MI Tweaks in FTB Skies 2

FTB Skies 2 1.24.0 ships version 1.9.5-1.21.1 · First seen in 1.0.1

Checked Sep 18, 2026FTB Skies 2 1.24.0Sources: FTB Skies 2 1.24.0 modlist.json · Modrinth

Report a mistake on this page

Also in 1 other pack →

MI Tweaks is a mod in FTB Skies 2 1.24.0, where it is version 1.9.5-1.21.1. Some tweaks to MI for pack creators and addon devs. (Summary from the mod's Modrinth page.)

What is MI Tweaks?

2 parts

MI Tweaks is a small addon for Modern Industrialization. It adds configurable tweaks to existing machine mechanics, and it's built for modpack creators and addon developers who want to shape how MI plays in their pack. This pack includes version 1.9.5-1.21.1.[1][2]

The key thing to know is that every tweak is disabled by default. Unless a pack turns an option on, the mod doesn't change how MI behaves.[1]

What it adds

  • Flux Transformer: a block that takes in EU, stores it, and converts it to FE when extracted. By default in the mod it takes HV, stores 204.8k EU, converts at 1:1 and doesn't limit the FE extract rate in practice.[1]
  • Extra recipe conditions: a required EBF coil, or a minimum machine hull voltage, which let a pack gate recipes more freely than MI's EU/t-based method.[1]
  • Voltage integration: options that make a machine's voltage matter, through the voltage recipe condition and voltage-based machine speed. A machine's voltage comes from the hull in its hull slot.[1]
  • Efficiency behavior: choose how efficiency works in electric machines, or hide the efficiency bar and information in machine UIs.[1]
  • Machine blueprints: items that can show a multiblock's shape and auto-place its blocks from your inventory. The mod gives no survival way to obtain them, so that's left to the pack.[1]
  • Smaller tweaks: water pumps can require an ocean or river biome, crafting machine efficiency can be locked with the redstone control module, and energy bar tooltips can show current consumption.[1]
Tip: The Flux Transformer values above are the mod's defaults. If you're checking a specific setup in the pack, look at the actual config rather than assuming these numbers.[1]

Where it fits in the pack

Unverified The sources don't show which MI Tweaks options this pack enables or changes from the defaults. The mod isn't on the ATM Star quest path, and no quests in this pack involve it, so there's no quest-driven progression to follow for it.

How do you get started with MI Tweaks?

3 parts

MI Tweaks is a small addon for Modern Industrialization. It exists so pack makers can adjust how MI behaves, so there isn't a long list of new gear to chase. The one standout block you can build yourself is the Flux Transformer.[1]

Step 1: Make the Flux Transformer

The Flux Transformer is your bridge between MI's EU power and FE, the common energy used by many other mods. It converts EU to FE, and its tooltip text gives the conversion rate in FE per EU.[1][3]

This pack changed the Flux Transformer's crafting recipe, so use the one below.[4]

Flux TransformerChanged by the pack

Crafting Shaped

Crafting Shaped
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot
Empty slotTurbo Machine Hullany fe cable
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot

Recipe id: mi_tweaks:flux_transformer

This is the pack's changed recipe for the Flux Transformer.

Craft it once you have MI machines producing EU and want to power something that runs on FE.[1]

What the mod's defaults are

By default the Flux Transformer accepts HV EU, stores 204.8k EU internally and converts at 1:1 when FE is extracted. Those are the mod's defaults, and its voltage, storage and rate are all configurable. Check the transformer's tooltip in the pack for the conversion rate.[1][3]

Tip: Check the Flux Transformer's tooltip in-game. It carries a help line with the conversion rate, so you don't need to guess.[3]

Step 2: Machine Blueprints, only if you find one

The mod also adds the Machine Blueprint. Pack makers can use it as a requirement for building machines. The mod itself gives you no way to get blueprints in survival. If you already have one, you can duplicate it with the recipe below.[1][4]

Copy Blueprint (mi_tweaks)

Recipe id: mi_tweaks:copy_blueprint

This mod recipe duplicates a Machine Blueprint you already have.

No quests in this pack involve the mod, so the quest book won't walk you through any of this.[4]

How does MI Tweaks work?

