AppleSkin in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 2.5.1+mc1.20.1 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Also in 8 other packs →

AppleSkin is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 2.5.1+mc1.20.1. Food/hunger-related HUD improvements (Summary from the mod's Modrinth page.)

AppleSkin guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 17, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 17, 2026 · text last changed Oct 17, 2026

Also applies to:All the Mods 10 0.32 to 3.2All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
5

1 section is written for this pack; 4 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is AppleSkin?

3 parts

Same as in the All the Mods 10 2.12 guide

AppleSkin is a small quality-of-life mod that makes Minecraft's food system visible. It adds various food-related HUD improvements, so you can see exactly what's going on with your hunger instead of guessing.[1]

The key thing to know is that AppleSkin doesn't add or change any mechanics. It only shows you information about mechanics that are normally invisible, like saturation and exhaustion. Your food works exactly the same as before, you just get to see the numbers.[1]

What it shows you

  • Food value information in item tooltips, so you can compare foods before you eat them.[1]
  • A visualization of your saturation and exhaustion right on the HUD.[1]
  • A preview of how much hunger and saturation a food will restore while you're holding it.[1]
  • A preview of how much health a food will restore while you're holding it.[1]
  • Hunger, saturation and exhaustion info added to the debug overlay (F3).[1]

Who it's for

Honestly, pretty much everyone. Because it's purely informational, you get the benefit from your very first day in the world. It's especially handy when you're choosing which food to carry, or when you want to know how long your saturation will last before your hunger bar starts dropping.[1]

In this pack

This pack ships AppleSkin version 3.0.5+mc1.21. It's mostly a client-side mod, but it also needs to be on the server to display accurate saturation and exhaustion values, because it syncs those values to your client. When you play the pack on a server running the same mod list, the numbers you see should be accurate.[1][2]

How do you get started with AppleSkin?

1 part

Same as in the All the Mods 10 3.2 guide

Good news: getting started with AppleSkin takes zero effort. There's nothing to craft, no recipe to hunt down and no setup. It's an information mod that adds food-related improvements to your HUD and tooltips, so it starts working the moment you load into the world.[1]

AppleSkin doesn't add or change any hunger mechanics. It shows you things Minecraft already tracks but normally keeps hidden, like saturation and exhaustion. Your food works exactly as it would without the mod; you just get to see what's going on.[1]

What to look at first

  1. Hover over any food in your inventory. The tooltip now shows its food value, so you can compare snacks before you eat them.[1]
  2. Check your hunger bar. AppleSkin adds a visualization of your saturation and exhaustion there, so you can see how close you are to losing another hunger point.[1]
  3. Hold a piece of food in your hand. The HUD previews how much hunger and saturation it would restore, so you know whether eating it now is worth it.[1]
  4. Keep an eye on your hearts while holding food, too. The mod also previews the health that food could restore.[1]
  5. If you want exact numbers, open the debug overlay with F3. AppleSkin adds hunger, saturation and exhaustion info there.[1]
Tip: AppleSkin is mostly client-side, but it needs to be on the server to show accurate saturation and exhaustion values, because the server syncs those values to your client. If the saturation or exhaustion display looks off on a server, that's the first thing to check.[1]

Unverified The sources don't confirm whether this pack's server files include AppleSkin, or whether the pack changes any of its display settings.

How does AppleSkin work?

