Extreme sound muffler in Project Infinity 0.1

Project Infinity 0.1 0.0.51.4-hotfix-2 ships version 3.51 · First seen in 0.0.45.4

Checked Sep 17, 2026Project Infinity 0.1 0.0.51.4-hotfix-2Sources: Project Infinity 0.1 0.0.51.4-hotfix-2 modlist.json · Modrinth

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Extreme sound muffler is a mod in Project Infinity 0.1 0.0.51.4-hotfix-2, where it is version 3.51. Extreme sound muffler is a client side mod that allows you to muffle sounds selectively. (Summary from the mod's Modrinth page.)

Extreme sound muffler guide for Project Infinity 0.1

Written for Project Infinity 0.1 0.0.51.4-hotfix-2 · also fits 0.0.45.4 to 0.0.51.4-hotfix-1 · updated Oct 8, 2026

Last verified for Project Infinity 0.1 v0.0.51.4-hotfix-2 on Oct 8, 2026 · text last changed Oct 8, 2026

Also applies to:All the Mods 10 0.32 to 8.3All the Mods 10: To the Sky 1.0 to 2.1.0All the Mods 11 0.1.0 to 0.12.0-betaAll the Mons 0.3.0-beta to 1.3.0FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0FTB StoneBlock 4 1.1.1 to 1.23.0

Sections
5

2 sections are written for this pack; 3 are shared from another pack's guide.

Every recipe and number here was checked against Project Infinity 0.1 0.0.51.4-hotfix-2, read from the running game on Sep 19, 2026.

What is Extreme sound muffler?

2 parts

Same as in the All the Mods 10 2.12 guide

Extreme Sound Muffler is a client-side quality-of-life mod that lets you turn down or silence individual sounds in the game. Instead of dropping your master volume and losing everything, you pick the exact sound that is bothering you and muffle just that one.[1]

This pack ships version 3.48.3, built for NeoForge on Minecraft 1.21. It has been part of the pack for a long time, included since version 0.55 or earlier.[2]

It is client-side only, so installing it on a server does nothing. That also means everything you configure is yours alone and will not affect anyone else you play with.[1]

Who it is for

If you are running a big automated base, this is the mod that saves your ears. Anything that makes a repeated noise you would rather not hear can be muffled selectively, with a volume slider so you can dial a sound down instead of removing it entirely.[1]

It also has Anchors, which are ranged mufflers. You place an Anchor at a position and give it a name and a range, then muffle sounds only inside that area. That way your noisy mob farm stays quiet where it sits, but the same sounds still play everywhere else in the world.[1]

Where it fits in progression

There is no progression to speak of here. There are no recipes, no items to unlock and no quests tied to this mod in the pack, and it is not part of the ATM Star path. It is available from the moment you load in, and you will get the most out of it once you start building machines and farms that make noise on a loop.[1][2]

To open it, click the button in your inventory screen or bind a key for it. If the inventory button annoys you, you can drag it somewhere else by holding right-click on it, or disable it in the config entirely.[1]

Tip: Not sure a sound in the list is the right one? Press the play button next to it to preview the sound before you muffle it.[1]

How do you get started with Extreme sound muffler?

3 parts

Same as in the All the Mods 10 8.1 guide

Good news: Extreme Sound Muffler is a client-side mod, so there's nothing to craft or gather before you start. It lets you muffle sounds selectively, and you set it up entirely from its screen. Installing it on a server does nothing, because it only runs on your own game.[1]

Unverified I couldn't confirm any in-pack recipes, items or quests for this mod, so there are no recipe blocks here. Everything below comes from the mod's project page and describes the mod's own behavior. Check the pack's config before relying on specific defaults.

Muffle your first sound

  1. Click the muffler button in your inventory, or assign a key to open the screen.[1]
  2. Click the button next to the sound you want to muffle.[1]
  3. Optional: drag the slider to set the volume of that sound instead of silencing it completely.[1]
  4. Optional: press the play button to check that it's the sound you want to muffle.[1]

The play button is worth using. Many sounds have similar names, and a quick test saves you from muting the wrong one.[1]

Use Anchors for local quiet

Anchors are ranged mufflers. They're for when you want to muffle a sound only in a small area, such as around your machine room, while keeping it everywhere else.[1]

  1. Open the muffler screen.[1]
  2. Select one of the 10 numbered buttons.[1]
  3. Press the marker-like button on the right panel to set the Anchor position.[1]
  4. Optional: press the edit Anchor button next to the marker to set the Anchor's name and range.[1]
  5. Muffle the sounds you want for that Anchor.[1]
Tip: You can move an Anchor whenever you like by pressing the marker button again.[1]

Tweak the setup

If the inventory button is in the way, hold right mouse button over it and drag it somewhere else. You can also disable it in the config if you'd rather use a key.[1]

The mod is highly configurable. You can move the muffle and play buttons to the left or right of the screen, disable Anchors, blacklist sounds so they don't appear in the screen, and choose the default muffle volume. It also has a dark mode that you enable in the config.[1]

How does Extreme sound muffler work?