5 parts

MI Tweaks is an addon for Modern Industrialization (MI) that adds configurable tweaks to MI's existing mechanics. It is built for pack makers, so it adds very little on its own. Instead, most of what you'll notice comes from the pack's config. In this pack nearly every tweak is switched off, with a few exceptions I'll point out below.[1][5]

Flux Transformer: turning EU into FE

The Flux Transformer is how you get power out of MI's EU network and into other mods. It takes in EU, stores it internally, and converts it to FE (the common energy used by many other mods) when the FE is extracted. The in-game tooltip tells you the live conversion rate in FE per EU.[1][3]

The pack's settings match the mod defaults. flux_transformer.capacity is 204,800 EU, flux_transformer.conversion_rate is 1 (so 1 FE per EU), and flux_transformer.max_extract is 9,223,372,036,854,776,000 FE at a time.[5]

The pack changed the Flux Transformer's crafting recipe, so don't rely on what you may remember from the mod's own recipe. Here is the one this pack uses:[4]

Flux TransformerChanged by the pack

Crafting Shaped

Crafting Shaped
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot
Empty slotTurbo Machine Hullany fe cable
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot

Recipe id: mi_tweaks:flux_transformer

EU Transformer settings

The config also has an EU Transformer that works the other way round: it converts FE to EU, and its tooltip shows the rate in EU per FE. In this pack eu_transformer.capacity is 204,800, eu_transformer.conversion_rate is 1, and eu_transformer.max_insert is 9,223,372,036,854,776,000, all the same as the mod defaults.[3][5]

Voltage and efficiency

In plain MI, a machine's voltage only decides which tier of cable it can accept power from. MI Tweaks adds options to make voltage matter more. A machine's voltage comes from the hull in its hull slot. Recipes can also require a minimum hull through a voltage process condition, and a separate EBF coil condition can require a specific coil regardless of the recipe's EU/t cost.[1]

tweaks.display_machine_voltage shows a machine's voltage, including on hatches and hulls. It is off in this pack. The mod recommends turning it on when you use the voltage recipe condition. The sources don't say whether any recipe in this pack uses these conditions.[1][5]

Efficiency behavior in electric machines is controlled by efficiency.hack. The pack allows DISABLED, ALWAYS_BASE and ALWAYS_MAX, and it is set to DISABLED, so MI's normal efficiency behavior is untouched. ALWAYS_BASE runs machines at the base machine EU, or the recipe EU if that is higher, plus upgrades. ALWAYS_MAX forces maximum efficiency.[1][5]

efficiency.use_casing_max_overclock_overrides is also off. If a pack turned it on, it would override the max-efficiency behavior of the hack mode. It applies to electric machines, and for multiblocks it uses the casing of the highest-tier energy hatch. The configured override values are 32 for efficiency.casing_max_overclock_overrides.lv, 128 for efficiency.casing_max_overclock_overrides.mv, 512 for efficiency.casing_max_overclock_overrides.hv, 2,048 for efficiency.casing_max_overclock_overrides.ev and 8,192 for efficiency.casing_max_overclock_overrides.superconductor. They have no effect while the toggle is off.[5]

efficiency.hide can hide the efficiency bar and multiblock efficiency data. It is false here, so you still see them. tweaks.display_energy_consumption_on_energy_bar would add the machine's current energy consumption to the energy bar tooltip, which makes the most sense when efficiency is hidden. It is also off.[1][5]

Machine blueprints and multiblock shapes

The Machine Blueprint is made for a specific machine. Holding one shows that machine's multiblock shape, much like a wrench. Right-clicking a multiblock controller with the matching blueprint takes the blocks from your inventory and places them for you. The mod gives no way to obtain blueprints in survival, so that is left to the pack.[1]

The pack doesn't enforce blueprints. The machine_blueprints.required.placing, machine_blueprints.required.rendering_hatches and machine_blueprints.required.tooltip requirements are all DISABLED, machine_blueprints.machines is an empty list, and machine_blueprints.learning is false. So you can place machines normally, and wrenches still render multiblock shapes because tweaks.wrenches_render_multiblock_shapes is true.[1][5]

If you do get a blueprint, you can duplicate it with a recipe that uses only the blueprint and paper:[4]

Copy Blueprint (mi_tweaks)

Recipe id: mi_tweaks:copy_blueprint

Boilers, pumps and redstone

How do you progress through MI Tweaks?

