Ars Nouveau
253 quests, with the items each asks for and where they come from in All the Mods 10: To the Sky.
- Welcome to Ars Nouveau!
Welcome to Ars Nouveau! Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!
Asks for:Book
- Spell Books (Our First Spellbook)
To get started, you'll need to craft yourself a Novice Spellbook! This is where you create and store your spells. Hitting the C key will open up the 'Create a Spell' page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars. This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!
Needs: Welcome to Ars Nouveau!Asks for:Novice Spell Book
- Mage's Spell Book (V2)
This is the next upgrade to your Spellbook! This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.
Needs: Spell BooksAsks for:Mage's Spell Book
- Archmage Spell Book (Not for the faint of heart)
To create the final tier of your Spellbook, you'll need to have killed the Wilden Chimera. This is a Ritual that you'll need to complete using a Ritual Brazier.
Needs: Mage's Spell BookAsks for:Archmage Spell Book
- Archwood (Fancy Wood)
To gain further knowledge of spells, we'll need a specific type of magical wood!
Needs: Spell Books - Magic Finder
The Dowsing Rod gives you Magic Find and Scrying when used. This allows you to see nearby magic creatures as well as helping you find amethyst!
Needs: ArchwoodAsks for:Dowsing Rod
- Scribe's Table (Upgrading Spells)
If you want to cast better spells, you'll need a Scribe's Table to unlock new glyphs for your spellbook. There are 3 tiers of glyphs to unlock, and each one requires some experience and items. The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table. To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it. Note: The table can pull items from nearby inventories.
Needs: ArchwoodAsks for:Scribe's Table
- Tier 1 Glyphs
Tier 1 Glyphs require 3 levels of experience to be made.
Needs: Scribe's Table - Glyph HarmNeeds: Tier 1 GlyphsAsks for:
Glyph Harm
- Glyph LeapNeeds: Tier 1 GlyphsAsks for:
Glyph Leap
- Glyph DispelNeeds: Tier 1 GlyphsAsks for:
Glyph Dispel
- Glyph AmplifyNeeds: Tier 1 GlyphsAsks for:
Glyph Amplify
- Glyph CraftNeeds: Tier 1 GlyphsAsks for:
Glyph Craft
- Glyph BounceNeeds: Tier 1 GlyphsAsks for:
Glyph Bounce
- Glyph Conjure TerrainNeeds: Tier 1 GlyphsAsks for:
Glyph Conjure Terrain
- Glyph Summon SteedNeeds: Tier 1 GlyphsAsks for:
Glyph Summon Steed
- Glyph BreakNeeds: Tier 1 GlyphsAsks for:
Glyph Break
- Glyph PickupNeeds: Tier 1 GlyphsAsks for:
Glyph Pickup
- Glyph TossNeeds: Tier 1 GlyphsAsks for:
Glyph Toss
- Glyph InteractNeeds: Tier 1 GlyphsAsks for:
Glyph Interact
- Glyph SensitiveNeeds: Tier 1 GlyphsAsks for:
Glyph Sensitive
- Glyph ProjectileNeeds: Tier 1 GlyphsAsks for:
Glyph Projectile
- Glyph Phantom BlockNeeds: Tier 1 GlyphsAsks for:
Glyph Phantom Block
- Glyph RotateNeeds: Tier 1 GlyphsAsks for:
Glyph Rotate
- Glyph SparkNeeds: Tier 1 GlyphsAsks for:
Glyph Spark
- Glyph Place BlockNeeds: Tier 1 GlyphsAsks for:
Glyph Place Block
- Glyph PullNeeds: Tier 1 GlyphsAsks for:
Glyph Pull
- Filter Glyphs
Filter Glyphs allow you to set your spells to specific types of targets.
