IntegratedCrafting guide for All the Mods 10: To the Sky 1.1.1 to 1.2.1
IntegratedCrafting guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.2.1 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 2
- Items named
- 7
- Quests covered
- 17
Every recipe and number here was checked against All the Mods 10: To the Sky 1.2.1's own files.
What is IntegratedCrafting?
1 part
IntegratedCrafting adds autocrafting to your Integrated Dynamics networks. This pack ships version 1.2.3 of the mod, built for NeoForge 1.21.1.[1]
The part you care about is the Part Interface Crafting. The quest book tells you to place it on a crafting table and right-click it, which gives you slots for Variable Cards. You then make the recipes with the Logic Programmer: search for Recipe in the top left, create one for autocrafting and save it to a Variable Card.[2]
If a recipe needs an item that must be crafted first, you create a recipe for that item too. Then you put everything into the Crafting Interface.[2]
Where it sits in the quest book
The pack's quest book covers this mod inside the Integrated Dynamics chapter, which has 27 quests. The quest is a quest in "Integrated Dynamics", titled AUTO CRAFT.[2]
- Before it: a quest in "Integrated Dynamics" (titled Getting Advanced). The AUTO CRAFT quest comes right after it, so you reach it once you have the Logic Programmer.[2]
- Alongside it: a quest in "Integrated Dynamics" and a quest in "Integrated Dynamics" also come right after the Logic Programmer quest.[2]
- After it: a quest in "Integrated Dynamics" (titled Shows Recipes), which shows which crafting recipes are happening at any time.[2]
How do you get started with IntegratedCrafting?
4 parts
IntegratedCrafting adds autocrafting to Integrated Dynamics networks. The mod describes itself as a way to craft stuff in those networks. In this pack the quest book starts you off with the Crafting Interface, and the Crafting Writer comes right after it.[2][3]
Step 1: Make the Crafting Interface
Start with Part Interface Crafting. This is the part that tells your network where and how things can be crafted. When you point it at a machine, such as a crafting table or a furnace, it binds to that machine and handles recipes for it. The AUTO CRAFT quest a quest in "Integrated Dynamics" in the Integrated Dynamics chapter uses this item as its task.[2][3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
This is the pack's recipe for the Crafting Interface. Several of its ingredients come from Integrated Dynamics, so get those first.
Step 2: Make the Crafting Writer
Next, make Part Crafting Writer. It's one way to start a crafting job. The Crafting Interface then takes over and feeds the recipe's inputs into the bound machine.[3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The pack's recipe for the Crafting Writer.
Step 3: Teach the interface a recipe
The AUTO CRAFT quest gives you the setup order, so follow it in this order:[2]
- Place the Crafting Interface on a crafting table and right-click it. This gives you slots for Variable Cards.[2]
- Using the Logic Programmer, search for Recipe in the top left and create one for autocrafting. Then save it to a Variable Card.[2]
- If a recipe needs items that must be crafted too, create a recipe for each of those as well.[2]
- Put everything into the Crafting Interface.[2]
A good first test is Oak Planks. The mod has advancements for inserting a hand-made Oak Planks recipe into a Crafting Interface, then using a Crafting Writer to start a crafting job for Oak Planks.[3]
Good to know early
- The crafting table is a special case: only a Crafting Interface is required to craft with it. For other machines, the Crafting Interface does not import the results from the bound machine, so you have to get the outputs back into the network yourself.[3]
- To get results back from a machine, you can place an active Integrated Tunnels importer on it, or let the machine output into the Crafting Interface.[3]
- A job is only marked as completed once the expected outputs are present in the storage network.[3]
- Blocking mode is on by default, so the machine only accepts one recipe at a time. For machines that can process several inputs in parallel, you can turn it off in the interface's settings GUI.[3]
How does IntegratedCrafting work?
8 parts
IntegratedCrafting adds autocrafting to IntegratedDynamics networks. The idea is simple: you tell the network where and how things can be crafted, and then you ask for items. Everything below is how that works, straight from the mod's own in-game text.[3]
The Crafting Interface
The Part Interface Crafting is the heart of the mod. You point it at a machine, such as a crafting table or a furnace, and the interface gets bound to that machine to handle recipes.[3]
Open its GUI and you can insert Variable Cards that hold recipes. That tells the interface the recipe can be crafted using the bound machine.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The in-pack recipe for the Crafting Interface.
Starting jobs with the Crafting Writer
The Part Crafting Writer is how you start a crafting job. Its write aspects can craft a given item, fluid, recipe or energy amount. There is also an integer aspect type for a craft delay: it only crafts if an ingredient is missing from storage for the set duration.[3]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The in-pack recipe for the Crafting Writer.