2 parts

Same as in the All the Mods 10 3.2 guide

If you came here looking for machines, multiblocks or power systems, AppleSkin doesn't have any. It's an information mod: it shows you food and hunger details that Minecraft normally tracks behind the scenes. It doesn't add or change any mechanics, so eating, hunger and healing work exactly as they do in vanilla.[1]

What it shows you

Everything AppleSkin does is about turning invisible food numbers into something you can see, either on your HUD or in tooltips.[1]

  • Food tooltips show food value information, so you can compare foods before eating them.[1]
  • Your HUD shows saturation and exhaustion, two hidden values that affect how quickly your hunger bar drains.[1]
  • While you hold food, your HUD previews how much hunger and saturation eating it would restore.[1]
  • While you hold food, your HUD also previews how much health it could restore.[1]
  • The F3 debug overlay gets extra lines for hunger, saturation and exhaustion.[1]

Client and server

AppleSkin is mostly client-side, but it also needs to be on the server to show accurate saturation and exhaustion values. The server sends those values to your client, because the game normally doesn't share them with you.[1]

Tip: If the saturation or exhaustion display looks wrong while the tooltips work fine, check whether the server has AppleSkin installed. Without it, your client can't get accurate values for those two stats.[1]

Unverified The sources don't say how the pack configures AppleSkin's overlays, or whether any of them can be turned off, so those details aren't covered here.

Which AppleSkin config options matter?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

The options for AppleSkin in this pack are in config/appleskin-client.toml, all under the client section. They set which extra food info the mod draws on your screen, and the values below are the ones this pack sets.[3]

HUD overlays

Tooltips and debug info

Flash alpha

client.maxHudOverlayFlashAlpha is the alpha value of the flashing icons at their most visible point, from 0.0 (fully transparent) to 1.0 (fully opaque). The pack uses 0.65, which is the same as the mod default, so the pack hasn't changed it.[3]

Tip: AppleSkin is mostly client-side, but it also needs to be on the server to show accurate saturation and exhaustion values on your client. If those numbers look off on a server, that's the first thing to check.[1]

What changed in AppleSkin between versions?

1 part

The pack ships AppleSkin 2.5.1 for Minecraft 1.20.1 (the Forge build). It has been in Project Infinity since 0.0.45.4 or earlier, so this version is the one you get in 0.0.51.4-hotfix-2.[4]

The pack changelogs have no entries for this mod, so there is nothing pack-specific to report here. The only notable changes come from the mod's own changelog for 2.5.1.[4]

AppleSkin 2.5.1 changes

  • Fixed a potential crash caused by unexpectedly large health or absorption values.[5]
  • Fixed large hunger and saturation text being drawn on top of the icon in tooltips.[5]

Sources

  1. AppleSkin project page (modrinth) · official mod data
  2. All the Mods 10 2.12 mod list · pack file
  3. FTB Skies 2 1.22.0 config: config/appleskin-client.toml · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  5. AppleSkin 2.5.1+mc1.20.1 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.51.4
Sep 14, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.51.3
Aug 15, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.51.2
Aug 11, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.51.1
Jul 31, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.50.1
Jun 18, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.50.0
Jun 16, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.49.3
May 17, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.49.2
May 13, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.49.1
May 11, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.49.0
May 10, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.48.2
Apr 23, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.48.1
Apr 12, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.48.0
Apr 11, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.47.3
Mar 6, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.47.1
Feb 2, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.47.0
Feb 1, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.46.1
Jan 6, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.46.0
Jan 4, 2026
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release
0.0.45.4
Dec 23, 2025
2.5.1+mc1.20.1appleskin-forge-mc1.20.1-2.5.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as appleskin, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how Project Infinity 0.1 sets them)

10 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 10 settings →

Show settings
SettingProject Infinity 0.1 value
client.maxHudOverlayFlashAlpha
Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
config/appleskin-client.toml
0.65
client.showFoodExhaustionHudUnderlay
If true, shows your food exhaustion as a progress bar behind the hunger bars
config/appleskin-client.toml
true
client.showFoodHealthHudOverlay
If true, shows estimated health restored by food on the health bar
config/appleskin-client.toml
true
client.showFoodStatsInDebugOverlay
If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
config/appleskin-client.toml
true
client.showFoodValuesHudOverlay
If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
config/appleskin-client.toml
true
client.showFoodValuesHudOverlayWhenOffhand
If true, enables the hunger/saturation/health overlays for food in your off-hand
config/appleskin-client.toml
true

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