In Control! in All the Mons

All the Mons 1.3.0 ships version 1.21-10.3.0 · First seen in 0.3.0-beta

Checked Sep 17, 2026All the Mons 1.3.0Sources: All the Mons 1.3.0 modlist.json · Modrinth

Report a mistake on this page

Also in 1 other pack →

In Control! is a mod in All the Mons 1.3.0, where it is version 1.21-10.3.0. Be In Control of mob spawns (Summary from the mod's Modrinth page.)

In Control! guide for All the Mons

Written for All the Mons 1.3.0 · also fits 0.4.0-beta to 1.2.0 · updated Oct 16, 2026

Last verified for All the Mons v1.3.0 on Oct 16, 2026 · text last changed Oct 16, 2026

Sections
7

Every recipe and number here was checked against All the Mons 1.3.0, read from the running game on Sep 18, 2026.

What is In Control!?

1 part

In Control! gives you full control over where mobs are allowed to spawn. It works on a rule system, and the rule files live in the config/incontrol folder.[1]

This pack ships In Control! 1.21-10.3.0, and it has been in the pack since All the Mons 0.3.0-beta or earlier.[2]

The rule files

The mod's page lists these rule files, as of version 3.5.1. The pack's version is newer, so check the files in your own config folder.[1][2]

  • spawn.json lets you block spawning of certain creatures under certain conditions. When a spawn is allowed, you can also change some properties of the mob, like its maximum health.[1]
  • summonaid.json is structured like spawn.json, but it is only used when zombies are summoned for aid.[1]
  • spawner.json (1.16 or later) lets you add spawn rules under certain conditions.[1]
  • loot.json controls the loot that mobs drop when they are killed, based on various criteria.[1]
  • experience.json controls how much experience you get from killing mobs, based on various criteria.[1]

The page also lists potentialspawn.json, but that one is marked as 1.12 only, so it doesn't apply to this 1.21 build.[1][2]

If you want more depth, the mod's author keeps a wiki for it. There is also a companion mod called Fx Control!.[1]

How do you get started with In Control!?

2 parts

In Control! is a mod about controlling where mobs are allowed to spawn. It works through a rule system, and the rule files live in the config/incontrol folder. So the first steps with it are about reading and editing config files, not crafting.[1]

What the pack changes

The pack sets up with a single rule: the mob minecraft:squid gets the result "deny". In plain words, the pack uses In Control! to block squid from spawning.[3]

That is the only rule the pack ships in that file, as far as the sources show. Anything else you see spawning is not being blocked by this file.[3]

The rule files you can work with

The mod's project page describes these rule files in the config/incontrol folder. Only the spawn file is confirmed for this pack.[1]

  • spawn.json: blocks spawning of certain creatures under certain conditions. When a spawn is allowed, it can also alter some properties of the mob, like maximum health.[1]
  • summonaid.json: structured the same as spawn.json, but only used when zombies are summoned for aid.[1]
  • spawner.json (1.16 or later): adds spawn rules under certain conditions.[1]
  • loot.json: controls the loot mobs drop when they are killed, based on various criteria.[1]
  • experience.json: controls how much experience you get from killing mobs, based on various criteria.[1]
Tip: If you want to change the squid rule, the place to do it is the spawn.json file in the config/incontrol folder. The mod's own wiki has more in-depth documentation on the rule format.[1][3]

How does In Control! work?

2 parts

In Control! doesn't add machines, multiblocks or power to juggle. It is a rule system that gives you control over where mobs are allowed to spawn. Everything it does is driven by rule files that live in the config/incontrol folder.[1]

The rule files

The mod's project page lists the rule files below (as of version 3.5.1). Some of them only exist on certain Minecraft versions, so check that before you edit one.[1]

  • spawn.json: blocks spawning of certain creatures under certain conditions. When a spawn is allowed, it can also change some properties of the mob, such as maximum health.[1]
  • summonaid.json: structured the same as spawn.json, but only used when zombies are summoned for aid.[1]
  • potentialspawn.json (1.12 only): removes and adds spawn rules under certain conditions. Its rules are used before the rules in spawn.json, so any new mob you add here must also be allowed in spawn.json.[1]
  • spawner.json (1.16 or later): adds spawn rules under certain conditions.[1]
  • loot.json: controls the loot that mobs drop when they are killed, based on various criteria.[1]
  • experience.json: controls how much experience you get from killing mobs, based on various criteria.[1]

What this pack sets

The pack ships a with a single rule. It targets minecraft:squid and gives the result "deny", so squids are blocked from spawning. No other conditions or mob property changes appear in the file.[1][3]

Tip: If you want to change how mobs spawn in this pack, spawn.json is the file to look at. Keep in mind that a rule like the squid one only shows a mob and a result, and the file as set by the pack contains nothing else.[1][3]

How do you progress through In Control!?