How a crafting job runs
When a job starts, one or more Crafting Interfaces that have a matching recipe get used. Each interface inserts all the recipe's inputs into its bound machine, based on the storage network contents provided by Integrated Tunnels interfaces.[3]
Here is the part that trips people up: a Crafting Interface does not import results from the machine. You have to make sure the results end up back in the network. The crafting table is the exception, since only a Crafting Interface is needed to craft with it.[3]
The interface tracks changes in the storage network and only marks the job as completed once the expected outputs are present there. You can get results back by placing an active Integrated Tunnels importer on the machine, or by letting the machine output straight into the Crafting Interface. Anything inserted into the interface (items, fluids, energy) goes into the storage network for the configured channel.[3]
Blocking mode
Blocking mode is on by default. The machine only accepts one recipe at a time, and the next one starts only after the previous one has completed.[3]
If your machine can process several inputs in parallel, turn blocking mode off in the interface's settings GUI. For a multi-amount crafting job, the machine then processes as many inputs as possible.[3]
Configuration
Like most Integrated Dynamics parts, the Crafting Interface lets you configure the channel, priority and tick rate.[3]
You can also change the target side separately for each ingredient type. That helps when a machine takes different ingredient types from different sides, for example items from the sides and fluids from the top.[3]
Distributed crafting
With slow machines, you can spread one job over several Crafting Interfaces. The mod's example is distributing 40 iron ingots evenly over 10 furnaces.[3]
The only requirement is that every machine you distribute over has a Crafting Interface exposing at least exactly the recipe you want to distribute. In that example, all 10 furnaces need an interface holding exactly the same iron ingot smelting recipe.[3]
Special features
- Dynamic recipes: recipes exposed through a Crafting Interface can change, for example with day or night, or with an item's availability in the network. Interfaces detect updates automatically and new jobs use the new recipe immediately, while running jobs keep the old one. The more your recipe changes, the more lag it may cause.[3]
- Reusable ingredients: for recipes that do not fully consume an input, such as one that only uses up part of an item's durability, mark that ingredient as reusable. Shift-click the input slot in the Logic Programmer while creating the recipe Variable Card, then enable the Reusable checkbox.[3]
- Recipe feedback: when you insert a Variable Card, a green checkmark means it holds a valid recipe that the machine can probably handle. A red cross means the card has no valid recipe, or the recipe cannot be crafted in the bound machine. Hover over the symbols for more information.[3]
Debugging jobs
If a job does not work, check your setup with the crafting aspects of the Network Reader. They can list all available recipes, all running crafting jobs and all ingredients being crafted. Showing these lists in Display Panels helps you pinpoint the problem.[3]
How do you progress through IntegratedCrafting?
4 parts
IntegratedCrafting doesn't have tiers of its own in this pack. Its auto-crafting part sits near the end of the Integrated Dynamics quest chapter, so you progress by following that chapter. The crafting quest is a quest in "Integrated Dynamics", titled AUTO CRAFT.[2]
The path to the Crafting Interface
- Start with "Integrated Dynamics" quest. It asks for a Menril sapling, and the quest says Menril trees grow in Meneglin biomes.[2]
- Make Crystallized Menril Chunks. a quest in "Integrated Dynamics" has you put Menril Logs in a Squeezer and jump on it to get Menril Resin. a quest in "Integrated Dynamics" has a Drying Basin turn that resin into a Block of Crystallized Menril after 7.5 seconds. "Crystallized Menril Chunks" quest says the chunks are the main crafting ingredient of Integrated Dynamics.[2]
- Build your network basics. "Logic Cables" quest comes after the chunks quest, and "Variable Cards" quest comes after the cables.[2]
- Get the variable transformers. a quest in "Integrated Dynamics" and a quest in "Integrated Dynamics" both come after Variable Cards.[2]
- Read through the untitled info quests on moving items and the interface and importer/exporter menus. a quest in "Integrated Dynamics" comes after that run of quests.[2]
- Unlock the Crafting Interface with a quest in "Integrated Dynamics", which comes after the Logic Programmer quest.[2]
- Finish with a quest in "Integrated Dynamics", which comes after the Crafting Interface quest. The quest says it shows which crafting recipes are happening at any time.[2]
Crafting the Crafting Interface
Here is the in-pack recipe for Part Interface Crafting. It is a shaped crafting recipe added by the mod.[4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
Using it, as the quest describes
- Place the Crafting Interface on a crafting table and right-click it. This gives you slots for Variable Cards.[2]
- In the Logic Programmer, search for Recipe in the top left and create one for autocrafting. Save it to a Variable Card.[2]
- If the recipe needs items that must be crafted too, create a recipe for each of those. Then put everything in the Crafting Interface.[2]
The Crafting Writer
The pack also has a recipe for Part Crafting Writer. The quest book has no quest for it.[2][4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
Unverified How the Crafting Writer is used in this pack is not covered by the quest sources, so treat its role as unconfirmed.
