XNet in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 1.20-6.1.7 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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XNet is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 1.20-6.1.7. A highly optimized networking cable system for items, energy, fluids, information, etc. (Summary from the mod's Modrinth page.)

What is XNet?

1 part

XNet adds a single type of block: the networking cable. You use it to move items, fluids, energy and information instantly from one place to another.[1]

The mod is built around efficiency and flexibility. The cables aren't even tile entities, and the mod was tested with two chests joined by a cable 12,000 blocks long with no lag. The controller gives you very flexible configuration for how information is distributed.[1]

This pack ships XNet 1.20-6.1.7. It was already in the pack by version 0.0.45.4 or earlier.[2]

Where it sits in the quest book

I checked the quest chapters I have for this pack, and none of them has an XNet quest. That means the book doesn't give XNet its own chapter, group or position, and nothing before or after it. It also means I can't show the ATM Star path using it.[3][4]

Other transport and power mods do have quests. The "Useful mods and Items" chapter (chapter 3 of 44) covers "Curvy Pipes" quest, a quest in "Useful mods and Items" and a quest in "Useful mods and Items". The "Flux Networks" chapter (group "Storage and Power", chapter 18 of 44) starts with "Welcome to Flux Networks" quest. None of these mention XNet.[3][4]

How do you get started with XNet?

6 parts

XNet is a cable mod with a twist: it adds a single kind of network cable that moves items, fluids, energy and information instantly. The cables aren't even tile entities, so big networks stay light on your game. Here is the order I'd build things in.[1]

Step one: the Controller

Start with the Controller. It's the base block for automation in XNet, so nothing else does much without it. In this pack it stores up to 100,000 RF (general.controllerMaxRF) and can receive 1,000 RF per tick (general.controllerRfPerTick). Each active channel costs 1 (general.controllerChannelRFT) and each operation a channel performs costs 2 (general.controllerOperationRFT). Its flat drain, whatever it's doing, is set to 0 (general.controllerRFPerTick).[5][6]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Step two: network cables

Next, the cables that link everything together. They come in several colours, such as the Red Network Cable, Blue Network Cable, Green Network Cable and Yellow Network Cable. One craft gives you 16 of a colour. The Routing Network Cable is a separate cable that gives you 32 per craft.[7]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

Step three: connectors

Place a connector next to the block or machine you want on the network, for example a Red Connector. In this pack a normal connector stores up to 50,000 RF, handles up to 10,000,000 RF as its rate, and moves up to 10,000 fluid per operation (general.maxRfConnector, general.maxRfRateNormal, general.maxFluidRateNormal). The controller screen has a control for enabling processing on a channel, so don't forget to switch it on.[5][6]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

Step four: advanced connectors

When normal connectors hold you back, move up to the Advanced Red Connector or its colour variants. They allow access to different sides and support faster item transfer. In this pack they store up to 500,000 RF, handle up to 100,000,000 RF as their rate, and move up to 50,000 fluid per operation (general.maxRfAdvancedConnector, general.maxRfRateAdvanced, general.maxFluidRateAdvanced). The pack changed this recipe from the mod's own, so use the one below.[5][6][7]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

The pack changed this recipe from the mod's own.

Step five: facades (optional)

Once it all works, tidy up with the Facade. It can mimic other blocks and cover your cables. Right click a block to copy its look, or right click a cable or connector to hide it. One craft makes 16.[5][7]

16× FacadeMod recipe

Crafting Shaped

Crafting Shaped
Paperany woolPaper
any woolany glassany wool
Paperany woolPaper

Recipe id: xnet:facade

Step six: routers and wireless

The Router connects multiple channels (controllers). For remote links, the Wireless Router does the same job wirelessly, but it needs an antenna on top to work. An Antenna Base goes on top of the wireless router, and one or two Antenna blocks go on top of the base. An Antenna Dish can go on the base instead for very extreme range. Connect the wireless router to a normal router using a router cable.[5]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

The pack changed this recipe from the mod's own.

The pack sets the antenna ranges to 100 for tier 1 and 500 for tier 2 (general.antennaTier1Range, general.antennaTier2Range). Publishing a channel costs a wireless router up to 20 RF per tick at tier 1, 50 at tier 2 and 200 at infinite tier (general.wireless1RfPerChannel, general.wireless2RfPerChannel, general.wirelessInfRfPerChannel).[6]

How does XNet work?