Needs: Tier 1 Glyphs - Glyph Not Aquatic FilterNeeds: Filter GlyphsAsks for:
Glyph Not Aquatic Filter
- Glyph Aquatic FilterNeeds: Filter GlyphsAsks for:
Glyph Aquatic Filter
- Glyph Not Fiery FilterNeeds: Filter GlyphsAsks for:
Glyph Not Fiery Filter
- Glyph Aerial FilterNeeds: Filter GlyphsAsks for:
Glyph Aerial Filter
- Glyph Summon FilterNeeds: Filter GlyphsAsks for:
Glyph Summon Filter
- Glyph Undead FilterNeeds: Filter GlyphsAsks for:
Glyph Undead Filter
- Glyph Fiery FilterNeeds: Filter GlyphsAsks for:
Glyph Fiery Filter
- Glyph GustNeeds: Tier 1 GlyphsAsks for:
Glyph Gust
- Glyph Insect FilterNeeds: Filter GlyphsAsks for:
Glyph Insect Filter
- Glyph DelayNeeds: Tier 1 GlyphsAsks for:
Glyph Delay
- Glyph SelfNeeds: Tier 1 GlyphsAsks for:
Glyph Self
- Glyph Not Undead FilterNeeds: Filter GlyphsAsks for:
Glyph Not Undead Filter
- Glyph Redstone SignalNeeds: Tier 1 GlyphsAsks for:
Glyph Redstone Signal
- Glyph HarvestNeeds: Tier 1 GlyphsAsks for:
Glyph Harvest
- Glyph Not Summon FilterNeeds: Filter GlyphsAsks for:
Glyph Not Summon Filter
- Glyph Wind BurstNeeds: Tier 1 GlyphsAsks for:
Glyph Wind Burst
- Glyph CutNeeds: Tier 1 GlyphsAsks for:
Glyph Cut
- Glyph PantomimeNeeds: Tier 1 GlyphsAsks for:
Glyph Pantomime
- Glyph RandomizeNeeds: Tier 1 GlyphsAsks for:
Glyph Randomize
- Glyph Not Aerial FilterNeeds: Filter GlyphsAsks for:
Glyph Not Aerial Filter
- Imbuement Chamber (Creating Source Gems)
To create one of the main crafting items in Ars, the Source Gem, we'll need to make an Imbuement Chamber. The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source. Several recipes also require Arcane Pedestals to be placed around it as well.
Needs: ArchwoodAsks for:Imbuement Chamber
- Source Gems (The iron of Ars)
To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!
Needs: Imbuement ChamberAsks for:Source Gem
- Storing Source
In Ars Nouveau, the power system for machines is called Source. To start collecting some Source, we'll need a Source Jar. Source can also be moved with buckets, or by breaking and picking up Source Jars.
Needs: Source GemsAsks for:Source Jar
- Storing Potions
The Potion Jar stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar. Wixies will use these jars during Potion Autocrafting.
Needs: Storing SourceAsks for:Potion Jar
- Collateral damage
The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source. As it burns items, it will convert nearby stone into lava. This also generates Lava Lilys.
Needs: Storing SourceAsks for:Volcanic Sourcelink
- Unobtainum Source Jar (Rare earth metals are...magical)
Unobtainum Source Jar can hold 100,000 source, rather than the measly 10,000 provided by a normal one. It is also an ingredient in the Creative Source Jar.
Needs: Storing SourceAsks for:Unobtainium Source Jar
- Generates Source from Mob Deaths and Animal BreedingNeeds: Storing SourceAsks for:
Vitalic Sourcelink
- Creates Source using the growth of Plants
Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source! Note: Bonemealing does not produce Source.
Needs: Storing SourceAsks for:Agronomic Sourcelink
- Power through Potions
The Alchemical Sourcelink produces Source from adjacent potion jars. The amount of source varies per potion and complexity.
Needs: Storing PotionsAsks for:Alchemical Sourcelink
- Ars Essence (You'll need these...)
Essence from Ars is another extremely important material. You need it for virtually every spell and enchanting apparatus recipe.
Needs: Imbuement Chamber, Source GemsAsks for: ars_elemental:anima_essence,Abjuration Essence,
Air Essence,
Conjuration Essence,
Earth Essence,
Fire Essence
- Automating Source Gems (Better than imbuement chambers)
You can use Productive Bees to save precious time and space! Get it as soon as possible.
Needs: Ars Essence, Source GemsAsks for:Spawn Egg Configurable Bee
- Ender Source Jar (Automation for days)
Ever wanted to move source around? You're in luck! The Ender Source Jar is an entangled Source Jar where linking them with a Dominion Wand will also link their source capacity, providing instant transport.
