Particular ✨ Reforged in FTB StoneBlock 4

FTB StoneBlock 4 1.23.0 ships version 1.5.7 · First seen in 1.0.0

Checked Sep 18, 2026FTB StoneBlock 4 1.23.0Sources: FTB StoneBlock 4 1.23.0 modlist.json · Modrinth

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Particular ✨ Reforged is a mod in FTB StoneBlock 4 1.23.0, where it is version 1.5.7. Particular is a mod that enhances Minecraft's ambience with many hand-crafted visual effects. (Summary from the mod's Modrinth page.)

Particular ✨ Reforged guide for FTB StoneBlock 4

Written for FTB StoneBlock 4 1.21.0 · also fits 1.14.0 to 1.23.0 · updated Oct 7, 2026

Last verified for FTB StoneBlock 4 v1.23.0 on Oct 16, 2026 · text last changed Oct 7, 2026

Also applies to:FTB Skies 2 1.0.1 to 1.24.0FTB Skies 2: Aero 1.0.3 to 1.10.0

Sections
5

4 sections are written for this pack; 1 is shared from another pack's guide.

Every recipe and number here was checked against FTB StoneBlock 4 1.23.0, read from the running game on Oct 13, 2026.

What is Particular ✨ Reforged?

3 parts

Same as in the FTB Skies 2 1.22.0 guide

Particular is a purely visual mod. It adds hand-crafted ambience effects to the world, so it makes Minecraft look and feel more alive without adding new gameplay. The pack ships Particular Reforged 1.5.7, the NeoForge build for Minecraft 1.21.1.[1][2]

What you'll see

  • 3D water splashes that match the water color. Wider entities make wider splashes, and taller falls make taller splashes.[1]
  • Waterfall cascades. They appear when falling water is over 2 block deep source water and the top source water has at least 1 open side.[1]
  • Fireflies in warm biomes, around flowers and tall grass. Their spawn rates are randomized at dusk.[1]
  • Falling leaves. Each leaves block has its own leaf particle, and the leaves create ripples when they land on water.[1]
  • Cave dust. The deeper you are and the less sunlight there is, the more of it spawns.[1]
  • Bubbles from chests and barrels opened underwater. Ender chests release green-tinted bubbles.[1]
  • Smaller touches: popping bubbles, ripples from rain and water drips, cake eating particles and emissive lava drips.[1]
Tip: Place soul sand under a chest underwater and it opens by itself and releases bubbles. It makes a nice decoration for an underwater base.[1]

Who it's for

It's for anyone who wants a prettier world and doesn't want to manage anything extra. You can disable any of the effects in the mod's configuration, and you can also adjust which biomes should not spawn cave dust. That's handy if an effect bothers you or costs you frames.[1]

The mod also adds custom falling leaves for Traverse, Regions Unexplored and Wilder Wild. Those only show up if the matching mod is installed.[1]

Where it fits in progression

It doesn't. Particular has no crafting, no machines and no tiers to unlock, so you can't gate or speed up your progress with it. The effects are active from the moment you load in.[1]

Unverified No in-jar guidebook, quests or ATM Star path involvement were found for this mod in the pack, and the pack's own configuration values for it are unconfirmed. If you want to change an effect, check the mod's config in your instance.

How do you get started with Particular ✨ Reforged?

3 parts

Good news: there's nothing to craft here. Particular ✨ Reforged is a visual-effects mod that enhances Minecraft's ambience with hand-crafted effects, so it works as soon as you load into the world. This pack has no recipes that make items from the mod, and no quests involve it.[1]

What to look for first

  • Water: entities hitting water create 3D splashes that match the water color. Wider entities make wider splashes, and taller falls make taller splashes.[1]
  • Waterfalls: cascades appear when falling water is over 2-block-deep source water and the top source water has at least 1 open side. Their strength depends on the falling water's height and the number of open sides.[1]
  • Fireflies: they spawn in warm biomes at flowers and tall grass, and spawn rates are randomized at dusk.[1]
  • Falling leaves: each leaves block has its own leaf particle, and leaves create ripples when they land on water. Custom leaves are supported for Traverse, Regions Unexplored and Wilder Wild.[1]
  • Caves: dust floats in the air, and its spawn rate depends on depth and sunlight level.[1]
  • Underwater storage: opening a chest or barrel underwater releases bubbles, and ender chests release green-tinted bubbles.[1]
Tip: Want a bubble show without opening anything? Place soul sand under a chest and it opens by itself and releases bubbles.[1]

Other effects

The mod also adds popping bubbles, ripples from rain and water drips, cake-eating particles and emissive lava drips. Some ripple effects are automatically disabled when shaders are active, so don't be surprised if rain looks different with a shader pack.[1][3]

Tweaking it

If an effect isn't your thing, the mod can disable any of its effects and adjust which biomes should not spawn cave dust. The in-game config screen describes options for fireflies, falling leaves, cave dust, splashes and bubbles, along with advanced settings such as particle colors and opacity.[1][3]

Unverified The exact config file name and any values this pack changed from the mod's defaults could not be confirmed, so check the in-game config screen for the current settings.