5 parts

XNet only adds one kind of cable: a network cable that moves items, fluids, energy and information instantly. The mod is built around efficiency and flexibility. It has been tested with two chests joined by a cable 12,000 blocks long with no lag, because the cables are not even tile entities. The flexibility comes from the controller, which lets you configure how everything is distributed.[1]

The Controller

The Controller is the base block for automation in XNet. Your channels live on it, and as the pack's config currently stands, it is also the part that uses power.[5][6]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

Currently, this pack's config sets the controller to store up to 100,000 RF (general.controllerMaxRF) and to accept up to 1,000 RF per tick (general.controllerRfPerTick).[6]

Connectors

You place a connector next to the block or machine you want on the network. Connectors come in blue, green, red, yellow and routing versions: Blue Connector, Green Connector, Red Connector, Yellow Connector and Routing Connector.[5]

You can change a connector's color in the crafting grid with a dye.[7]

Blue ConnectorMod recipe

Crafting Shapeless

  • any blue dye
  • any connector

Recipe id: xnet:connector_blue_dye

The advanced connectors, such as Advanced Blue Connector, allow access to different sides and support faster item transfer. In this pack the advanced connector recipes have been changed from the mod's own, and each one is built from the matching normal connector.[5][7]

Advanced Blue ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Blue Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_blue

The pack changed this recipe, and the other advanced colors follow the same pattern with their own normal connector.

Advanced connectors also have much higher limits in this pack's current config. The numbers below are the values currently set in the pack's server config.[6]

Channel and connector settings

The controller screen lets you enable processing on each channel, and copy or paste channels and connectors through a clipboard. You can also name each connector. The pack's config lists a few blocks that XNet treats as unsided, meaning it doesn't matter which side you access them from, but this is only used to help with pasting channels (general.unsidedBlocks).[5][6]

For item handling, the screen text shows these options:[5]

  • A connector can insert items into or extract items from the connected block.[5]
  • Extraction can take from the first available slot, from slots in order, or from a random slot.[5]
  • Each operation can move a single item, a stack, or a specified count.[5]
  • A channel can distribute items by priority or round robin.[5]
  • A blacklist mode can be enabled, and a connector can be disabled when the destination inventory has too few or too many items.[5]
  • A speed setting sets the number of ticks for each operation, and a redstone mode can ignore redstone, need it off, need it on, or run one operation per pulse.[5]

Energy and fluid connectors have similar settings: a maximum transfer rate, and the option to disable the connector when the stored energy or fluid is too low or too high.[5]

Connectors can also work with redstone. In output mode a connector sends a redstone signal to the connected block. In sensor mode it reads the connected block and outputs a signal based on the energy, fluid (in mb), item count or redstone signal it finds. There is a range of logic filters too: AND, OR, XOR, NAND, NOR, XNOR, inverted, direct, static, latch, counter and timer. The timer counts game ticks, normally 20 ticks to a second.[5]

Routers and wireless

The Router connects multiple channels, meaning multiple controllers. In this pack's current config a routing channel supports up to 32 published channels (general.maxPublishedChannels).[5][6]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

The Wireless Router does the same job remotely. You connect it to a normal router with a router cable.[5]

Watch out: A wireless router does nothing without an antenna on top. The antenna base goes on the router, and one or two antennas go on the base.[5]
Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

The pack changed this recipe from the mod's own.

AntennaMod recipe

Crafting Shaped

Crafting Shaped
Iron Barsany iron ingotIron Bars
Iron Barsany iron ingotIron Bars
Empty slotany iron ingotEmpty slot

Recipe id: xnet:antenna

An Antenna Dish also goes on top of an antenna base and gives very extreme wireless range.[5]

Antenna DishMod recipe

Crafting Shaped

Crafting Shaped
Iron TrapdoorIron TrapdoorIron Trapdoor
Iron Trapdoorany ender pearlIron Trapdoor
Empty slotany iron ingotEmpty slot

Recipe id: xnet:antenna_dish

Currently, in this pack's config, a tier 1 antenna has a range of 100 (general.antennaTier1Range) and a tier 2 antenna has a range of 500 (general.antennaTier2Range).[6]

Publishing a channel wirelessly costs power on the wireless router. As currently set in the pack's config, the maximum RF per tick per channel is 20 for tier 1 (general.wireless1RfPerChannel), 50 for tier 2 (general.wireless2RfPerChannel) and 200 for the infinite tier (general.wirelessInfRfPerChannel). The router stores up to 100,000 RF (general.wirelessRouterMaxRF) and accepts up to 5,000 RF per tick (general.wirelessRouterRfPerTick).[6]

Redstone proxy and facades

The Redstone Proxy acts as a proxy block for redstone, and XNet can connect to it. This version does no block update. The Redstone Proxy (update) version does a block update.[5]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

Crafting Shapeless

Recipe id: xnet:redstoneproxy_update

Facades can mimic other blocks and cover your cables. Right-click (or sneak-right-click) a block to mimic it, and do the same on a cable or connector to hide it.[5]

How do you progress through XNet?

