirm whether this pack's server files include AppleSkin, or whether the pack changes any of its display settings.

How does AppleSkin work?

6 parts

AppleSkin doesn't add machines, power or automation, it's a pure information mod. It adds food-related HUD improvements and surfaces mechanics that Minecraft normally keeps hidden, without adding or changing any mechanics itself.[1]

It's mostly a client-side mod, but it does need to be present on the server too: that's how it syncs your real saturation and exhaustion values down to the client so the overlays can be accurate. In this pack it's installed on both sides, so you get the accurate numbers out of the box.[1]

What it shows you

  • Food value information added to item tooltips.[1]
  • A visualization of your saturation and exhaustion on the HUD.[1]
  • A preview of the hunger and saturation you'd restore while holding a food item.[1]
  • A preview of the health that food would restore.[1]
  • Hunger, saturation and exhaustion readouts in the F3 debug overlay.[1]

Tooltips

Hovering a food item shows its hunger and saturation values. In this pack both tooltip options are on: client.showFoodValuesInTooltip shows those values while you hold SHIFT, and client.showFoodValuesInTooltipAlways shows them automatically without needing to hold SHIFT at all. So you can just mouse over anything edible in your inventory or in JEI and read the numbers straight away.[1][3]

The hunger bar overlays

Two overlays sit on the hunger bar itself. client.showSaturationHudOverlay is enabled in this pack, drawing your current saturation level over the hunger icons. client.showFoodExhaustionHudUnderlay is also enabled, drawing your food exhaustion as a progress bar behind the hunger bars. Together they let you watch the two hidden halves of the hunger system fill and drain in real time.[3]

When you hold food, client.showFoodValuesHudOverlay is on in this pack, so the hunger bar previews how much hunger that food would restore, and the saturation it would restore as well, since the saturation overlay is also enabled. client.showFoodHealthHudOverlay is on too, so the health bar previews the estimated health the food would give back. Note that the health figure is an estimate.[3]

These previews aren't limited to your main hand. client.showFoodValuesHudOverlayWhenOffhand is enabled in this pack, which extends the hunger, saturation and health overlays to food held in your off-hand as well.[3]

Tip: The overlays only tell you what a food would restore, they don't change how much it actually restores. AppleSkin is purely a readout of Minecraft's existing hunger mechanics.[1]

Presentation settings

The preview icons flash to draw your eye, and client.maxHudOverlayFlashAlpha controls how visible they get at the brightest point of that flash. This pack leaves it at 0.65, between fully transparent at 0.0 and fully opaque at 1.0, so the flash is clearly readable without washing out the bar underneath. The option accepts any value in the 0.0 to 1.0 range if you want it subtler or bolder.[3]

client.showVanillaAnimationsOverlay is enabled in this pack, so the health and hunger overlays shake along with Minecraft's own icon animations instead of sitting still while the vanilla icons jitter.[3]

Debug overlay

client.showFoodStatsInDebugOverlay is turned on in this pack, which adds a line to the F3 screen listing your hunger, saturation and exhaustion levels as raw numbers. That's the fastest way to check exactly where you stand when you're testing a food source or tuning a farm, since the debug line gives you the precise values rather than an icon-based approximation.[1][3]

Tuning it

Everything above lives in the client config file, and every option in it is a simple on/off toggle apart from the flash alpha. Because these are all client-side display settings, changing them only affects your own screen: turning an overlay off won't alter your hunger, saturation or exhaustion in any way.[1][3]

Watch out: If you take this pack's mods onto a vanilla server, AppleSkin won't have its server-side counterpart to sync from, so saturation and exhaustion readouts won't be accurate. Server plugins exist that restore that syncing on vanilla servers.[1]

Which AppleSkin config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

The options for AppleSkin in this pack are in config/appleskin-client.toml, all under the client section. They set which extra food info the mod draws on your screen, and the values below are the ones this pack sets.[4]

HUD overlays

Tooltips and debug info

Flash alpha

client.maxHudOverlayFlashAlpha is the alpha value of the flashing icons at their most visible point, from 0.0 (fully transparent) to 1.0 (fully opaque). The pack uses 0.65, which is the same as the mod default, so the pack hasn't changed it.[4]

Tip: AppleSkin is mostly client-side, but it also needs to be on the server to show accurate saturation and exhaustion values on your client. If those numbers look off on a server, that's the first thing to check.[1]

What changed in AppleSkin between versions?

1 part

All the Mods 10 0.51 ships AppleSkin version 3.0.5+mc1.21. The pack has included it since 0.32 or earlier, so the exact first release isn't confirmed here.[2]

Changes in 3.0.5+mc1.21

This is the version you have in 0.51. The mod's own changelog lists these changes:[2][5]

  • Fixes a possible crash when max health or max hunger is changing.[5]
  • Fixes FoodValuesEvent being erroneously fired twice for the same tooltip values.[5]
  • Internally uses NeoForge's getFoodProperties function.[5]

Sources

  1. AppleSkin project page (modrinth) · official mod data
  2. All the Mods 10 0.51 mod list · pack file
  3. All the Mods 10 0.51 config: config/appleskin-client.toml · pack file
  4. FTB Skies 2 1.22.0 config: config/appleskin-client.toml · pack file
  5. AppleSkin 3.0.5+mc1.21 changelog · changelog
Where this guide comes from

Written from what All the Mods 10 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 4.0 to 8.3 · 2.13 to 3.2 · 2.12 · 0.52 to 2.11 · 0.32 to 0.50

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