2 parts

The pack's recipe data shows how a couple of MI Tweaks items are made, so this section sticks to those recipes. The sources don't lay out a tier breakdown for the mod.[4]

Flux Transformer

The Flux Transformer is made in a normal crafting grid with a shaped recipe, and the pack has changed that recipe. Follow the one below and don't rely on what the mod ships by default.[4]

Flux TransformerChanged by the pack

Crafting Shaped

Crafting Shaped
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot
Empty slotTurbo Machine Hullany fe cable
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot

Recipe id: mi_tweaks:flux_transformer

This is the pack's changed recipe, not the mod default.

Copying Machine Blueprints

You can duplicate a Machine Blueprint with the mod's own copy recipe. The pack doesn't change it.[4]

Copy Blueprint (mi_tweaks)

Recipe id: mi_tweaks:copy_blueprint

This is the mod's own recipe, unchanged by the pack.

Unverified No quests in this pack involve MI Tweaks, so the quest book gives no guided progression for it, and the sources here show no further tier breakdown.

How does MI Tweaks work with other mods?

2 parts

MI Tweaks is an addon for Modern Industrialization, so nearly everything it does builds on that mod. The clearest bridge to other mods' power systems is the Flux Transformer.[1]

Flux Transformer: from EU to FE

The Flux Transformer takes in EU, which is Modern Industrialization's energy, stores it internally, and converts it to FE when it is extracted. FE is the common energy type used by many other mods, so this block is how you can power FE machines from your MI setup.[1]

The pack changed the Flux Transformer recipe. It combines Modern Industrialization parts with a cable from the FE cables tag, so any cable in that tag works for the FE side. Here is the exact in-pack recipe:[4]

Flux TransformerChanged by the pack

Crafting Shaped

Crafting Shaped
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot
Empty slotTurbo Machine Hullany fe cable
Industrial Aluminum CableIndustrial Aluminum CableEmpty slot

Recipe id: mi_tweaks:flux_transformer

This recipe is changed by the pack, and the FE cable slot accepts any cable in the FE cables tag.

Mod defaults

These are the mod's own defaults, not confirmed pack values. The Flux Transformer accepts HV EU, stores 204.8k EU, converts at a 1:1 rate and has an FE extract limit of 2^63-1. All of these are configurable.[1]

Which MI Tweaks config options matter?

4 parts

Good news: this pack leaves MI Tweaks almost entirely alone. The mod ships with its tweaks disabled by default, and the pack's config keeps nearly everything in that off or neutral state. Everything below lives in config/mi_tweaks-startup.toml, which is the mod's startup config file.[1][5]

Wherever the file lists a mod default, the pack's value matches it, so the pack has not changed any of those values.[5]

Energy transformers

Efficiency

Machine blueprints

The blueprint requirement system is not enforced in this pack. machine_blueprints.required.placing, machine_blueprints.required.rendering_hatches and machine_blueprints.required.tooltip are all DISABLED. machine_blueprints.learning is false, and the machine_blueprints.machines list is empty.[5]

Gameplay tweaks

What changed in MI Tweaks between versions?

2 parts

FTB Skies 2 1.22.0 ships MI Tweaks 1.9.5-1.21.1. The mod was already in the pack by 1.0.1 or earlier. Here are the notable changes from the mod's own release notes, newest first.[2]

Recent releases (1.9.x)

  • 1.9.5: Tesseract API updated to 1.12.16, which adds config caching. This is the version in your pack.[2][6]
  • 1.9.3: Fixed machine recipe types from mods other than Modern Industrialization not being found.[7]
  • 1.9.2: Updated to Modern Industrialization 2.5.0.[8]
  • 1.9.1: Tesseract updated to 1.12.0.[9]
  • 1.9.0: You can now add tiered multiblocks that don't have their own recipe categories.[10]

Earlier releases (1.8.x)