5 parts

The quest chapters in front of me (Flux Networks and Useful mods and Items) don't ask for any XNet item, so there is no quest-driven path here. I've grouped the mod into steps based on the in-pack recipes, and I flag every recipe the pack changed.[3][4][7]

Step 1: cables and facades

You start with the cheap stuff. A single craft of Red Network Cable gives you 16 cables, and the blue, green and yellow cables work the same way. Routing Network Cable is the odd one out: one craft makes 32. You can also recolour a cable by combining it with the matching dye, using the dye recipes.[7]

Crafting Shaped

Crafting Shaped
Stringany red dyeString
Redstoneany gold nuggetRedstone
StringRedstoneString

Recipe id: xnet:netcable_red

One craft makes 16 cables. The blue, green and yellow cables follow the same pattern with their own dye.

Facade also fits in this step, and one craft makes 16 of them. The cable and facade recipes are all plain mod recipes, with no pack changes.[7]

Step 2: basic connectors

Cables carry the network, but connectors are what attach it to your blocks. There is a Red Connector, Blue Connector, Green Connector and Yellow Connector, all with mod-default recipes. Dye recipes let you convert a connector to another colour.[7]

Red ConnectorMod recipe

Crafting Shaped

Crafting Shaped
any red dyeany chestany red dye
Redstoneany gold ingotRedstone
any red dyeRedstoneany red dye

Recipe id: xnet:connector_red

A mod-default recipe, not changed by the pack.

The Routing Connector is crafted from an existing connector, so make a basic one first.[7]

Step 3: the Controller and routers

The Controller is the heart of the network. Its recipe is a mod recipe, unchanged by the pack. The Router and Wireless Router are also unchanged, and so are Redstone Proxy and its Redstone Proxy (update) version.[7]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Step 4: advanced connectors

This is where the pack steps in. The recipes for Advanced Red Connector, Advanced Blue Connector, Advanced Green Connector, Advanced Yellow Connector and Advanced Routing Connector (NOT) are all marked as changed by the pack. Each one is built from the matching basic connector, so you can't skip the earlier step.[7]

Advanced Red ConnectorChanged by the pack

Crafting Shaped

Crafting Shaped
Red Connectorany ender pearl
any diamond gemRedstone

Recipe id: xnet:advanced_connector_red

Pack-changed recipe, built from the red connector. The other advanced connectors follow the same pattern.

The Connector Upgrade Kit recipe is changed by the pack as well.[7]

Connector Upgrade KitChanged by the pack

Crafting Shaped

Crafting Shaped
Paperany ender pearl
any diamond gemRedstone

Recipe id: xnet:connector_upgrade

Tip: The advanced connectors also have dye recipes, so you don't need to craft a new one from scratch just to change its colour.[7]

Antenna parts

Antenna, Antenna Base and Antenna Dish each have their own recipe. Only the antenna base is changed by the pack, so check the recipe below rather than relying on the mod's defaults.[7]

Antenna BaseChanged by the pack

Crafting Shaped

Crafting Shaped
Empty slotany iron ingotEmpty slot
Empty slotany iron ingotEmpty slot
any iron ingotany iron storage blockany iron ingot

Recipe id: xnet:antenna_base

How does XNet work with other mods?

1 part

XNet's link to other mods in this pack comes through its crafting recipes. Every XNet crafting recipe in the pack dump uses the Machine Frame from RFTools Base as a base part, so you need that item before you can build any of them. The dump lists them all as the mod's own recipes, so the pack hasn't replaced them with custom ones.[7]

The rest of each recipe is vanilla redstone parts (and ender pearls or ingots where noted below), so the Machine Frame is the only item from another mod you need to track down.[7]

Recipes that use the Machine Frame

The Controller is the heart of any XNet setup. Its recipe combines the Machine Frame with vanilla redstone components and ingots.[7]

ControllerMod recipe

Crafting Shaped

Crafting Shaped
RepeaterComparatorRepeater
RedstoneMachine FrameRedstone
any iron ingotany gold ingotany iron ingot

Recipe id: xnet:controller

The Redstone Proxy is the simplest of these recipes, built from the Machine Frame and Redstone.[7]

Redstone ProxyMod recipe

Crafting Shaped

Crafting Shaped
RedstoneRedstoneRedstone
RedstoneMachine FrameRedstone
RedstoneRedstoneRedstone

Recipe id: xnet:redstone_proxy

The Router also builds on the Machine Frame, with a few vanilla redstone parts and ender pearls.[7]

RouterMod recipe

Crafting Shaped

Crafting Shaped
Powered RailComparatorPowered Rail
RedstoneMachine FrameRedstone
any iron ingotany ender pearlany iron ingot

Recipe id: xnet:router

The Wireless Router uses the Machine Frame too.[7]

Wireless RouterMod recipe

Crafting Shaped

Crafting Shaped
any ender pearlComparatorany ender pearl
RedstoneMachine FrameRedstone
any ender pearlRedstoneany ender pearl

Recipe id: xnet:wireless_router

Tip: Sort out your Machine Frame supply first. Every XNet recipe in the pack dump needs one, so you'll want a few on hand before you start planning a network.[7]

Which Project Infinity 0.1 quests use XNet?

