IntegratedCrafting guide for All the Mods 10: To the Sky 1.0 to 1.0.2
IntegratedCrafting guide for All the Mods 10: To the Sky
Last verified for All the Mods 10: To the Sky v1.0.2 on Oct 16, 2026 · text last changed Oct 16, 2026
A newer release (2.1.0) is out Guide for the current version
- Sections
- 6
- Recipes shown
- 2
- Items named
- 5
- Quests covered
- 22
Every recipe and number here was checked against All the Mods 10: To the Sky 1.0.2's own files.
What is IntegratedCrafting?
1 part
This pack includes IntegratedCrafting 1.2.3, built for NeoForge on Minecraft 1.21.1. It has been in the pack since version 1.0 or earlier. Its only item that shows up in the quest sources is Part Interface Crafting, the crafting interface part.[1][2]
Where the quest book puts it
The quest book has a quest for the crafting interface part, a quest in "?", and it lives in the "integrated_dynamics" chapter, which has 28 quests. So this pack teaches it as part of the Integrated Dynamics line, not in a chapter of its own. The quest just asks you to obtain the item.[2]
- Before it: a quest in "?", the Logic Programmer quest. That one also leads to a quest in "?" and a quest in "?", so the crafting interface is one of three branches off the Logic Programmer.[2]
- After it: a quest in "?", which asks for Part Terminal Crafting Job. That is the last quest on this branch.[2]
The details of this chapter don't show it as part of the ATM Star path.[2]
Unverified The sources for this section don't describe what the crafting interface part does in detail, and no in-jar guidebook was found, so check the item in game before you plan a build around it.
How do you get started with IntegratedCrafting?
2 parts
IntegratedCrafting is all about crafting stuff inside Integrated Dynamics networks. In this pack's quest book its Crafting Interface quest sits in the integrated_dynamics chapter, so you reach it by following that chapter's chain.[2][3]
The order to follow
- Make a Logic Cable (a quest in "?"), then a Variable Card (a quest in "?"). The Variable Card quest comes straight after the cable quest. You will want Variable Cards later, because the Crafting Interface stores recipes on them.[2][3]
- Make the Input Variable Transformer (a quest in "?") and the Output Variable Transformer (a quest in "?"). Both quests come after the Variable Card quest. The in-pack recipes below use them, so get them done first.[2][4]
- Make the Logic Programmer (a quest in "?"). In the quest book it comes before the Crafting Interface quest, the Variable Store quest and the Portable Logic Programmer quest.[2]
- Make the Part Interface Crafting (a quest in "?"). It comes after the Logic Programmer quest, and the Crafting Terminal Job quest (a quest in "?") follows right after it.[2]
- Make the Part Crafting Writer, which is what you use to start crafting jobs. The mod's own advancements walk you through the same steps: craft a Crafting Interface, craft a Crafting Writer, start a job for Oak Planks, then insert the Oak Planks recipe into a Crafting Interface.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The Crafting Interface, as it is crafted in this pack (shaped crafting recipe).
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The Crafting Writer, as it is crafted in this pack (shaped crafting recipe).
What the interface actually does
The Crafting Interface tells the network where and how things can be crafted. Point it at a machine, such as a Crafting Table or Furnace, and it binds to that machine. Then put Variable Cards that hold recipes into its GUI, and the network knows the bound machine can craft them.[3]
When a job starts, for example from a Crafting Writer, the interface inserts the recipe inputs into the bound machine. It takes them from the storage network contents, which Integrated Tunnels interfaces provide.[3]
How does IntegratedCrafting work?
7 parts
IntegratedCrafting adds autocrafting to IntegratedDynamics networks. It has two parts: the Part Interface Crafting (Crafting Interface), which knows where and how things can be crafted, and the Part Crafting Writer (Crafting Writer), which can start a crafting job.[3][4]
The Crafting Interface
The Crafting Interface tells the network where and how things can be crafted. You point it at a machine, such as a Crafting Table or a Furnace, and it becomes bound to that machine to handle its recipes.[3]
Open its GUI and you can insert Variable Cards that hold recipes. Each card tells the interface that this recipe can be crafted in the bound machine.[3]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The Crafting Interface recipe in this pack.