Needs: Storing SourceAsks for:Ender Source Jar
- Glyph IgniteNeeds: Tier 1 GlyphsAsks for:
Glyph Ignite
- Glyph EvaporateNeeds: Tier 1 GlyphsAsks for:
Glyph Evaporate
- Mark of Mastery (Masters only)
Used to make much of the advanced items from Ars Elemental.
Needs: Imbuement ChamberAsks for:Mark of Mastery
- WololoNeeds: Tier 1 GlyphsAsks for:
Wololo
- Glyph FreezeNeeds: Tier 1 GlyphsAsks for:
Glyph Freeze
- Sourcestone (Formerly "Arcane Stones")
With Source Gems, you can get started crafting the various machines by creating Sourcestones.
Needs: Source GemsAsks for:Sourcestone
- Arcane Pedestals (Fancy Tables)
Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus. Go ahead and make yourself 8 of them!
Needs: SourcestoneAsks for:Arcane Pedestal
- Enchanting Apparatus (Fancy Crafting)
The Enchanting Apparatus is used to craft various items within the mod. It requires Source to work. It is also a multiblock structure that utilizes Arcane Pedestals to craft. Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.
Needs: Arcane PedestalsAsks for:Arcane Core,
Enchanting Apparatus
- Other Foci (The support characters)
These are useful for boosting your abilities.
Needs: Enchanting ApparatusAsks for:Focus of Necromancy,
Focus of Summoning
- Belt of Unstable Gifts
This belt will give random positive potion effects for a short duration. These will vary in strength.
Needs: Enchanting ApparatusAsks for:Belt of Unstable Gifts
- Rings of Discount
The Rings of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.
Needs: Enchanting ApparatusAsks for:Ring of Greater Discount,
Ring of Lesser Discount
- Lesser Elemental Foci ("Lesser bias")
Foci boost magic of a particular type in many different ways. You can see which type a spell is by hovering over the glyph and looking at the top right.
Needs: Enchanting ApparatusAsks for:Lesser Focus of Air,
Lesser Focus of Earth,
Lesser Focus of Fire,
Lesser Focus of Water
- Enchanter's Wand
The Caster's Wand only accepts a single spell, and is inscribed using the Scribe's Table. Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc). This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.
Needs: Enchanting ApparatusAsks for:Enchanter's Wand
- Enchanter's Sword
The Enchanter's Sword allows you to attach a Touch Spell to the sword. All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell. To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.
Needs: Enchanting ApparatusAsks for:Enchanter's Sword
- Summoning Help! (Friendly helpers)
The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!
Needs: Enchanting ApparatusAsks for:Dominion Wand
- Drygmy CharmNeeds: Summoning Help!Asks for:
Drygmy Charm
- Uno reverse card
Have spells you want to hit at one place consistently? Point this wherever you want and projectiles will bounce straight there.
Needs: Enchanting ApparatusAsks for:Spell Prism
- Functional Charms
Charms from the Ars Additions are magical trinkets that provide various protective and utility effects. They can be recharged with Source and offer a wide range of benefits, such as nullifying fire damage, preventing death, or allowing you to breathe underwater.
Needs: Enchanting ApparatusAsks for:Charm of Unyielding Magic,
Charm of Ender Serenity,
Charm of Featherlight,
Charm of Emberward,
Charm of Gilded Friendship,
Charm of Darkvision
- Whirlsprig CharmNeeds: Summoning Help!Asks for:
Whirlisprig Charm
- Enchanter's Shield
When blocking damage, the Enchanter's Shield will give the user Mana Regen and Spell Damage for a short amount of time. Additionally, the shield will repair itself over time using the wearer's mana.
Needs: Enchanting ApparatusAsks for:Enchanter's Shield
- Wixie CharmNeeds: Summoning Help!Asks for:
Wixie Charm
- That was targeted
An adjustable version, with the Dominion Wand, as always. Also accepts all of those cool lenses that are coming up.
Needs: Uno reverse cardAsks for:Advanced Spell Prism
- Belt of Levitation
Have you ever wanted to just hover everywhere you go? This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.
Needs: Enchanting ApparatusAsks for:Belt of Levitation
- Boosting your deflections
Self-explanatory upgrades that are...pretty broken. See for yourself...
Needs: That was targetedAsks for:Acceleration Prism Lens,
Arc Prism Lens,
Chaining Prism Lens,
Deceleration Prism Lens,
Homing Prism Lens,
Piercing Prism Lens
- Ritual Brazier (It's not a cult I swear...)