I checked the pack's quest book for XNet, and none of the quests in the chapters I have ask for an XNet item. Every item task in those chapters uses a different mod's items.[3][4]

The nearest thing you'll run into is power and storage networking from a different mod. The "Flux Networks" chapter (group "Storage and Power", chapter 18 of 44) starts with "Welcome to Flux Networks" quest. Its tasks ask for items from the Flux Networks mod, not XNet. A single "Flux Network" quest quest also sits in the "Useful mods and Items" chapter, and it asks for a Flux Plug and a Flux Point. Don't mix these up with XNet.[3][4]

Unverified Whether any other chapter of the quest book has a quest for XNet is unverified, so there is no quest order to follow for this mod.

Which XNet config options matter?

4 parts

XNet's power and throughput limits are all set in the server config, and the client config has two quality-of-life options. Here is what this pack uses for the ones you are most likely to run into.[6][8]

Controller power

Connector limits

Wireless and antennas

Pasting and client options

general.unsidedBlocks lists blocks XNet treats as unsided, meaning it doesn't matter which side you access them from. In this pack that is the chest, the trapped chest, and the RFTools modular storage, storage scanner and pearl injector. It is currently only used to help with pasting channels.[6]

On the client side, general.controllerMaxPaste is -1, which means no maximum packet size when sending copy/pasted channels or connectors to the server (packets are split instead). general.showNonFacadedCablesWhileSneaking is true, so cables are also shown while you sneak even when they are not in a facade.[8]

What changed in XNet between versions?

There isn't much version history to tell for XNet in this pack. Project Infinity 0.1 0.0.51.4-hotfix-2 ships XNet 1.20-6.1.7, and the mod has been in the pack since Project Infinity 0.1 0.0.45.4 or earlier.[2]

The mod's own changelog for 1.20-6.1.7 lists one change: various Patchouli documentation updates and fixes. That means the in-game guide book content was touched up in this version.[9]

There are no pack changelog entries for this mod, so I can't point to any pack-specific changes to XNet across releases.[2]

Sources

  1. XNet project page (modrinth) · official mod data
  2. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  3. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Flux Networks" · quest text
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 quests: "Useful mods and Items" · quest text
  5. xnet names, screen text and descriptions (English lang file) · official mod data
  6. Project Infinity 0.1 0.0.51.4-hotfix-2 config: defaultconfigs/xnet-server.toml · pack file
  7. Project Infinity 0.1 0.0.51.4-hotfix-2 recipe dump: recipes making XNet items · pack recipe dump
  8. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/xnet-client.toml · pack file
  9. XNet 1.20-6.1.7 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 17, 2026.

Guides for other versions: 0.0.45.4 to 0.0.49.3

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.51.4
Sep 14, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.51.3
Aug 15, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.51.2
Aug 11, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.51.1
Jul 31, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.50.1
Jun 18, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.50.0
Jun 16, 2026
1.20-6.1.7xnet-1.20-6.1.7.jarFrom the published release
0.0.49.3
May 17, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.49.2
May 13, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.49.1
May 11, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.49.0
May 10, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.48.2
Apr 23, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.48.1
Apr 12, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.48.0
Apr 11, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.47.3
Mar 6, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.47.1
Feb 2, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.47.0
Feb 1, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.46.1
Jan 6, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.46.0
Jan 4, 2026
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release
0.0.45.4
Dec 23, 2025
1.20-6.1.6xnet-1.20-6.1.6.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

25 items from the 0.0.51.4-hotfix-2 recipe dump.

Config options (how Project Infinity 0.1 sets them)

22 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.

See all 22 settings →

Show settings
SettingProject Infinity 0.1 value
general.controllerMaxPaste
Maximum size of the packet used to send copy/pasted channels/connectors to the server. -1 means no maximum (packets are split)
config/xnet-client.toml
-1
general.showNonFacadedCablesWhileSneaking
If true then cables are also shown when sneaking even if they are not in a facade
config/xnet-client.toml
true
general.antennaTier1Range
Range for a tier 1 antenna
defaultconfigs/xnet-server.toml
100
general.antennaTier2Range
Range for a tier 2 antenna
defaultconfigs/xnet-server.toml
500
general.controllerChannelRFT
Power usage for the controller per active channel
defaultconfigs/xnet-server.toml
1
general.controllerMaxRF
Maximum RF the controller can store
defaultconfigs/xnet-server.toml
100000

Which Project Infinity 0.1 mods work with XNet?

The Project Infinity 0.1 mods that share the most recipes with XNet. Highlighted ones have a guide.

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