Create Aeronautics: FTB Chunks in FTB Skies 2: Aero
FTB Skies 2: Aero 1.13.0 ships version 1.2.0 · First seen in 1.0.3
Create Aeronautics: FTB Chunks is a mod in FTB Skies 2: Aero 1.13.0, where it is version 1.2.0. No verified summary yet. A full guide is planned.
Create Aeronautics: FTB Chunks guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.10.0 on Oct 15, 2026 · text last changed Oct 15, 2026
This is the newest guide. It hasn't been checked against 1.13.0 yet.
- Sections
- 7
- Recipes shown
- 2
- Items named
- 1
- Quests covered
- 11
Every recipe and number here was checked against FTB Skies 2: Aero 1.10.0, read from the running game on Sep 22, 2026.
What is Create Aeronautics: FTB Chunks?
2 parts
This is the bridge between your flying ships and FTB Chunks. The pack ships version 1.1.1 of the mod, and it has been in the pack since 1.0.3 or earlier. Its one item in the sources is the Contraption Claim Block.[1][2]
What it does
Place a Contraption Claim Block on a ship and the ship becomes FTB Chunks territory. Only your team can break it or open it, and you can add allies from the block. The ship also shows up on the map with its altitude and speed.[2]
The block can also force-load the ship, with two options. Keep Anchor Loaded keeps the chunks under it awake, so the ship keeps existing while you're away. Keep Physics Active keeps it simulating too, so a flying farm keeps farming. Both count against your team's force-load limits.[2]
Where it sits in the quest book
The quest "Contraption Claim Block" quest lives in the "Aeronautics" chapter, in the "Main Questline" group. That is chapter 5 of 31 in the book, and it has 58 quests.[2]
It comes straight after "Docking Connector" quest, which itself follows "Going Places" quest. That quest path covers docking, ropes, navigation, automated routes, claiming your ship so it keeps ticking while you're away, and taking it into other dimensions. It all branches off "Taking to the Skies" quest, the chapter's opener.[2]
Most of the chapter's quests are not shown in the material I have, so check the quest book to see what follows the claim block.[2]
How do you get started with Create Aeronautics: FTB Chunks?
3 parts
The item to know about here is the Contraption Claim Block. It ties your flying ships into FTB Chunks, so the first step is simply having a ship worth protecting.[2][3]
Get a ship in the air first
The claim block lives in the "Aeronautics" chapter of the quest book (Main Questline, chapter 5 of 31). The chapter opens with "Taking to the Skies" quest, which says you have already met the Physics Assembler and the Hot Air Burner on your starter ship. Build and fly that before you worry about claiming anything.[2]
The claim block belongs to the "Going Places" quest path, which covers docking, ropes, navigation and claiming your ship so it keeps ticking while you're away. Its quest, "Contraption Claim Block" quest, comes straight after "Docking Connector" quest.[2]
Craft the Contraption Claim Block
The pack changed the hand-crafted recipe for this block, so don't trust any recipe you remember from the mod's defaults. This is the in-pack version, made with Create's mechanical crafting:[4]
Mechanical Crafting (create)
Recipe id: create_aeronautics_ftb_chunks:mechanical_crafting/contraption_claim_block
The pack also adds a second route through the FTB Constructor machine. Check the recipe below for the exact amounts and pick whichever fits your setup:[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_ftb_chunks/contraption_claim_block
Place it on your ship
Place the block on the ship and it becomes FTB Chunks territory. Only your team can break or open it, you can add allies from the block, and the ship shows up on the map with its altitude and speed.[2]
The block also lets you force-load the ship. Keep Anchor Loaded keeps the chunks under it awake so the ship still exists while you're gone. Keep Physics Active keeps it simulating too, so a flying farm keeps farming. Both count against your team's force-load limits.[2]
Force-loading is switched on in this pack: force_loading.allow_plot_chunk_force_load is set to true. The config notes that it respects FTB Chunks force-load limits and offline force-load settings.[5]
How does Create Aeronautics: FTB Chunks work?
2 parts
This mod is small. It adds one block, the Contraption Claim Block, and one server config option that controls whether claimed contraptions can be force-loaded through FTB Chunks.[3][5]
Getting the Contraption Claim Block
The pack gives you two ways to make the block, and it touched both. The first is a Create mechanical crafting recipe, which the pack changed from the mod's version. So don't rely on any recipe you remember from outside this pack.[4]
Mechanical Crafting (create)
Recipe id: create_aeronautics_ftb_chunks:mechanical_crafting/contraption_claim_block
Create mechanical crafting. The pack changed this recipe.
The second route is one the pack added: a Modern Industrialization FTB Constructor recipe. It asks for larger amounts of each material than the mechanical crafting one, so use whichever fits your setup.[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_ftb_chunks/contraption_claim_block
Modern Industrialization FTB Constructor. Added by the pack.