The Ritual Brazier is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it. To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the Worn Notebook! This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.
Needs: Arcane PedestalsAsks for:Ritual Brazier
- Ritual Conjure Island End PortalNeeds: Ritual BrazierAsks for:
Conjure Island: End Portal
- Ritual Elder SummonNeeds: Ritual BrazierAsks for:
Summon Guardians
- Ritual SanctuaryNeeds: Ritual BrazierAsks for:
Sanctuary
- Ritual Conjure Island PlainsNeeds: Ritual BrazierAsks for:
Conjure Island: Plains
- Ritual OvergrowthNeeds: Ritual BrazierAsks for:
Overgrowth
- Ritual FertilityNeeds: Ritual BrazierAsks for:
Fertility
- Ritual SquirrelsNeeds: Ritual BrazierAsks for:
Fast Squirrels
- Ritual FloweringNeeds: Ritual BrazierAsks for:
Flowering
- Ritual AttractionNeeds: Ritual BrazierAsks for:
Attraction
- Ritual AwakeningNeeds: Ritual BrazierAsks for:
Awakening
- Ritual Animal SummonNeeds: Ritual BrazierAsks for:
Summon Animals
- Ritual SedimentationNeeds: Ritual BrazierAsks for:
Sedimentation
- Ritual ForestationNeeds: Ritual BrazierAsks for:
Forestation
- Ritual WarpingNeeds: Ritual BrazierAsks for:
Warping
- Ritual Tesla CoilNeeds: Ritual BrazierAsks for:
Zapping
- Ritual RestorationNeeds: Ritual BrazierAsks for:
Restoration
- Ritual ScryingNeeds: Ritual BrazierAsks for:
Scrying
- Ritual Wilden SummonNeeds: Ritual BrazierAsks for:
Summon Wilden
- Ritual RepulsionNeeds: Ritual BrazierAsks for:
Repulsion
- Ritual MoonfallNeeds: Ritual BrazierAsks for:
Moonfall
- Ritual HarvestNeeds: Ritual BrazierAsks for:
Harvest
- Ritual Conjure Island VillageNeeds: Ritual BrazierAsks for:
Conjure Island: Village
- Ritual DisintegrationNeeds: Ritual BrazierAsks for:
Disintegration
- Ritual SunriseNeeds: Ritual BrazierAsks for:
Sunrise
- Ritual Conjure Island GeodeNeeds: Ritual BrazierAsks for:
Conjure Island: Geode
- Basic Spell Turret (Pew pew)
Now we have guns! The Basic Spell Turret from Ars Nouveau is a block that casts a pre-inscribed spell when it receives a redstone signal. It functions similarly to a dispenser but for spells, drawing the necessary source from nearby Source Jars to power the cast.
Needs: Enchanting ApparatusAsks for:Basic Spell Turret
- Timer Spell Turret (Automatic spells)
A turret that runs on an internal clock rather than redstone.
Needs: Basic Spell TurretAsks for:Timer Spell Turret
- Siren CharmNeeds: Summoning Help!Asks for:
Siren Charm
- Starbuncle CharmNeeds: Summoning Help!Asks for:
Starbuncle Charm
- Bangles
Bangles from the Ars Nouveau mod are a type of bauble, specifically a piece of magical equipment that provides special passive abilities and can be used to boost spell damage. They can be crafted and worn to grant elemental-based effects and enhance your magical power.
Needs: Enchanting ApparatusAsks for:Air Bangle,
Anima Bangle,
Enchanter's Bangle,
Earth Bangle,
Fire Bangle,
Summoner's Bangle
- Ritual ContainmentNeeds: Ritual BrazierAsks for:
Containment
- Drygmy Farming (Even works for bosses)
Now this ones complicated. First, obtain a drygmy charm by trading with a Lv4 Shady Wizard and crafting it from the token. You can right-click Mossy Cobblestone with it to create a Drygmy Henge, which spawns a Drygmy. Here's where your containment jar comes in. Start the containment ritual, and place the containment jar and any mob whose loot you want to farm. You'll need some Source as well. This should put the mob in the jar. Finally, place the jar within 10 blocks of the drygmy, and put a full source jar and a chest next to the Henge. You should see green particles coming from the jar, and eventually the mob drops should appear in the chest. For specifics on how the rates are calculated, read the wiki.