The quest chapter available for this guide is the Create chapter in the Tech group, chapter 45 of 70 in the book. None of the quests shown in it name In Control!, so there is no quest-by-quest tier path for this mod to follow here.[4]

Unverified The pack data available for this guide shows no tiers, upgrade steps or progression quests for this mod, so none are described here. Check the quest book in the pack for anything further.

Which All the Mons quests use In Control!?

I went through the quest text available for this section, and none of it mentions In Control!. The Create chapter (90 quests, in the Tech group) is all about Create machines, Rotational Power, trains and packages. The visible part of the Mekanism chapter (also in the Tech group) covers machine upgrades, pigments, the Thermal Evaporation Plant, Quantum Entangloporters and teleporters.[4][5]

So there is no quest I can point you to for this mod. The pack doesn't give In Control! a chapter of its own in what I can see, and I won't guess at what a quest might ask you to do.[4][5]

The Mekanism chapter has 89 quests, and the text of 82 of them isn't available here. Their wording is in the quest book, so open the Mekanism chapter in the Tech group if you want to read them yourself.[5]

Which In Control! config options matter?

2 parts

In Control! is a rule-based mod: you decide where mobs are allowed to spawn, and its rule files live in the config/incontrol folder. The file you're most likely to care about is , because it can block certain creatures from spawning under certain conditions. When a spawn is allowed, it can also change some of the mob's properties, such as maximum health.[1]

What this pack sets in spawn.json

This pack's spawn file contains a single rule. It targets the squid (minecraft:squid) and sets the result to deny, so squids are blocked from spawning. The rule has no extra conditions, which means it isn't limited to a particular biome, dimension or situation.[3]

Tip: If you're hunting for squids, whether for ink or just for the sake of it, you won't find any spawning naturally here. That comes from this rule in the pack's config.[3]

Other rule files

In Control! has other rule files for other jobs. Rules for zombies summoned for aid go in summonaid.json, which is structured like spawn.json. Mob drops are controlled in loot.json, and the experience you get from kills is controlled in experience.json. There is also spawner.json for adding spawn rules under certain conditions, on 1.16 or later.[1]

What changed in In Control! between versions?

All the Mons 1.3.0 ships In Control! 1.21-10.3.0. The mod has been in the pack since All the Mons 0.3.0-beta or earlier.[2]

The one change I can confirm from the mod's own changelog is in version 1.21-10.3.0, which is the version this pack uses. It added KubeJS server persistent-data conditions, and they only apply when KubeJS is installed.[2][6]

Unverified No pack changelog entries for In Control! were available, so changes to the mod between earlier pack releases are not covered here.

Sources

  1. In Control! project page (modrinth) · official mod data
  2. All the Mons 1.3.0 mod list · pack file
  3. All the Mons 1.3.0 config: config/incontrol/spawn.json · pack file
  4. All the Mons 1.3.0 quests: "Create" · pack file
  5. All the Mons 1.3.0 quests: "Mekanism" · pack file
  6. In Control! 1.21-10.3.0 changelog · changelog
Where this guide comes from

Written from what All the Mons itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 0.3.0-beta

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

28 releases, first in 0.3.0-beta
All the MonsVersionJarWhere it came from
1.3.0
Sep 6, 2026
1.21-10.3.0incontrol-1.21-10.3.0.jarFrom the published release
1.2.0
Aug 3, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.1.1
Jul 14, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.1.0
Jul 14, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.1
Jul 2, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0
Jul 2, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0-rc.7
Jun 14, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0-rc.6
May 20, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0-rc.5
May 14, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0-rc.4
Apr 21, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0-rc.2
Apr 19, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
1.0.0-rc.1
Apr 18, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.18.0-beta
Apr 8, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.17.0-beta
Apr 7, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.16.0-beta
Apr 5, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.15.0-beta
Apr 2, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.14.1-beta
Mar 31, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.14.0-beta
Mar 18, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.13.0-beta
Mar 18, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.12.0-beta
Mar 6, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.11.0-beta
Feb 24, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.10.0-beta
Feb 6, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.9.0-beta
Jan 30, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.8.0-beta
Jan 30, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.7.0-beta
Jan 29, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.6.0-beta
Jan 26, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.4.0-beta
Jan 25, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release
0.3.0-beta
Jan 22, 2026
1.21-10.2.6incontrol-1.21-10.2.6.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as incontrol, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how All the Mons sets them)

1 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 1 settings →

Show settings
SettingAll the Mons value
config/incontrol/spawn.json
[{"mob":"minecraft:squid","result":"deny"}]

Comments and tips

Loading comments...