How does Particular ✨ Reforged work?

6 parts

Particular is a visual mod: it enhances Minecraft's ambience with hand-crafted effects such as splashes, fireflies, falling leaves and cave dust. This section covers how each effect behaves and how the pack tunes it.[1]

Water splashes and cascades

Splashes are 3D and match the water color. The wider the entity, the wider the splash, and the taller the fall, the taller the splash.[1]

Waterfall cascades appear when falling water is over source water that is over 2 blocks deep, and the top source water has at least 1 open side. Cascade strength scales with the falling water's height and with the number of open sides on the source water.[1]

The pack's general.advancedSettings.customFluidsSettings.waterLikeFluids list treats the tfc river, salt and spring water fluids it names like vanilla water for splashes, rain ripples and waterfall spray. general.advancedSettings.customFluidsSettings.cascadeFluidPairs is empty. The config notes say tfc fluids don't produce cascades because they have no flowing variant.[4]

Fireflies

Fireflies spawn in warm biomes at flowers and tall grass, and spawn rates are randomized at dusk.[1]

Falling leaves

Each leaves block has its own leaf particle with varying behavior, and leaves create ripples when they land on water. The mod also has custom falling leaves for Traverse, Regions Unexplored and Wilder Wild.[1]

In the pack, general.advancedSettings.fallingLeavesSettings.spawnChance is 60 (higher means less frequent). Leaves lay flat on the ground (general.advancedSettings.fallingLeavesSettings.layFlatOnGround is true), but they don't snap to 90-degree angles (general.advancedSettings.fallingLeavesSettings.layFlatRightAngles is false). Ripples on water are on (general.advancedSettings.fallingLeavesSettings.spawnRipples).[3][4]

Cave dust

Cave dust spawn rates are proportional to depth and sunlight level.[1]

Underwater bubbles

When a chest or barrel is opened underwater, it releases bubbles, and ender chests release green-tinted bubbles. If you place soul sand under a chest, it opens automatically and releases bubbles.[1]

general.enabledEffects.barrelBubbles is enabled in the pack.[4]

Other effects

The mod also adds popping bubbles, ripples from rain and water drips, cake eating particles and emissive lava drips. Any of the effects can be disabled in the config. The rain and drip ripples are automatically disabled while shaders are active.[1][3]

Which Particular ✨ Reforged config options matter?

6 parts

Everything for Particular lives in one file, config/particular-common.toml. The good news is that this pack leaves the mod's tuning alone for every numeric value that lists a mod default: each one matches the default. So the options below are mostly about knowing what you can switch off or tweak if you want to.[4]

Turning effects on and off

Every toggle under the enabledEffects section is set to true in this pack, so you get the full set of effects. That includes general.enabledEffects.fireflies, general.enabledEffects.fallingLeaves, general.enabledEffects.caveDust, general.enabledEffects.waterSplash and general.enabledEffects.cascades. There is also general.enabledEffects.sableSplashes, which covers splash and wake particles for Sable sub-levels such as ships, boats and vehicles. If any effect hurts your frame rate or just isn't your thing, set its toggle to false.[1][4]

Cave dust

Fireflies

Fireflies spawn from general.advancedSettings.fireflySettings.startTime 12000 to general.advancedSettings.fireflySettings.endTime 23000, both the mod defaults. The temperature window is general.advancedSettings.fireflySettings.minTemp 0.5 up to general.advancedSettings.fireflySettings.maxTemp 0.9900000095367432, also defaults. general.advancedSettings.fireflySettings.canSpawnInRain is false, so they stay away in the rain.[4]

The extra-customization lists are all empty in this pack: biomes, biomeColors, colorPool and spawnBlocks. That means fireflies use the built-in yellow, blue and red color mix and only follow the temperature rules.[4]

Falling leaves

general.advancedSettings.fallingLeavesSettings.spawnChance is 60, the mod default, and higher values mean fewer leaves. Leaves lay flat on the ground (general.advancedSettings.fallingLeavesSettings.layFlatOnGround is true), they don't snap to right angles (general.advancedSettings.fallingLeavesSettings.layFlatRightAngles is false), and they make ripples when they land on water.[4]