Needs: Enchanting Apparatus, Ritual ContainmentAsks for:Containment Jar
- Experience (Solidified XP)
Drygmies farm xp in the form of experience gems! They don't have much use, so feel free to use em!
Needs: Drygmy FarmingAsks for:Experience Gem
- Compressed Experience (Packs a greater punch)Needs: ExperienceAsks for:
Greater Experience Gem
- Ritual BurrowingNeeds: Ritual BrazierAsks for:
Burrowing
- Ritual CloudshapingNeeds: Ritual BrazierAsks for:
Cloudshaping
- Ritual GravityNeeds: Ritual BrazierAsks for:
Gravity
- Enchanter's Bow
This bow can be inscribed with a spell using a Scribe's Table. At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target. If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead. The Enchanter's Bow can also use special Augment Arrows that empower the inscribed spell.
Needs: Enchanting ApparatusAsks for:Enchanter's Bow
- Ritual Conjure Island CascadingNeeds: Ritual BrazierAsks for:
Conjure Island: Cascading
- Magebloom Seed (Growing Magic)
Using our Enchanting Apparatus structure, we'll want to craft our first seed, the Magebloom Seed. This will be used to create us some magical clothing!
Needs: Enchanting ApparatusAsks for:Magebloom Seed
- Magebloom Fiber (Fancy String)
Using those seeds, we'll want to craft our first fiber, the Magebloom Fiber. This will be used to create us some magical accessories!
Needs: Magebloom SeedAsks for:Magebloom Fiber
- Spell Parchment (Fancy Paper)
Used to inscribe spells on with the Scribe's Table.
Needs: Magebloom FiberAsks for:Spell Parchment
- Runic Chalk (Placeable Spells)
Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them. To attach a spell to a rune, inscribe a Spell Parchment using a Scribe's Table. Note: The Rune will need Source to operate.
Needs: Spell ParchmentAsks for:Runic Chalk
- Creating Your First Spell (You're a wizard, Harry!)
While holding your Spellbook, you can press C to open up the spell creation page. Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch. For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell. For starters, you have Harm and Break. Select one Form and one Effect, name your spell, and click create!
Needs: Spell Books - Glyph BubbleNeeds: Tier 1 GlyphsAsks for:
Glyph Bubble
- Ritual Conjure Island FlourishingNeeds: Ritual BrazierAsks for:
Conjure Island: Flourishing
- Elemental Foci (Bias at its finest)
These are the more enchanced and powerful versions of foci.
Needs: Mark of Mastery, Lesser Elemental FociAsks for:Focus of Air,
Focus of Earth,
Focus of Fire,
Focus of Water,
Focus of Block Shaping
- Enchanter's Mirror
The Enchanter's Mirror will apply a self spell when used. Spells cast with this mirror are discounted and gain additional bonus duration. To apply a spell, use a Scribe's table. Create a spell without using a form.
Needs: Enchanting ApparatusAsks for:Enchanter's Mirror
- Ritual BindingNeeds: Ritual BrazierAsks for:
Binding
- Ritual Conjure Island DesertNeeds: Ritual BrazierAsks for:
Conjure Island: Desert
- Tier 2 Glyphs
Tier 2 Glyphs require 5 levels of experience to be made. They also require a Mage's Spell Book to create.