  • 1.8.20: Added a Chinese localization (plus a follow-up fix), fixed batch multiblock machines not being added to workstations for recipes, and updated KubeJS to 7.2.[11]
  • 1.8.19: Fixed the EU and Flux Transformer capabilities not getting registered.[12]
  • 1.8.17: Config keys can now be auto generated from the method name. Boilers now keep their heat when redstone locked. Also fixed the upgrade display not showing properly for a custom multiblock.[13]
  • 1.8.14: Machines added through KubeJS can now use a custom namespace.[14]
  • 1.8.13: Fixed the steam boiler mixin targeting an old version of Modern Industrialization.[15]
  • 1.8.11: Added a PT_BR localization.[16]
  • 1.8.10: Added an option for electric batch multiblocks to use either 32 EU/t (the mod default) or 128 EU/t as the base max EU.[17]
  • 1.8.9: Added a Nearby Entity machine process condition.[18]

Unverified No pack changelog entries for this mod were available, so this list covers only the mod's own releases. Which of these options the pack changes from the defaults, including the 32 or 128 EU/t batch multiblock setting, is not confirmed here.

Sources

  1. MI Tweaks project page (modrinth) · official mod data
  2. FTB Skies 2 1.22.0 mod list · pack file
  3. mi_tweaks tooltips and descriptions (English lang file) · official mod data
  4. FTB Skies 2 1.22.0 recipe dump: recipes making MI Tweaks items · pack recipe dump
  5. FTB Skies 2 1.22.0 config: config/mi_tweaks-startup.toml · pack file
  6. MI Tweaks 1.9.5-1.21.1 changelog · changelog
  7. MI Tweaks 1.9.3-1.21.1 changelog · changelog
  8. MI Tweaks 1.9.2-1.21.1 changelog · changelog
  9. MI Tweaks 1.9.1-1.21.1 changelog · changelog
  10. MI Tweaks 1.9.0-1.21.1 changelog · changelog
  11. MI Tweaks 1.8.20-1.21.1 changelog · changelog
  12. MI Tweaks 1.8.19-1.21.1 changelog · changelog
  13. MI Tweaks 1.8.17-1.21.1 changelog · changelog
  14. MI Tweaks 1.8.14-1.21.1 changelog · changelog
  15. MI Tweaks 1.8.13-1.21.1 changelog · changelog
  16. MI Tweaks 1.8.11-1.21.1 changelog · changelog
  17. MI Tweaks 1.8.10-1.21.1 changelog · changelog
  18. MI Tweaks 1.8.9-1.21.1 changelog · changelog
Where this guide comes from

Written from what FTB Skies 2 itself ships: its files and recipes, the in-game guidebooks and the mods' own pages. Every statement links to the source it came from, and the numbers are checked against the pack before publishing.

Guide last verified Oct 16, 2026.

Was this helpful?

Report wrong info

A few words are enough, up to 500 characters. Please do not include personal details.