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The Crafting Writer recipe in this pack.
How a crafting job runs
When a job starts, for example from a Crafting Writer, the network uses one or more Crafting Interfaces that have a recipe matching the job. Each interface is responsible for inserting the inputs of the recipe into its bound machine. It does this based on the storage network contents, which come from Integrated Tunnels interfaces.[3]
The interface tracks changes in the storage network and only marks the job as completed once the expected outputs show up there. Anything (items, fluids, energy) inserted into the Crafting Interface goes into the storage network on its configured channel.[3]
Recipe feedback
When you insert a Variable Card, you see either a green checkmark or a red cross. Hover over the symbol for more information. A green checkmark means the card holds a valid recipe and the machine can probably handle it.[3]
A red cross means the card has no valid recipe, or the recipe can't be crafted in the bound machine. That catches mistakes early, such as putting a chest recipe into an interface bound to a furnace.[3]
Blocking mode and settings
Blocking mode is on by default. The machine then accepts only one recipe at a time and starts the next one only when the previous one has completed.[3]
If a machine can process several inputs in parallel, turn blocking mode off in the interface's settings GUI. With a multi-amount job, the machine then processes as many inputs as it can.[3]
Like most Integrated Dynamics parts, the interface lets you configure the channel, priority and tick rate. You can also change the target side separately for each ingredient type. That helps when a machine takes items from the sides but fluids from the top.[3]
Distributing jobs over several machines
With slow machines, you can split one crafting job over several Crafting Interfaces. For example, you can spread 40 iron ingots evenly over 10 furnaces.[3]
For this to work, every machine you want to use needs a Crafting Interface that exposes at least exactly the recipe you want to distribute. In the furnace example, all 10 furnaces need an interface holding the same iron ingot smelting recipe.[3]
Dynamic and reusable recipes
Recipes exposed through Crafting Interfaces can be fully dynamic, like other Variable Cards. A recipe could change with day and night, or with whether a certain item is in the network.[3]
Interfaces detect recipe updates automatically. New jobs use the new recipe immediately, but running jobs keep the old one.[3]
For recipes that don't fully consume an input item, such as one that only uses up part of an item's durability, mark the ingredient as reusable. While creating the recipe Variable Card, shift-click the input slot in the Logic Programmer and enable the Reusable checkbox.[3]
Aspects and debugging
The mod adds aspects for crafting. The write aspects craft a given item, fluid, energy amount or recipe. The read aspects give you a list of all available recipes in the network, a list of all active crafting jobs as recipes, and a list of all ingredients being crafted. There is also a craft delay setting: it only crafts if an ingredient is missing from storage for the set duration.[3]
If a job isn't working, read the crafting aspects from the Network Reader and show the lists on Display Panels to pinpoint the problem. If you have Integrated Terminals installed, the Crafting Job Terminal can show running jobs and missing ingredients, and can cancel jobs.[3]
How do you progress through IntegratedCrafting?
2 parts
IntegratedCrafting has no quest chapter of its own in this pack. Its quest lives in the integrated_dynamics chapter, near the end of the chain, so you reach it by working through the Integrated Dynamics quests first.[2]
The path to the Crafting Interface
- Start with a quest in "?". From there the chapter goes to a quest in "?", then a quest in "?", then a quest in "?".[2]
- The Crystallized Menril Chunk quest opens a branch. It unlocks a quest in "?", a quest in "?", a quest in "?", a quest in "?" and the Integrated Tunnels interface quest a quest in "?".[2]
- The logic side continues from the cable: a quest in "?" comes next, then a quest in "?" and a quest in "?". Those two unlock the Integrated Tunnels importer quest a quest in "?" and exporter quest a quest in "?".[2]
- The importer, exporter and interface quests all lead into one checkmark quest, a quest in "?". Two more checkmark quests follow, a quest in "?" and a quest in "?", and then you reach a quest in "?".[2]
- After the Logic Programmer, the chapter offers a quest in "?", a quest in "?" and the IntegratedCrafting quest, a quest in "?", which asks for the Part Interface Crafting.[2]
- The next quest, a quest in "?", comes after the crafting interface quest.[2]
Recipes
The crafting interface has a shaped crafting recipe that comes from the mod itself. Both IntegratedCrafting recipes in this pack use items from the variable transformer quests earlier in the chain, so finishing that part of the chapter first saves you backtracking.[2][4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The Part Crafting Writer also has a recipe in the pack, but this chapter has no quest for it.[2][4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
How does IntegratedCrafting work with other mods?