Force-loading claimed contraptions
The option force_loading.allow_plot_chunk_force_load is set to true in this pack. That means players are allowed to force-load the plot chunks of a claimed contraption through FTB Chunks. The plot chunks are the real-world anchor chunks of the contraption.[5]
When you do this, a persistent Sable loading ticket is added. The contraption stays loaded and ticking even when no players are nearby. It respects the FTB Chunks force-load limits and the offline force-load settings, so your normal FTB Chunks limits still apply.[5]
How do you progress through Create Aeronautics: FTB Chunks?
3 parts
There are no tiers to climb here. The only item this mod adds in the pack is the Contraption Claim Block, so progression is about when you reach it in the quest book and how you make it.[2][4]
Where it sits in the quest book
The Aeronautics chapter is chapter 5 of 31 in the Main Questline group. Its quests branch out from "Taking to the Skies" quest, and the claim block lives on the Going Places path. That path covers docking, ropes, navigation, automated routes, claiming your ship so it keeps ticking while you're away, and taking it into other dimensions.[2]
The order is "Taking to the Skies" quest, then "Going Places" quest, then "Docking Connector" quest, then "Contraption Claim Block" quest. The claim block quest asks you to hold the block itself.[2]
What the block gives you
Place it on a ship and the ship becomes FTB Chunks territory. Only your team can break it or open it, you can add allies from the block, and the ship shows up on the map with its altitude and speed.[2]
The block also lets you force-load the ship, with two options:[2]
- Keep Anchor Loaded keeps the chunks under the ship awake, so it keeps existing while you're gone.[2]
- Keep Physics Active keeps the ship simulating too, so a flying farm keeps farming.[2]
How to craft it
The pack gives you two routes. The first is a Create mechanical crafting recipe, and the pack has changed it from the mod's own version.[4]
Mechanical Crafting (create)
Recipe id: create_aeronautics_ftb_chunks:mechanical_crafting/contraption_claim_block
The pack changed this recipe from the mod's own version.
The second route is a recipe the pack added itself, made in the FTB Constructor machine from Modern Industrialization.[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_ftb_chunks/contraption_claim_block
This recipe was added by the pack.
How does Create Aeronautics: FTB Chunks work with other mods?
3 parts
The one place this mod meets the rest of the pack is the Contraption Claim Block. It ties FTB Chunks claiming to the ships you build in the Aeronautics chapter, and its recipes pull in items from Create and FTB Materials.[2][4]
Crafting it with Create
The block is made with Create's mechanical crafting, and the pack has changed this recipe. It mixes a part from Create with metals from FTB Materials, and an ender pearl from vanilla Minecraft. Here is the exact in-pack version:[4]
Mechanical Crafting (create)
Recipe id: create_aeronautics_ftb_chunks:mechanical_crafting/contraption_claim_block
Create mechanical crafting recipe, changed by the pack.
Crafting it with Modern Industrialization
The pack also adds a second route through the FTB Constructor machine from Modern Industrialization. It uses the same kinds of materials as the Create recipe, in larger amounts, so check the card below for the exact counts.[4]
Ftb Constructor (modern_industrialization)
Recipe id: ftb:modern_industrialization/ftb_constructor/create_aeronautics_ftb_chunks/contraption_claim_block
FTB Constructor recipe, added by the pack.
Where it sits in the quest book
The quest "Contraption Claim Block" quest is in the "Aeronautics" chapter, part of the Main Questline group (chapter 5 of 31 in the book). It comes right after the Docking Connector quest.[2]
Per the quest, placing the block on a ship turns it into FTB Chunks territory. Only your team can break it or open it, and you can add allies from the block. The ship also shows up on the map with its altitude and speed.[2]
The block lets you force-load the ship too. Keep Anchor Loaded keeps the chunks under it awake so it still exists while you're away. Keep Physics Active keeps it simulating as well, so a flying farm keeps farming. Both count against your team's force-load limits.[2]
The chapter's "Going Places" quest path also mentions claiming your ship so it keeps ticking while you're away. Most of the chapter's other quests are in the quest book, so check there for the rest.[2]
Which FTB Skies 2: Aero quests use Create Aeronautics: FTB Chunks?