Water splashes

Modded water

general.advancedSettings.customFluidsSettings.waterLikeFluids lists these tfc fluids: tfc:river_water, tfc:flowing_salt_water, tfc:salt_water, tfc:flowing_spring_water and tfc:spring_water. They are treated like vanilla water for splashes, rain ripples and waterfall spray. general.advancedSettings.customFluidsSettings.cascadeFluidPairs is empty, and the config notes that TFC fluids don't produce cascades because they have no flowing variant.[4]

What changed in Particular ✨ Reforged between versions?

5 parts

FTB StoneBlock 4 1.21.0 ships Particular Reforged 1.5.7, and the mod has been in the pack since 1.0.0 or earlier. There are no pack changelog entries for this mod, so everything below comes from the mod's own changelogs.[5]

1.5.7

  • Sable ships and boats no longer spam splashes while sailing. A splash now only triggers when a ship actually drops into the water, and cruising leaves a foam wake instead.[6]
  • The cave dust exclude biomes list now actually works.[6]
  • New config toggle enabledEffects.sableSplashes turns off ship splashes and wakes.[6]

1.5.5 and 1.5.4

  • TFC river, salt and spring water now get splash, ripple and spray particles. TFC 1.21 dropped the vanilla water tag override that 1.20 shipped, so the mod ships its own datapack tag entry.[7]
  • Fireflies now spawn on modded plants (TFC and others) that override animateTick without calling super. The mod hooked a different method to make coverage consistent across blocks.[7]
  • Cascade particles no longer pile up while the game is paused.[7]
  • New config lists for custom fluids: customFluidsSettings.waterLikeFluids (fluids treated like vanilla water, defaulting to TFC river, salt and spring water) and customFluidsSettings.cascadeFluidPairs (flowing,source pairs that make cascade waterfalls). TFC fluids don't produce cascades because they have no flowing variant.[7]
  • New firefly config options: fireflySettings.biomes (biomes where fireflies always spawn, bypassing the temperature check), fireflySettings.spawnBlocks (extra blocks that spawn fireflies, plus a customBlocks frequency modifier), fireflySettings.biomeColors (per-biome tint) and fireflySettings.colorPool (random colour pool).[7]
  • TerraFirmaCraft became an optional dependency so the new config defaults work out of the box.[7]

1.5.2

The changelog for this version carries a bold request to update: it fixed a big lag issue with Create Aeronautics. It also fixed a crash that happened when Create Aeronautics isn't loaded.[8]

1.5.0

This was the big visual update. The Fabric version also reached feature parity with NeoForge.[9]

  • Reworked cascade waterfalls: new textures, gentler motion, and bigger waterfalls spawn proportionally more spray.[9]
  • Cuboid fluid particles: tiny 1-voxel cubes for splash droplets, on by default. Turn on cuboidWaterfallSpray in the config to extend them to waterfall spray. Lava splashes get cuboid droplets too.[9]
  • Soft water entries: stepping into water no longer triggers a full splash. Gentle entries make a small ring of bubbles and droplets, while real falls still give the big splash.[9]
  • Splash particles are now translucent, at 75% opacity by default, and this is adjustable in the config.[9]
  • Waterfalls are now saved per world and dimension, so cascade spray shows up instantly instead of taking a few seconds. Each remembered waterfall is rechecked once on load to make sure the water is still there. This works in singleplayer and multiplayer.[9]

1.1.7

An early fix that stopped the mod from crashing on servers.[10]

Sources

  1. Particular ✨ Reforged project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. particular tooltips and descriptions (English lang file) · official mod data
  4. FTB StoneBlock 4 1.21.0 config: config/particular-common.toml · pack file
  5. FTB StoneBlock 4 1.21.0 mod list · pack file
  6. Particular ✨ Reforged 1.5.7 changelog · changelog
  7. Particular ✨ Reforged 1.5.5 changelog · changelog
  8. Particular ✨ Reforged 1.5.3 changelog · changelog
  9. Particular ✨ Reforged 1.5.0 changelog · changelog
  10. Particular ✨ Reforged 1.1.7 changelog · changelog
Where this guide comes from

Written from what FTB StoneBlock 4 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Guides for other versions: 1.1.1 to 1.13.1