2 parts
IntegratedCrafting plugs straight into the Integrated Dynamics family. In this pack, both of its parts are crafted from Integrated Dynamics items plus a vanilla crafting table, so you can't make them without working through the logic side first.[4]
Crafting the parts
The Part Crafting Writer is built from an Output Variable Transformer and a crafting table.[4]
Crafting Shaped
Recipe id: integratedcrafting:crafting/part_crafting_writer
The Part Interface Crafting is the bigger one. It needs both variable transformers, a Block of Crystallized Menril, a crafting table and an iron ingot.[4]
Crafting Shaped
| any iron ingot | any iron ingot | |
| any iron ingot | any iron ingot |
Recipe id: integratedcrafting:crafting/part_interface_crafting
The two transformers are Input Variable Transformer and Output Variable Transformer. The pack's quest book has a quest for each: a quest in "?" and a quest in "?". Both come after the Variable Card quest in the same chapter.[2][4]
Where the quest book puts it
The crafting interface quest, a quest in "?", sits in the "integrated_dynamics" chapter. It comes right after a quest in "?", the Logic Programmer quest. Its task is to obtain the Part Interface Crafting.[2]
After the crafting interface, the chapter continues with a quest in "?", which asks for the Integrated Terminals crafting job terminal part. That is the quest book's link between this mod and Integrated Terminals.[2]
The chapter has no quest for the Part Crafting Writer.[2]
Which All the Mods 10: To the Sky quests use IntegratedCrafting?
3 parts
IntegratedCrafting shows up in one quest chapter of the pack, the "integrated_dynamics" chapter, which has 28 quests. It has a single quest of its own, and it sits near the end of the chapter, so you work through plenty of Integrated Dynamics first.[2]
The crafting interface quest
The quest a quest in "?" has one task: hand in the Part Interface Crafting. It unlocks after a quest in "?", which asks for the Logic Programmer item.[2]
Right after it comes a quest in "?", which asks for the crafting job terminal part from Integrated Terminals. That is the last quest in this branch.[2]
What sits next to it
The Logic Programmer quest leads to three quests, so you can pick the order. One is the crafting interface quest above. The other two are a quest in "?" and a quest in "?".[2]
The Logic Programmer quest itself comes after an untitled checkmark quest, so you have to confirm that step before the branch opens.[2]
The route through the chapter
The chapter starts with a quest in "?". It then goes through a quest in "?" and a quest in "?" to a quest in "?". Several quests branch off that chunk, including a quest in "?" and a quest in "?".[2]
The cable quest leads to a quest in "?", which splits into a quest in "?" and a quest in "?". Those two lead to the Integrated Tunnels importer and exporter quests. Together with the tunnels interface quest, they feed into an untitled checkmark quest.[2]
Sources
- All the Mods 10: To the Sky 1.0.2 mod list · pack file
- All the Mods 10: To the Sky 1.0.2 quests: "integrated_dynamics" · pack file
- integratedcrafting names, screen text and descriptions (English lang file) · official mod data
- All the Mods 10: To the Sky 1.0.2 recipe dump: recipes making IntegratedCrafting items · pack recipe dump
Where this guide comes from
Written from what All the Mods 10: To the Sky itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 16, 2026.
Guides for other versions: 1.7 to 2.1.0 · 1.6 to 1.6.1 · 1.1.1 to 1.2.1