2 parts
This mod has one quest in the pack, and it is in the "Aeronautics" chapter. That chapter is in the Main Questline group and is chapter 5 of 31 in the book. The quest is "Contraption Claim Block" quest, and its task is to get the Contraption Claim Block.[2]
Where it sits in the chapter
The chapter starts at "Taking to the Skies" quest, which sets up the hull, lift, thrust, stability, steering and getting around. The claim block comes from the "getting somewhere" branch. Here is the path to it:[2]
- "Taking to the Skies" quest is the chapter's opening quest, and it is a checkmark task.[2]
- "Going Places" quest comes after it. This branch covers docking, ropes, navigation, automated routes, claiming your ship so it keeps ticking while you're away, and taking it to other dimensions.[2]
- "Docking Connector" quest comes after Going Places. It asks you to get the Docking Connector.[2]
- "Contraption Claim Block" quest comes after the Docking Connector quest. It asks you to get the Contraption Claim Block.[2]
Going Places has other branches too. "Ropes" quest leads to "Rope Launchers" quest, "Ground Travel" quest leads to "Hang Glider" quest, and "Navigation Tables" quest leads to "Airship Station" quest. "Aero Portals" quest is another quest directly after Going Places.[2]
What the claim block quest tells you
Place a Contraption Claim Block on a ship and the ship becomes FTB Chunks territory. Only your team can break it or open it, and you can add allies from the block. It also shows up on the map with its altitude and speed.[2]
The block lets you force-load the ship. Keep Anchor Loaded keeps the chunks under it awake, so the ship keeps existing while you're gone. Keep Physics Active keeps it simulating as well, so a flying farm keeps farming. Both count against your team's force-load limits.[2]
Which Create Aeronautics: FTB Chunks config options matter?
1 part
There is one option in this mod's server config that you'll want to know about, and it's the one that decides whether your contraptions keep running while you're away: force_loading.allow_plot_chunk_force_load. This pack sets it to true.[5]
Plot chunk force loading
With this on, players can force-load the plot chunks (the real-world anchor chunks) of a claimed contraption through FTB Chunks. That adds a persistent Sable loading ticket, so the contraption stays loaded and ticking even when no players are nearby.[5]
It still respects FTB Chunks' own force-load limits and its offline force-load settings, so those rules decide how much you can actually keep loaded.[5]
Unverified Whether this pack's value differs from the mod's default is not shown in the available sources, so treat it only as the value this pack uses.
Sources
- FTB Skies 2: Aero 1.10.0 mod list · pack file
- FTB Skies 2: Aero 1.10.0 quests: "Aeronautics" · pack file
- create_aeronautics_ftb_chunks names, screen text and descriptions (English lang file) · official mod data
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Create Aeronautics: FTB Chunks items · pack recipe dump
- FTB Skies 2: Aero 1.10.0 config: config/create_aeronautics_ftb_chunks-server.toml · pack file
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Report wrong info
Version in each release
21 releases, first in 1.0.3
| FTB Skies 2: Aero | Version | Jar | Where it came from |
|---|---|---|---|
| 1.13.0 Sep 28, 2026 | 1.2.0 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.2.0.jar | From the published release |
| 1.12.1 Sep 22, 2026 | 1.2.0 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.2.0.jar | From the published release |
| 1.12.0 Sep 21, 2026 | 1.2.0 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.2.0.jar | From the published release |
| 1.10.0 Sep 8, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.9.1 Sep 2, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.9.0 Sep 1, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.8.0 Aug 25, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.7.3 Aug 19, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.7.2 Aug 18, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.7.1 Aug 18, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.6.1 Aug 13, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.6.0 Aug 11, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.5.1 Aug 8, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.4.1 Aug 4, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.4.0 Aug 3, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.3.0 Jul 30, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.2.1 Jul 28, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.2.0 Jul 28, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.1.1 Jul 25, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.1.0 Jul 24, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
| 1.0.3 Jul 17, 2026 | 1.1.1 | create_aeronautics_ftb_chunks-1.21.1-NeoForge-1.1.1.jar | From the published release |
"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.
Items and blocks
1 items from the 1.10.0 recipe dump.
FTB Skies 2: Aero quests (1)
Quests from the pack's FTB Quests book that ask for this mod's items.
Aeronautics (1)
- Contraption Claim Block
Config options (how FTB Skies 2: Aero sets them)
1 settings this pack ships for the mod. We don't have the mod's own defaults to compare them against yet.
Show settings
| Setting | FTB Skies 2: Aero value |
|---|---|
force_loading.allow_plot_chunk_force_load Allow players to force-load the plot chunks (the real-world anchor chunks) of a claimed contraption via FTB Chunks. This adds a persistent Sable loading ticket so the contraption remains loaded and ticking when no players are nearby. Respects FTB Chunks force-load limits and offline force-load settings. WARNING: Force-loaded contraptions continue simulating physics and can cause server lag if overused. config/create_aeronautics_ftb_chunks-server.toml | true |
Which FTB Skies 2: Aero mods work with Create Aeronautics: FTB Chunks?
The FTB Skies 2: Aero mods that share the most recipes with Create Aeronautics: FTB Chunks. Highlighted ones have a guide.
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