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Version in each release

48 releases, first in 1.0.0
FTB StoneBlock 4VersionJarWhere it came from
1.23.0
Oct 12, 2026
1.5.7particular-1.21.1-NeoForge-1.5.7.jarFrom the published release
1.22.0
Sep 22, 2026
1.5.7particular-1.21.1-NeoForge-1.5.7.jarFrom the published release
1.21.0
Sep 9, 2026
1.5.7particular-1.21.1-NeoForge-1.5.7.jarFrom the published release
1.20.1
Sep 1, 2026
1.5.7particular-1.21.1-NeoForge-1.5.7.jarFrom the published release
1.20.0
Aug 26, 2026
1.5.7particular-1.21.1-NeoForge-1.5.7.jarFrom the published release
1.19.1
Aug 12, 2026
1.5.5particular-1.21.1-NeoForge-1.5.5.jarFrom the published release
1.19.0
Aug 11, 2026
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1.18.0
Aug 9, 2026
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1.17.2
Jul 29, 2026
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1.17.1
Jul 28, 2026
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1.17.0
Jul 24, 2026
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1.16.0
Jul 2, 2026
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1.15.3
Jun 17, 2026
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1.15.2
Jun 16, 2026
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1.15.0
Jun 13, 2026
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1.14.2
Jun 3, 2026
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1.14.1
May 31, 2026
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1.14.0
May 27, 2026
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1.13.1
May 12, 2026
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1.13.0
May 12, 2026
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1.12.0
May 7, 2026
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1.11.1
Apr 24, 2026
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1.11.0
Apr 16, 2026
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1.10.0
Apr 8, 2026
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1.9.6
Apr 3, 2026
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1.9.5
Apr 1, 2026
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1.9.4
Mar 25, 2026
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1.9.3
Mar 23, 2026
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1.9.1
Mar 19, 2026
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1.9.0
Mar 17, 2026
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1.8.1
Mar 11, 2026
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1.8.0
Feb 10, 2026
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1.7.3
Feb 3, 2026
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1.7.2
Feb 3, 2026
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1.7.0
Jan 30, 2026
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1.6.0
Jan 7, 2026
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1.5.0
Dec 16, 2025
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1.4.0
Dec 9, 2025
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1.3.0
Dec 4, 2025
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1.2.1
Nov 26, 2025
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1.2.0
Nov 25, 2025
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1.1.2
Nov 18, 2025
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1.1.1
Nov 17, 2025
1.1.7particular-1.21.1-NeoForge-1.1.7.jarFrom the published release
1.0.8
Nov 6, 2025
1.1.7particular-1.21.1-NeoForge-1.1.7.jarFrom the published release
1.0.7
Nov 4, 2025
1.1.7particular-1.21.1-NeoForge-1.1.7.jarFrom the published release
1.0.3
Nov 1, 2025
1.1.7particular-1.21.1-NeoForge-1.1.7.jarFrom the published release
1.0.1
Oct 30, 2025
1.1.7particular-1.21.1-NeoForge-1.1.7.jarFrom the published release
1.0.0
Oct 29, 2025
1.1.7particular-1.21.1-NeoForge-1.1.7.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

We can't match this mod to the pack's item list: it registers as particular, and the pack's recipe dump has nothing under that name. That means we found nothing, not that the mod adds nothing. Search the item browser

Config options (how FTB StoneBlock 4 sets them)

53 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 53 settings →

Show settings
SettingFTB StoneBlock 4 valueMod default
general.advancedSettings.caveDustSettings.excludeBiomes
Biomes where cave dust won't spawn
config/particular-common.toml
["minecraft:lush_caves","minecraft:dripstone_caves","minecraft:deep_dark"]not documented
general.advancedSettings.customFluidsSettings.cascadeFluidPairs
Flowing,source fluid pairs that produce cascade waterfalls. Example: "mymod:flowing_water,mymod:water". TFC fluids do not produce cascades because they have no flowing variant.
config/particular-common.toml
[]not documented
general.advancedSettings.customFluidsSettings.waterLikeFluids
Fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Example: "tfc:river_water"
config/particular-common.toml
["tfc:river_water","tfc:flowing_salt_water","tfc:salt_water","tfc:flowing_spring_water","tfc:spring_water"]not documented
general.advancedSettings.fallingLeavesSettings.layFlatOnGround
Whether falling leaves lay flat on the ground
config/particular-common.toml
truenot documented
general.advancedSettings.fallingLeavesSettings.layFlatRightAngles
Whether falling leaves lay at right angles
config/particular-common.toml
falsenot documented
general.advancedSettings.fallingLeavesSettings.spawnRipples
Whether falling leaves create ripples when landing on water
config/particular-common.toml
truenot documented

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