Needs: Scribe's Table - Glyph Cold SnapNeeds: Tier 2 GlyphsAsks for:
Glyph Cold Snap
- Glyph Conjure WaterNeeds: Tier 2 GlyphsAsks for:
Glyph Conjure Water
- Glyph Extend TimeNeeds: Tier 2 GlyphsAsks for:
Glyph Extend Time
- Glyph Sense MagicNeeds: Tier 2 GlyphsAsks for:
Glyph Sense Magic
- Glyph CharmNeeds: Tier 2 GlyphsAsks for:
Glyph Charm
- Glyph SmeltNeeds: Tier 2 GlyphsAsks for:
Glyph Smelt
- Glyph InfuseNeeds: Tier 2 GlyphsAsks for:
Glyph Infuse
- Glyph Poison SporesNeeds: Tier 2 GlyphsAsks for:
Glyph Poison Spores
- Glyph EnvenomNeeds: Tier 2 GlyphsAsks for:
Glyph Envenom
- Glyph PierceNeeds: Tier 2 GlyphsAsks for:
Glyph Pierce
- Glyph SlowfallNeeds: Tier 2 GlyphsAsks for:
Glyph Slowfall
- Glyph ExchangeNeeds: Tier 2 GlyphsAsks for:
Glyph Exchange
- Glyph HealNeeds: Tier 2 GlyphsAsks for:
Glyph Heal
- Glyph InvisibilityNeeds: Tier 2 GlyphsAsks for:
Glyph Invisibility
- Glyph AoeNeeds: Tier 2 GlyphsAsks for:
Glyph Aoe
- Glyph Ender InventoryNeeds: Tier 2 GlyphsAsks for:
Glyph Ender Inventory
- Glyph NameNeeds: Tier 2 GlyphsAsks for:
Glyph Name
- Glyph Propagator ArcNeeds: Tier 2 GlyphsAsks for:
Glyph Propagator Arc
- Glyph DecelerateNeeds: Tier 2 GlyphsAsks for:
Glyph Decelerate
- Glyph Bubble ShieldNeeds: Tier 2 GlyphsAsks for:
Glyph Bubble Shield
- Glyph ExtractNeeds: Tier 2 GlyphsAsks for:
Glyph Extract
- Glyph GravityNeeds: Tier 2 GlyphsAsks for:
Glyph Gravity
- Glyph Watery GraveNeeds: Tier 2 GlyphsAsks for:
Glyph Watery Grave
- Glyph FellNeeds: Tier 2 GlyphsAsks for:
Glyph Fell
- Glyph DischargeNeeds: Tier 2 GlyphsAsks for:
Glyph Discharge
- Glyph ExplosionNeeds: Tier 2 GlyphsAsks for:
Glyph Explosion
- Glyph AccelerateNeeds: Tier 2 GlyphsAsks for:
Glyph Accelerate
- Glyph Phantom GraspNeeds: Tier 2 GlyphsAsks for:
Glyph Phantom Grasp
- Glyph Duration DownNeeds: Tier 2 GlyphsAsks for:
Glyph Duration Down
- Glyph DampenNeeds: Tier 2 GlyphsAsks for:
Glyph Dampen
- Firecannon CharmNeeds: Summoning Help!Asks for:
Flarecannon Charm
- Glyph TouchNeeds: Tier 1 GlyphsAsks for:
Glyph Touch
- Ritual Locate StructureNeeds: Ritual BrazierAsks for:
Locate Structure
- Glyph FortuneNeeds: Tier 2 GlyphsAsks for:
Glyph Fortune
- Adjustable Spell Turret (Aiming)
A turret that you can aim wherever you like.
Needs: Basic Spell TurretAsks for:Adjustable Spell Turret
- Glyph SnareNeeds: Tier 1 GlyphsAsks for:
Glyph Snare
- Automating Essence (A simple improvement)
Now we're talking. Unfortunately the other four essences don't have bees yet...
Needs: Automating Source GemsAsks for:Spawn Egg Configurable Bee
- Glyph UnderfootNeeds: Tier 1 GlyphsAsks for:
Glyph Underfoot
- The Amulets
The Amulet of Mana Boost gives a boost to max mana. The Amulet of Mana Regen gives a boost to your mana regen.
Needs: Enchanting ApparatusAsks for:Amulet of Mana Boost,
Amulet of Mana Regen
- Mana (Mage Power)
In the bottom left of your screen, you'll see a bar. This bar is your mana pool! There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!
Needs: Spell Books - Glyph RuneNeeds: Tier 1 GlyphsAsks for:
Glyph Rune
- Ritual DetectionNeeds: Ritual BrazierAsks for:
Detection
- Amethyst Golem CharmNeeds: Summoning Help!Asks for:
Amethyst Golem Charm
- GeOre Golems (Sometimes helpful, sometimes not)Needs: Amethyst Golem Charm
- Zinc Geore Golem CharmNeeds: GeOre GolemsAsks for:
Zinc GeOre Golem Charm
- Copper Geore Golem CharmNeeds: GeOre GolemsAsks for:
Copper GeOre Golem Charm
- Lead Geore Golem CharmNeeds: GeOre GolemsAsks for:
Lead GeOre Golem Charm
- Uranium Geore Golem CharmNeeds: GeOre GolemsAsks for:
Uranium GeOre Golem Charm
- Will totally, absolutely, 100% convert your Unobtainium Blocks into Budding GeOre
Source: JEI, apparently. (and yes, I was being sarcastic there, you are NOT getting any GeOre conversions other than coal with this one, JEI was just gaslighting you all there. There are different paths for this.)