4 parts

Same as in the All the Mods 10 2.12 guide

This one is purely client side. Everything it does happens in your game only, so there are no machines, no power and no blocks to place. Installing it on a server does nothing at all, which also means your muffle settings travel with you rather than living in the world.[1]

The core idea is simple: the mod watches the sounds the game plays and lets you turn any of them down or off individually. You pick sounds from a list in its own screen, set a volume for each one, and that's it.[1]

The muffler screen

  1. Open the GUI with the button in your inventory, or assign a key to it in your controls.[1]
  2. Click the button next to the sound you want to muffle.[1]
  3. Optionally drag the slider to set the volume for that sound instead of silencing it outright.[1]
  4. Optionally press the play button to preview the sound and confirm you picked the right one.[1]

When you hit the mute button, the sound drops to the volume set by general.defaultMuteVolume. In this pack that value is 0, so a single click silences the sound completely; the option accepts anything from 0.0 up to 0.9 if you would rather muting just quiet things down.[3]

The screen itself has a couple of comfort options. general.leftButtons moves the muffle and play buttons to the left side of the GUI, and general.useDarkTheme swaps the screen over to dark mode. Both are off in this pack, so you get the light theme with the buttons on the right by default. Tips inside the muffler screen are on via general.showTip.[1][3]

Anchors: muffling by area

Anchors are ranged mufflers. Instead of silencing a sound everywhere, an anchor silences it only inside a small area, which is what you want when one particular base room is the noisy one and you still want to hear that sound elsewhere.[1]

  1. Open the muffler screen.[1]
  2. Select one of the 10 numbered buttons.[1]
  3. Press the marker-like button on the right panel to set the anchor's position.[1]
  4. Optionally press the edit anchor button next to the marker to give it a name and a range.[1]
  5. Muffle sounds while that anchor is selected, and the muffling applies to that area.[1]
Tip: You can move an anchor at any time by pressing the marker button again, so there's no need to delete and rebuild one when your base layout changes.[1]

Anchors can be turned off entirely with Anchors.disableAnchors. This pack leaves them enabled.[1][3]

The inventory button

The quickest way into the GUI is the muffler button drawn on your inventory screen. If it gets in the way of another mod's widget, hold the right mouse button over it and drag it wherever you like; the new position is saved back into the config coordinates.[1][3]

In this pack the survival inventory button sits at inventory_button.invButtonX 75 and inventory_button.invButtonY 7, and the creative inventory button at inventory_button.creativeInvButtonX 2 and inventory_button.creativeInvButtonY 2. Both buttons are enabled, since inventory_button.disableInventoryButton and inventory_button.disableCreativeInventoryButton are both false. If you prefer a clean inventory screen, turn them off and bind a key instead.[1][3]

The sound blacklist

Not every sound shows up in the muffler list. general.forbiddenSounds holds prefixes that are hidden from the screen, and in this pack it is set to "ui.", "music." and "ambient.". That keeps interface clicks, the music tracks and ambient cave noise out of your way while you hunt for the machine that's actually driving you mad.[1][3]

There is a related switch, general.lawfulAllList, which controls whether the "ALL" sounds list includes the blacklisted entries. It is false in this pack, so the ALL list stays filtered. Flip it if you genuinely want to reach in and mute a music or UI sound.[3]

Watch out: Because this is a client-side mod with no blocks or items, there's nothing here to automate, power or pipe into. Everything lives in the GUI and the client config file.[1]

Which Extreme sound muffler config options matter?

4 parts

Extreme sound muffler is a client side mod, so all of its settings live in one client config file, and installing it on a server does nothing. Here is how this pack sets the options you are most likely to touch.[1][4]

Values the pack flags as changed

The pack's config marks two options as changed from the mod default. general.forbiddenSounds is set to "ui.", "music." and "ambient.". This is the blacklist, and sounds on it are kept out of the muffler screen. The default is listed with those same three entries, so the file flags it as changed but I can't point to a difference in the contents.[1][4]

general.modsMuffled is set to an empty list, so no mod is muffled across the board. If you want it, you add entries as the mod name and a volume separated by a colon, for example "extremesoundmuffler:0". Again, the file flags it as changed, but the default is described as empty too.[4]

