Absolute Kinematics guide for FTB Skies 2: Aero 1.1.0 to 1.8.0
Absolute Kinematics guide for FTB Skies 2: Aero
Last verified for FTB Skies 2: Aero v1.8.0 on Oct 15, 2026 · text last changed Oct 15, 2026
A newer release (1.13.0) is out Guide for the current version
- Sections
- 1
- Recipes shown
- 2
- Items named
- 2
None of these sections are written for this pack; 1 is shared from another pack's guide.
Every recipe and number here was checked against FTB Skies 2: Aero 1.8.0's own files.
How do you get started with Absolute Kinematics?
2 parts
Same as in the FTB Skies 2: Aero 1.10.0 guide
Absolute Kinematics gives you two blocks to make: the Hinge and the Ball Joint. Both let you turn a glued-together group of blocks into a moving Simulated Contraption. Both recipes are changed by the pack, so don't rely on crafting steps you remember from other modpacks.[1][2]
Step 1: The Hinge
The Hinge is the one you power with a shaft. It attaches to the block in front of it. Use Super Glue or Honey Glue to select the group of blocks you want to move, then power the Hinge through the shaft and it assembles into a Simulated Contraption.[2]
Crafting Shaped
| any wooden slab |
Recipe id: absolute_kinematics:hinge
This is the pack's version of the recipe.
Keep in mind that the Hinge is locked to 90 degrees of rotation on each side, so you get 180 degrees of movement in total.[2]
Rotational power also passes straight through a Hinge, and the rotation stays uninterrupted as the Hinge turns. If you give it Redstone power, the Hinge unlocks and spins freely. This behavior can be configured using the value panel.[2]
Step 2: The Ball Joint
The Ball Joint also attaches to the block in front of it, and you again select your blocks with Super Glue or Honey Glue. The difference is how you assemble it: right click it with an empty hand and it becomes a Simulated Contraption. Ball Joints can not directly be moved with Rotational Force.[2]
Crafting Shaped
| Empty slot | any wooden slab | Empty slot |
| Empty slot | Empty slot | |
| Empty slot | Empty slot |
Recipe id: absolute_kinematics:ball_joint
This is the pack's version of the recipe.
Like the Hinge, it lets rotation from a shaft pass directly through it, and the rotation stays uninterrupted while the Ball Joint rotates. Give it Redstone power and it locks, blocking all rotation. You can configure this behavior with the value panel.[2]
Each block also has a matching link block, called the Ball Joint Link Block and the Hinge Link Block.[2]
Sources
- FTB Skies 2: Aero 1.10.0 recipe dump: recipes making Absolute Kinematics items · pack recipe dump
- absolute_kinematics names, screen text and descriptions (English lang file) · official mod data
Where this guide comes from
Written from what FTB Skies 2: Aero itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.
Guide last verified Oct 15, 2026.
Guides for other versions: 1.9.0 to 1.10.0