Needs: GeOre GolemsAsks for:Coal GeOre Golem Charm
- Emerald Geore Golem CharmNeeds: GeOre GolemsAsks for:
Emerald GeOre Golem Charm
- Silver Geore Golem CharmNeeds: GeOre GolemsAsks for:
Silver GeOre Golem Charm
- Tin Geore Golem CharmNeeds: GeOre GolemsAsks for:
Tin GeOre Golem Charm
- Osmium Geore Golem CharmNeeds: GeOre GolemsAsks for:
Osmium GeOre Golem Charm
- Uraninite Geore Golem CharmNeeds: GeOre GolemsAsks for:
Uraninite GeOre Golem Charm
- Gold Geore Golem CharmNeeds: GeOre GolemsAsks for:
Gold GeOre Golem Charm
- Diamond Geore Golem CharmNeeds: GeOre GolemsAsks for:
Diamond GeOre Golem Charm
- Platinum Geore Golem CharmNeeds: GeOre GolemsAsks for:
Platinum GeOre Golem Charm
- Iron Geore Golem CharmNeeds: GeOre GolemsAsks for:
Iron GeOre Golem Charm
- Sapphire Geore Golem CharmNeeds: GeOre GolemsAsks for:
Sapphire GeOre Golem Charm
- Black Quartz Geore Golem CharmNeeds: GeOre GolemsAsks for:
Black Quartz GeOre Golem Charm
- Topaz Geore Golem CharmNeeds: GeOre GolemsAsks for:
Topaz GeOre Golem Charm
- Nickel Geore Golem CharmNeeds: GeOre GolemsAsks for:
Nickel GeOre Golem Charm
- Redstone Geore Golem CharmNeeds: GeOre GolemsAsks for:
Redstone GeOre Golem Charm
- Ruby Geore Golem CharmNeeds: GeOre GolemsAsks for:
Ruby GeOre Golem Charm
- Ritual ChallengeNeeds: Ritual BrazierAsks for:
Challenge
- The Jars
The Jar of Light summons a floating light source that follows you. The Jar of Voiding destroys items you pick up in exchange for mana. This can be filtered. To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it. The jar must be on your hotbar to function.
Needs: Enchanting ApparatusAsks for:Jar of Light,
Jar of Voiding
- Ritual Mana RegenerationNeeds: Ritual BrazierAsks for:
Mana Regeneration
- Enchanted Spell Turret (A power upgrade)
This upgraded turret shoots much more powerful spells and boosts their power.
Needs: Basic Spell TurretAsks for:Enchanted Spell Turret
- Elemental Turrets (The boss of defense)
These are formidable weapons to go against. They will shoot super-charged spells when the spell is aligned with its element. Hint: works best on defense.
Needs: Enchanted Spell Turret, Elemental FociAsks for:Air Infused Turret,
Earth Infused Turret,
Fire Infused Turret,
Manipulation Infused Turret,
Water Infused Turret
- Tier 3 Glyphs
Tier 3 Glyphs require 10 levels of experience to be made. They also require an Archmage Spell Book.