Version in each release

44 releases, first in 1.0.1
FTB Skies 2VersionJarWhere it came from
1.24.0
Oct 12, 2026
1.9.5-1.21.1mi-tweaks-1.9.5-1.21.1.jarFrom the published release
1.23.0
Sep 24, 2026
1.9.5-1.21.1mi-tweaks-1.9.5-1.21.1.jarFrom the published release
1.22.0
Sep 3, 2026
1.9.5-1.21.1mi-tweaks-1.9.5-1.21.1.jarFrom the published release
1.21.1
Jul 29, 2026
1.9.3-1.21.1mi-tweaks-1.9.3-1.21.1.jarFrom the published release
1.20.1
Jul 29, 2026
1.9.3-1.21.1mi-tweaks-1.9.3-1.21.1.jarFrom the published release
1.20.0
Jul 27, 2026
1.9.3-1.21.1mi-tweaks-1.9.3-1.21.1.jarFrom the published release
1.19.0
Jul 24, 2026
1.9.2-1.21.1mi-tweaks-1.9.2-1.21.1.jarFrom the published release
1.18.2
Jun 21, 2026
1.9.1-1.21.1mi-tweaks-1.9.1-1.21.1.jarFrom the published release
1.18.1
Jun 16, 2026
1.9.1-1.21.1mi-tweaks-1.9.1-1.21.1.jarFrom the published release
1.18.0
May 31, 2026
1.9.1-1.21.1mi-tweaks-1.9.1-1.21.1.jarFrom the published release
1.17.0
May 27, 2026
1.9.1-1.21.1mi-tweaks-1.9.1-1.21.1.jarFrom the published release
1.16.0
May 13, 2026
1.9.0-1.21.1mi-tweaks-1.9.0-1.21.1.jarFrom the published release
1.15.0
May 1, 2026
1.8.20-1.21.1mi-tweaks-1.8.20-1.21.1.jarFrom the published release
1.14.3
Apr 1, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.14.2
Apr 1, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.14.1
Mar 27, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.14.0
Mar 21, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.13.4
Feb 27, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.13.3
Feb 19, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.13.2
Feb 17, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.13.1
Feb 13, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.13.0
Feb 12, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.12.0
Jan 6, 2026
1.8.19-1.21.1mi-tweaks-1.8.19-1.21.1.jarFrom the published release
1.11.0
Dec 10, 2025
1.8.17-1.21.1mi-tweaks-1.8.17-1.21.1.jarFrom the published release
1.10.2
Nov 24, 2025
1.8.14-1.21.1mi-tweaks-1.8.14-1.21.1.jarFrom the published release
1.10.1
Nov 20, 2025
1.8.14-1.21.1mi-tweaks-1.8.14-1.21.1.jarFrom the published release
1.9.2
Oct 7, 2025
1.8.14-1.21.1mi-tweaks-1.8.14-1.21.1.jarFrom the published release
1.9.1
Sep 29, 2025
1.8.14-1.21.1mi-tweaks-1.8.14-1.21.1.jarFrom the published release
1.9.0
Sep 22, 2025
1.8.13-1.21.1mi-tweaks-1.8.13-1.21.1.jarFrom the published release
1.8.0
Aug 27, 2025
1.8.13-1.21.1mi-tweaks-1.8.13-1.21.1.jarFrom the published release
1.7.0
Aug 23, 2025
1.8.13-1.21.1mi-tweaks-1.8.13-1.21.1.jarFrom the published release
1.6.1
Aug 8, 2025
1.8.11-1.21.1mi-tweaks-1.8.11-1.21.1.jarFrom the published release
1.6.0
Aug 6, 2025
1.8.11-1.21.1mi-tweaks-1.8.11-1.21.1.jarFrom the published release
1.5.2
Jul 24, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.5.1
Jul 23, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.5.0
Jul 22, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.4.1
Jul 15, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.4.0
Jul 15, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.3.1
Jul 9, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.3.0
Jul 8, 2025
1.8.10-1.21.1mi-tweaks-1.8.10-1.21.1.jarFrom the published release
1.2.0
Jul 6, 2025
1.8.9-1.21.1mi-tweaks-1.8.9-1.21.1.jarFrom the published release
1.1.1
Jul 2, 2025
1.8.9-1.21.1mi-tweaks-1.8.9-1.21.1.jarFrom the published release
1.1.0
Jul 1, 2025
1.8.9-1.21.1mi-tweaks-1.8.9-1.21.1.jarFrom the published release
1.0.1
Jul 1, 2025
1.8.9-1.21.1mi-tweaks-1.8.9-1.21.1.jarFrom the published release

"From pack files" means the list came from the pack's own files; "from the published release" means ForgeBase read the jars of the release itself.

Items and blocks

3 items from the 1.24.0 recipe dump.

Config options (how FTB Skies 2 sets them)

28 settings shipped in the pack's config files; 0 differ from the mod's documented default.

See all 28 settings →

Show settings
SettingFTB Skies 2 valueMod default
efficiency.casing_max_overclock_overrides.ev
config/mi_tweaks-startup.toml
2048not documented
efficiency.casing_max_overclock_overrides.hv
config/mi_tweaks-startup.toml
512not documented
efficiency.casing_max_overclock_overrides.lv
config/mi_tweaks-startup.toml
32not documented
efficiency.casing_max_overclock_overrides.mv
config/mi_tweaks-startup.toml
128not documented
efficiency.casing_max_overclock_overrides.superconductor
config/mi_tweaks-startup.toml
8192not documented
efficiency.hack
The machine efficiency hack mode to use. Only applies to electric machines DISABLED = No change will be made to MI's efficiency behavior ALWAYS_BASE = The efficiency will always be the base machine eu (or recipe eu if it's greater) + upgrades ALWAYS_MAX = The efficiency will always be forced to max
config/mi_tweaks-startup.toml
DISABLEDnot documented

Which FTB Skies 2 mods work with MI Tweaks?

The FTB Skies 2 mods that share the most recipes with MI Tweaks. Highlighted ones have a guide.

Comments and tips

Loading comments...