How does IntegratedCrafting work with other mods?
3 parts
In this pack, IntegratedCrafting connects to one other mod that the sources show: Integrated Dynamics. Both IntegratedCrafting parts are crafted from Integrated Dynamics items together with a vanilla Crafting Table. So you need to be set up with Integrated Dynamics before you can autocraft.[4]
Crafting recipes
The Part Crafting Writer is built from an Integrated Dynamics variable transformer and a crafting table.[4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The Part Interface Crafting needs more from Integrated Dynamics, including a Block of Crystallized Menril, plus an iron ingot from the shared ingot tag.[4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The quest book tells you how to get the Crystallized Menril block. Menril Logs go into a Squeezer and become Menril Resin. A Drying Basin placed next to the Squeezer picks the resin up and turns it into the block after 7.5 seconds.[2]
Where the quest book covers it
The Crafting Interface quest, a quest in "Integrated Dynamics", is titled AUTO CRAFT and sits in the Integrated Dynamics chapter. It comes after a Logic Programmer quest. The quests for the Input Variable Transformer and Output Variable Transformer, a quest in "Integrated Dynamics" and a quest in "Integrated Dynamics", both come after the Variable Cards quest, "Variable Cards" quest.[2]
Not every quest in that chapter is shown to me. Six of them are only in the quest book, so check there for anything beyond what is covered here.[2]
Setting up autocrafting
- Place a Crafting Interface on a crafting table and right-click it. This gives you some slots for Variable Cards.[2]
- Using the Logic Programmer, search for Recipe in the top left and create a recipe for autocrafting. Then save it to a Variable Card.[2]
- If a recipe needs items that must be crafted too, create a recipe for each of those. Then put everything in the Crafting Interface.[2]
Which All the Mods 10: To the Sky quests use IntegratedCrafting?
3 parts
IntegratedCrafting only shows up in one quest chapter, the Integrated Dynamics chapter, which has 27 quests in total. Its autocrafting quest sits near the end of the chapter, so you work through the basics of the logistics mod first.[2]
The road to autocrafting
The chapter opens with "Integrated Dynamics" quest, which asks for a Menril sapling. From there you build up Crystallized Menril Chunks through a quest in "Integrated Dynamics", a quest in "Integrated Dynamics" and "Crystallized Menril Chunks" quest. The chunks quest then leads on to "Logic Cables" quest, a quest in "Integrated Dynamics" and a few other branches.[2]
"Logic Cables" quest leads to "Variable Cards" quest, then to a quest in "Integrated Dynamics" and a quest in "Integrated Dynamics". Those unlock a quest in "Integrated Dynamics" and a quest in "Integrated Dynamics". a quest in "Integrated Dynamics" comes after importing, exporting and interfaces. Two more untitled checkmark quests explain the interface menu and the importer/exporter menu, and then you reach a quest in "Integrated Dynamics".[2]
The quests that involve this mod
- a quest in "Integrated Dynamics" (titled AUTO CRAFT) asks you to obtain the Part Interface Crafting. It comes after a quest in "Integrated Dynamics", alongside a quest in "Integrated Dynamics" and a quest in "Integrated Dynamics".[2]
- a quest in "Integrated Dynamics" (titled Shows Recipes) comes right after the autocrafting quest. It asks for the Crafting Job Terminal part from Integrated Terminals, which shows which crafting recipes are happening at any time.[2]
What the autocrafting quest tells you to do
The quest says to place the crafting interface on a crafting table and right-click it, which gives you some slots for Variable Cards. Then use the Logic Programmer, search for Recipe in the top left, and create a recipe for autocrafting. Save it to a Variable Card.[2]
If a recipe needs items that must themselves be crafted, make a recipe for each of those too. Then put everything into the crafting interface.[2]
Sources
- All the Mods 10: To the Sky 1.2.1 mod list · pack file
- All the Mods 10: To the Sky 1.2.1 quests: "Integrated Dynamics" · pack file
- integratedcrafting tooltips and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 1.2.1 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.7 to 2.1.0 · 1.6 to 1.6.1 · 1.0 to 1.0.2