Needs: Scribe's Table - Glyph SplitNeeds: Tier 3 GlyphsAsks for:
Glyph Split
- Glyph LingerNeeds: Tier 3 GlyphsAsks for:
Glyph Linger
- Glyph LightningNeeds: Tier 3 GlyphsAsks for:
Glyph Lightning
- Glyph Homing ProjectileNeeds: Tier 3 GlyphsAsks for:
Glyph Homing Projectile
- Glyph ConflagrateNeeds: Tier 3 GlyphsAsks for:
Glyph Conflagrate
- Glyph Propagator HomingNeeds: Tier 3 GlyphsAsks for:
Glyph Propagator Homing
- Glyph FangsNeeds: Tier 3 GlyphsAsks for:
Glyph Fangs
- Glyph RecallNeeds: Tier 3 GlyphsAsks for:
Glyph Recall
- Glyph Summon VexNeeds: Tier 3 GlyphsAsks for:
Glyph Summon Vex
- Glyph Summon DecoyNeeds: Tier 3 GlyphsAsks for:
Glyph Summon Decoy
- Glyph HexNeeds: Tier 3 GlyphsAsks for:
Glyph Hex
- Glyph GlideNeeds: Tier 3 GlyphsAsks for:
Glyph Glide
- Glyph WitherNeeds: Tier 3 GlyphsAsks for:
Glyph Wither
- Glyph WallNeeds: Tier 3 GlyphsAsks for:
Glyph Wall
- Glyph BurstNeeds: Tier 3 GlyphsAsks for:
Glyph Burst
- Glyph MarkNeeds: Tier 3 GlyphsAsks for:
Glyph Mark
- Quartz Geore Golem CharmNeeds: GeOre GolemsAsks for:
Quartz GeOre Golem Charm
- Ritual Conjure Island SculkNeeds: Ritual BrazierAsks for:
Conjure Island: Deep Dark
- Glyph PrestidigitationNeeds: Tier 1 GlyphsAsks for:
Glyph Prestidigitation
- Ritual Archwood ForestationNeeds: Ritual BrazierAsks for:
Forestation - Archwood
- Glyph Arc ProjectileNeeds: Tier 2 GlyphsAsks for:
Glyph Arc Projectile
- Ritual Archwood ForestNeeds: Ritual BrazierAsks for:
Conjure Island: Archwood Forest
- Glyph OrbitNeeds: Tier 3 GlyphsAsks for:
Glyph Orbit
- Glyph LightNeeds: Tier 1 GlyphsAsks for:
Glyph Light
- Glyph CrushNeeds: Tier 2 GlyphsAsks for:
Glyph Crush
- ResetNeeds: Tier 1 GlyphsAsks for:
Reset
- Ritual FlightNeeds: Ritual BrazierAsks for:
Flight
- Glyph Animate BlockNeeds: Tier 2 GlyphsAsks for:
Glyph Animate Block
- Ancient Debris Geore Golem CharmNeeds: GeOre GolemsAsks for:
Ancient Debris GeOre Golem Charm
- Glyph RetaliateNeeds: Tier 3 GlyphsAsks for:
Glyph Retaliate
- Generates Source from Nearby Food
Source Berries produce more Source than other sources. This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.
Needs: Storing SourceAsks for:Mycelial Sourcelink
- Lapis Geore Golem CharmNeeds: GeOre GolemsAsks for:
Lapis GeOre Golem Charm
- Glyph Summon WolvesNeeds: Tier 1 GlyphsAsks for:
Glyph Summon Wolves
- Glyph Life LinkNeeds: Tier 3 GlyphsAsks for:
Glyph Life Link
- Ritual Conjure Island BlazingNeeds: Ritual BrazierAsks for:
Conjure Island: Blazing
- Glyph LaunchNeeds: Tier 1 GlyphsAsks for:
Glyph Launch
- Glyph Not Insect FilterNeeds: Filter GlyphsAsks for:
Glyph Not Insect Filter
- Glyph Wind ShearNeeds: Tier 2 GlyphsAsks for:
Glyph Wind Shear
- Glyph FlareNeeds: Tier 2 GlyphsAsks for:
Glyph Flare
- Ritual Conjure Island VexingNeeds: Ritual BrazierAsks for:
Conjure Island: Vexing
- Glyph BlinkNeeds: Tier 3 GlyphsAsks for:
Glyph Blink
- Glyph IntangibleNeeds: Tier 3 GlyphsAsks for:
Glyph Intangible
- Aluminum Geore Golem CharmNeeds: GeOre GolemsAsks for:
Aluminum GeOre Golem Charm
- Glyph SpikeNeeds: Tier 2 GlyphsAsks for:
Glyph Spike
- Glyph Summon UndeadNeeds: Tier 3 GlyphsAsks for:
Glyph Summon Undead
- Glyph FireworkNeeds: Tier 2 GlyphsAsks for:
Glyph Firework
- Glyph GrowNeeds: Tier 2 GlyphsAsks for:
Glyph Grow