Muting and sound lists

  • general.defaultMuteVolume is 0, the same as the mod default. This is the volume a sound gets when you press its mute button, so a muted sound goes fully silent.[4]
  • general.lawfulAllList is false, the mod default. The "ALL" sounds list does not include the blacklisted sounds.[4]

Anchors

Anchors are ranged mufflers for muffling a sound in a small area. Anchors.anchorRange is 32, the mod default, and the config warns that high values may cause lag. Anchors.disableAnchors is false, so anchors are enabled.[1][4]

Screen and inventory button

Tip: You don't need to edit the button coordinates by hand. Hold the right mouse button over the muffler button in game and drag it where you want it.[1][4]

What changed in Extreme sound muffler between versions?

1 part

Project Infinity 0.1 0.0.51.4-hotfix-2 includes Extreme sound muffler 3.51. The mod was first included in Project Infinity 0.1 0.0.45.4 or earlier.[5]

Mod changelog highlights

  • 3.51: added a config option for the max Anchor range.[6]
  • 3.51: added a config option to mute whole mods.[6]
  • 3.51: the defaults in the configs are now commented.[6]
  • 3.48: fixed a random crash when opening the mod's screen.[7]
  • 3.48: added a Turkish localization, contributed by RuyaSavascisi.[8]

Sources

  1. Extreme sound muffler project page (modrinth) · official mod data
  2. All the Mods 10 2.12 mod list · pack file
  3. All the Mods 10 2.12 config: config/extremesoundmuffler-client.toml · pack file
  4. Project Infinity 0.1 0.0.51.4-hotfix-2 config: config/extremesoundmuffler-client.toml · pack file
  5. Project Infinity 0.1 0.0.51.4-hotfix-2 mod list · pack file
  6. Extreme sound muffler 3.51 changelog · changelog
  7. Extreme sound muffler 3.48 changelog · changelog
  8. Extreme sound muffler 3.48 changelog · changelog
Where this guide comes from

Written from what Project Infinity 0.1 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 8, 2026.

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Version in each release

23 releases, first in 0.0.45.4
Project Infinity 0.1VersionJarWhere it came from
0.0.51.4-hotfix-2
Sep 16, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.51.4-hotfix-1
Sep 15, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.51.4
Sep 14, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.51.3-HOTFIX
Aug 16, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.51.3
Aug 15, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.51.2
Aug 11, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.51.1
Jul 31, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.50.2-hotfix
Jun 22, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.50.1
Jun 18, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.50.0
Jun 16, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.49.3
May 17, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.49.2
May 13, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.49.1
May 11, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.49.0
May 10, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.48.2
Apr 23, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.48.1
Apr 12, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.48.0
Apr 11, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.47.3
Mar 6, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.47.1
Feb 2, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.47.0
Feb 1, 2026
3.51ExtremeSoundMuffler-3.51-forge-1.20.1.jarFrom the published release
0.0.46.1
Jan 6, 2026
3.48ExtremeSoundMuffler-3.49.2-forge-1.20.1.jarFrom the published release
0.0.46.0
Jan 4, 2026
3.48ExtremeSoundMuffler-3.49.2-forge-1.20.1.jarFrom the published release
0.0.45.4
Dec 23, 2025
3.48ExtremeSoundMuffler-3.49.1-forge-1.20.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as extremesoundmuffler, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how Project Infinity 0.1 sets them)

15 settings shipped in the pack's config files; 2 differ from the mod's documented default.

See all 15 settings →

Show settings
SettingProject Infinity 0.1 valueMod default
general.forbiddenSounds changed by Project Infinity 0.1
Blacklisted Sounds - add the name of the sounds to blacklist, separated with comma
config/extremesoundmuffler-client.toml
["ui.","music.","ambient."]"ui.", "music.", "ambient."
general.modsMuffled changed by Project Infinity 0.1
General mod muffling, any sound from these mods will be muffled down to the provided volume. Name of the mod and desired volume, separated by ":" Example: "minecraft:50", "extremesoundmuffler:0"
config/extremesoundmuffler-client.toml
[]empty
Anchors.anchorRange
Set max size for anchors (Warning: high values may cause LAG!).
config/extremesoundmuffler-client.toml
3232
Anchors.disableAnchors
Disable the Anchors?
config/extremesoundmuffler-client.toml
falsefalse
general.defaultMuteVolume
Volume set when pressed the mute button by default
config/extremesoundmuffler-client.toml
00
general.lawfulAllList
Allow the "ALL" sounds list to include the blacklisted sounds?
config/extremesoundmuffler-client.toml
falsefalse

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