Nullscape guide for All the Mods 10: To the Sky 1.0 to 2.0.5

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Nullscape guide for All the Mods 10: To the Sky

Written for All the Mods 10: To the Sky 2.0.4 · also fits 1.0 to 2.0.5 · updated Oct 8, 2026

Last verified for All the Mods 10: To the Sky v2.0.4 on Oct 8, 2026 · text last changed Oct 8, 2026

A newer release (2.1.0) is out Guide for the current version

Also applies to:All the Mods 10 0.58 to 8.3All the Mods 11 0.2.1 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Evolution 2 1.0.2 to 1.4.0

Sections
4

1 section is written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against All the Mods 10: To the Sky 2.0.4's own files.

What is Nullscape?

3 parts

Same as in the All the Mods 10 8.1 guide

Nullscape reworks the End into a vast, alien dimension with some of the most surreal terrain around. It adds a couple of new biomes, but it keeps the End barren and bleak. The idea is that you feel tiny and alone against the void.[1]

This pack ships Nullscape 1.2.14.[2]

What you'll see in the End

The mod raises the End's height to 384 blocks and uses modern worldgen to make the terrain much more varied. You'll find shattered islands, floating valleys and crystallized peaks. On very large scales, different regions of the End also have different feels, such as sponge-like porous terrain, stretched alien landscapes and stacked rounded islands. The further you travel, the more new terrain you'll find.[1]

Who it's for

It's for you if you like exploring and want the End to feel like a real expedition instead of a quick stop. It changes the world you travel through rather than adding a new tech or progression system.[1]

Watch out: Don't add Nullscape to an End you've already generated. Reset it first, or start a new world. The mod is also not compatible with most other End worldgen projects, with Better End as the exception.[1]

Where it fits in progression

Unverified No quests in this pack involve Nullscape, and it is not on the ATM Star path. The sources don't describe any progression gating for it, so treat it as an exploration upgrade to the End rather than a required step.

How do you get started with Nullscape?

2 parts

Same as in the All the Mods 10 8.1 guide

Nullscape is a world generation mod, so your first steps with it are about exploring the End rather than crafting. It transforms the vanilla End into an alien dimension with surreal terrain and a couple of new biomes, while keeping the End desolate.[1]

Before you head to the End

  1. Use a fresh world, or reset your End first. The mod's notes say not to add it to an existing End, so an End you have already generated won't give you the new terrain.[1]
  2. Don't mix it with other End worldgen mods. The mod is not compatible with the majority of them, and the only exception its page names is Better End.[1]
  3. Optionally, look at your seed in the Minecraft Datapack Map. The mod's page recommends it for viewing the structures and biomes per seed, which helps you plan where to go.[1]

What to expect when you arrive

The mod raises the End's height to 384 blocks and uses 1.18's modern worldgen features for varied terrain. You can find shattered islands, floating valleys and crystallized peaks.[1]

Different regions of the End, on very large scales, have different properties. That means sponge-like porous terrain, stretched alien landscapes and stacked rounded islands. The further you travel, the more new shapes you'll see.[1]

Unverified This pack has no quests for Nullscape and no recipes that produce its items, so there is no confirmed list of items to craft first. How the pack sets up the End for you (for example, whether it needs a reset) is also not confirmed here, so follow the notes above if your End was already generated.

How does Nullscape work?

2 parts

Same as in the All the Mods 10 8.1 guide

Nullscape doesn't add machines, multiblocks, power or fluid systems that the available sources describe. It's a world generation mod for Nullscape, so its core mechanics are about how the End is generated. If you came here for automation, the sources give nothing on it.[1]

What the mod changes

Nullscape turns the vanilla End into an alien dimension with surreal terrain, plus a couple of new biomes, while keeping the End desolate. It raises the End's height to 384 blocks and uses the modern terrain generation features of 1.18 to produce very varied landscapes.[1]

Different regions of the End, on very large scales, have different properties and feelings. That's where the variety comes from, and the sources name these examples:[1]

  • Shattered islands, floating valleys and crystallized peaks.[1]
  • Sponge-like porous terrain.[1]
  • Stretched alien landscapes.[1]
  • Stacked rounded islands.[1]

Things to know before you play

  • Don't add Nullscape to an existing End. Reset yours first, or use a new world.[1]
  • Nullscape is not compatible with the majority of other End worldgen projects. Better End is the exception.[1]
  • To see the structures and biomes for a given seed, you can use the Minecraft Datapack Map by jacobsjo.[1]
Watch out: If your End was already generated before Nullscape was added, the new terrain won't replace it. Reset the End or start a new world, as the mod's notes say.[1]

Unverified The sources don't confirm any configurable options, pack-specific changes, crafting recipes, items or quests for Nullscape in this pack, so none are described here.

What changed in Nullscape between versions?

1 part

Nullscape has been part of the pack since the early days. It was first included in All the Mods 10: To the Sky 1.0 or earlier, and version 2.0.4 ships Nullscape 1.2.14.[3]

Mod releases

  • 1.2.14: updated to support Minecraft 1.21.9 and 1.21.10. This is the version in the pack's 2.0.4 release.[3][4]
  • 1.2.12: added support for Minecraft 1.21.6.[5]

Both changelogs only mention Minecraft version support. They don't list any gameplay or terrain changes.[4][5]

Unverified No pack changelog entries for Nullscape were available, so any changes made to it between pack releases are unverified.

Sources

  1. Nullscape project page (modrinth) · official mod data
  2. All the Mods 10 8.1 mod list · pack file
  3. All the Mods 10: To the Sky 2.0.4 mod list · pack file
  4. Nullscape 1.2.14 changelog · changelog
  5. Nullscape 1.2.12 changelog · changelog
Where this guide comes from

Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 8, 2026.

Guides for other versions: 2.0.6 to 2.1.0

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